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Lsot Ak Kakul Saydon Gate 2 Guide | Legion Raid: Kakul Saydon Guide

8/18/2022 2:28:21 PM

This legion raid is not yet released in NA-West, but will be live soon, this guide will help you prepare most of the boss'patterns in gate 2, we made this guide just for an early legion raid guide for the NA players.

 

Legion Raid Kakul Saydon Guide – Recommendation

Whirlwind Grenade

Panacea

Time Stop Potion

Sacred Bomb (Bound)

Kakul Saydon Gate 2 – Positioning

Before the raid starts, position yourselves in these order: Player 1&2 on the left side, and players 3&4 on the right side.

x125 HP Saydon’s Dance

Saydon pops up at the back while the camera zooms out. The boss will summon multiple AoE bombs that explodes around the area, moving far from the boss or near the edge could help you dodge the bombs easily, starting this phase, Kakul (smaller clown) and Saydon (giant clown) will periodically combo attacks the players, Saydon's attack can knock you out and make you fall out of the arena, while Kakul's attacks won't make you fall.

x125 HP General Patterns

Birds Strikes General Pattern

Saydon fires multiple birds at its front that can knock you down, these birds will come back after a few seconds, so move away in front of the boss.

Wind Blow General Pattern

Saydon blows a wind in front of it which is indicated by yellow telegraph, this can knock you out and push you at the edge till you fall down.

Flamethrower General Pattern

Saydon summons a flamethrower at its front that's indicated by a Yellow telegraph, this can also knock you out and push you to fall down the arena.

Hammer General Pattern

Saydon hammers the ground and can push you at the edge upon hit, the boss use this pattern in 2 different styles.

1st style: Saydon hammers the ground 2 times on the same spot, at its 2 nd time, it will have a larger range and explosion.

2nd style: Saydon hammers the ground 3 times but in random areas, the last hammer explodes from outside and going inside.

Grab General Pattern

Saydon grabs players nearby, then starts to hammer the grabbed players multiple times, this can kill you if you don't have enough HP.

x 111 HP Colored Safe Zones

Medusa General Pattern

Before the colored safe zones starts, Saydon usually use its Medusa pattern first, a red beam signals that Saydon will do its Medusa pattern, make sure to look away from Saydon since looking can fear players for a long time, Kukal moves at the center and then floats, 4 colored safe zones will start appear on the arena, this will have either red or blue color, blue safe zones must only have 1 player on it, while the red safe zone must have 2 players on it, to do this smoothly, use the positioning that assigned earlier before the raid starts, failure to do this mechanic deals huge damage and can kill a player.

x 96 HP 7Cards

Saydon starts to spawn 7 cards on the ground and Kakul hides in one of the cards, the goal is to find where Kakul is hiding below it, Saydon targets a player then hammers the target which also bounce and flip the cards, dodge the hammer and check the cards below until you see Kakul.

Tip: Make Saydon hammer the 2 nd Card & 6 th Card first, if you still can't find Kakul, it might be on the 4 th Card, avoid getting hit by the hammer since it will knock you down and throw you away from the arena. Saydon only hammers 3 times, so you only have 2 slams to find Kakul, and 1 slam to make Kakul pop out, failure can lead to a party wipe, however if you succeed, Kakul pops out and will be staggered.

x 77 HP Mini Game

During this phase, all players will be transferred in to a mini game, the game has a timer of 2 minutes and 30 seconds to complete, the game starts after a box spawns at the center, 1 player must destroy it, this player will get the top view of the whole map, meanwhile, the 3 players will still have the narrow view, and are given with 3 different shapes: Diamond, Heart, and Clover, the goal of the 3 players is to kill the mobs with same card as theirs, the mobs will spawn at random areas on the map, the overviewer's task is to communicate the mob's location.

Tip: Pinging can greatly help the players to guide them, if this is your first time, you can use discord and let the overviewer share his screen, each players have to kill the mobs 3 times, killing it will give players a kill stack, then the next mob will spawn randomly, at timer 1 min and 30 seconds, the 3 players' last location will spawn randomly, if a player already killed 3 mobs, they can enter their last location, once the 3 players successfully entered their last location, then that's the end of this mechanic.

Remember: Saydon runs at vertical or in horizontal direction, getting hir by Saydon loses your kills stack, and you have to kill 3 mobs again, everytime Saydon moves, the 3 player can see a telegraph where the boss will move and in what direction, memorize the direction and hide on time, once done, position yourself at the corners of these cards since Saydon still runs in vertical and horizontal direction, when the timer hits zero, failure will lead to a raid wipe.

x 55 HP Velganos'Pizza

Kakul teleports at the center and starts to use the same Pizza pattern that velganos used, at the end of this pattern, there will be a big hammer attack, so you have to watch out. The leader can also use Inanna Ctrl+C to help you survive the pizza pattern, but remember, this will still fill up your gauge.

x 25 HP 7 Cards

Saydon will use its 7 cards mechanic again, make sure to make the boss hammer the 2 nd and 6 th card to easily find Kakul.

General Patterns

Red & White Zones General Pattern

Saydon will start to spawn red and white zones while it does its medusa pattern, there’ll be only 1 white zone, which is the safe zone in this pattern, the white zone also reduces your gauge, avoid the medusa and get to the white zone if you’re nearby, if you’re far from it, try to get at the edge and in between the 2 red zones, this is also a safe zone, but it’s risky.

Kakul's Laser General Pattern

Kakul starts to aim at a random player then shoots a laser at its front, dodge the laser when its aim is already locked.

Clown Ball General Pattern

Kakul starts to shoot multiple clown balls at its front which also generates a puddle, getting hit by the ball and the puddle will burn you for a long time, t=you can also use Panacea during this pattern to survive.

Inside Outside AOE General Pattern

Kakul starts to summon AOE attacks that is either going inside or going outside explosion, the safe zone is always near Kakul.

Spinning Hammer General Pattern

Kakul starts to spin with its hammer while it targets a player, you can counter this pattern before Kakul starts to spin.

Counterable Dash General Pattern

Kakul charges and starts to dash while targeting a player and can do this pattern twice, you can counter this pattern before it starts dashing a player.

Horn Blow General Pattern

Kakul blows its horn in each of its 4 directions, make sure to avoid the first blow so you can easily dodge the next one.

High Jump General Pattern

Kakul jumps and AOE attacks the outer side, this can easily be dodged because of the yellow telegraph that appears during this pattern.

AOE Line Attack General Pattern

Kakul summons an AOE Line attack that is also shown by a yellow telegraph.

Ball Bombs General Pattern

1st case: Kakul jumps and swings in the air, it will drop multiple bombs that targets the players then explodes after few seconds, once you see it jumped, gather in one place and then move outside once the ball drops, this will make the ball explode in one place.

2nd case: Kakul continuously drop the balls then explodes right away, this pattern appears more often, so watch out and be prepared, Kakul starts to juggle balls then throw it 3 times to the other players.


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