In Path of Exile 1 3.25 Legacy of Phrecia, one of the most critical aspects of endgame progression is map sustain. Unlike other expansions, Legacy of Phrecia introduces a unique challenge: the absence of the traditional Atlas passive skill tree. Instead, players must rely on new mechanics - Idols, to optimize the map sustain and progression. This guide will walk you through the best strategies for sustaining your maps in PoE Phrecia, which involves the use of the best idol mods, currencies, and builds to ensure you never run out of maps.
Map sustain is essentially the process of running maps and ensuring that enough maps drop during gameplay to allow for further map runs. This can be achieved through various strategies and mechanics within the game. In Path of Exile 1 Legacy of Phrecia, sustaining and progressing through maps involves strategic use of resources, particularly Idols, to compensate for the absence of the Atlas passive skill point system. The introduction of Idols has significantly impacted map sustain strategies. Idols can provide substantial bonuses that enhance map drop rates and overall mapping efficiency. Players can stack Idols to boost various endgame map mechanics, which can lead to improved map sustain. Specific Idol modifiers have been highlighted for their effectiveness in sustaining maps. For example, certain Idols can increase the chance for maps to drop or improve the number of items found in maps, which indirectly supports map sustain. New implicit modifiers have been added to Idols that grant an increased chance to drop maps. This means that even if an Idol isn't perfectly suited for a player's strategy, it can still contribute to better map sustain.
The method revolves around ensuring a steady supply of maps by maximizing map drops, completing Kirac missions, and efficiently using PoE currency like Orb of Horizons and Harbinger's Orb. You can get continuous map progression without running duplicates, improving efficiency, and reducing the need to purchase maps frequently.
1. Invest Map Sustain Idol Mods
Idols provide powerful bonuses that enhance map drop rates and overall mapping efficiency. By stacking specific Idol modifiers, you can dramatically improve your ability to sustain maps.
Kirac Mission Generation
The best idol mod for PoE Phrecia map sustain would be the "Your Maps have (5–8)% chance to grant an additional Kirac Mission on Completion". Higher rolls (closer to 8%) are ideal, though they tend to be more expensive. These Idols allow you to generate Kirac missions, which provide free maps and additional opportunities for progression.
Connected Map Drops
For consistent progression, consider the modifier "(5–8)% chance for one Monster in each of your Maps to drop an additional connected Map". Connected maps drop maps that are linked to the one you’re running, either one tier higher or lower. This ensures steady progress and reduces the likelihood of running duplicate maps.
Tier-Upgrading Maps
Another useful idol mod is "Tier 1-15 Maps found have (5–10)% chance to become 1 tier higher". While effective, this strategy requires at least 10 high-rolled Idols to consistently upgrade maps. This can be costly and inefficient for some players. Alternatively, you can defeat bosses like the Eater of Worlds, which naturally provides chances for maps to drop one tier higher.
2. Complete Kirac Missions
Kirac missions are an essential tool for map sustain and progression in Legacy of Phrecia. By completing these missions and managing Kirac’s inventory, you can fill gaps in your map collection and steadily push toward higher tiers.
Check Map Completion Bonuses: Hold down the Alt key while browsing Kirac’s inventory to check if any of his maps provide completion bonuses. These bonuses are crucial for progressing your map tiers.
Purchase Needed Maps: Use currency like Orbs of Chance or Orbs of Alchemy to purchase maps from Kirac. Avoid spending Chaos Orbs unless absolutely necessary, as they are more valuable for other trades.
Refresh Kirac’s Inventory: Completing Kirac missions refreshes his inventory with new maps. Make it a habit to check his offerings after each mission to identify maps that will help you progress.
3. Utilize Scouting Reports
Use Scouting Reports to refresh Kirac's map offerings. Some reports prioritize maps you've never completed, ensuring steady progress toward higher tiers and bonuses.
Always check Kirac's inventory after using a Scouting Report, as he may sell unique maps, divination cards, or other valuable items.
4. Use Crafting Currency for Map Upgrades
Orb of Horizons: Use these to reroll a map into another of the same tier. Target maps you haven't completed yet to fill gaps in your Atlas.
Harbinger's Orb: Upgrade a map to one tier higher. For example, a Tier 15 map can become Tier 16. Occasionally, this may result in a unique map like The Beachhead.
Vaal Orbs: Corrupt maps to potentially gain additional modifiers or bonuses. Corrupted maps with higher difficulty yield more map drops, improving sustain.
