Diablo 4 Season 5 is about to start. There are tons of new items, unique and changes to the game. What should you play in the end game? So, in this D4 Season 5 endgame build tier list, we're ranking the best endgame builds for each class.
Having an overpowered endgame build is beneficial in Diablo 4 Season 5. It allows players to efficiently clear the hardest content. Endgame challenges like high Greater Rifts or Infernal Hordes are meant to test a build's limits. An OP build lets players experience all this game has to offer. It improves replayability. Clearing all challenges with multiple overpowered builds gives the game longer legs before it starts to feel repetitive. People enjoy pursuing power. Therefore, we’re going to introduce you to the Diablo 4 Season 5 endgame builds ranking for Barbarian, Rogue, Sorcerer, Necromancer, and Druid. Including the gear and skill trees for each best endgame build in D4 Season 5.
S Tier - Bash Barbarian
The Bash Barbarian for the endgame is ranked S tier best D4 Season 5 endgame build. This Bash Barb setup should absolutely destroy and it's got a different play style than last time but this setup is a walking Arsenal build. It received major buffs in Season 5 with the addition of Tempered affixes for Bash skills. This gave Bash an extra cleave animation for increased AoE and a damage multiplier. Sustainability and survivability make the Bash Barbarian build exceptionally strong and reliable for taking on the hardest endgame challenges in the current season.
Gear
Helm: Crown of Lucion
Armor: Steadfast Berserker’s Runic Mail
Gloves: Paingorger’s Gauntlets
Pants: Runic Leggings of the Iron Warrior
Boots: Ghostwalker Runic Cleats
Amulet: Amulet of Adaptability
Ring: Conceited Band, Band of Anger Management
Weapon: Bonebreaker of the Moonrise
Offhand: Edgemaster’s Demonblade
Slash Weapon: Shard of Verathiel, Rapid Obsidian Blade
Skill Trees
Basic: 29 Bash (Enhanced, Combat)
Core: 1 Hammer of the Ancients (Enhanced, Violent), 2 Endless Fury
Defensive: 1 Iron Skin (Enhanced, Tactical), 1 Challenging Shout (Enhanced), 3 Imposing Presence, 3 Martial Vigor
Brawling: 1 War Cry (Enhanced, Power), 3 Booming Voice, 3 Guttural Yell, 3 Aggressive Resistance, 3 Prolific Fury
Weapon Mastery: 1 Rupture (Enhanced, Warrior’s), 3 Pit Fighter, 3 Slaying Strike, 1 Thick Skin, 3 Counteroffensive
Ultimate: 3 Heavy Handed, 3 Wallop
Key Passive: Unconstrained
S Tier - Landslide Druid
When you get to the end game, you can go with Companion Druid but the best D4 S5 endgame build for Druid is the Landslide. Because it has so many incredible synergies that are going to make it really fun. When you get to the end game and you finally get Earthbreaker, you're going to hit an inflection point. So you cast Landslide and it causes tectonic spikes to deal damage. If you summon Landslide in the tectonic spikes, it might spawn extra Landslides. There is a beautiful key passive for the Druid, Nature's Fury casting an earth skill has a 35% chance to trigger a free storm skill.
Moreover, we’re going to use Lightning Storm, there's new uniques where we have Lightning Storm gain one strike every time it grows. Lightning Storm critical strikes do lightning strike twice, dealing 20% increased damage. When you have it fully juiced up, you can get plus 8 to Lightning Storm. Essentially, when you have all these wonderful synergies and Nature’s Fury key passive, you can do so many tricky things and get so many multipliers. By the time you're spamming Landslide, you’ll become Thor and you're summoning so many lightning bolts that it's going to kill everything.
Gear
Helm: Vasily’s Prayer
Armor: Symbiotic Runic Mail
Gloves: Unsung Ascetic’s Wraps
Pants: Tibault’s Will
Boots: Wildheart Hunger
Amulet: Amulet of Natural Balance
Ring: Subterranean Ring, Earthbreaker
Weapon: Bone Blade of the Aftershock
Offhand: Ancient Effigy of Retaliation
Skill Trees
Basic: 1 Storm Strike (Enhanced)
Core: 21 Lightning Storm, 9 Landslide (Enhanced, Primal), 1 Heart of the Wild, 3 Wild Impulses
Defensive: 1 Earthen Bulwark (Enhanced), 1 Blood Howl (Enhanced, Preserving), 2 Ancestral Fortitude, 3 Vigilance
Companion: 1 Poison Creeper (Enhanced, Ferocious)
Wrath: 3 Crushing Earth, 3 Safeguard, 3 Stone Guard, 1 Neurotoxin, 3 Envenom
Ultimate: 1 Petrify (Prime, Supreme), 1 Defiance, 2 Circle of Life, 3 Natural Disaster, 3 Defensive Posture, 3 Quickshift
Key Passive: Nature’s Fury
A Tier - Minion Necromancer
In the end game, you've got a few choices based on what kind of playstyle you would like to do. Minion Necromancer is still going to be one of the D4 Season 5 best endgame builds. Bone spear has always been there but it lost its former glory from the previous Seasons. But Minion Necro has godly rankings in everything except speed farming because they're a little slow. But it's very easy to play, it's a five of five in the Pits, five of five in bossing and it's very defensive-oriented as well.
