Which are the best & easiest delves to solo in the War Within? After running a bunch of delves, the time has finally come to make a tier list ranking all 12 bountiful delves in WoW TWW based on difficulty at Tier 8, enjoyment, and overall design.
Delves are an endgame feature in The War Within of WoW, designed to provide a challenging and rewarding experience for max-level players. They are not intended for leveling purposes, but rather to offer a source of powerful endgame gear and progression. The delves offer a range of challenges, with each delve introducing unique mechanics, layouts, and objectives that can vary in difficulty. Some delves are straightforward and relatively quick to complete, while others involve complex mechanics like underwater breathing, vertical platforming, or environmental hazards that can make soloing them more challenging. The difficulty of each delve can depend on your class abilities, gear, and familiarity with the mechanics. To help you navigate these challenges, we are ranking the delves from easiest to hardest to solo after running:
1. Fungal Folly (Very Easy)
Fungal Folly is back and is now one of the most beloved delves. Originally disliked due to the immediately respawning Sporebits, it has now become incredibly easy once you learn how to use the Sporebits to your advantage in combat. The boss has no significant mechanics other than auto-attacks and stuns itself after using its Bladestorm ability, giving you ample time to deal damage.
Location: Isle of Dorn
Objective: Traverse vertical mushroom platforms and fight spore-based enemies.
Time To Solo: Under 10 mins
Boss Fight: Pinshroom, a mushroom boss that uses AoE attacks and exploding spores.
Verdict: The vertical layout is frustrating, and the exploding spores are more annoying than fun. The boss fight is a nightmare for melee classes. Needs some love from the developers.
2. Spiral Weave (Very Easy)
Spiral Weave is a very straightforward delve. The mobs are in small groups, and the caster mobs deal less damage than usual, making it easy to manage. The final encounter consists of 4 waves, with the final wave featuring a creature with only a third of the health of a typical delve boss. Cooldowns should be saved for this encounter.
Location: Ashkahat
Objective: Investigate mysterious kidnappings and fight a puppet master.
Duration: ~10-15 minutes
Boss Fight: A creative boss fight where you never actually face the puppet master directly but deal with mind-controlled enemies.
Verdict: The atmosphere and mysterious music create a unique vibe. I’m curious if we’ll ever face the Puppet Master directly.
3. Tak-Rethan Abyss (Moderate)
This delve is quick with mobs in small packs. Today’s challenge involves killing 5 Suspicious Niffens, which requires a bit more combat. The boss has three long cast-time abilities, making the fight more manageable due to fewer auto-attacks. Be mindful of your breath timer, but the on-use Air Bubble ability ensures you stay safe.
Location: Ashkahat
Objective: Another underwater Delve, but brighter and more visually pleasing than Sinkhole.
Duration: ~10-15 minutes
Boss Fight: A straightforward but visually impressive boss fight with some cool mechanics.
Verdict: The underwater theme is handled beautifully here, and the boss fight is one of the best. A slight improvement over Sinkhole, earning it a spot in Delvin Deep.
4. The Sinkhole
An underwater delve with a nice layout, The Sinkhole has mobs in small packs and a final boss with less health than usual. The boss summons tentacles at each 50% health interval, but they can mostly be ignored if you can dodge them. However, a miniboss pack can appear directly on top of an objective, making it more challenging.
Location: Hall of Fall
Objective: Free a Kraken from its captors.
Duration: ~15 minutes
Boss Fight: Simple but with the added challenge of managing your air supply. One boss has tentacles to avoid, which adds a bit of complexity.
Verdict: While the underwater vibe is cool, the air mechanic can be frustrating, and the length drags a bit. Still, it's a solid Delve.
5. Underkeep
Underkeep is an epic Nerubian lab with some of the most engaging boss mechanics in the game. The multidirectional layout ensures the delve doesn't drag on, and the boss fight with Vyxus - whether it’s frost crystals or poison crystals—uses the room and mechanics brilliantly. The atmosphere, music, and mechanics all come together to earn this delve a top spot in the list.
Location: Ashkahat
Objective: Stop ongoing experiments in a Nurubian lab.
Duration: Varies, but one version is the quickest Delve.
Boss Fight: Two versions of the same boss with different elemental phases (Frost and Poison), requiring quick movement to avoid deadly beams.
Verdict: The boss fight uses environmental mechanics masterfully, and the Delve’s pacing is excellent. Easily one of the best.
6. Nightfall Sanctum (Moderate)
This delve is located in a giant underground bandit’s cave. Similar in structure to Spiral Weave, this delve features small, manageable packs of mobs. The final boss, however, presents a real challenge with two dangerous phases. The second phase is particularly tough, requiring you to interrupt Inflict Death and deal with a volley attack that does about 2 million damage. Self-healing is highly recommended for survival. An enjoyable delve that lands comfortably in the the mid-tier.