5. Alch and Vaal Your Maps
Always use an Orb of Alchemy to make your maps rare. Rare maps have more modifiers, increasing the likelihood of additional map drops. Corrupting maps with Vaal Orbs can further enhance their modifiers.
This build has extremely high damage output, with a calculated DPS of around 5 million, which can be achieved through leveraging multiple projectiles (up to 13), Wither stacks, and other damage-scaling mechanics. Apply it for efficient map sustain and progression, as the build focuses on acquiring powerful Idols that provide increased chances for Kirac missions, connected map drops, and other sustain-oriented bonuses. It also offers solid defense, especially the use of Aggressive Bastion on the passive tree for endurance charge generation and increased damage reduction.
Gear
Phoenix Salvation (Noble Tricorne)
Leper's Alms (Mirrored Spiked Shield)
Ghoul Gyre (Sapphire Ring)
Dragon Mantle (Destiny Leather)
Fury Valve (Turquoise Amulet)
Foe Knot (Coral Ring)
Brood Mitts (Harpyskin Gloves)
Woe Shackle (Heavy Belt)
Sorrow Spark (Velour Boots)
Scholar's Quicksilver Flask of the Kaleidoscope
Concentrated Divine Life Flask
Concentrated Divine Life Flask of Sealing
Analyst's Sulphur Flask of Counterpoise
Continuous Silver Flask of the Ibex
Brood Scar Medium Cluster Jewel
The Balance of Terror Cobalt Jewel
Damnation Shard Viridian Jewel
Phoenix Star Viridian Jewel
Luminous Ornament Viridian Jewel
Passive Tree
Mechanic | Mods |
---|---|
Abyss | (300–350)% increased Rarity of Items Dropped by Abyssal Troves and Stygian Spires in your Maps |
Abyss | Abyss Cracks in your Maps have (10–20)% chance to spawn all Monsters as at least Magic |
Abyss | Abyss Cracks in your Maps have (3–5)% chance to spawn all Monsters as Magic for each prior Pit in that Abyss |
Abyss | Abyss Cracks in your Maps have (8–12)% chance to spawn 100% increased Monsters |
Abyss | Abyss Jewels dropped by Abyssal Troves or Stygian Spires in your Maps have a 1% Chance to be Rare and Corrupted |
Abyss | Abyss Jewels found in Abyssal Troves or dropped by Stygian Spires in your Maps have (15–25)% chance to be Corrupted and have 5 or 6 random Modifiers |
Abyss | Abyss Monsters in your Maps grant (30–40)% increased Experience |
Abyss | Abyss Pits in your Maps have (10–20)% chance to spawn all Monsters as at least Magic |
Abyss | Abyss Pits in your Maps have (14–20)% chance to spawn 5 additional Rare Monsters |
Abyss | Abyss Pits in your Maps have (8–12)% chance to spawn 100% increased Monsters |
Abyss | Abyssal Troves and Stygian Spires in your Maps have (15–25)% increased chance to contain or drop an Abyss Jewel |
Abyss | Abyssal Troves and Stygian Spires in your Maps have (6–10)% chance to drop a Rare Item with an Abyssal Socket |
Abyss | Abysses in your Maps have (40–60)% increased chance to lead to an Abyssal Depths |
Abyss | Abysses in your Maps spawn (12–18)% increased Monsters |
Abyss | Abysses in your Maps spawn (8–12)% increased Monsters for each prior Pit in that Abyss |
Abyss | Abysses in your Maps that do not lead to an Abyssal Depths have (40–60)% increased chance to lead to a Stygian Spire |
Abyss | Abysses in your Maps that do not lead to an Abyssal Depths lead to 4 Pits if able |
Abyss | Abysses in your Maps that do not lead to an Abyssal Depths lead to at least 3 Pits if able |
Abyss | Your Maps have (144–180)% increased chance to contain an Abyss |
Abyss | Your Maps have (192–240)% increased chance to contain an Abyss |
Abyss | Your Maps have (224–280)% increased chance to contain an Abyss |
Abyss | Your Maps have (80–100)% increased chance to contain an Abyss |
Abyss | Your Maps have +(15–25)% chance to contain an Abyss |
Abyss | Your Maps have +(3–5)% chance to contain an Abyss per 2% increased Pack Size |
Abyss | Your Maps have +(30–45)% chance to contain an Abyss |
Abyss | Your Maps have +(40–60)% chance to contain an Abyss |
Abyss | Your Maps have +(45–70)% chance to contain an Abyss |
Anarchy | (30–40)% increased Rarity of Items Dropped by Wild Rogue Exiles in your Maps |
Anarchy | Map Bosses have (2–3)% chance to be accompanied by two Rogue Exiles |
