Are you excited about the Endless Delirium event but have no idea what build can actually survive the early deliriums? Don't worry we got you covered. With this POE 3.19 Delirium Everywhere Build Guide, we want to share with you our Top 10 builds for the Delirium Everywhere event that should allow you to have a very smooth and fast leveling experience.
Path of Exile Delirium Everywhere Build Tips (How To Choose the Build for Endless Delirium)
But before we are taking a look at the actual builds, let's break down the important factors of builds for the Delirium Everywhere event very quickly:
- You should have very good survivability starting the campaign to keep to stay alive in those early zones that are like 60 to 80 Delirium or maybe even 100 and we can't skip
- You should have very high damage so you can get somewhere through the Zone in case you get cornered by enemies You should have a decent clear as per usual, a decent clear is required for leveling so you can stay on XP and don't fall under the Sweet Spot for the experience points.
- Another thing that is very important is that we are only having a small market, it's not like a leak where everybody is playing, then so there are fewer people putting items on the market. So it should be irritated you can still farm and craft all your gear and for the uniques, they should either be cheap and should be fairly common to get dropped or should also be self-farmable with the build of your choice.
Take the above factors into consideration, we've sorted out the below top picks for you:
Poison Seismic Trap build has been really good for the pre past few leaks and we think even with the nerf, Seismic Trap God Poison's ice mix trap is still very powerful for the current league especially when it comes to delirium mapping. Shield charge on top in case you're surrounded by enemies, just shoot a charge through the enemies to get out of it. Have a blade trap for a single Target in case you have a very big boss for example a Delirium boss beside Delirium level or you are one to kill specific bosses like seeing exact or maybe be amazing, you can swap exsanguinate with spray trap and withering touch to keep getting all the brothers on the boss, and then have the same utility as the actress exsanguinate multiplication generation, and the enemy taking increased damage for each mine ultra for each trap around him. Also because this is a DOT build we do have access to Onslaught, we can craft it on our boots and if an enemy dies to damage of a time effect, it is considered as killing him so we have a chance to get onslaught. You Can level this with Elementor traps that for the campaign are going to be good enough for, and once you've reached the third Sensi, you can swap the seismic trap. Using this hardcore build is the best way to go for Endless delirium.
Pros & Cons
+ Very high armor a good evasion
+ Access to easy 100% spell suppression
+ High life recovery
+ Get access to the max resistances because we're traveling all the way forward on the tree
+ Very good clearance with exsanguinate
+ Automatic damage
+ Can do all the Maps with great map clearing speed
- Mana issues are common if not fully geared
Build Setup Guide
Gear
Weapon: Cold Iron Point
Shield: Rare Energy Shield with Life, Spell Damage, Double Damage
Armor: Carcass Jack
Ring: Rare Rings with Life, Resistances & Attributes
Helm: The Devouring Diadem
Gloves: Dragonscale Gauntlets
Amulet: Agate Amulet with Life, Critical Strike Chance & Multiplier and Level of Spell Skill Gems
Belt: Stygian Vise with Life, Resistances and Trap and Mine Throwing Speed
Boots: Atziri's Step
Flask: Bottled Faith, Experimenter's Quartz Flask of Staunching, Experimenter's Silver Flask of Warding, Experimenter's Basalt Flask of Adrenaline, Bubbling Life Flask of Heat
Jewel: Large Cluster Jewel, Medium Cluster Jewel, Thread of Hope, Replica Cheap Construction, Watcher's Eye
Core Gems
Main Link: Seismic Trap, Awakened Brutality, Increased Critical Strikes, Increased Critical Damage, Trap and Mine Damage, Advanced Traps
Auras: Pride Pride, Determination, Summon Skitterbots, Defiance Banner
Clear Link: Exsanguinate, Chain, Cluster Traps, Trap and Mine Damage
Utility 1: Bear Trap, Flame Dash, Arcane Surge
Utility 2: Vaal Molten Shell, Cast when Damage Taken, Increased Duration
Utility 3: Assassin's Mark
Ascendancy
1. Perfect Crime
2. Pyromaniac
3. Chain Reaction
4. Born in the Shadows
Pantheon
Major God: Soul of the Brine King
Minor God: Soul of Garukhan
Boneshatter Slayer has been a really good pick for the endless stealth and we think for Delirium is also a pretty good pick. Still using Elite them to just jump around the view enter a pack, you attack the pack till it's at and then you jump again, and we are going to utilize helix or spectral Helix rather to level to put the Sensi. Once we have the over leech, we're going to swap up, once we have our impact we're going to swap the Boneshatter and then we're going to destroy the campaign. While it doesn't really have a very good single target is the amount of overreach this build provides and the amount of consistent damage it provides with impale is going to be more than enough to make up for it only having a decent single target, which we think overall this build is going to be a very powerful pick for Endless Delirium.