Location: Hall of Fall
Objective: Navigate through a bandit’s cave while avoiding flying sheep beacons.
Duration: ~10-15 minutes
Boss Fight: The boss offers an exciting twist with a second phase on a burning ship.
Verdict: The environment and mechanics are well thought out, making this Delve a lot of fun. However, it doesn’t quite hit Delvin Deep levels of hype.
7. Dread Pit (Moderate to Hard)
Dread Pit is a slower delve where careful pulling is key. Avoid the eggs that summon webs and additional mobs. The final boss has a deadly mechanic - Stinging Swarm, which deals 6 million damage over 6 seconds and requires healing or damage reduction to survive.
Location: Ringling Dips
Objective: A straightforward pit Delve with simple objectives.
Duration: Over 10 minutes
Boss Fight: A simple yet effective boss fight.
Verdict: Its simplicity is what makes it enjoyable. It’s quick, to the point, and doesn’t overstay its welcome.
8. Kriegval's Rest (Moderate)
The last of the Dorn delves, Kriegval's Rest feels uninspired. The candlelight mechanic, while interesting in theory, doesn’t add enough excitement, and the boss fight is unremarkable. The fire-breathing candles scattered around the delve are more annoying than helpful. This one definitely needs improvement.
Location: Isle of Dorn
Objective: Collect items while navigating a dark catacomb.
Duration: ~10-15 minutes
Boss Fight: Dy Whisker, a boss that forces you to manage your candle light while dodging attacks.
Verdict: The candle mechanic is interesting but ultimately feels more like a gimmick. The Delve feels lackluster overall.
9. Mycomancer Cavern (Moderate)
Another mushroom-themed delve, this time in Hall of Fall. While the atmosphere is beautiful, the objectives, like rescuing pigs, feel a bit silly for a hero of Azeroth. The vertical platforms and different paths keep it fresh, but it’s not a delve I’d look forward to repeating. Needs improvement.
Location: Hall of Fall
Objective: Retrieve pigs for a farmer and fight B Piper, a swamp monster.
Duration: ~10-15 minutes
Boss Fight: A simple but engaging fight with plenty of dodging.
Verdict: While the mushroom-riding salamander is cool, the Delve feels a bit repetitive. It’s fun, but I wouldn’t want to repeat it often.
10. Earthcrawl Mines (Hard)
Located on the Isle of Dorn, this is one of the first delves players encounter while leveling. The objectives are straightforward—rescue miners and kill a Nerubian boss. The boss fight, involving dodging minecarts on tracks, adds a bit of excitement. While it’s missing the "wow factor" to place it at the top, it's a solid delve and a great introduction to the content.
Location: Isle of Dorn
Objective: Rescue kidnapped miners and defeat an Anub'ar.
Duration: Over 15 minutes
Boss Fight: The boss fight is engaging, especially with the room’s environmental mechanics that force you to dodge minecarts and webs. However, it lacks that "wow" factor to push it to the top.
Verdict: A solid introductory Delve, perfect for early leveling, but it misses the mark for truly memorable content.
11. Skittering Breach (Hard)
Skittering Breach can be challenging, particularly due to the boss. The boss primarily uses auto-attacks, but when an add is present, it attacks 50% faster, which can be brutal for classes that struggle with auto-attacks. Killing the adds quickly is essential.
Location: Ashkahat
Objective: Descend into a Nurubian temple and battle faceless ones.
Duration: Over 15 minutes
Boss Fight: A spectacular fight against a faceless one, with side paths to explore.
Verdict: The layout, atmosphere, and boss fight make this Delve top-tier. It feels like an epic journey from start to finish.
12. Waterworks (Very Hard)
Waterworks is a long, linear delve with frustrating mechanics. You have to carry an air purifier to survive toxic fumes, and without stealth abilities, you’re forced to grind through endless mobs. The boss, Waxface, deals heavy AoE damage, but it’s not enough to redeem this delve. It feels like a slog from start to finish, landing it firmly in the Low Tier.
Location: Ringling Dips
Objective: Navigate toxic fumes with an air purifier while dealing with heavy-hitting mobs.
Duration: The longest Delve so far, and it feels like it.
Boss Fight: Wax Face, a boss that deals significant AoE damage.
Verdict: The air purifier mechanic is frustrating, the objectives are obnoxious, and the layout is uninspired. Wax Face is difficult for all the wrong reasons. This Delve just didn’t work for me.
Anyway Blizzard has done a great job with The War Within Delves. There’s a good variety in aesthetics, mechanics, and difficulty, ensuring that everyone will have at least a few favorites. While I tried to remain objective, this tier list reflects my personal experiences, and I’m sure others will have different opinions.
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