Anarchy | Map Bosses have (6–10)% chance to be accompanied by two Rogue Exile Bodyguards |
Anarchy | Rogue Exiles in your Maps have (15–20)% chance to drop an additional Currency Item |
Anarchy | Wild Rogue Exiles in your Maps have (40–60)% chance to have additional Rewards |
Anarchy | Wild Rogue Exiles in your Maps have (75–100)% chance to be Possessed by a Tormented Spirit |
Anarchy | Your Maps have +(12–18)% chance to contain a Rogue Exile |
Anarchy | Your Maps have +(15–25)% chance to contain a Rogue Exile |
Anarchy | Your Maps have +(20–30)% chance to contain a Rogue Exile |
Anarchy | Your Maps have +(7–10)% chance to contain a Rogue Exile |
Anarchy | Your Maps have a (15–25)% chance to contain an additional Rogue Exile |
Anarchy | Your Maps have a (30–45)% chance to contain an additional Rogue Exile |
Anarchy | Your Maps have a (40–60)% chance to contain an additional Rogue Exile |
Anarchy | Your Maps have a (45–70)% chance to contain an additional Rogue Exile |
Anarchy | Your Maps have a (8–12)% chance to contain (6–10) additional Rogue Exiles |
Beyond | (10–15)% increased Quantity of Tainted Currency dropped by Beyond Demons in your Maps |
Beyond | (15–25)% chance for your Maps to attract Beyond Demons |
Beyond | (20–25)% more Basic Currency Items found from Beyond Demons in your Maps that are followers of Beidat |
Beyond | (20–25)% more Divination Cards found from Beyond Demons in your Maps that are followers of K'Tash |
Beyond | (20–25)% more Unique Items found from Beyond Demons in your Maps that are followers of Ghorr |
Beyond | (30–45)% chance for your Maps to attract Beyond Demons |
Beyond | (40–60)% chance for your Maps to attract Beyond Demons |
Beyond | (45–70)% chance for your Maps to attract Beyond Demons |
Beyond | Beyond Demons in your Maps grant (20–30)% increased Experience |
Beyond | Beyond Demons in your Maps have (35–45)% increased chance to be followers of Beidat |
Beyond | Beyond Demons in your Maps have (35–45)% increased chance to be followers of Ghorr |
Beyond | Beyond Demons in your Maps have (35–45)% increased chance to be followers of K'tash |
Beyond | Beyond Portals in your Maps have (20–25)% increased Merging Radius |
Beyond | Beyond Portals in your Maps have (25–35)% increased chance to spawn a Unique Boss |
Beyond | Gain Demonic Power on defeating a Beyond Boss in your Maps |
Beyond | Slaying Enemies in your Maps has a (12–18)% increased chance to spawn a Beyond Portal |
Blight | (15–20)% reduced Cost of Building and Upgrading Towers |
Blight | (15–25)% chance for Blight Chests to contain an additional Reward |
Blight | (2–4)% chance for Scouting Reports to drop as Blighted Scouting Reports instead in your Maps |
Blight | Blight Bosses in your Maps have (14–18)% chance to add an additional Reward Chest when Defeated |
Blight | Blight Chests in your Maps have (15–25)% more chance to contain Blighted Maps |
Blight | Blight chests in your Maps have a (5–10)% chance to be openable again |
Blight | Blight Encounters in your Maps spawn (25–35)% more Non-Unique Monsters |
Blight | Blight Monsters in your Maps spawn (40–60)% faster |
Blight | Blight Monsters in your Maps take (30–40)% increased Damage |
Blight | Blight Towers in your Maps can be Salvaged after the Blight EncounterHigher Tier Towers grant better Salvaged RewardsSalvaged Rewards are improved for each different Tower Type built during Encounter |
Blight | Blighted Chests in your Maps have (25–35)% increased chance to contain an Oil |
Blight | Completing a Blight Encounter in your Maps grants all Players Blightreach |
Blight | Lanes of Blight Encounters in your Maps have (6–8)% chance for an additional Reward Chest |
Blight | Oils found in your Maps have (20–25)% chance to be 1 tier higher |
Blight | Varieties of Items contained in (3–5) Blight Chests in your Maps are Lucky |
Blight | Your Maps have (144–180)% increased chance to contain a Blight Encounter |
Blight | Your Maps have (192–240)% increased chance to contain a Blight Encounter |