Gear
Helm: Runic Skullcap of Hardened Bones
Armor: Runic Mail of Occult Dominion
Gloves: Runic Gloves of Reanimation
Pants: Blood Getter’s Runic Leggings
Boots: Aphotic Runic Cleats
Amulet: Nazar of the Great Feast
Ring: Circle of Grasping Veins, Circle of Frenzied Dead
Weapon: Unyielding Commander’s Sparr
Skill Trees
Basic: 1 Reap, 1 Decompose
Core: 1 Unliving Energy, 3 Hewed Flesh
Corpse & Macabre: 2 Blood Mist (Enhanced, Ghastly), 2 Grim Harvest, 3 Fueled by Death
Curse: 5 Decrepify (Enhanced, Abhorrent), 3 Death’s Embrace, 3 Amplify Damage, 3 Death’s Approach, 3 Skeletal Mage Mastery
Corpse & Macabre: 1 Corpse Tendrils (Enhanced, Plagued), 1 Reaper’s Pursuit, 3 Terror, 1 Gloom, 3 Necrotic Carapace
Ultimate: 1 Army of the Dead (Prime, Supreme), 3 Gloom Mastery, 3 Inspiring Leader, 3 Hellbent Commander
Key Passive: Kalan’s Edict
S Tier - Barrage Rogue
Rogue is going to be very good in all aspects of the game. It's going to be very good at leveling, very good at speed farming, and very good in the end game. Barrage is looking good which is at the top of the D4 Season 5 endgame tier list. Other than that, Rapid Fire Rogue, Penetrating Shot Rogue, and Andariel Rogue all of these will be incredible in the end game. Barrage Rogue scales incredibly well, perfect for speed farming and perfect for the Pit. The only thing that's pretty low is defense but Blizzard gave you so many options as you get to the end game with the really awesome Uber uniques and buffs, so it will be just fine.
Gear
Helm: Cowl of the Nameless
Armor: Runic Mail of Concussive Strikes
Gloves: Runic Gloves of the Expectant
Pants: Umbrous Runic Leggings
Boots: Frostbitten Runic Cleats
Amulet: Amulet of Branching Volleys
Ring: Coldclip Loop, High Velocity Loop
Weapon: Skyhunter
Offhand: Condemnation, Edgemaster’s Obsidian Blade
Skill Trees
Basic: 1 Puncture (Enhanced, Fundamental)
Core: 13 Barrage (Enhanced, Improved), 3 Sturdy, 3 Siphoning Strikes
Agility: 1 Caltrops (Enhanced, Discipline), 1 Dash (Enhanced, Methodical), 3 Weapon Mastery, 3 Unstable Elixirs, 3 Countering Dark Shroud
Subterfuge: 11 Dark Shroud (Enhanced, Subverting), 1 Smoke Grenade (Enhanced, Countering), 2 Agile, 3 Exploit, 3 Malice
Imbuement: 1 Cold Imbuement (Enhanced, Mixed), 3 Frigid Finesse
Ultimate: 1 Innervation, 3 Alchemist’s Fortune
Key Passive: Precision
S Tier - Fireball Sorcerer
Many people are going to be playing the Sorcerer this season. When we get into the endgame, the best Diablo IV Season 5 endgame build for Sorc is Firewall & Fireball. It received significant buffs to important unique items like the Offhand and Gloves that provide massive damage increases, critical hit chance, attack speed, mana replenishment and removal of damage penalties. The damage from these items is largely additive/multiplicative rather than just additive, which means it scales better in the endgame.
Gear
Helm: Godslayer Crown
Armor: Everliving Runic Mail
Gloves: Gloves of the Illuminator
Pants: Snowveiled Runic Leggings
Boots: Runic Cleats of Concussive Strikes
Amulet: Chain of Three Curses
Ring: Tal Rasha’s Iridescent Loop, Loop of Shredding Blades
Weapon: Staff of Endless Rage
Skill Trees
Basic: 1 Frost Bolt, 1 Fire Bolt
Core: 9 Fireball (Enhanced, Destructive), 1 Devastation, 3 Elemental Dominance
Defensive: 5 Flame Shield, 9 Teleport (Enhanced, Shimmering), 5 Ice Armor (Enhanced, Shimmering), 7 Frost Nova (Enhanced, Mystical), 3 Glass Cannon, 1 Elemental Attunement
Conjuration: 3 Align the Elements, 3 Mana Shield, 3 Protection
Mastery: 3 Inner Flames, 3 Devouring Blaze, 1 Crippling Flames
Ultimate: 1 Permafrost, 3 Hoarfrost, 1 Fiery Surge, 3 Soulfire
Key Passive: Esu’s Ferocity
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