Pros & Cons
+ Very high armor and good evasion
+ Absorbed amount of over leech 45 and access to maximum resistances
+ Very good clear and decent single target by utilizing impale
+ Good single target
+ Good content creator for this is cArn_ instead of scissoring
- Requires a lot of Accuracy, but doesn't deal Critical Strikes
- Can't regenerate Life
Build Setup Guide
Gear
Weapon: Piledriver
Shield: Titanium Spirit Shield or Any Rare with Energy Shield, Evasion Rating, Elemental Resistances and Chance to Suppress Spell Damage
Armor: Full Dragonscale
Ring: Amethyst Ring
Helm: Pig-Faced Bascinet
Gloves: Dragonscale Gauntlets
Amulet: Aul's Uprising
Belt: Stygian Vise
Boots: Dragonscale Boots
Flask: The Writhing Jar Flask, Jade Flask, Quicksilver Flask, Granite Flask, Basalt Flask
Jewel: Lethal Pride, Watcher's Eye, Large Cluster Jewel
Core Gems
Armor: Boneshatter, Melee Physical Damage, Ruthless, Fortify, Brutality, Close Combat
Weapon: Berserk, Blood Rage, Faster Attacks, Leap Slam, Lifetap
Any Gear: Vaal Ancestral Warchief, Ancestral, Maim, Multiple Totems
Any Gear: Determination, War Banner, Pride, Frostblink
Any Gear: Cast When Damage Taken, Vaal Molten Shell, Warlord's Mark, Ancestral Cry
Ascendancy
1. Impact
2. Brutal Fervour
3. Bane of Legends
4. Headsman
Pantheon
Major God: Soul of Arakaali
Minor God: Soul of Shakari
There're two Unix you want on this build and those two uniques you can easily farm yourself we get to that in a bit. Overall a really nice build and at 11 space rolling magma into the armor brand, the armor brand being level 28 and right just fire being the third ascendancy. It utilizes damage over time so it just pretty much just a walking simulator you're going to walk or future through the map and stuff is going to die around you. Once you get to End Game maps, you can force a maven and a maven is very likely to drop the boots Legacy of Fury which allows you to have explosions on this build. If you get to killing the ceiling XR here, it's about a one in three roughly to drop a Dawnbreaker which also allows you to be very good because it allows you to take us and its gorgeous enemies meaning you do more damage.
Pros & Cons
+ Very good armor and a decent block
+ Cheap to start
+ Absorbed Life Recovery
+ Abuse an Aegis aurora if you get it dropped
+ Goes for +3/5 maximum resistances
+ One Button Playstyle
+ Extremely Tanky
- Map Modifiers can be annoying
- Weak Early for uber bosses
- Self cast enduring cry
- Always face tanking
Build Setup Guide
Gear
Weapon: Pandemonium Smasher
Shield: Rise of the Phoenix
Armor: Saintly Chainmail
Amulet: Ashes of the Stars
Helm: Essence of Horror
Belt: Replica Soul Tether
Rings: Pyre, Death Rush
Boots: Legacy of Fury
Gloves: Any rare one with Maximum Life, Elemental Resistances, and Maximum Energy Shields
Jewel: Brutal Restraint, Cluster Jewel, Vivid Glimmer
Flask: Divine Life Flask or Quartz Flask Quartz Flask, Granite Flask, Amethyst Flask, Quicksilver Flask, Ruby Flask
Core Gems
Armor: Righteous Fire, Elemental Focus, Burning Damage, Increased Area of Effect, Lifetap, Swift Affliction
Helmet: Fire Trap, Controlled Destruction, Lifetap, Trap and Mine Damage
Gloves: Armageddon Brand, Flammability, Combustion, Hextouch
Boots: Malevolence, Determination, Enlighten, Purity of Fire
Weapon: Flame Dash, Lifetap, Second Wind
Shield: Blood Rage, Herald of Ice, Hydrosphere, Second Wind
Ascendancy
1. Purity of Fire
2. Pious Path
3. Augury of Penitence
4. Righteous Providence
Pantheon
Major God: Soul of Arakaali
Minor God: Soul of Shakari
It is a really good build. If you get a press of reruns it's going to be even more absurd. The issue with this build comes in the early stages of leveling before you get access to Spectral Helix and why you stood on the Spectral Helix with two-handed weapons, you are not going to have access to all that life on it and over a life on it and life leech, that this build gets In the End version. But if you can get through the early stages and once you're on class and once you have life on hit, this build is going to be really good for Delirium. At least as far as we know, this is one of the earliest builds or what one of the builds that are very early capable of running high percentage area maps or the Delirium Maps to the end and getting all the reward from delirium. So we think this is a really good pick for Endless Delirium if you plan to get into higher map tiers and can survive through the early stages where it isn't that good.
