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Dragonflight 10.2 Solo Q RBG PvP Tier List: Best DPS, Healer, Tank for Solo Queue Battlegrounds

10/1/2023 12:06:03 AM

This WoW Dragonflight 10.2 Solo Queue BG PvP Tier List will go over the best Ranged DPS, Melee DPS, Healer, and Tank specs for Solo Queue Rated Battlegrounds in Season 3 of Dragonflight.


WoW Dragonflight 10.2 Best DPS, Healer, Tank Ranking for Solo Queue RBGs

WoW Dragonflight 10.2 is bringing a massive update for PVP, we are getting Solo Queue Rated Battlegrounds in Season 3 that is changing everything involved with this game mode. Our pro teams use their years of experience playing at a high level in PvP to provide you with the Dragonflight Solo Queue RBG Tier List to show you which DPS, Healers, and Tanks will have great potential dominant positions for this upcoming PvP feature in World of Warcraft, that you can make the right choice when it comes to performance and play style.

Related Read:

WoW 10.2 Dragonflight Season 3 PvP Tier & Ranking

WoW Dragonflight 10.2 Gearing Guide: Fast Pve/PvP 489 iLvl Gear Up


Dragonflight Solo Q RBG Best DPS Ranking

Here we rank all ranged & melee specs for WoW Season 3 Solo Queue Rated Battlegrounds:

  • 1. Affliction Warlock (S Tier)

Affliction Warlock is a very easy S-tier rank, this class is going to do the most damage of any specialization in this game mode you're going to hard carry in that regard you have a insane 1v1 potential. You're so difficult to take down, you have such a high level of self-sustain, you bring tremendous team utility with Hellstones Gateway and great Mobility with Portal in terms of base defense. If you really needed to in these positions, you're able to fear enemies and cap nodes, you bring a crowd control effect that's long enough to be able to cap nodes. In this new game mode with that change to objectives, it's without a doubt that this is going to be an absolute monster in rated Battlegrounds.

  • 2. Destruction Warlock (S Tier)

Destruction Warlock is an amazing spec in terms of rated Battlegrounds, it just going to be a really hard carry. You can bring succubus for crowd control to cap bases, you're going to bring Powerhouse just single Target damage as well as good AOE and cleave damage. The interdimensional rift procs from your set bonus are going to be amazing in this bracket because you're going to have to emulate on so many targets. Destruction Warlock is great, as you have multiple schools of magic, you won't be as frustrated with that regard and you're going to be doing a lot of damage, so we think you're going to be able to carry on Destro in this bracket.

  • 3. Balance Druid (S Tier)

Balance Druid is another specialization we're starting off with all the specializations that we think are S tier. Similar to Rogue being able to still sneak up on bases so people don't see you coming, you can be a secondary flag carrier - if you need to on flag carry maps, you're great at just destroying a Target that's holding a flag or holding an orb with star surges and you can then Flex into Starfall for AOE damage to start competing Affliction warlocks, but you will not do as much. But Balance Druids bring other advantages like Cyclone which is going to be one of the best CCS for capping a bass, or just Cyclone targets low preventing them from recovering, you're able to CC healers with solar even Cyclone. It's an all-around Powerhouse, there's no doubt that Balance Druid is going to be amazing.

  • 4. Elemental Shaman (S Tier)

Elemental Shaman is another one where we feel like it's probably going to be S Tier. This spec is going to be doing about as much damage as Affliction. You don't have to worry about getting shut down when you're getting trained like it's only like an Arcane Mage maybe a Devastation Evoker keep flame shocks up, keep pulling enemies back, keep procking lava bursts, and you're going to be doing a lot of damage. Thunderstorm is a great ability for just knocking enemies away especially off high Ledges getting them into bad positions, Hex is going to be a decent spell for trying to like ninja cap a base because almost every class in the game that has any CC like this. Elemental Shaman will definitely be powerful in Solo Q Rated BG with lots of pad damage and disruption grounding totems, and going to be really good in team fights because nobody's going to ever see it if you're good at hiding it.

