Some of the most overpowered PVP talents added to Wow's history so far these talents are all powerful on their own and don't take into consideration any boss from conduits legendaries tear sets and more.
WOW Dragonflight PVP Guide - Top 10 Overpowered PvP Talents In WOW Dragonflight
10. WOW Dragonflight PVP Talents - Counterstrike Totem
Counter-Strike totem is a totem available for shamans that cause 100% of all direct damage done within 20 yards of the totem to reflect back to the person who attacked, if this totem was placed within a large team fight like the Isle of Conquest when fighting at Mid or docks, for example, it'd be nearly impossible to see it, and just cause everyone to die, as they're essentially doing 100 of the damage back to themselves, it's possible to create a weak or is it alerts when the totem is dropped, and a lot of players would just use that to see it, but for those players who don't have the weak aura or didn't use it for this having to pay attention to when the shaman dropped this ability and kill it before it could do anything could be difficult, now this ability didn't reduce any of the damage that Shaman took like the touch of karma did for monks, it was possible to still die while it was active, but assuming that didn't happen it usually did more damage than the shaman did themselves in.
9. WOW Dragonflight PVP Talents - Shadowy Duel
Shadowy duel is an ability for Rogues that essentially made the Rogue and and their targets disappear into another realm for 5 seconds, during this time the Rogue and the target could not be seen by or see anyone else, the reason why this ability is as strong as it is because it could be used on the Healer prevent them from healing to low Health Target or if you're just playing a capture Point Battleground, like a rothy Basin, it can be used to distract a flag Defender while a fellow stealthy grabs the flag the defender unable to do anything about it not even knowing the flag has been captured till, it's too late, it's also undispellable and the person the Rogue locked into the phase can't use a trigger to get out of it, but very powerful cooldowns like Divine Shield or ice block can be used to counter this, but that's a heavy trade-off and gives the Rogue even more value, because a very powerful cooldown was basically wasted, it was also a great way to troll other players, because it was possible to use shadowy duel on a tank in altaric Valley and have the boss go around and just wipe the raid.
8. WOW Dragonflight PVP Talents - Grounding Totem
Another totem for shamans that redirects all harmful spells cast on nearby party or Raid members to the totem itself, but doesn't work with AOE spells the reason why this ability is so strong is because it plays at the right time, it can eat an entire convoke cast from a balanced Druid chaos Bolts from warlocks pyroblaster Mages and all the other spells as long as, it's not an AOE giving this totem extremely strong potential of use correctly, this also could be used back to back assuming the other shamans of the group are using it too, so when one expires the other xiaomi can drive theirs and you can have a very long time of no spells hitting anyone unless someone goes to the hassle purposely targeting the totem, and then killing it with a single Target ability, the grounding totem would see the best usage when dropped in a giant fight to hide amongst Mass players and make it difficult to notice pick out and Target, but even when dropping to a solo situation, this could very easily be the difference between dying or getting a kill.
7. WOW Dragonflight PVP Talents - Thorns
This is a temporary buff for Druids that would use on themselves or a friendly Target deals a ton of nature damage back to the melee attackers and causes the melee attackers to have a 50 reduced movement speed for 4 seconds in Legion disability was over the top broken, because the visual effect it had around the player who had Thorns active on them was so small, it wasn't very noticeable until it was too late making melee attack without add-ons kill themselves of their own attacks in shadowlands, this was changed to be much more noticeable, but still has the same stats as it did before Thorns is a great ability to place on someone, such as a Healer being ganked by a rogue, for example which would allow the Healer to get some time away with their movement speed reduction applied to the attacker and force them to stop attacking allowing for an easy getaway, it was also used quite a lot open world content as well with war mode enabled seen as mods to die significantly faster while questing.
6. WOW Dragonflight PVP Talents - Ultimate Radiance
Ultimate Radiance is a talent for disc priest that made their powered Radiance instant casts and increased the healing done by 150 percent, powered Radiance is one of the first learned abilities for dispriest and is used often PVE, but it has a two second cast time, it's very strong and spreads are Atomic around quite well, but at a reduced duration since it heals 5 people in total, and make it an instant cast with the 150 increase to Healing by using the talent is just too strong for disc briefs to pass up, since they can use it to burst heal while also being able to heal while moving which not a lot of classes can do without a cooldown, such as ancestral Grace for shamans and just gives them more options to heal with the instant cast which is one of the most important things for PVP casting, the ability to heal without having to use a cast time is pretty big PVP, so being able to convert one of your lesser used PVP heels into a free instant burst heal is so good, it's easily the most pick PVP talent for dispers and with their atonement being spread around more with a spell, it can also increase the healing done overall too since, follow up with the Penance and heal everyone that has atonement on them, even if atonement healing is pretty minor in PvP being able to spread out your whole team instantly is just too good to pass up.
5. WOW Dragonflight PVP Talents - Ultimate Sacrifice
The ultimate sacrifice is a talent for Holy paladins that reworked the blessing of sacrifice, a bit sees the blessing of sacrifice originally reduced the friendly Target's damage taken by 30 percent, but in turn, the Paladin would suffer all the damages prevented during the time over a DOT effect it lasts for 12 seconds or until the damage was so strong at the Paladin would fall below 20 of their health.
What ultimate sacrifice did is cause the target to transfer all the damage?
