Here is a recording of harvest juices, price of protection, opened vessels, and interesting drops of 50 maps we decided to record. Didn't do more, mainly since it's too much effort.
Harvest Juices
Interesting Drops & Notes:
Dry Sea: cortex.
Peninsula: 1d from random mob.
Carcass: We've encountered grove at the first screen, so proceeded and done it before altars to avoid running back whole map.
Academy: 1ex.
Bazaar: Namharin dropped blossom[110c at the time].
Colommade: 1d from vessel.
Orchard: starting 132 IIQ, probably the lowest we encountered in the whole journey, with among the highest opened chests, total maps found 37 o.o.
Orchard O.o': 96% less recovery = BRICK !!!
Academy: unid super rippy map, did grove which was like 2 screens away from start, 2 chest until then to realize 5 deaths is enough[2 out of 3 at grove done].
Cold River: actualyl was a 96% less recovery map, but when a map is on the lowend of dmg, we run those, it's slower but not too bad.
Lookout: NO REGEN = BRICK !!!
Mesa: 2 Tainted Ex ; 84% inc pack size + beyound 25% inc from sextant is serius AF.
Dungeon: WHY IS IT STILL A THING FOR MOBS FROM BOXES TO APPEAR BEHIND WALLS F*KING 9 YEARS AFTER AMBUSH LEAGUE 1@??$!@?%!?%.
Overgrown Ruin: Namharim.
Overgrown Ruin o.O': Up until here whole league I ran with Eater of worlds[total vaal temples done = somewhere around 150-170 maps [recording only the last 30 to this point], from here on, switched to Exarch.
Cemetery: 99% pack size ....96% less recovery = BRICK !!!
Foundry: 1d from harvest plot ; sold 4d jewel dropped in the past 3-4 maps.
Mineral Pools: 6% energy from within[sold almost instantly for 7d].
Dry Sea: 106% pack size ....96% less recovery = BRICK !!!
Cold River: 96% less recovery = BRICK !!!
Arsenal: 0 altars.
Estuary: 96% less recovery = BRICK !!!
Burial Chambers: sacred grove was at the very start of the map, and also had deli mirror, so after killing some around, did grove to avoid running back whole map.
Mineral Pools: boss was undoable.
Method for Vaal Temple Map Farming
-4 gilded scarabs, 6c each on average, around 8-10c map cost, 4 sextants[~16-20c] = 1 map costs around 50-55c.
-# of vessels opened was counted as the extra openes, considering we opened all 16 each map [unless stated otherwise]. Highly doubt we missed, but everything can happen.
-Always keep sacred grove for after map finish for higher chance for IIQ/IIR from altars. We didn't go tryharding running whole maps for bosses, then map, then grove, did it where was possible, but no tryharding on that part.
-140% inc. Aoe affects "revives monsters", goes to 2 screens away.
-Sold around 600 T15/16 maps total, lowest is probably 5c, so at least 3k chaos here, all in bulks of at least 50-60.
-All corrupted essences were sold for 24-32c depends on type and amounts.
-Juice was sold at stacks of 2div worth at least - not overpricing those get almost intant sell.
-Maps were bought in bulks, best trade was 75 maps for 6c ea. worst is 15 for 1div, rest was somewhere in between.
-The sextant: "Maps contain +2boxes, boxes are Corrupted, boxes at least Rare" makes all vessels to be unid for some reason.
-Harvest was no brainer. Yellow is 1st priority, otherwise highest numbers.
-if you want extra step for gaining maps, but possibly pay less -- Primal Rhex Matriarch goes for 5-10c on Tft, and there is comparably low supply.
-Sextant were rolled for extra packs or not barrels / missions, we didn't want to invest into buying good stuff, since as you can see, maps were getting bricked constantly, and it simply adds to lost C, and doesn't help with bricked maps.
-All alvas,juns, syndicates, abysses, normal boxes[but div cards and arcanist], expeditions, metamorphs, breaches[all but chalupas], legions, rituals were skipped.
-Couldn't skip sis cassia<3.
-Wanted to write down that vessels can appear anywhere and do not follow the usual rules for content appearing, but it took 42 maps to have a proff.
-Don't forget to go back to sacerd grove after finishing map XD.
-At the very start we didn't run gilded scarabs, but w/e we had, later on we started to buy in bulks.
-Shitfuckton of 1/23% and 21/0% gems, most were vendored 'cause value was low, some 21 auras were sold good[hatred is the star here].
-The amount of loot dropped even with uber strict filter is ennormous, at first we're picking everything it was showing, but later on [after filling about 10-14 tabs with double corrupts and "interesting" implicits] , we started to pick only what we thought some1 would buy which is a huge difference between how much you price shit with awakened poe currency.
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