  • 5. Shadow Priest (S Tier)

Shadow Priest is expected to be a formidable class, particularly with abilities like Void Volley and maintaining dots while in Void Form. The need for frequent casting and having only one school of magic could pose limitations. However, the utility of being able to Mass Dispel allies out of crowd control and potentially removing dots adds significant value. Master Spell can also be beneficial in dispelling harmful effects. Fade and MD (Mass Dispel) with enough haste can assist with managing these abilities effectively. Shadow Priests are consistently strong in battleground scenarios and their ability to spam Purge to remove extra heals from opponents synergizes well. As a result, playing as a Shadow Priest is likely to feel very powerful in Solo Q Rated BG.

  • 6. Fire Mage (S Tier)

Fire Mage is an explosive specialization. We are wondering if a flame strike build could work for Fire Mage, this is something that's really theoretical at this point. It's going to be like Arcane where you're trying to find somebody isolate them and burst them down. Again DB sheep for capping a bass can be great, and Fire Mage can envis to sneak up on flag carriers and viz to sneak up on bases and try and blast somebody down with alter time and and try and run them over in that regard. But we are thinking it's probably going to fall a bit behind from the S tier casters, it's probably better than Arcane just because you have multiple schools of magic to be able to work with. Fire Mage got cauterized as a Fail-Safe if you're ever in an emergency situation which is going to give you a little backup save that Arcane doesn't get.

  • 7. Augmentation Evoker (S Tier)

We believe Augmentation Evoker should be considered an S tier spec due to its ability to buff and provide damage buffs to the group. However, the classification of spec tiers can vary depending on the context, such as the game or system being referred to. It's important to consider different factors and perspectives when determining the tier placement of a spec or character.

  • 8. Subtlety Rogue (S Tier)

Subtlety Rogue is regarded as one of the best melee specializations. It excels in picking off individual targets, and with the ability to blind one healer and eliminate the other, it can provide significant impact in duels and team fights. Subtlety Rogue's utility is excellent, particularly for sneaking up on flag carriers, making it the top choice for flag carry maps. While Assassination Rogue may have similarities, Subtlety Rogue gains an extra advantage with its additional Vanish charges, allowing for better escape options in difficult situations. Overall, Subtlety Rogues are feared and demonstrate a formidable specialization in PvP scenarios, making them a scary sight to behold.

  • 9. Assassination Rogue (S Tier)

Assassination Rogue is already a staple Rogue specialization when it comes to Rated Battlegrounds, it's probably not going to change when it comes to Solo Shuffle Battlegrounds, being able to stealth and sap a base or blank cap a base. In this bracket, with the cap duration sneaking up on flag carriers and just absolutely destroying them you have high execution capabilities.  Assassination Rogue is very similar to the Arcane Mage in that regard, decent 1v1 probably not the best right, but is very well-rounded. There's no doubt that the special edition is probably going to be a little bit better than Arms Warrior honestly with the changes that are coming through for Assassination Rogue.

  • 10. Arms Warrior (S Tier)

Arms Warriors have got great Powerhouse in terms of AOE damage in the 10.2 patch, with the fact that our Sudden Death procs are going to be applying red through Thunderclap automatically. You're going to get a huge amount of cleave in that regard, having blade storm to immune crowd control is a really great mechanic to either defend a base or just go in and go ham and do a bunch of damage and not worry about getting controlled by all of the enemy attackers. A decent level of self-sustain, not the best obviously but with Ignore Pain it's not like you've got nothing. We would say that your 1v1 is probably going to be one of the the weaker suits to the specialization, but as long as you're paired up with a Healer, this is a spec where we think you would want to do Solo Queue. With a Healer and if they're following you around, you're going to feel like an absolute monster in those scenarios. We put it on the S tier though we think Sharpen Blade is one of the main mechanics that's going to enable this specialization to feel strong in this bracket, healing is really powerful in these Battlegrounds so by being able to cut it in half with Sharpen Blade is going to be one of the most desirable mechanics, whether you're killing flag carriers or whether or not you're in a team fight. And we think with the mobility and immunity of things like Blade Storm and Wren Damage, Arms Warrior would be a beast in Solo Q Rated BG.