Pros & Cons
+ Very high armor, very high evasion
+ Very tanky
+ Absorbs amount of Life on hit and on top of that live leech
+ SSF and HC viable
+ Very good clear
+ Crit multi with the Nightblade interaction
+ No need for life or mana flasks
+ You can get Onslaught
- No elemental reflect maps
- No "No Leech" Maps due to Mana
- Self cast enduring cry
- Moderately expensive to Min/Max
- Probably slower than Raider
Build Setup Guide
Gear
Weapon: Vengeance Thirst Throat Stabber
Shield: Woe Ward Vaal Buckler
Armor: Belly of the Beast
Amulet: Aul's Uprising
Helm: Yoke of Suffering
Belt: Perseverance
Rings: Sorrow Turn, Chimeric Band
Boots: Atziri's Step
Gloves: Agony Claw Wyrmscale Gauntlets
Jewel: Inspired Learning Jewel
Flask: Divine Life Flask, Silver Flask, Quicksilver Flask, Jade Flask, Rumi's Concoction Flask
Core Gems
Armour: Vaal Lightning Strike, Nightblade, Added Cold Damage, Inpiration, Trinity, Ancestral Call
Helmet: Vaal Ancestral Warchief, Ancestral Protector, Multiple Totems, Assassin's Mark
Gloves: Anger, Divine Blessing, Lifetap, Increased Durantion
Boots: Grace, Determination, Percision, Defiance Banner
Claw: Blood Rage, Herald of Ice, Hydrosphere
Shield: Molten Shell, Increased Duration, Whirling Blades
Ascendancy
1. Unstoppable Hero
2. Inspirational
3. Conqueror
4. Worthy FOE
Pantheon
Major God: Soul of Lunaris
Minor God: Soul of Ralakesh
This build is nuts, it has an absorbed amount of survivability, high Armor, high Evasion, and highest burst depression is able to cap your block utilizing ghost ends and a decent energy Shield pool. It has access to Heart Stopper for even more survivability, being immune to slows which are one of the most annoying things about delirium just all those different sources of slowing and you just say nope - it slows enemies on top or wants you as well meaning you can't get surprised by hasted enemies that's just going to run at you, while they are slow at the moment, they get near to you and you can just discharge your brain and be safe. Really just absorbs the amount of survivability. It has very good clear by utilizing an obliteration one to get X to explosions and Plague Bearer by just then. Shield Charge with black bear active through the map including the packs in low percentage. Once you get into high percentage Maps or instances, you can just force the enemies down with your Shield charge applying a huge amount of poisons because shield crush can overlap.