Blight | Your Maps have (224–280)% increased chance to contain a Blight Encounter |
Blight | Your Maps have (80–100)% increased chance to contain a Blight Encounter |
Blight | Your Maps have +(15–25)% chance to contain a Blight Encounter |
Blight | Your Maps have +(30–45)% chance to contain a Blight Encounter |
Blight | Your Maps have +(40–60)% chance to contain a Blight Encounter |
Blight | Your Maps have +(45–70)% chance to contain a Blight Encounter |
Boss | (1.2–1.8)% chance for a Synthesis Map to drop from Final Map Boss in each Map (Tier 14+) |
Boss | Final Map Boss in each Map has (4–6)% chance to drop an additional connected Map |
Boss | Final Map Boss in each Map has +(1.8–2.4)% chance to drop a Shaper Guardian Map (Tier 14+) |
Boss | Final Map Boss in each Map has +(1.8–2.4)% chance to drop an Elder Guardian Map (Tier 14+) |
Boss | Map Bosses have (40–60)% increased chance to drop a Conqueror Map |
Breach | (20–25)% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps |
Breach | (20–25)% increased Quantity of Breach Splinters found in Breach Hands in your Maps |
Breach | Breach Boss' Clasped Hands in your Maps have (3–5)% chance to spawn a Breach Boss when opened |
Breach | Breach Bosses Defeated in your Maps have (3–5)% chance to drop a Breachstone |
Breach | Breach Bosses in your Maps have (12–16)% chance to drop double Breach Splinters |
Breach | Breach Monsters in your Maps have (3–7)% increased chance to drop a Breach Unique Item |
Breach | Breaches in your Maps contain (2–3) additional Clasped Hands |
Breach | Breaches in your Maps have (10–15)% chance to contain a Hand of Xesht-Ula |
Breach | Breaches in your Maps have (2–3)% chance to contain Xesht-Ula, the Open Hand |
Breach | Breaches in your Maps have (35–45)% increased chance to contain a Boss |
Breach | Breaches in your Maps have (35–45)% increased chance to contain a Breach Boss' Clasped Hand |
Breach | Breaches in your Maps have (60–80)% increased chance to belong to Chayula |
Breach | Breaches in your Maps have (70–100)% increased chance to belong to Uul-Netol |
Breach | Breaches in your Maps have (8–12)% increased Monster density |
Breach | Breaches in your Maps have (80–120)% increased chance to belong to Esh |
Breach | Breaches in your Maps have (80–120)% increased chance to belong to Tul |
Breach | Breaches in your Maps have (80–120)% increased chance to belong to Xoph |
Breach | Breaches in your Maps open and close #% fasterBreaches in your Maps open and close #% slower |
Breach | Breaches in your Maps spawn (15–20)% increased Magic Monsters |
Breach | Breachstones dropped by Breach Bosses in your Maps have (3–5)% chance to be Flawless |
Breach | Chayula, Who Dreamt in your Maps has a (20–30)% chance to be Duplicated |
Breach | Esh, Forked Thought in your Maps has a (20–30)% chance to be Duplicated |
Breach | Tul, Creeping Avalanche in your Maps has a (20–30)% chance to be Duplicated |
Breach | Uul-Netol, Unburdened Flesh in your Maps has a (20–30)% chance to be Duplicated |
Breach | Xoph, Dark Embers in your Maps has a (20–30)% chance to be Duplicated |
Breach | Your Maps have (144–180)% increased chance to contain a Breach |
Breach | Your Maps have (192–240)% increased chance to contain a Breach |
Breach | Your Maps have (224–280)% increased chance to contain a Breach |
Breach | Your Maps have (80–100)% increased chance to contain a Breach |
Breach | Your Maps have +(15–25)% chance to contain Breaches |
Breach | Your Maps have +(30–45)% chance to contain Breaches |
Breach | Your Maps have +(40–60)% chance to contain Breaches |
Breach | Your Maps have +(45–70)% chance to contain Breaches |
Breach | Your Maps which contain Breaches have (1–2)% chance to contain ten additional Breaches |
Breach | Your Maps which contain Breaches have (15–25)% chance to contain an additional Breach |
Breach | Your Maps which contain Breaches have (5–10)% chance to contain three additional Breaches |
Breach | Your Maps which contain Breaches have (5–10)% chance to contain two additional Breaches |
Conqueror | Monster Packs Influenced by Conquerors in your Maps have (8–12)% increased Pack Size |