  • 11. Frost Death Knight (S Tier)

Frost Death Knights are getting chill streak that bounces to yourself, it's not going to be a big deal, in Battlegrounds, you're always going to have targeted amounts of chill streaks too. Death Knights are decent, in this Battleground scenario, having the blinding sleet as an engagement and grouping enemies together is a really good way to just carry a Battleground gripping flag carriers.

This might be the one time Frost DK really gets to shine, they're not giving a lot of class Buffs but we could see Frosty DK doing really well as you've got really good AOE burst damage, gripping enemies together is fantastic. So we think Frost DK is going to be phenomenal on this bracket.

  • 12. Marksmanship Hunter (A Tier)

Marksmanship Hunter is considered superior to Beast Mastery Hunter. Marksmanship Hunter has the advantage of Camouflage, which allows for burst damage from stealth. It excels at delivering remarkable burst damage, unlike Beast Mastery Hunter, which primarily relies on chip away damage. Healers are more likely to prioritize dealing with Marksmanship Hunters due to their burst potential. However, Marksmanship Hunters are more fragile compared to many S-tier casters, which can be exploited in rated Battleground scenarios. Despite this vulnerability, playing as a Marksmanship Hunter can be extremely enjoyable, as it offers a similar experience to an Arcane Mage without the concern of interruptions, albeit at the trade-off of being squishier.

  • 13. Frost Mage (A Tier)

Snaring enemies keeping Frost Mages in Blizzard, keeping them in Polish and keeping them from moving to different bases, it is going to be really excellent in that regard. Frost Mages have tons of AOE cleave damage, but their set bonus is focused on Glacial Spike and Glacial Spike is going to have a bullseye on it for interrupts which could make it a bit more difficult than Fire Mage which can just focus on instant cash if it needs to. But we think Glass Cannon sitting back trying to Fireball is going to definitely be really scary for people to deal with. Frost Mage is probably going to feel strong, it's the snares going to be your main advantage keeping control of the group and not letting them move as much as possible and that extra flavor of snares maybe give you a Competitive Edge.

  • 14. Arcane Mage (A Tier)

Arcane Mage  is going to feel like a single Target assassin, you're just going to be able to carry by isolating and picking somebody off. Counter spell is really scary for enemy healers, but one of the main drawbacks is going to be that you only have one school of magic and it's probably going to be pretty easy to shut you down in that regard. Now you are getting a set bonus that is going to enable your Arcane missiles to AOE a bit and get some cleave which is important in this game mode. But you should think of yourself as more of a single Target isolate and burst type of specialization focused around control, now you do bring polymorph which is great for you know Polymorphine Anatomy and then capping the bass which is definitely going to be powerful. But we think the drawbacks are being interrupted are dragging it down.

  • 15. Devastation Evoker (A Tier)

Being able to extend crowd control on a bunch of targets with a pressing Roar could definitely be useful in this bracket especially if you can combine it with your depressed stud which we think you're going to obviously want to be playing every time, Devastation Evoker is going to be like an Arcane Mage with a little bit more AOE potential. In the fire breath window, obviously, you're going to be doing a lot of AOE, but as soon as that's over you're going to be going back to feeling more like an Arcane Mage. So it's probably going to feel very similar in that regard to personal survivability, probably a little bit lower renewing Blaze and Ultra time are very similar mechanically in terms of recovery, but no ice block and hard immunity might be frustrating if you're getting dogpiled a lot in a team fight. But it's going to do a lot of damage, so we put it on A Tier.

