Nightmare Dungeons are an advanced, more challenging version of regular dungeons in Diablo 4. They are a crucial part of the endgame experience, offering increased difficulty and greater rewards, making them the most efficient way to progress your character. Take a look at our D4 Season 5 Nightmare Dungeon tier list, we have ranked the best NM dungeons for XP.
Nightmare Dungeons are a cornerstone of the Diablo 4 endgame, providing both a challenge and substantial rewards. The main criteria used for ranking in this Diablo 4 Season 5 Nightmare Dungeons tier list is their relative XP score. But time efficiency, loot quality, and difficulty are also weighed to a lesser degree when assigning tiers. The goal is to recommend the best D4 Season 5 Nightmare dungeons for fast and rewarding leveling progress. It takes into account:
Base XP rewarded from clearing the dungeon.
Bonus XP from dungeon events that spawn additional enemies.
Time taken to fully clear the dungeon. Faster clears = more runs per hour.
Tier | Dungeon | XP Score | Explanation |
---|---|---|---|
S | Sirocco Caverns | 74.42 | Extremely dense layout and many high-value events. |
S | The Pit Level 1 | 71.94 | Very long dungeon with numerous event spawns and constant action. |
S | Light's Watch | 68.91 | Streamlined layout allows fast clears while maintaining good enemy density. |
S | Sarat's Lair | 67.74 | Moderate length with a balanced pace of regular mini-events to engage in. |
S | Blind Burrows | 67.04 | Maze-like winding design ensures players are always encountering enemies or events. |
S | Champion's Demise | 65.08 | Good flow between areas supports efficient clears while maintaining a challenging pace. |
S | Aldurwood | 64.76 | Frequent waves of additional enemies spawn, keeping engagement high with minimal downtime. |
S | Komdor Temple | 64.59 | Smart event placement allows grouping enemies from multiple activations for maximum AoE XP gain. |
S | Sanguine Chapel | 63.82 | Steady progression through areas paired with a continual sprinkle of mini-events to engage with. |
S | Guulrahn Canals | 63.31 | Moderate length is balanced by sustained activity from regular encounters throughout. |
A | Uldur's Cave | 61.48 | Navigation is straightforward while maintaining decent peril, supporting a steady pace. |
A | Mariner's Refuge | 61.46 | Open terrain design combines with plentiful engagements to maintain interest. |
A | Akkhan's Grasp | 61.02 | Grouping of intervals of events at consistent pace allows maintaining pressure. |
A | Steadfast Barracks | 60.30 | Measured flow between engagements suits maintaining a steady and satisfying rhythm. |
A | Howling Warren | 60.05 | While layout is tricky, high enemy density offsets navigational slowdowns. |
A | Deserted Underpass | 58.31 | Linear layout emphasizes progression to encounters, focusing effort. |
A | Yshari Sanctum | 58.24 | Mix of hazards and rewards encourages balanced, steady engagement. |
B | Carrion Fields | 57.93 | Consistent spawns retain activity on routes between notable events. |
B | Buried Halls | 57.26 | Steady reveals of new areas pair with dependable encounter rates. |
B | Mercy's Reach | 57.18 | Opening layout encourages grouping while back half picks up pace. |
B | Flooded Depths | 56.99 | Underwater navigation balanced by strong event and enemy placement. |
B | Serpent's Lair | 56.75 | String of semi-isolated encounters achieves cohesive flow. |
B | Dead Man's Dredge | 56.44 | Sustained minor events offset lengthy traveling spans. |
B | Shivta Ruins | 56.03 | Central focus retains pace amid outward tangents. |
B | Kor Dragan Barracks | 54.63 | Consistent action despite sprawling floorplan. |
B | Zenith | 53.69 | Pacing rises near end to cap enjoyable experience. |
B | Jalal's Vigil | 53.33 | Progressive difficulty maintains intrigue. |
B | Whispering Vault | 53.14 | Enemies lurk alongside secrets for balanced thrill. |
C | Collapsed Vault | 52.47 | Steady encounters help offset confusion from collapsed structure. |