Corrupted | Items dropped by Rare Monsters have (3–5)% chance to be Corrupted |
Corrupted | Items dropped by Unique Monsters have (10–15)% chance to be Corrupted |
Corrupted | Items found in your Corrupted Maps have (1–2)% chance to be Corrupted |
Delirium | (2–4)% chance for Scouting Reports to drop as Delirious Scouting Reports instead in your Maps |
Delirium | Cluster Jewels from Delirium Rewards have a (6–8)% chance to be Rare and Corrupted |
Delirium | Delirious Monsters Killed in your Maps provide (10–20)% increased Reward Progress |
Delirium | Delirious Unique Monsters in your Maps have a (1–2)% chance to drop an additional Delirium Orb |
Delirium | Delirious Unique Monsters in your Maps have a (2–3)% chance to drop an additional Cluster Jewel |
Delirium | Delirium Bosses in your Maps drop (20–30)% increased Simulacrum Splinters |
Delirium | Delirium Bosses in your Maps have (30–40)% increased chance to drop Unique Cluster Jewels |
Delirium | Delirium Encounters in your Maps are (35–50)% more likely to spawn Unique Bosses |
Delirium | Delirium Encounters in your Maps have (6–10)% chance to generate an additional Reward type |
Delirium | Delirium Encounters in your Maps have (8–12)% chance to generate three additional Reward types |
Delirium | Delirium Fog in your Maps dissipates (2–5)% slower |
Delirium | Delirium Fog in your Maps lasts (10–15) additional seconds before dissipating |
Delirium | Delirium in your Maps increases (35–50)% faster with distance from the mirror |
Delirium | Delirium Monsters in your Maps have (15–25)% increased chance to drop Cluster Jewels |
Delirium | Delirium Monsters in your Maps have (5–10)% increased Pack Size |
Delirium | Delirium Rewards in your Maps have (8–12)% increased chance to give Delirium Orbs |
Delirium | Maps found in your Maps have (3–5)% chance to have layers of Delirium |
Delirium | Your Maps have (144–180)% increased chance to contain a Mirror of Delirium |
Delirium | Your Maps have (192–240)% increased chance to contain a Mirror of Delirium |
Delirium | Your Maps have (224–280)% increased chance to contain a Mirror of Delirium |
Delirium | Your Maps have (80–100)% increased chance to contain a Mirror of Delirium |
Delirium | Your Maps have +(15–25)% chance to contain a Mirror of Delirium |
Delirium | Your Maps have +(30–45)% chance to contain a Mirror of Delirium |
Delirium | Your Maps have +(40–60)% chance to contain a Mirror of Delirium |
Delirium | Your Maps have +(45–70)% chance to contain a Mirror of Delirium |
Eater | (15–20)% increased chance to find Eater of Worlds Altars in your Maps |
Eater | Eldritch Ichor found in your Maps influenced by The Eater of Worlds have (4–6)% chance to be Duplicated |
Eater | Monster Packs Influenced by The Eater of Worlds in your Maps have (25–35)% increased Pack Size |
Eater | Monsters Influenced by The Eater of Worlds in your Maps have (0.8–1.2)% chance to drop an item with an Eater of Worlds Implicit Modifier |
Eater | Your Maps have (4–6)% chance to award double progress towards encountering The Eater of Worlds |
Einhar | (5–10)% chance to create a copy of Beasts Captured in your Maps |
Einhar | Beasts in your Maps are more likely to be less common varieties |
Einhar | Beasts in your Maps have a (15–20)% chance to break freeBeasts which break free in your Maps gain Bestial RageDefeating Beasts grants Hunters' Cunning per Bestial Rage on the defeated Beast |
Einhar | Einhar deals (600–800)% more Damage to Unique Monsters in your Maps |
Einhar | Einhar has (60–80)% increased Cooldown Recovery Rate in your Maps |
Einhar | Einhar remains in your Maps after his Mission is Complete |
Einhar | Red Beasts captured in your Maps have a (40–60)% chance to gain a Modifier that provides a chance to not to be consumed when sacrificed at the Blood Altar |
Einhar | Red Beasts in your Maps have (16–24)% chance to appear in Pairs |
Einhar | Red Beasts in your Maps have (40–60)% increased chance to be from The Caverns |
Einhar | Red Beasts in your Maps have (40–60)% increased chance to be from The Deep |