  • 16. Holy DK (A Tier)

According to your description, it seems like Holy DK is not as bursty as Frost DK and is more focused on sustained single-target damage. While burst damage is typically more desirable, Holy DK has the advantage of grip. Overall, you believe Holy DK is either on par with Frost DK or slightly weaker, leaning towards being a little bit weaker than Frost DK.

  • 17. Retribution Paladin (A Tier)

Retribution Paladin is considered to be a sleeper, capable of dealing almost as much damage as other strong classes. They can keep up on the scoreboard and have the ability to magic bubble their allies, making them immune to interrupt and providing excellent utility in team play. Retribution Paladins can serve as a great carry with emergency heals such as Lay on Hands for allies in sticky situations. They excel in 1v1 encounters and have options like Hammer of Justice, Repentance, or Blinding Light for crowd control. However, their mobility is lacking, and the absence of a baseline MS (Mobility Skill) can be a setback, particularly if there isn't a warrior or similar class on their team. In those scenarios, Retribution Paladins may feel weaker. Consequently, they may be ranked slightly lower than the highest tier (S), but they still possess potential, especially due to their damage profile.

  • 18. Havoc Demon Hunter (A Tier)

Havoc Demon Hunter is getting a rework, you're getting an immolation or a build and your throw slaves are getting a buff on this build, so you can really just like toss out tons of glaves and keep a lot of damage going in that way. So you're probably going to do a lot of sustained AOE. The problem with Havoc Demon Hunte is that when you don't have stealth and you're not as you know beefy as a Warrior so running in if you get stunned, you could get taken down. But you do get really good uptime, you get Spectral Sight to be able to see stealthies but Spectral Sight is also a buff on maps. So like that one advance, we think it's probably going to feel more like A tier, it's going to do a lot of damage and feel strong in that regard. It's got a lot of damage, great crowd control, and probably excellent 1v1 in a lot of cases, but we could see it getting isolated and stuns and burst it down getting control really easily and lacking the ability to kind of like finish a target by itself.

  • 19. Feral Druid (A Tier)

Feral Druid is great 1v1 with decent AOE but you have to compromise your positioning, you got to get on top of people to get your AOE bleeds going, you're relying on them being stacked. So there's a lot of positional dependency that these casters ignore you know Arms Warrior and Assassination Rogue because they would like the enemies to be stacked. These specs aren't going to have to worry about that, they can stay at the safety from range while applying all of their damage freely. We think having to compromise your positioning is going to be one of the main weaknesses of this now, you do have one of the best wealthy ones in the game and you have stealth, so we think those advantages over something like enhancement and you bring more to loons are going to put it a little bit ahead in this regard. Cyclone is still really powerful, focusing on cloning and AOE bleed damage, trying to find 1v1s against favorable matchups is going to put Feral Druid in a really good spot in terms of overall performance.

  • 20. Fury Warrior (A Tier)

Fury Warriors are going to be a monster single-target carry and getting Onslaught Stacks or Slaughterhouse Stacks up to 40 Ms on targets is going to be great. But the problem comes in is that that Ms doesn't stack, if other Ms's are currently applied, it will just bug out and not apply. And that is a really annoying paint factor if you got like a Rogue that gets wound poison on the Target and then suddenly you can't put up your Slaughterhouse stacks. Fury Warriors don't really have a lot of cleave, there might be some Whirlwind Builds that would be great, you really have to think about yourself probably as a Healer killer running down healers and getting your slaughterhouse stacks and just training them down into the dirt. Fury Warrior is going to be a bit better in 1v1 than Arms but we think its overall damage is going to be lower which is going to make it fall off a bit.