Pros & Cons
+ High armour & evasion
+ 100% spell suppression
+ Capped block
+ Ghost dance & ES pool
+ Heartstopper
+ Slow immune
+ Good clear
+ Explosions & Pague bearer
- Can't do No Leech and Physical Reflect Maps
Build Setup Guide
Gear
Shield: Emperor's Vigilance
Armor: Kinsugi
Amulet: Aul's Uprising
Helm: Crown of Eyes
Belt: Perseverance
Rings: Sorrow Turn, Chimeric Band
Boots: Horror Spur
Gloves: Soul Hand
Jewel: Seething Fury Jewel, Replica Conqueror's Efficiency Jewel, Watcher's Eye Jewel,
Flask: Divine Life Flask, Silver Flask, Granite Flask, Jade Flask, Quartz Flask
Core Gems
Shield: Shield Crush, Unbound Ailments, Melee Physical Damage, Fortify, Multistrike, Void Manipulation
Armour: Frenzy, Flame Dash, Hydrosphere
Helmet: Shield Charge, Fortify, Power Charge On Critical, Faster Attacks
Gloves: Grace, Tempest Shield, Determination, Enlighten
Boots: Molten Shell, Lifetap, Mark On Hit, Assassin's Mark
Ascendancy
1. Polymatch
2. One Step Ahead
3. Escape Artist
4. Soul Drinker
Pantheon
Major God: Soul of Lunaris
Minor God: Soul of Shakari
Explosive Arrow Champion is an insanely strong build for Delirium, it did get a nerf in 3.19 patch and the nerf is more than fine to play. In fact, leveling should be slightly more comfortable than it was last because the hit portion is getting buffed slightly which is what you use early we don't ignite instantly, later on, the ignite obviously has been nerfed but should be more than enough. It is an insane do-everything build but its main downside is that it is a totem build that not everybody likes the totem play style. You have to place, your totem the totemester attack then that arrow has to detonate and that does damage so not everybody likes that playstyle, but it is incredibly smooth.
Pros & Cons
+ Good damage once you hit breakpoints
+ Spell Suppression cap
+ Permanent Fortify
+ Easy Gearing
- Need crafting knowledge
- Passive totem playstyle
- Scale boss damage needs investment
- Needs a lot of attack speed
- Spend tree nodes to achieve 100% chance to ignite
Build Setup Brief Guide
Gear
Weapon: Quill Rain Short Bow
Quiver: Kraken Rod Broadhead Arrow Quiver
Armor: Hyrri's Ire Zodiac Leather
Helm: Starkonja's Head Silken Hood
Belt: Dyadian Dawn Heavy Belt
Boots: Atziri's Step Slink Boots
Gloves: Ghoul Grasp Apothecary's Gloves
Jewel: Rain of Splinters Crimson Jewel
Flask: Divine Life Flask, Silver Flask, Granite Flask, Jade Flask, Quartz Flask
Core Gems
Bow: Explosive Arrow, Ballista Totem, Lifetap, Ignite Proliferation, Combustion, Deadly Ailments
Armour: Frenzy, Hextouch, Flammability, Lifetap, Greater Multiple Projectiles, Culling Strike
Helmet: Determination, Malevolence, Summon Stone Golem, Minion Life
Gloves: Arcanist Brand, Flame Surge, Infernal Cry, Lifetap
Boots: Molten Shell, Vaal Haste, Dash, Increased Duration
Ascendancy
1. Shaper of Flames
2. Mastermind of Discord
3. Heart of Destruction
4. Shaper of Storms
Pantheon
Major God: Soul of Lunaris
Minor God: Soul of Shakari
This is a classic league start to build and is absolutely insanely easy for a newer returning player to get into. It doesn't require any specialty items, no expensive gear, is very easy to play, and can handle all of the content in the game. This build focuses on cold damage over time and because of that we're choosing the occultist ascendancy this ascendancy is going to provide us massive damage and defensive boost through cold damage, cold damage over time, immunity to stun allowing us to apply additional curses to our enemies as well as reducing regeneration of nearby enemies. This has massive synergy with all of the abilities that we use for this build and allows us to be an overall very very powerful league starter. Creeping frost in and of itself is a cold damage over time ability that shoots out a projectile and leaves a cold damage zone on the ground, we also utilize the ability cold snap and we do use this as more of a utility ability however it does do some damage on its own. These two abilities combined with a few utility abilities allow us to massively slow enemies and keep us extremely safe while doing damage. Now this build in particular is mainly suited for new players returning players or people who want a very smooth and easy league start, it's excellent for clearing and it is very good at overcoming bosses.
