There are some POE topics which were not discussed, as you will see in this breakdown of what they said, you'll see that there are certain topics, like juice mapping and loot. Let's get straight into the article and see why this post officially empties for PoE 3.19.
PoE 3.19 Latest News - POE Different Changes In POE 3.19
PoE 3.19 - Archnemesis
First off the post started pretty good, they started talking about arch nemesis and a lot of these changes, and they decided to nerf the heralding minions in delve, and it was pretty lp, they acknowledged that their community feedback about the quality currency and flasks so pretty much, a lot of people complain how all they get for loot are whetstones armor scraps and flasks, they're pretty much discussing further, and but they have come to an agreement more or less that there will be changes to the quality currency and flash dropping,
Now the next part is that they also acknowledge that there is a problem perhaps with the variance of an item drops, and this is pretty much people finding the god touch mobs of Solaris, touch innocence touch and Shakira, Shakira's touch and then having magic find caller come in and then calling it, and then getting like multiple divides with the currency, they are discussing whether they want to lower the variance of the item drops, if this means currency or not or if it means the MF calling meta, so it remains to be seen what they meant by that statement, it could just mean also uniques in general and how the 10 uniques are too rare, but what they mean by that now in the past.
Arch nemesis mods for certain bosses that don't drop any loot at all are now capped to arch nemesis modifiers, so if you're doing like the belfry or not belfry, but cortex boss in the intermission, those rares can only have two arch nemesis modifiers, and this is a good change and a step in the right direction because no one wants to fight rares that are harder than the boss itself.
Now this next part is pretty funny, they mentioned how permanent marks are annoying, but they cannot fix it currently well, a fix for them which is just to remove the whole marking aspect from the mobs like, there's no reason and there's no real like insane added difficulty for the mobs being able to add a mark, so specifically right here.
Let's go see where they mentioned arch nemesis modifiers, so right here they're aware of feedback around monsters applying permanent marks feeling frustrating particularly in the context of arch nemesis martin dell, but also in other areas of the game, this issue has some technical complications around it that makes it tricky to improve. The best solution is definitely to just remove the permanent marks completely.
PoE 3.19 - Kalandra League
Now after the arch nemesis stuff is when it starts taking a dark turn, now here is where they mentioned Callandra league, and first, off they mentioned something that's not that applicable, now use rock formations to hide from enemy attacks which sounds good and all, so you can pretty much hide behind this little rock here, and then you'll be fine, now they're trying to investigate whether the difficult-to-reward ratio is correct, right now is there a risk-reward like are you feeling like you are rewarded for the difficulty of the lake.
No one is getting rewarded from the lake, so if your reward is almost zero, then how could the ratio ever be correct, they are however making the reflecting miss 50 more common, so you can find more reflecting myths in the lake of Calandra, and this is pretty good because some of the jewellery is pretty nuts, and if you're playing a build like Doryani's prototype the reflecting mist is actually pretty built enabling and feels pretty good to run into and some of the jewellery is worth a lot.
The next part is the main problem, currently, GGG feels general drops from the lake, but that past leak content is not rewarding enough, now how good the general drops from the lake are, but the fact that some ssf players say that the lake is not worth doing, and if an ssf player says that the rewards are bad.
Actually testing some tablets and he was making 10 chaos per tablet or something like that or how much it was, but it was a pitiful amount, right now the lake is just not worth doing unless you're trying to do challenges. They're asking for feedback from the community about which past league encounters are not rewarding enough, and are considered beta testers.
A lot of times, but at this point in the league, they should have the data of what is dropping from the lake and these past league content, and they can adjust it accordingly right, so how could they know that the loot from the league is fine if they don't know if the loot from the past league encounters is not fine.
PoE 3.19 - Harvest Crafting
The harvest destroyed all hope for POE 3.19, it officially ended it, this player could get, if this game can get a player-based boost, now a lot of people do mention, that maybe most of the players like the league, and they don't mind the changes well.
This is a change that they would add back into the game, if you asked me to bet money, they would have added reforged key prefix and suffix back in this league or in 3.20 now to start, they did do something good they took this post on Reddit that said you can now see how much life force, you have at the horde crafting station, and they're going to implement it frankly, this probably should have been implemented at the start, but it is nice to see that they're adding quality of life still into the game, now what they say is that they are aware of disappointment about certain harvest crafts being removed, so they are aware of it, they know that the community is upset about how you can't harvest the vine, you can't reforge keep prefix subjects, you can't aug influence, you can't remove non-influenced ad influence.