  • 21. Demonology Warlock (B Tier)

Pet classes were typically very good-based offenders, we don't think Demonology Warlocks are going to compete with Affliction even though their set bonus just got updated, you're going to be somebody in these Doom Guards at AOE Shadow bolts. We are not expecting that to be like doing like 50 of your damage, so it's probably not going to feel really powerful in that regard. Now Demonology Warlocks are a Caster that bring more to loons and we think having mortal wounds is going to be important with how high healing is again in a lot of these situations which is an advantage the other casters don't bring. Demonology Warlock is limited on spells of magic or schools of magic to cast when you're getting if you can spam interrupted or getting trained and you're going to cast a lot more, you won't be able to keep up your damage like Affliction will, especially with the new talents that are coming for afflictions dots application. We think it's probably going to feel like a B-tier spec for Solo Q Rated BG.

  • 22. Enhancement Shaman (B Tier)

Enhancement Shaman might struggle in Solo Queue Rated Battlegrounds, you're going be like the melee Arcane Mage where it's all about just trying to find one person and taking them down as quickly as possible with dual wins. Maybe we see some AOE builds but we doubt the AOE builds are as good as they used to be for enhancement like they were in wad with Fire Nova at Battlegrounds.  Enhancement Shaman brings some extra utility in terms of healing but healing is already going to feel very powerful. The advantages of Enhancement Shaman here are going to be wind shear grounding and static field totem to move enemies around the map and be as disruptive as possible while you're trying to find somebody that's weak and go after them with dual wins, but we think it's going to be a bit of a struggle. Enhancement Shaman's 1v1 is really good so if you're getting into 2v2s with double DPS and stuff you'll feel really good in those environments, but we think it's going to feel a little bit weak overall in any other regard and put it in B tier here.

  • 23. Windwalker Monk (B Tier)

Based on your description, Windwalker Monk appears to be struggling in Solo Q Rated BG. While it has decent mobility and is not as squishy as some other specs, the presence of many players in the bracket could make it feel relatively squishy. Another drawback is the lack of stealth, which can make it difficult to reach a flag carrier without getting crowd control or dying. Despite these challenges, Windwalker Monk is still considered strong on its own, and you currently place it at B tier. However, you believe it could potentially be rated lower at the C tier. The MS is definitely helping it out and serenity much like Enhancement Shaman you know finding that Target and bursting it down is probably going to feel pretty good.

  • 24. Survival Hunter (C Tier)

Survival Hunter is considered to be a solid base defender but can be somewhat squishy. Concerns revolve around running into traps, which may limit the feeling of power. Playing with the Diamond Ice talent might be necessary to mitigate these risks. In comparison to Outlaw and Beast Mastery, Survival Hunter is expected to have a mid-tier performance, potentially performing better in terms of AOE damage output than Beast Mastery. Overall, Survival Hunters are likely to have a decent experience, but not necessarily at the top-tier level.

  • 25. Beast Mastery Hunter (D Tier)

One of the main advantages of the hunter specializations was defending bases, but this isn't really going to be necessary in Solo Queue Battlegrounds, because the base is just card cap over after a certain period of time so you don't have to worry about them turning over. We see BM Hunter struggling to kill flag carriers honestly. With the specialization, you've got fair 1v1 in some scenarios but not super fantastic and your damage is going to feel single Target but not bursty which is going to be difficult to kind of overwhelm teams towards the mid-range and higher levels of this bracket. So we think Beast Mastery Hunter honestly is probably going to come in a little bit average.

  • 27. Outlaw Rogue (D Tier)

Testing has shown that Outlaw Rogue can deal a significant amount of damage in Mythic+. While the Blade Flurry cleave may transfer over, overall, it is not considered great. Similar to Beast Mastery Hunter, Outlaw Rogue relies on chip-away damage. However, Outlaw Rogue has the advantage of stealth, allowing them to navigate the map and execute ninja-like strategies such as capturing bases with abilities like Blind and Sap. Despite this potential, carrying as an Outlaw Rogue is challenging and it is considered to be at a lower tier than initially thought. Therefore, it may be appropriate to lower its ranking further. Outlaws can be really hard in this bracket even if the AOE damage is good, it just doesn't have any execute power or real threat in that regard and the CC that you bring is just going to break.