Einhar | Red Beasts in your Maps have (40–60)% increased chance to be from The Sands |
Einhar | Red Beasts in your Maps have (40–60)% increased chance to be from The Wilds |
Einhar | Yellow Beasts in your Maps have (12–18)% chance to be replaced with Red Beasts |
Einhar | Your Maps have (144–180)% increased chance to contain Einhar |
Einhar | Your Maps have (192–240)% increased chance to contain Einhar |
Einhar | Your Maps have (224–280)% increased chance to contain Einhar |
Einhar | Your Maps have (80–100)% increased chance to contain Einhar |
Einhar | Your Maps have +(15–25)% chance to contain Einhar |
Einhar | Your Maps have +(30–45)% chance to contain Einhar |
Einhar | Your Maps have +(40–60)% chance to contain Einhar |
Einhar | Your Maps have +(45–70)% chance to contain Einhar |
Einhar | Your Maps that contain capturable Beasts contain (3–4) additional Yellow Beasts |
Einhar | Your Maps that contain capturable Beasts have (12–18)% chance to contain an additional Red Beast |
Elder | Monster Packs Influenced by The Elder in your Maps have (15–25)% increased Pack Size |
Essence | Essences found in your Maps have (25–35)% chance to be a tier higher |
Essence | Imprisoned Monsters in your Maps have (12–17)% chance to have 3 additional Essences |
Essence | Imprisoned Monsters in your Maps have (40–60)% chance to drop an additional Rare Item with an Essence Modifier |
Essence | Imprisoned Monsters in your Maps have (8–12)% chance to have an additional Essence |
Essence | Imprisoned Monsters in your Maps have at least 1 Essence at the highest possible tier |
Essence | Monsters Imprisoned by Essences have a (20–25)% chance to contain a Remnant of Corruption |
Essence | Using Remnants of Corruption on Imprisoned Monsters in your Maps replaces all Essences with one of the Essences on the Imprisoned Monster |
Essence | Your Maps contain an additional Imprisoned Monster |
Essence | Your Maps contain an additional Imprisoned Monster |
Essence | Your Maps have (35–50)% chance to contain an additional Imprisoned Monster |
Essence | Your Maps have (60–80)% chance to contain an additional Imprisoned Monster |
Essence | Your Maps have +(12–18)% chance to contain an Imprisoned Monster |
Essence | Your Maps have +(15–25)% chance to contain an Imprisoned Monster |
Essence | Your Maps have +(20–30)% chance to contain an Imprisoned Monster |
Essence | Your Maps have +(7–10)% chance to contain an Imprisoned Monster |
Exarch | (40–60)% chance to spawn a Searing Exarch Altar when the Influence of The Searing Exarch first appears in your Maps |
Exarch | Eldritch Embers found in your Maps influenced by The Searing Exarch have (10–15)% chance to be Duplicated |
Exarch | Monster Packs Influenced by The Searing Exarch in your Maps have (4–6)% increased Pack Size |
Exarch | Monsters Influenced by The Searing Exarch in your Maps have (0.5–0.7)% chance to drop an Item with a Searing Exarch Implicit Modifier |
Exarch | Your Maps have (10–15)% chance to award double progress towards encountering The Searing Exarch |
Expedition | (10–15)% increased quantity of Artifacts dropped by Monsters |
Expedition | (15–20)% increased Explosive Radius in your Maps |
Expedition | (15–20)% increased Quantity of Vendor Refresh Currencies dropped by Monsters in your Maps |
Expedition | (15–25)% increased Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps |
Expedition | (6–10)% increased number of Explosives in your Maps |
Expedition | (80–120)% increased Explosive Placement Range in your Maps |
Expedition | Expedition Detonation Chains in your Maps travel (12–18)% slower |
Expedition | Expedition Monsters in your Maps spawn with an additional (6–10)% of Life missing |
Expedition | Expeditions in your Maps have (50–60)% increased chance to be led by Dannig |
Expedition | Expeditions in your Maps have (80–100)% increased chance to be led by Gwennen |
Expedition | Expeditions in your Maps have (80–100)% increased chance to be led by Rog |
Expedition | Expeditions in your Maps have (80–100)% increased chance to be led by Tujen |
Expedition | Expeditions in your Maps have +(1–2) Remnants |
