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WoW TWW Season 2 Dungeons (Operation Floodgate, Dungeon Rotation and More)

11/15/2024 10:59:17 AM
Tag: WoW TWW

The upcoming The War Within Season 2 has generated significant buzz in the World of Warcraft community, particularly regarding its Mythic dungeon rotation. With six confirmed dungeons and two yet-to-be-announced legacy dungeons, players are both excited and apprehensive about what lies ahead. Today, we’ll discuss the WoW TWW Season 2 dungeons with everything we know, especially the new one - Operation Floodgate.

 

WoW The War Within Season 2 Dungeons Guide

With the announcement of the new dungeon - Operation: Floodgate, there are a total of 6 dungeons confirmed in the WoW TWW S2 dungeon pool. The remaining two legacy dungeon slots have generated considerable speculation, what are the most anticipated?

Confirmed TWW Season 2 Dungeons

1. Operation: Floodgate - The New Addition

Operation Floodgate is a brand new dungeon being introduced in WoW Patch 11.1 as part of War Within Season 2, set in the depths of the Undermine. It is speculated to have thematic ties to water or aquatic environments, with some players drawing comparisons to the Arcway from Legion. However, details are still scarce, and it’s unclear how the dungeon will be structured for Mythic+. The dungeon presents players with an urgent mission to prevent a group of goblins from destroying a critical dam, which would devastate the area known as the Ringing Deeps. Available immediately upon release for Heroic, Mythic, and Mythic+ difficulties, WoW Operation Floodgate joins the Season 2 dungeon rotation alongside four other launch dungeons and three returning legacy dungeons. The dungeon integrates seamlessly into the broader content update, which includes new delve variations, seasonal updates featuring Brann Bronzebeard, and the introduction of a new adversary following Zekvir, complemented by a collection of goblin-themed curios for players to discover.

 

2. Cinderbrew Meadery

This dungeon is expected to be a major challenge, especially for healers. Many players are concerned about the first pull, which will likely be a nightmare due to the number of mechanics that can easily brick a key right at the start. The AoE circles and the tricky trash leading to the first boss will likely cause frustration, especially for melee players. The community expects this dungeon to be punishing for groups that fail to handle mechanics correctly. However, some have pointed out that it’s better for a dungeon to pose serious challenges early rather than in later stages.

 

3. Darkflame Cleft

This dungeon has garnered a lot of negative anticipation, particularly due to the "dark phase" mechanic, where players need to manage candles to see and deal damage. The darkness mechanic could easily make this one of the most challenging dungeons in the pool. Many fear that the candle mechanics will disproportionately favor certain tank specs (especially ones with strong self-healing), as sending DPS or healers to grab the candles could result in instant deaths. Suggestions from the community include adjusting the candle mechanic to make it less punishing or allowing mobs to drop light sources upon death.

 

4. The Rookery

The Rookery is considered a "sleeper" difficulty dungeon. The final packs with stunnable enemies that can one-shot the party will likely become a major hurdle for groups. The community speculates that if mechanics like this aren’t adjusted, the dungeon could end up being one of the hardest in the rotation. The boss mechanics are not fully known yet, but there is a general expectation that one of the seemingly easier bosses will turn out to be much more difficult in Mythic+ than anticipated.

 

5. Priory of Sacred Flame

Players are cautiously optimistic about this dungeon. While there isn’t as much specific feedback on mechanics, the general concern revolves around the possibility of over-tuned trash mobs that could slow down runs. The dungeon’s name suggests a fire-heavy theme, which likely means avoidable AoE mechanics and high burst damage phases. Some players have expressed worry that the dungeon could become grindy if not balanced well.

 

6. The MOTHERLODE!!

The MOTHERLODE!! is a confirmed returning legacy dungeon. While some players are excited about its return, many are apprehensive about the trash-heavy nature of the dungeon, especially the section before the first boss. In previous iterations, the meta involved significant skips, which might be removed or altered. The mechanic on the first boss and the potential tuning of mobs could also lead to issues. However, there are players who fondly remember the dungeon and are excited to revisit it.

 

TWW Season 2 Returning Legacy Dungeon Speculations

1. Halls of Atonement (Shadowlands)

Many players are hopeful that Halls of Atonement from Shadowlands will be one of the legacy dungeons returning in Season 2. The community widely regards it as a well-designed dungeon with multiple routing choices, though there are concerns about Blizzard raising the percentage requirements to discourage skips that were common in Shadowlands. Despite this, the dungeon’s flexibility makes it a fan favorite and many players are looking forward to its potential return.

 

2. Stonecore (Cataclysm)

Stonecore from Cataclysm is another strong contender for one of the returning legacy dungeons. Players speculate that its underground theme fits well with the expansion’s overall aesthetic, and it would only require minimal re-tuning for Mythic+. With four bosses and a relatively straightforward layout, Stonecore is seen as a solid choice, though some worry about the potential for over-tuning certain mechanics.

 

3. De Other Side (Shadowlands)

Speculated by some players due to its mechanical-themed wing and the fact that it has only four bosses, which could make it a more streamlined Mythic+ dungeon. However, there are concerns about potential tuning issues, particularly around walking time and boss mechanics.

 

4. Lost City of the Tol’vir (Cataclysm)

Another popular suggestion, especially given its straightforward layout and potential for Mythic+ tuning. Players believe it would be a strong pick, though it might require some adjustments to mob density and mechanics.

 

5. Tazavesh: Streets of Wonder or So’leah’s Gambit

Some players hope for one or both of these Tazavesh dungeons to return, citing their interesting mechanics and the fun challenge they provide. Gambit, in particular, has a strong following, with many players calling it one of their favorite Mythic+ dungeons ever.

 

TWW Season 2 Dungeon Rotation

The chart includes the dungeons included in the War Within Season 2 rotation, highlighting both new and returning ones.

Dungeon NameExpansionDifficulty Levels
Cinderbrew MeaderyTWWHeroic, Mythic, Mythic+
Darkflame CleftTWWHeroic, Mythic, Mythic+
The RookeryTWWHeroic, Mythic, Mythic+
Priory of Sacred FlameTWWHeroic, Mythic, Mythic+
The MOTHERLODE!!BFAHeroic, Mythic, Mythic+
Operation: FloodgateTWWHeroic, Mythic, Mythic+
Returning Legacy Dungeon-Heroic, Mythic, Mythic+
Returning Legacy Dungeon-Heroic, Mythic, Mythic+


Players are particularly worried about tuning issues, especially with dungeons that have heavy trash or mechanics that were previously skipped in older iterations. There is a general consensus that some of the more challenging or poorly designed dungeons, like Spires of Ascension, should be avoided unless heavily reworked. Players are hopeful that Blizzard will make meaningful adjustments to older dungeons to streamline them for Mythic+ rather than simply scaling up old mechanics. 


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