Pros & Cons
+ Good clear speed from multiple Icy areas covering your screen
+ Solid DoT allows you to take down most Bosses in the game
+ Hardcore viable
+ Smooth playstyle
+ Very versatile, can do most map mods
+ Can be started on a budget, requires no specific Uniques and costs pretty much nothing
- Mana Management can get tricky
- You have to spend a lot of currency to reach full endgame potential
- Mediocre single-target DPS against end-game Bosses
- Damage over time build play style might not appeal to some players
Build Setup Guide
Gear
Weapon 1: Brimstone Crusher, Karui Sceptre
Weapon 2 (Shield): Dread Anthem, Harmonic Spirit Shield
Armor: Belly of the Beast, Full Wyrmscale
Helm: Sorrow Visage, Solaris Circlet
Ring 1: Run Circle, Topaz Ring
Ring 2: Woe Band, Amethyst Ring
Amulet: Corpse Clasp, Citrine Amulet
Boots: Rare Boots with a chance to gain Elusive
Gloves: Soul Fist, Wyrmscale Gauntlets
Belt: Corruption Tether, Heavy Belt
Flask: Dying Sun, Bubbling Divine Life Flask, Silver Flask, Sulphur Flask, Quicksilver Flask
Jewels: Large Cluster Jewel, Medium Cluster Jewel, Rare Jewels, Replica Conqueror's Efficiency, Watcher's Eye
Core Gems
Armor: Cold Snap, Hypothermia, Cruelty, Bonechill
Helmet: Creeping Frost, Greater Multiple Projectilteds, Cruelty, Concentrated Effect
Wand: Frostblink, Frost Bomb, Increeased Area of Effect
Gloves: Molten Shell, Cast When Damage Taken, Increased Duration, Vitality
Boots: Summon Skitterbots, Tempest Shield, Determination, Elemental Weakness
Shield: Summon Stone Golem, Vortex, Defiance Banner
Ascendancy
1. Void Beacon
2. Frigid Wake
3. Vile Bastion
4. Malediction
Pantheon
Major God: Soul of Lunaris
Minor God: Soul of Gruthkul
Juggernaut Boneshatter is probably the strongest melee build in POE, is extremely good at mapping, is not very gear dependent at all, gets the watch sense pretty easily. The build has enough DPS to kill most maps mobs pretty much instantly, but for tanky mobs/bosses, we rely on burst Damage. When you activate Ancestral Protector + Ancestral Warchief + Berserk + Dread Banner + Flasks all at the same time, our DPS climbs to obscene numbers. Enough to let us take down most endgame bosses pretty quickly, but it requires proper timing.
Pros & Cons
+ High Physical Damage mitigation
+ Very tanky
+ Lot of Maximum Life
+ Deals a lot of AoE damage
+ Doesn't need Mana & Cluster Jewels
+ Permanently Stuns any opponent
- Expensive to min-max
- Can't run maps with physical reflect
- Not the best single-target damage
Build Setup Guide
Gear
Weapon 1: Replica Wings of Entropy Ezomyte Axe
Armor: Farrul's Fur Triumphant Lamellar
Helm: Abyssus Ezomyte Burgonet
Ring 1: Circle of Guilt
Ring 2: Sorrow Loop
Amulet: Marylene's Fallacy
Boots: Chimeric Spur Two-Toned Boots
Gloves: Null and Void Legion Gloves
Belt: Chain of Emancipation
Flask: Wary Eternal Life Flask of Alleviation, Apprentice's Sulphur Flask of the Falcon, Masochist's Granite Flask of Bog Moss, Examiner's Basalt Flask of the Abalone, Practitioner's Quicksilver Flask of the Lynx
Jewels: Forbidden Flame Crimson Jewel, Forbidden Flesh Cobalt Jewel, Luminous Essence Large Cluster Jewel, Megalomaniac Medium Cluster Jewel, Kraken Curio Medium Cluster Jewel, Thread of Hope Crimson Jewel, Unnatural Instinct Viridian Jewel
Core Gems
Armor: Boneshatter, Impale, Increased Critical Strikes, Awakened Multistrike, Awakened Melee Physical Damage, Awakened Brutality
Axe: Herald of Purity, Purity of Elements, Determination, Percision, Divergent Dread Banner, Enlighten
Helmet: Molten Shell, Enduring Cry, Berserk, Cast When Damage Taken
Gloves: Divergent Mark on Hit, Leap Slam, Anomalous Assassin's Mark, Lifetap
Boots: Blood Rage, Multiple Totems, Phantasmal Ancestral Protector, Ancestral Warchief
Ascendancy
1. Undeniable
2. Unbreakable
3. Unflinching
4. Unstoppable - for Mobility, or Unrelenting - for Survavibality
Pantheon
Major God: Soul of Lunaris
Minor God: Soul of Gruthkul
Firestorm Inquisitor is a build that can be started on any budget and gear and is extremely strong. If you are a god player, familiar with every single game mechanic, and Deadeye fan, then we would really recommend trying this build. It is a build that can quickly grow to do comfortably and quickly start at T16 maps with a budget, then naturally grow into gear to do all endgame content and pinnacle bosses from there.