C | Wretched Delve | 52.27 | Pockets of activity are rewarding despite stark layout. |
C | Sepulcher of the Forsworn | 52.19 | Mysteries support combat at a gentle clip. |
C | Fetid Mausoleum | 52.11 | Moderate action versus large, empty catacombs. |
C | Bloodsoaked Crag | 51.80 | Unpredictability balanced by reliable spawn points. |
C | Conclave | 51.14 | Puzzles aid steady infusion of contentment and strife. |
C | Shifting City | 51.09 | Phases maintain interest despite technical layout. |
C | Vault of the Forsaken | 50.87 | Even pacing through trials and rewards. |
C | Path of the Blind | 50.17 | Encouraging items light sparse path effectively. |
C | Tomb of the Saints | 49.58 | Gathering momentum from humble spreads. |
C | Tormented Ruins | 49.57 | Sparse residents populate ruins systematically. |
C | Broken Bulwark | 49.50 | Environment's heights extend already sustained combat. |
C | Hallowed Ossuary | 49.22 | Mix of set-pieces and trickles of combat satisfy. |
C | Forbidden City | 48.54 | Riddles guide tour of city fighting denizens. |
C | Ghoa Ruins | 48.33 | Ruins' secrets and foes awaken desire to linger. |
C | Garan Hold | 48.21 | Frequent revelations of new encounters and tidbits. |
C | Faceless Shrine | 47.45 | Intimate fighting amongst relics and riddles. |
C | Rimescar Caverns | 47.34 | Cold climate complements dependable engagements. |
C | Maugan's Works | 46.91 | Tangles shelter steady series of trials. |
C | Luban's Rest | 46.65 | Open terrain offsets thin population for adequate experience. |
C | Forgotten Ruins | 46.32 | Atmospheric exploration paired with punctual action. |
C | Crusader's Cathedral | 46.31 | Pillars obfuscate fighting amidst inspiring accoutrements. |
C | Oldstones | 46.29 | Landmarks interspersed with assorted inhabitants. |
SALVAGE | Betrayer's Row | 45.08 | Infrequent combat despite dense corridors. |
SALVAGE | Leviathan's Maw | 44.05 | Sundry hindrances outweigh rare monsters. |
SALVAGE | Heathen's Keep | 43.29 | Fighting scattered across loosely occupied fort. |
SALVAGE | Earthen Wound | 42.96 | Tedious layout marred by low life. |
SALVAGE | Endless Gates | 41.98 | Meandering route yields paltry returns. |
SALVAGE | Charnel House | 37.53 | Confusing design despite gore aesthetic. |
SALVAGE | Inferno | 35.75 | Frequent barriers partition scant encounters. |
SALVAGE | Prison of Caldeum | 35.73 | Uninspired and understocked penitentiary. |
SALVAGE | Bastion of Faith | 33.52 | Lengthy searching yields infrequent skirmishes. |
Here are some tips for efficiently clearing the S-tier best Diablo 4 Season 5 NMD. Focus on clearing event zones as fast as possible for huge XP bonuses. AoE abilities are best to quickly kill clusters of enemies. Use movement abilities to zip between event locations.
Sirocco Caverns:
Rush secondary routes during events for max spawns killed
Jump across gaps instead of using stairs to save time
The Pit Level 1:
Prioritize killing enemies over looting small items early on
Take the upper paths for shorter routes between encounters
Light's Watch:
Skip enemies along normal routes and focus on event zones
Use puddles and elevation changes to skip long distances
Sarat's Lair:
Clear mini-event spawns fully before moving to next area
Check corners and walls as enemies sometimes get stuck
Blind Burrows:
Memorize layout to avoid getting turned around
Group up for events to tag more enemies at once
Champion's Demise:
Rush from one event to the next along optimal paths
AoE stragglers down while running to next objective
Aldurwood:
Stay within event areas as long as possible before capturing
Standing in flowers boosts damage for quick clears
Komdor Temple:
Activate events simultaneously when possible
Line up pulls through doors/gates for clustered damage
Sanguine Chapel:
Don't linger too long in secondary passageways
Rush altar events as spawn timer counts down
Guulrahn Canals:
Jump across gaps and travel via outer walkways
Pull multiple enemy packs withCC abilities
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