In this D2R 2.5 MF Breakpoint guide, we're going to be covering some of the top questions we get about the Magic Find and most importantly the MF breakpoints in Diablo 2 Resurrected.
Let's break down the D2R MF breakpoints by figuring out these FAQs about Magic Find in Diablo 2 Resurrected:
How Much MF Should I Get or When Should I Stop Adding MF?
It really depends, you want to have fairly high MF but you don't want to sacrifice kill speed, you want to kill the most amount of monsters in the least amount of time possible, and more monsters killed equals more chance to drop items. For example, you don't want to take 10 minutes to do a player 7 pit run with 800 MF, when you could be running a much lower MF killing many more monsters. Also, you get to make conscious choices about where you're farming, what D2R gear you want to wear how much MF you want. A general rule in the Diablo 2 community is to get around 200 to 300 MF and then work on your kill speed. At that point when you have decent clear speed, you would start adding a little bit more MF, it's about being efficient with your time but also having as much magic find as you possibly can have while keeping that kill speed.
Does Magic Find Effect Rune Drops in Diablo 2 Resurrected?
No, the only thing that affects rune drops is the player setting for example player 1 compared to player 7 and killing certain types of monsters that have higher rune drop rates. For example, normal ghosts or souls can't drop items, the only things that they can drop are charms, gems, jewelry, and runes which gives them a higher chance to drop Diablo 2 runes when compared to other monsters.
Are There Magic Find Breakpoints and If So What Are They?
Yes, there are MF Breakpoints in Diablo 2 Resurrected, but not really in the traditional sense of breakpoints when you think of FCR and FHR that are based on frames. For example, the higher and higher breakpoints you hit, the fewer frames it takes to perform that action. Now Magic Find obviously doesn't have anything to do with frames but the idea behind it is the same. For example, if you have a druid and you have 99 FCR, you're at that breakpoint, and you add on another 20 FCR giving you 119 you're still effectively only at 99 FCR because the next breakpoint is until 163.
The idea behind this is also kind of how NF works, there are going to be certain points where you're adding just a little bit of MF but it's not actually giving you any benefit.
We can see this by actually taking a look at the formula and understanding how your effective magic find is actually calculated, so let's jump in alright.
D2R Magic Find Breakpoint Formula
This is the formula that is used to calculate your effective magic find in the game's code:
X = (MF x Y) / (MF + Y)
X = Effective Magic Find (this is one of the numbers that the game uses in the item drop process to determine the rarity of the item that's being dropped)
MF = Magic Find from all gear and charms (your actual magic find the magic find added up from all of your gear)
Y = Items Factor (Uniques = 250, Sets = 500, Rares = 600)
For magic items, effective magic find is equal to the magic find added up from all of your gear
Now let's do some sample calculations to help clarify this a little bit further:
Example 1:
Let's say, we have 445 MF, this is the MF added up from all our gear and charms, this goes in the place of MF in the formula:
MF (MF from gear/charms) = 445
Y (Item Factor) = 250
X = (445 X 250) / (445 + 250)
X = 160.7
After Truncation X = 160
The item factor for unique items is 250, this goes in place of Y, solve for X and we get 160.7 Effective Magic Find Once this number is calculated, the game will truncate the trailing numbers after the decimal point - truncate means to cut off, so we'll be left with a total of 160 EMF.
Example 2:
Now let's do this for a different magic find amount, let's say we have 453 magic prime from all our gear and charms this time this will go in place of Effective Magic Find once again. We will still be searching for unique items so the item factor is still 250, perform the calculation and we get 161.09., just like the previous example the .09 is truncated and we get a total Effective Magic Find of 161.
MF (MF from gear/charms) = 453
Y (Item Factor) = 250
X = (453 X 250) / (453 + 250)
X = 161.09
After Truncation X = 161
Some of you maybe already see why these magic find breakpoints are created and it's because of the truncation after the decimal points. Since we can only add magic find in whole numbers like adding five or six or seven MF at a time, we were as close to having the Effective Magic Find be a whole number as possible. In example 1, 160.07 is as close to 160 as we can get while adding multiples of one magic find at a time, the same goes for the second example.
Example 3:
To make this a little clearer if we used 444.5 MF which is only half an MF less than the first example, our EMF value would be 160.00 before it's truncated. Like we stated earlier, we can only add values of one magic find at a time so having 444.5 mf is not possible. Therefore we can have either 444 and 445 MF in the first case or 452 and 453 MF in the second case.