Pros & Cons
+ Good clear speed for maps
+ Visually pleasing
+ Very linear and rewarding progression. You just keep on improving
+ Decent boss damage
+ One of the cheaper builds to push to t16 maps
+ Quite decent map clear speed
- Won't kill Sirus in under 10sec but could within a minute
- Probably not suited for Hardcore, though enough to comfortably farm high end contend
Build Setup Guide
Gear
Weapon 1: Martyr of Innocence
Armor: Lightning Coil
Helm: Apocalypse Visor
Ring 1: Vortex Nail
Ring 2: Bramble Eye
Amulet: Dragon Choker
Boots: Miracle Urge
Gloves: Carrion Claw
Belt: Invasion Leash
Flask: Seething Divine Life Flask of Staunching, Apprentice's Divine Life Flask of Grounding, Wide Basalt Flask of Curing, Constant Diamond Flask of Warding, Wide Quicksilver Flask of the Hare
Jewels: Forbidden Flame Crimson Jewel, Forbidden Flesh Cobalt Jewel, Carrion Ornament Jewel, Cataclysm Bliss, Bramble Curio Jewel
Core Gems
Armor: Decoy Totem, Righteous Fire, Elemental Proliferation, Enhance, Anomalous Arctic, Herald of Ash
Weapon (Staff): Anomalous Firestorm, Spell Echo, Arcane Surge, Elemental Focus, Controlled Destruction, Spell Sascade
Axe: Herald of Purity, Purity of Elements, Determination, Percision, Divergent Dread Banner, Enlighten
Helmet: Percision, Faster Attacks, Fortify, Leap Slam
Gloves: Arcanist Brand, Anomalous Wave of Conviction, Combustion, Clarity
Boots: Infernal Cry, Steelskin, Second Wind, Cast When Damage Taken
Ascendancy
1. Sanctuary
2. Pious Path
3. Augury of Penitence
4. Instruments of Virtue
Pantheon
Major God: Soul of Lunaris
Minor God: Soul of Gruthkul
This is a fast and powerful bow build that you can use at the start of Endless Delirium. If you are a new player to PoE, just getting through mid to higher-tier maps or you are not familiar with game mechanics, then I would strongly not recommend this build.
Pros & Cons
+ Boss wrecker
+ Very high single target DPS even without high-end/crafted gear
+ Possible league starter
+ All map mods available (except physical reflection of course and maybe no leech)
+ Most metamorphs are getting melted with an ease
+ Quite decent map clear speed with Rain of Arrows
- Quite squishy, especially on juicy maps
- Wouldn't consider this build as noob-friendly
- A lot of game mechanics as well as experience as Ranger is required
Build Setup Guide
Gear
Weapon 1: Arborix Assassin Bow
Weapon 2: Plague Arrow Broadhead Arrow Quiver
Armor: Maelstrom Keep
Helm: Starkonja's Head
Ring 1: Soul Nail
Ring 2: Doom Finger
Amulet: Aul's Uprising
Boots: Rapture Pace
Gloves: Tombfist with Enthralling Grinder Jewel
Belt: Nemesis Trap with Foul Wing Jewel
Flask: Nitrate Eternal Life Flask of Staunching, Wide Diamond Flask of Grounding, Apprentice's Jade Flask of Warding, Wide Quicksilver Flask of Heat, Dying Sun Ruby Flask, Investgator's Amethyst Flask of Dousing
Jewels: Watcher's Eye, Lioneye's Fall
Core Gems
Weapon (Bow): Barrage, Slower Projectiles, Awakened Brutality, Awakened Vicious Projectiles, Impale, Maim
Armor: Rain of Arrows, Vicious Projectiles, Impale, Concentrated Effect, Brutality, Maim
Helmet: Dash, Blood Rage, Haste, Empower
Gloves: Pride, Precision, Summon Ice Golem
Boots: Enfeeble, Cast When Damage Taken, Increased Duration, Immortal Call
Ascendancy
1. Tailwind
2. Rupture
3. Fast and Deadly
4. Powerful Precision
Pantheon
Major God: Soul of the Brine King
Minor God: Soul of Shakari
These are our best build picks for the Delirium Everywhere event in Path of Exile 3.19, hope to help you some. If you need some currency to build up your Endless Delirium build, buy Cheap POE Orbs from AOEAH.COM now!
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