However they say the crafts will not return since harvest is now tradable, now this statement right here is completely out of touch harvest has been tradable, since ritual harvest with TFT, now you might say TFT no one used it, it's not that big everyone who crafted at the high end probably used TFT to some degree or they used some way to get harvest crabs from someone else now also another thing is that they said that lots of discussions were made about this topic.
Harvesters crafting potential without being gated by rarity is just too high, so what do they even mean by this do they mean that the rarity in terms of life force, because they can pretty much just increase the life force cost, and then the craft is pretty much gated by rarity and the craft was never gated by rarity, if you ever wanted to farm reforest heat prefixes suffix, if you buy any of the seeds or the sextants revolving harvest, and the rarity of the crops, you will know that it was very deterministically easy to farm reforeski prefixes suffix in the end,
how they go about this, because it just feels so bad, as a player right, because you are just trying to understand why they're doing these changes, and they just come up with excuses instead of just saying straight up.
This harvest craft was too powerful in the past, harvest is now tradable when in fact in the past, it was tradable and then they say stuff like, it's not gated by rarity anymore, and it was navigated by rarity.
PoE 3.19 - Harvest Crafting
The harvest destroyed all hope for POE 3.19, it officially ended it, this player could get, if this game can get a player-based boost, now a lot of people do mention, that maybe most of the players like the league, and they don't mind the changes well.
This is a change that they would add back into the game, if you asked me to bet money, they would have added reforged key prefix and suffix back in this league or in 3.20 now to start, they did do something good they took this post on Reddit that said you can now see how much life force, you have at the horde crafting station, and they're going to implement it frankly, this probably should have been implemented at the start, but it is nice to see that they're adding quality of life still into the game, now what they say is that they are aware of disappointment about certain harvest crafts being removed, so they are aware of it, they know that the community is upset about how you can't harvest the vine, you can't reforge keep prefix subjects, you can't aug influence, you can't remove non-influenced ad influence.
However they say the crafts will not return since harvest is now tradable, now this statement right here is completely out of touch harvest has been tradable, since ritual harvest with TFT, now you might say TFT no one used it, it's not that big everyone who crafted at the high end probably used TFT to some degree or they used some way to get harvest crabs from someone else now also another thing is that they said that lots of discussions were made about this topic.
Harvesters crafting potential without being gated by rarity is just too high, so what do they even mean by this do they mean that the rarity in terms of life force, because they can pretty much just increase the life force cost, and then the craft is pretty much gated by rarity and the craft was never gated by rarity, if you ever wanted to farm reforest heat prefixes suffix, if you buy any of the seeds or the sextants revolving harvest, and the rarity of the crops, you will know that it was very deterministically easy to farm reforeski prefixes suffix in the end,
how they go about this, because it just feels so bad, as a player right, because you are just trying to understand why they're doing these changes, and they just come up with excuses instead of just saying straight up.
This harvest craft was too powerful in the past, harvest is now tradable when in fact in the past, it was tradable and then they say stuff like, it's not gated by rarity anymore, and it was navigated by rarity.
PoE 3.19 - Eldritch Currency
Now they did add some changes that could help out, they're making eldritch Exalted Orb s, eldritch's Chaos Orb s and eldritch orbs as annulment more common in lower areas or they can drop in lower areas, and they're also buffing their drop rate.
Now they are also aware that Elijah's currency only applied to certain items or discussing whether it may one day apply to other gear slots, so as you may know eldritch chaos is pretty much reports keep prefix and reforged keep suffix disguise allergy chaos. If Siri extracts dominant reroll prefix modifiers if either one of the worlds is dominant reroll suffix modifiers.
Now the way, this works is you have to be able to put the eldritch currency on and right now as you can read from here Elijah's currency only applies to body armour boost gloves or helmets, the problem with this currency is you can't use it on influence items, and there are a lot of builds in the game that rely on using like shaper elder or conqueror influence, so some of those include in stacking wander and cdr builds with shaper boots, so you can see here it is a lot harder to craft.
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