Expedition | Remnants in your Maps have (25–35)% chance to have an additional Suffix Modifier |
Expedition | Your Maps contain (20–25)% increased number of Runic Monster Markers |
Expedition | Your Maps have (144–180)% increased chance to contain an Expedition Encounter |
Expedition | Your Maps have (192–240)% increased chance to contain an Expedition Encounter |
Expedition | Your Maps have (224–280)% increased chance to contain an Expedition Encounter |
Expedition | Your Maps have (80–100)% increased chance to contain an Expedition Encounter |
Expedition | Your Maps have +(15–25)% chance to contain an Expedition Encounter |
Expedition | Your Maps have +(30–45)% chance to contain an Expedition Encounter |
Expedition | Your Maps have +(40–60)% chance to contain an Expedition Encounter |
Expedition | Your Maps have +(45–70)% chance to contain an Expedition Encounter |
Harbinger | Currency Shards dropped by Harbingers in your Maps can drop as Currency Items instead |
Harbinger | Harbingers in your Maps have (20–25)% chance to be replaced by a powerful Harbinger boss |
Harbinger | Harbingers in your Maps have (20–30)% increased Cooldown Recovery Rate |
Harbinger | Harbingers in your Maps have (40–60)% chance to drop an additional Stack of Currency Shards |
Harbinger | Your Maps contain an additional Harbinger |
Harbinger | Your Maps contain an additional Harbinger |
Harbinger | Your Maps have a (15–25)% chance to contain an additional Harbinger |
Harbinger | Your Maps have a (20–30)% chance to contain an additional Harbinger |
Harbinger | Your Maps have a (35–50)% chance to contain an additional Harbinger |
Harbinger | Your Maps have a (60–80)% chance to contain an additional Harbinger |
Harvest | Harvest Crops in your Maps have (10–15)% reduced chance to grow Blue Plants |
Harvest | Harvest Crops in your Maps have (10–15)% reduced chance to grow Purple Plants |
Harvest | Harvest Crops in your Maps have (10–15)% reduced chance to grow Yellow Plants |
Harvest | Harvest Crops in your Maps have (25–35)% increased chance to contain Tier 3 Plants |
Harvest | Harvest Crops in your Maps have (35–45)% increased chance to contain a Tier 4 Plant |
Harvest | Harvest Monsters in your Maps drop (12–18)% increased Quantity of Lifeforce |
Harvest | Harvest Monsters in your Maps grant (70–90)% increased Experience |
Harvest | Harvested Plants in your Maps have (10–15)% chance to spawn an additional Monster |
Harvest | Harvests in your Maps have (8–12)% chance for the unchosen Crop to not wilt |
Harvest | Lifeforce dropped by Harvest Monsters in your Maps has (10–15)% chance to be Duplicated |
Harvest | Plants Harvested in your Maps have (4–8)% chance to spawn duplicated Monsters |
Harvest | The Sacred Grove in your Maps has (40–60)% chance to contain an additional Harvest |
Harvest | Your Maps have (144–180)% increased chance to contain The Sacred Grove |
Harvest | Your Maps have (192–240)% increased chance to contain The Sacred Grove |
Harvest | Your Maps have (224–280)% increased chance to contain The Sacred Grove |
Harvest | Your Maps have (80–100)% increased chance to contain The Sacred Grove |
Harvest | Your Maps have +(15–25)% chance to contain The Sacred Grove |
Harvest | Your Maps have +(30–45)% chance to contain The Sacred Grove |
Harvest | Your Maps have +(40–60)% chance to contain The Sacred Grove |
Harvest | Your Maps have +(45–70)% chance to contain The Sacred Grove |
Heist | (10–15)% increased Heist Contracts found in your Maps |
Heist | (20–25)% increased Blueprints found in your Maps |
Heist | Blueprints that drop in your Maps have (10–15)% chance to be fully Revealed |
Heist | Heist Contracts found in your Maps are (40–60)% more likely to require Agility, Deception or Engineering |
Heist | Heist Contracts found in your Maps are (40–60)% more likely to require Demolition, Counter-Thaumaturgy or Trap Disarmament |
Heist | Heist Contracts found in your Maps are (40–60)% more likely to require Lockpicking, Brute Force or Perception |
Heist | Heist Contracts found in your Maps are (45–65)% more likely to target Precious Targets |