They received as a DOT and also no longer canceled if the Paladin reached 20 Health essentially turning the ability into a Divine Shield the person was cast on well speaking of divine Shield, the ability could be, then used by the Paladin to block out the damage meaning they could prevent a teammate from dying while also ignoring all the damage, they got over the dot for 6 seconds, he was mostly used in emergency situations and could very easily turn the tide of an entire fight into the Paladin's favor seen as the prevention of someone dying was pretty strong by itself and being able to do that once every two minutes is even stronger, since the ability couldn't be dispelled or removed in any other fashion, the only thing the enemy could do is reset, if it was an arena or run away if it was a regular Battleground.
4. WOW Dragonflight PVP Talents - Shadowrift
Shadowrift is a talent added 9.1 for warlocks that conjures a large dark circle around an area and transfers all players inside of it to the warlock's Demonic Circle, it may not sound like much on paper, but one hidden effect of this is, it places the player in the direction, the Warlock was facing when the Warlock casts a demonic Circle meaning that warlocks can place demonic Circle off the edge of a cliff uses on a player and forced the player to fly off the edge of that Cliff instantly killing them, this is very popular in eye of the storm near the Cliff's Edge by the flag or a rothy Basin overlooking Woodworks, the things like that along with trapping players inside some spot to certain Battlegrounds, like the Trees of warsong Gulch and making them commit suicide as the only way to exit or spots in World PVP most popular in the Maw at the Cliff's Edge near the spawn and being able to displace 88 player who was inside the ring and a bit around the ring as well, since the hitbox is actually larger than it shows on screen gave this ability a lot more value than players think that it does controlling aspects aside usable for stacking enemies together to allow for easy AOE or redirect enemy players away from their healers or the opposite.
3. WOW Dragonflight PVP Talents - Turbo Fists
Turbo fists is a town for Windwalker monks which Buffs Fist of Fury from a single Target ability with some AOE to a full AOE damage and defensive ability it now causes fist of fear to do full damage to everyone hit by it instead of full damage to one target, it also reduces the movement speeder when hit by fist of fear by 90 while also making you parry all attacks while fist of furious being a channel making Fist of Fury create a massive snare while also allowing the monk to apply pressure to the enemies punishing melees to get out of position or those who use their abilities at the wrong time while being able to Parry all the tags during the channel, makes this Talent required for fighting against other melee specs, this Talent can not only be a lifesaver and a game winner, but it can also be used in very specific situations, like Perry in the hunt from demon hunters and all melee bursts of views of the right time too, and not only is it really strong, because of that but prevents The Escape of other melee specs, unless they're willing to pop an entire cooldown for it Fist of Fury being one of this fact's main damaging abilities which it uses very often this Peewee town does, not only amazing PVP as an all-around ability, but it's also amazing in World content.
2. WOW Dragonflight PVP Talents - Starburst
Starburst not to be confused with the candy Starburst is an insane town that was added in 9.1 for balance Druid that causes Starfall to have these astral orbs fall around the map when a friendly player runs over them, they pick it up causing it to float around them for 15 seconds and when it connects with an enemy it launches the enemy into the air at quite a high length gives 15 astral power to the Druid and hits them with a higher rate of Astral damage, now these stars do not need to be picked up as an enemy simply running into one of these Starland mines will cause it to explode, the star's explosive capability has no Capital amount of people, one of these Stars can hit allowing these Stars land mime or already bomb to do Insane AOE damage as long as the enemies are stacked close enough together which is usually the case in team fights, now this Talent isn't really used in arenas since ballad dudes, don't use Starfall in there for the most part and since it's more of a RBG or casual BG Talent, you're guarant to see at least one bouncer on your team or the enemy team using this, as just offers so much damage, along with the real utility behind this Talent being the launching effect it does to enemies is because they cannot Escape for the short amount of time of their launch which just allows for a quick kill after they land and with the war mode being an option, it's possible to also have this while leveling, once it's unlocked as Starfall is a regular ability that is used by bounce Druids and PVE combat as well, so having 100 uptime of this talent in both PVP and PVE is pretty good and with bounds Druids being one of the most populous buckhouses in the game, this gave them even more power than they quite honestly didn't need seen as they already had very strong and amazing Mobility to begin with.
1. WOW Dragonflight PVP Talents - Arcanosphere
Arcanosphere added in patch 9.1 as well, this is the town for arcade Mages that makes them create a giant ball of Arcane energy that's basically just Arcane orb, but on pi and annihilates anything, it touches the unique part about this Talent is that it goes through all objects and all enemies it hits with the orb that it shoots having a huge radius as well with all of the spells in the game that's not a targeted cast the spell will either go over with or under the terrain, but carnosphere goes directly through everything instead allowing for potentially insane damage and one shots have light up correctly, if the Mage use the burst combo of radiant spark touch of the Magi, then arcade missiles to get four sacks of Radiance Mark dropped root of power, and then cast conosphere, you can do anywhere from 20 to 60k damage depending how good the Mage is which was enough damage to nearly one shot a lot of players in PvP, the downside of this Talent was the very long cast time at 4 seconds which is one of the longer cast times in the game's history the longer you charge the cast The more damage the orbital do, however if you start casting arcanosphere, then immediately stop it will still provide the launching effect and some damage anyways making it great to use as a fast way to knock enemies away from you in emergency equation, if you needed which gave RK Mages just that much more utility as the only other launching affected arcade Mages could get is through another town called Supernova which isn't as popular pick, because they lose out an arcanor and Supernova only launches enemies into the air not away from them and the sheer amount of damage our chronosphere can do even without any Buffs along with its knockback utility, makes it one of the most overpowered PV Talent that's been added to the game, so far as it can very easily kill a player or an entire team in one single cast alright.
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