Dragonflight Solo Q RBG Best Healer Ranking

Here we rank all Healer specs for WoW Season 3 Solo Queue Rated Battlegrounds:

  • 1. Mistweaver Monk (S Tier)

Mistweaver Monk is considered an S-tier healer. It boasts excellent mobility with the ability to roll around the map, making it a powerful asset in PvP. Mistweaver Monks excel in throughput, providing substantial healing output. They possess great mobility, consistent healing over time (HoT), and the ability to deal with damage-over-time effects. Additionally, Mistweaver Monks have defensive options like Port and stuns to save themselves when being targeted. Overall, Mistweaver Monk is highly regarded and is expected to perform exceptionally well.

  • 2. Preservation Evoker (S Tier)

Preservation Evoker is anticipated to be a strong healer in this bracket. It possesses Scouring Flame, which can purge off fire breath from an entire team, providing valuable utility. The hover ability grants mobility for easy navigation across the map when needed. Nullifying Shroud provides crowd control immunity, offering a significant advantage at the start of engagements in team fights. In addition to healing, Preservation Evoker can contribute substantial damage during these encounters. Emerald Communion excels in AoE healing, and the set bonus allows for the frequent triggering of Echo Heals. Overall, Preservation Evoker is expected to be a great carry in this bracket.

  • 3. Resto Druid (S Tier)

Restoration Druid is a remarkable healer and is expected to feel powerful in Solo Q Rated BG. The ability to shape-shift provides excellent mobility, allowing them to reach the flag quickly if needed. Restoration Druid excels in AOE healing and while its damage output may not compare to Preservation Evoker, the main advantage lies in its stealth capabilities. Cyclone can be used strategically when necessary. Additionally, the healing potential of Force of Nature and Grove Wardens is significant, making Restoration Druids exceptionally powerful in healing.

  • 4. Holy Paladin (A Tier)

Holy Paladin has improved mobility with abilities like Freedom and Steed, which allow them to quickly move to different locations or escape if needed. However, they lack stealth like a Rogue does. In terms of throughput, Holy Paladin is being targeted for nerfs, particularly in Mythic+. This may result in Holy Paladin being seen as an A-tier healer rather than an S-tier healer. Despite this, it excels at healing through damage-over-time effects, and the use of multi-beacon builds can help mitigate dot damage. While it is expected to feel strong, there is a concern that it may face nerfs, which is why its ranking is currently kept slightly lower than S-tier.

  • 5. Holy Priest (A Tier)

The Holy Priest's main issue is mobility, although they can go into the Spirit of Redemption and use Mass Dispel to remove all the damage-over-time effects. This will be an important mechanic in situations where there are many dot classes. In terms of overall output, Holy Priest is considered slightly better than Discipline Priest, but it recently received a throughput nerf. Holy Priest has abilities like Divine Hymn, which is a great cooldown, and Spirit of Redemption, which always provides value and allows the dispelling of dots. Other healers that can provide crowd control immunity during team engagement include Paladins. Holy Priest is expected to feel quite strong.

  • 6. Discipline Priest (A Tier)

Discipline Priest is getting a lot of stuff, it looks really strong. Honestly, it is hard to rank the healers, they were all looking so good in this bracket. Now the downsides of Discipline Priest's Mobility, but do note that mount speed is increased. And with that mount speed increase you're not going to shape shift or roll to a base you're just going to get a combat mount run because it's so much faster than using your classes utility in that regard to get base-to-base. But on flag carry maps, we think you know being able to shape-shift in a fight is a Druid to get your to your flight carrier. We think the mobility element of Discipline Priest is the reason why we are putting it a little bit lower in the Solo Shuffle environment because it's going to be chaotic. And you're going to need to be able to get around the map, your throughput is going to be great doing damage and damage is going to be excellent in this Solo Q Rated BG mode. We think the mobility is what's going to bring Discipline Priest down a little bit from the S tier.

