Last manifesto for POE 3.20, addressed Curses and tries to make their effectiveness against different rarities of monsters more balanced, currently, curses have reduced effectiveness when fighting unique monsters and pinnacle bosses. (33% and 66%)
Manifesto Breakdown
Hex Strength against Different Tiers
-Curses are weakest against monsters where they matter the most and strongest where they matter the least.
-Penalty against hexes is an outlier because it is much more significant.
-Removed both of these penalties so hexes will be consistently effective against all monsters in the game.
Doom Mechanic
-Doom was originally designed to make self-casting Hexes more effective.
-Doom caused too much complexity to Hex-related mechanics.
-Removing Doom Mechanic and replacing stats referencing Doom with other curse-themed stats.
-Hexblast has had its damage adjusted for loss of Doom Scaling.
Curse-Related Uniques
-Buffed Hex-related unique items and have reworked unique items that previously interacted with Doom.
Hex Skill Gem Scaling and Curse Effect
-Some Hexes like Vulnerability and Despair are more powerful at level 1, meaning they were much more powerful when applied via Hex-on-hi modifiers.
-Stabilized gem scaling rates of Hexes with gem twice as powerful at level 20.
-Too many sources of Curse Effect.
-Rein in the power of players building Curse Support Characters, replace Curse Effect notables on Cluster Jewels.
Occultist Changes
-Malediction is removed.
-Malediction notable will be renamed and will now have “Your Hexes can affect Hexproof Enemies.”
-Curse effect from Malediction has been moved to the passive skill tree.
-Occultist should not be mandatory to play for someone who merely wants to apply really strong hexes.
-Profane Bloom (Ascendancy Notable Passive Skill): Cursed enemies you or your Minions kill have a 40% chance to explode, dealing a quarter of their maximum life as chaos damage, your hexes can effect Hexproof enemies.
-Malediction (Ascendancy Notable Passive Skill): You can apply an additional Curse 15% increased effect of your curses enemies, you curse have Malediction.
Changes to Curses
-Because of changes to curse effect, GGG are now able to make Temporal Chains and Enfeeble strong defensive options without requiring large investment into Curse Effect.
-Planning to increased “Cursed Rare and Unique Enemies have x% less Action Speed” Modifier and increasing “Cursed Rare and Unique Enemies deal x% less damage” modifier.
-Make Vulnerability and Despair better generically for any build dealing Physical or Chaos Damage.
Final Thoughts for POE 3.20 Curse Manifesto
-Huge buff for curses against bosses as it will become twice as effective in most cases.
-Scaling curse limit and using as many curses as possible could be viable for bossing.
-New ring seems insane to get easy curse limit.
-Use Asenath’s Mark to cast curses without having the trigger penalty.
-Occultist receives a slight nerf as they lose Malediction.
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