We decided to update the League Start Guide for Venom Gyre for best POE currency, utilizing a tech from Ruetoo that allows you to have Perma Berserk. We also go over some of the changes in 3.20. One of the best clearing skills in the game on T16 Maps with a 4L and capable of finishing exarch/eater, build might be more popular with new MTX and Vaal Variant, Venom Gyre is the only skill in Path of Exile with a two button component as you store up blades shoot it out with Whirling Blades.
What Change in POE 3.20
-Vaal Venom Gyre: Raises Blade Cap to 50, Instant 50 Blades Regenerated/Second.
-Withering Step/Elusive Effect Nerf: can no longer reset Elusive with withering step, resulting in average elusive effect being cut in half.
-New Venom Gyre MTX: Illusionist.
-Going to run variant with near Perma Berserk.
-Leveling with Poisonous Concoction due to Spectral Helix Nerf.
Skill Overview
-Venom Gyre fires a returning Projectile that can be caught, returning Projectiles deal 75% less damage.
-Can catch up to 30 returning Projectiles.
-Shoot out Returning Projectiles w/Whirling Blades.
-40% chance to keep caught projectiles when firing them w/Whirling Blades (Additional 25% on helm enchant).
-Projectiles shot out w/Whirling Blades can shotgun as it fired sequentially.
-Generate more returning projectiles w/Sniper’s Mark, awakened fork, and chain.
Ascendancy Overview
Only playable on Deadeye at league start, highly recommend you to level as poisonous concoction, so we end up taking Tailwind first.
-Ascendancy 1: Gathering Winds (Thailwind).
-Ascendancy 2: Ricochet (+1 Chain).
-Ascendancy 3: Endless Munitions (+2 Projectiles).
-Ascendancy 4: Focal Point (75% increased effect of your marks).
Playstyle
-Venom Gyre has a similar playstyle to Spectral Throw.
-Throw out Projectiles and use whirling blades to travel around map, whirling blades fires out more projectiles, which help your map clear with your movement skill.
-For bossing, you want to pop Vaal Venom Gyre, and use whirling blades on the top of boss (Name-Lock) when you are near the 50 projectiles cap.
-Make sure always attack w/o moving is not check on Whirling blades.
-Make sure to keep up Ancestral Protector Totem.
-Press Berserk when you have 50 Rage if you are running the unique rage variant.
Build Scaling and Defenses
-Scale the build by stacking flat elemental damage, elemental damage%, and attack speed on jewelry, weapon and jewels.
-100% critical strike chance w/up to 700% crit due to Elusive Effect and Nightblade Scaling.
-Easy 100% spell suppression w/Nodes on Tree.
-Run Determination or Grace as Defensive Auras.
-Elusive grants you up to 35% chance to avoid all damage from hits.
-Insane leech rate from amount of Projectiles and claw life gain on hit.
-Easy Ailment Immunity from boot implicit, crafted mods, nodes on tree, and ailment avoidance on shield.
Pantheon
-Major Pantheon
1. Soul of the Brine King - Use this before Ailment Immunity, provides stun avoidance.
2. Soul of Lunaris - Physical damage reduction, 6% reduced elemental damage taken, 10% chance to avoid Projectiles.
-Minor Pantheon
1. Soul of Ralakesh - Mapping Pantheon to prevent bleed and corrupting blood deaths.
2. Soul of Yugul - 30% reduced effect of curses.
Skill Tree: 2 Variants
-Super compact tree focused on claw, crit, elemental damage, projectile, and life nodes.
-One aura cluster with Charisma to allow us to run two 50% auras.
-Take Projectiles Wheel that grants additional Projectiles when Forking.
-Point blank is a 30% more damage multiplier.
-Accuracy clusters are optional depending on your crit chance.
-Eventually, we want to transition to cluster setup.
-Can drop spell suppression cluster if you get spell suppression on gear.
Skill Gems
-Auras: Wrath (Determination or Grace), and Precision
-Movement: Whirling Blades – Cast on Critical Strike – Flame Wall – Tornado.
-Buffs: Berserk, Blood Rage, Ancestral Protector.
-Cast when damage taken setup: cast when damage taken – molten shell – hydrosphere – tornado.
-Mark on Hit: Sniper’s Mark – Mark on Hit – Enhance.
-Main Skill: Venom Gyre – Nightblade – Fork – Trinity – Inspiration – Elemental Damage with Attack (Added Cold, Added Lighting Damage).
Items
-2 different variants: Rare and unique (Perma Berserk).
-Voll’s vision and immortal flesh grants you 700-800 life regen.
-Use Kaom’s spirit to convert life regen to rage regen (7 to 8 rage regen/spec).
-Claw: Imperial claw crafted with essences for flat ele damage, APS, critical strike chance.
-Amulet/Rings: Tamings or rares with life, flat ele damage, accuracy, %elemental damage with attacks.
-Helmet: Voll’s Vision or Blizzard Crown (Venom Gyre 25% chance to keep projectiles enchant).
-Body Armour: Gravicious mod is a huge survivability increase against physical hits.
-Boots: Brittle ground gets scaled with ailment effect.
-Belt: Immortal flesh or stygian w/life and %elemental damage with attacks.
Jewels
-Large Cluster: Fan of Blades, Feed the Fury, Fuel the Fight, Wind Up, and Martial Prowess.
-Medium Cluster: Eye to eye and repeater.
-Abyss Jewels: Flat life, Flat Elemental damage to attacks, attack speed.
-Jewels: %Maximum life, %attack speed w/Claws, crit multi.
-Unique Jewels: Inspired learning? (Probably trash now), new unique jewel for ailment immunity.
Flasks
-Divine Life Flask: Bubbling life flask w/Corrupted blood immunity.
-Utility Flasks: Diamond Flask, Jade Flask, Granite Flask, and Quartz Flask.
-Prefixes: Can go for gain charges when hit or gain charges on critical strike.
-Suffixes: %Attack speed, %Reduced effect of curses, %Armour, %Evasion, %Critical Strike.
-Unique Flasks: Could run dying sun or new explode flask for better map clear, bottled faith for single target.
-Bossing: Run 2 to 4 divine life flaks for fights where your regen will be an issue.
Final Tips
-One of best mapping builds that will surprise you at its effectiveness with low gear level.
-Bossing requires knowledge of boss fights to know when you can spam Whirling Blades.
-Venom Gyre MTX is eye cancer but visually stunning.
-Build should be stronger compared to 3.20 with archnemesis nerf and vaal venom gyre.
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