Another League starter for the upcoming 3.20 sanctum league for Path of Exile, here is the introduction of the POE SRS Necromancer.
PoE 3.20 Necromancer Build - SRS Necromancer League Starter
Path of Exile Necromancer build Overview - Pros & Cons
Build Pros
This is going to be summon raging Spirits, if you couldn't tell already, and obviously a very strong build, a necromancer first the upsides of this build, you get pretty fun clear. Obviously, you have a lot of minions running around and helping you clear all the monsters on a map, and you get pretty decent survival early. Especially for mapping, to get either blood kept or close to block capped on this build, so that feels really nice however as some downside to this build is that the sustain doesn't get that nice, because the life on the block on the shield to really like stay in fights for longer, and that'll obviously boost survival for the map even more.
Build Cons
Another downside is that in gear, do get around 2.3 million damage which is definitely not enough for Pinnacle bosses, so keep that in mind when choosing this build, but if you like minions and you like summonerating experience, this is a super suddenly starter, and it'll set you up to be able to either continue minimizing this or go for other Alternatives like maybe you want to try Golems or anything like that and all the guides were doing help you have it smoothly start.
Path of Exile 3.20 Necromancer - Leveling
Starting off leveling with this build, you can utilize spark, if you mule a Pierce from the ranger in the starch or you can just level with the freezing pulse and over storms or frost one at level 8, you're now able to get yourself a melee Splash which allows you to switch over to the actual summon rating spirits to level all the way throughout the entire game, as you're leveling through and Skilling into your passive skill points, you'll be able to pick up a note called to sacrifice.
Once you've picked up sacrifice, this will allow your immutility or meet Shield minions, such as race Zombie to actually reliably stay alive throughout the actual campaign, so at this point, you're able to race the zombies and actually have them reliably tank for you whilst your sris are doing all the damage for you throughout the game at this point, you're free to run around summoning your SRS as they take care of the work for you.
Path of Exile 3.20 Necromancer - POB leveling trees
As per usual for the bill guides, producing path of building and there is a step-by-step thing here where you can see that you'd see exactly where to put skill points, as you're progressing and ascendancies are bundled in there.
Path of Exile 3.20 Necromancer - What Skills To Use When Leveling
Here in the skill section, loads of like different leveling skills, this will help you keep track of what to use and what not to use?
So you don't end up getting swamped with loads of gems that you're no longer using, and then if you don't know what muleing is that is like making a new character, here you can do a new character, like a Scion or Ranger and pick up spark appears Onslaught Etc, but if you don't want to do that you can just level the freezing pulse and Arcane surgeon frost bomb, and then you can see that are switching to summon arranging Spirits, eventually pretty early which is really nice, because it is great to level with the gem that you are going to be using at the end game, and then you can keep paying attention to this in progress.
Path of Exile 3.20 Necromancer - SRS Endgame Skill Setup
SRS is such a nice skill, as you can see you're summoning loads of skulls, and you're just running around right-clicking, and this is the damage setup.
This is what it would look like for single Target in the sixth thing, and then if you are doing mapping, you would remove multi-strike and Predator support and have unleash and melee Splash instead, and with unleash, this is really nice, because you're basically running like a few seconds three or four seconds. It'll summon four summon raging Spirits
Path of Exile 3.20 Necromancer - Key Weapon For the Build
One thing very important to mention for this build, you do eventually want a trigger weapon, this is unveiled from betrayal, some people like to farm that already in act 8 in foothills, just by holding Ctrl down and spamming like making new area, because the really cool feature is that as soon as betrayal is found in the zone, like the quest helper on the right, so that's why you're still going to see streamers spam foot Tails over and over again, because if you can get it that early, you're going to have such a like nice leg up as well as just unveiled gear, you can be incredibly strong, so that's how you sometimes see people have this like three or four hours into a leak start.
Path of Exile 3.20 Necromancer - What Spectres to Use?
There are two Golems here when it comes to the Specter Choice, it's pretty straightforward, they have temporarily set Buffs or debuffs, and they apply for example in this specific scenario, only using two different specters one being the pale seraphim from The Scourge these days called the beyond specters that applies the debuff on enemies, making them take 15 increased damage taken, and the other Specter being an arena master from the drugs influenced maps.
For example who provides increased damage as well as increased cast and attack speed which helps the damage output of the SRS, but also the cast speed of summoning the SRS.
However, these are not included in the descriptions on the custom modifiers inside the pob to inflate the DPS numbers, because they're not permanent Buffs the anime guard himself is something that recommends any summoner build or player to use at any given time including low-bodied versions.
Path of Exile 3.20 Necromancer - In-Depth About Endgame Gear
As per normal for late starters, obviously, the main thing that you're gonna want in life and resistance, and it doesn't really matter where you're getting the resist, just make sure that you get resist kept that's very important, and like earlier about the trigger, and there's a lot of gear here, it's like pretty basic one thing that's definitely important is the life on block Shield
Advanced gearing for this build and through the year when it comes to the gearing, it's very important to understand that certain things from million bills are better than the numerical values that you see in pob, so start with a weapon as an example, it has a plus level of all spell skills which could be plus level minion skills as well, this is actually less DPS output than a high minion damage roll on the wand. The reason to run with the lower damage one is simply, because the extra levels will increase the survivability of meat Shields or now our utility minions as well which creates a really nice.
The general approach to the gearing for the build itself is the trigger, as you mentioned before from unveiling betrayal encounters, get the trigger to automate offering which you'll have to self-cast before you get this craft Shield Wise. It's also pretty straightforward, it's a real-life recovery on the block, however, it can be a bit expensive, and not something you should focus on, until you start filling into the red tier Maps before that anything that gives you life or any needed attributes or resistances is obviously recommended as you need to make sure you have 75 Elemental resistances, and also if you're over Captain resistances.
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