  • 7. Restoration Shaman (B Tier)

Restoration Shaman relies on casting numerous heals, though Riptide may be susceptible to being sniped and killed compared to Healing Stream Totems. The decent mobility provided by Ghost Wolf allows for movement around the map when necessary. Restoration Shaman's main carry point is expected to be Grounding Totem and Static Field. However, Earthen Totems may run out, and using Spirit Link Totem without communication can be challenging. As a result, Restoration Shaman is placed in the B-tier. Making it work effectively may prove to be quite tough.


Dragonflight Solo Q RBG Best Tank Ranking

Here we rank all Tank specs for WoW Season 3 Solo Queue Rated Battlegrounds:

  • 1. Vengeance Demon Hunter (S Tier)

According to your statement, Vengeance Demon Hunter is considered an easy S-tier tank alongside Guardian. It has the potential to be highly disruptive in team fights, thanks to abilities like Grasp and the ability to move people around the map with skills like Static Field Totem. The main advantages of Vengeance Demon Hunter are its ability to carry the flag and its hyper-mobility. It is recommended to avoid team fights on team fight maps and instead focus on finding 1v1 engagements, as tanks are particularly strong in open fights, providing a significant advantage.

  • 2. Guardian Druid (S Tier)

Guardian Druid is a very obvious S-tier tank that has just got great Mobility and stealth, so it can sneak up into a base if it needs to ninja cap, it's going to bring Cyclone brings a lot of group utility as well, with useful skills like Den Mother to buff everyone's HP. It's going to be doing really good damage, Guardian Druid is going to be an absolute monster here.

  • 3. Protection Paladin (B Tier)

Protection Paladin can function as a third healer in these instances, providing additional support to the team. While it may not excel in carrying the flag, in team fight maps, a Protection Paladin can make the team nearly unkillable. Overall, it is considered to be in the B-tier. Protection Paladins are expected to have decent damage output, but their real strength lies in their healing capabilities and the utility provided by extra cooldowns for the healers. The ability to bubble and protect a caster can give the team a significant advantage. However, mobility may be a downside in flag carry maps. Nevertheless, in team fight scenarios, a Protection Paladin's ability to support and protect key players can be highly beneficial.

  • 4. Brewmaster Monk (B Tier)

We think tanks that can portal up the z-axis, are going to feel a lot better or spam shapeshift to avoid being snared in the first place which brings us to Brewmaster Monk which is a tank that can do that with the portal. Brewmaster Monks have a lot more Mobility than Blood DK and doing a lot of damage in Arena. So it's probably going to feel a little bit better than

Blood Death DK in that regard, as long as your team has Mortal Wounds. If your team doesn't have Mortal Wounds in a team fight though and you're playing Brewmaster Monk on a Wrathy Basin, the best you can really hope for is maybe CC capping a bass and just being as annoying as possible to the healers with all the crowd control that you have. But we think it's going to be rough if you're not a guardian judicious Demon Hunter.

  • 5. Protection Warrior (B Tier)

Protection Warrior's performance is uncertain and somewhat of a toss-up. It is currently showing strong damage output with a bleed build, which can be beneficial in team fight maps. Unlike Blood, Protection Warrior has the ability to Heroic Leap, giving it an advantage in a direct comparison. It may feel more impactful than other tanks in team fights due to its high damage and decent crowd-control capabilities. Overall, Protection Warrior is expected to fall somewhere in the mid-range tier.

  • 6. Blood Death Knight (C Tier)

Now tanks are a really tough call, tanks will only queue if fighting other tanks. So you know Blood DK will probably feel better than Guardian Druid on a wrathy basin but we would doubt it on Warsong Gulch being able to grip enemies together snare them all be really annoying with slows and keep people clumped up could actually be really good for team fights. But your flag carry potential is probably going to hold you back, so we are putting Blood Death Knight a little bit low here in terms of the overall ranking because you're going to be coin-flipping depending on what map you get in terms of how potent you are going to be.

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