MF (MF from gear/charms) = 444.5
Y (Item Factor) = 250
X = 444.5 X 250) / 444.5 + 250)
X = 160.00, before truncation
Some of you may already see how these breakpoints are created and it is because of this truncation after the decimal point.
Example 4:
This time let's use 452 MF and sub in for all the variables again and we get 160.96 EMF:
MF (MF from gear/charms) = 452
Y (Item Factor) = 250
X = 452 X 250) / 452 + 250)
X = 160.96
After Truncation X = 160
You may be thinking well it's so close to 161, it just rounds up right? No, what you were taught in elementary school does not apply to Diablo like in previous calculations, this one is no different the 0.96 is truncated and our resulting EMF is only 160.
Now, what can we take away from doing all these calculations, well even though in the previous case we were running at 452 MF, we concluded that we are actually hitting the same emf value as if we were only running with 445 magic find? To put it simply, adding an additional seven magic finds to our character will still result in the same EMF of 160.
Unique EMF (MF Breakpoint) / Magic Find (From Gear)
0 / 0
1 / 2
2 / 3
3 / 4
4 / 5
5 / 6
6 / 7
7 / 8
8 / 9
9 / 10
10 / 11
11 / 12
12 / 13
13 / 14
14 / 15
15 / 16
16 / 18
17 / 19
18 / 20
19 / 21
20 / 22
21 / 23
22 / 25
23 / 26
24 / 27
25 / 28
26 / 30
27 / 31
28 / 32
29 / 33
30 / 35
31 / 36
32 / 37
33 / 39
34 / 40
35 / 41
36 / 43
37 / 44
38 / 45
39 / 47
40 / 48
41 / 50
42 / 51
43 / 52
44 / 54
45 / 55
46 / 57
47 / 58
48 / 60
49 / 61
50 / 63
51 / 65
52 / 66
53 / 68
54 / 69
55 / 71
56 / 73
57 / 74
58 / 76
59 / 78
60 / 79
61 / 81
62 / 83
63 / 85
64 / 87
65 / 88
66 / 90
67 / 92
68 / 94
69 / 96
70 / 98
71 / 100
72 / 102
73 / 104
74 / 106
75 / 108
76 / 110
77 / 112
78 / 114
79 / 116
80 / 118
81 / 120
82 / 123
83 / 125
84 / 127
85 / 129
86 / 132
87 / 134
88 / 136
89 / 139
90 / 141
91 / 144
92 / 146
93 / 149
94 / 151
95 / 154
96 / 156
97 / 159
98 / 162
99 / 164
100 / 167
101 / 170
102 / 173
103 / 176
104 / 179
105 / 182
106 / 185
107 / 188
108 / 191
109 / 194
110 / 197
111 / 200
112 / 203
113 / 207
114 / 210
115 / 213
116 / 217
117 / 220
118 / 224
119 / 228
120 / 231
121 / 235
122 / 239
123 / 243
124 / 247
125 / 250
126 / 255
127 / 259
128 / 263
129 / 267
130 / 271
131 / 276
132 / 280
133 / 285
134 / 289
135 / 294
136 / 299
137 / 304
138 / 309
139 / 314
140 / 319
141 / 324
142 / 329
143 / 335
144 / 340
145 / 346
146 / 351
147 / 357
148 / 363
149 / 369
150 / 375
151 / 382
152 / 388
153 / 395
154 / 402
155 / 408
156 / 415
157 / 423
158 / 430
159 / 437
160 / 445
161 / 453
162 / 461
163 / 469
164 / 477
165 / 486
166 / 495
167 / 504
168 / 513
169 / 522
170 / 532
171 / 542
172 / 552
173 / 562
174 / 573
175 / 584
176 / 595
177 / 607
178 / 619
179 / 631
180 / 643
181 / 656
182 / 670
183 / 683
184 / 697
185 / 712
186 / 727
187 / 743
188 / 759
189 / 775
190 / 792
191 / 810
192 / 828
193 / 847
194 / 867
195 / 887
196 / 908
197 / 930
198 / 952
199 / 976
200 / 1000
201 / 1026
202 / 1053
203 / 1080
204 / 1109
205 / 1139
206 / 1171
When people talk about magic find breakpoints, this is what they're talking about. In some cases like what we just saw you can add 6 or 7 MF small charm and it won't actually give you any benefit, this may seem trivial but when we're talking about really optimizing a build, this stuff does matter. That 7 MF small charm could be an rs charm or a max damage ar charm instead, it all comes down to getting the most out of your build as possible.
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