Heist | Heist Contracts found in your Maps are (70–90)% more likely to target High Value Targets |
Heist | Heist Contracts found in your Maps are (75–125)% more likely to require level 3 Jobs |
Heist | Heist Contracts found in your Maps are (75–125)% more likely to require level 4 Jobs |
Heist | Heist Contracts found in your Maps are (75–125)% more likely to require level 5 Jobs |
Heist | Huck accompanies you on opening the first Smuggler's Cache in each of your Maps |
Heist | Smuggler's Caches drop (8–12)% more Rogue Markers for each Smuggler's Cache opened in the Area |
Heist | Smuggler's Caches in your Maps have (10–15)% increased chance to contain Blueprints for each Smuggler's Cache opened in the Map |
Heist | Smuggler's Caches in your Maps have (35–45)% increased chance to drop Blueprints |
Heist | Smuggler's Caches in your Maps have (40–60)% increased chance to drop Contracts |
Heist | Your Maps have (144–180)% increased chance to contain a Smuggler's Cache |
Heist | Your Maps have (192–240)% increased chance to contain a Smuggler's Cache |
Heist | Your Maps have (224–280)% increased chance to contain a Smuggler's Cache |
Heist | Your Maps have (80–100)% increased chance to contain a Smuggler's Cache |
Heist | Your Maps have +(15–25)% chance to contain a Smuggler's Cache |
Heist | Your Maps have +(30–45)% chance to contain a Smuggler's Cache |
Heist | Your Maps have +(40–60)% chance to contain a Smuggler's Cache |
Heist | Your Maps have +(45–70)% chance to contain a Smuggler's Cache |
Heist | Your Maps that contain Smuggler's Caches have a (25–35)% chance to contain an additional Smuggler's Cache |
Heist | Your Maps that contain Smuggler's Caches have a (4–6)% chance to contain 6 additional Smuggler's Caches |
Incusion | Incursions in your Maps contain a Vaal Flesh Merchant |
Incusion | Incursions in your Maps contain Cursed Treasures |
Incusion | Incursions in your Maps have (15–25)% chance for all Monsters to be at least Magic |
Incusion | Incursions in your Maps have (4–6)% increased Pack Size |
Incusion | Killing non-resident Architects in your Maps has (30–50)% chance to addan additional Upgrade Tier to the surviving Architect's Room |
Incusion | Killing resident Architects in your Maps adds their Upgrade Tier to the surviving Architect's Room |
Incusion | Time gained from Kills is Doubled for Incursions in your Maps |
Incusion | Your Maps have (144–180)% increased chance to contain Alva |
Incusion | Your Maps have (192–240)% increased chance to contain Alva |
Incusion | Your Maps have (224–280)% increased chance to contain Alva |
Incusion | Your Maps have (80–100)% increased chance to contain Alva |
Incusion | Your Maps have +(15–25)% chance to contain Alva |
Incusion | Your Maps have +(30–45)% chance to contain Alva |
Incusion | Your Maps have +(40–60)% chance to contain Alva |
Incusion | Your Maps have +(45–70)% chance to contain Alva |
Incusion | Your Maps with Incursions always have four Incursions |
Jun | (16–24)% increased Rarity of items from Defeated Syndicate Members in your Maps per Equipment Item they have |
Jun | (40–60)% increased Rarity of Items Dropped by Immortal Syndicate Members in your Maps |
Jun | Completing your Maps grants (10–15) Intelligence for a random Immortal Syndicate Safehouse |
Jun | Immortal Syndicate Members Executed in your Maps have (40–60)% chance to gain an additional Rank |
Jun | Immortal Syndicate Members in your Maps are (120–160)% more likely to offer to Bargain for Items |
Jun | Immortal Syndicate Members in your Maps are (40–60)% more likely to be accompanied by their Leader |
Jun | Immortal Syndicate Members in your Maps drop (100–200)% more items when Bargained with for Items |
Jun | Immortal Syndicate Members in your Maps have (20–25)% increased chance to be accompanied by reinforcements |
Jun | Immortal Syndicate Members in your Maps have (40–60)% chance to drop an additional Veiled Item |
Jun | Your Maps have (144–180)% increased chance to contain Jun |
Jun | Your Maps have (192–240)% increased chance to contain Jun |
Jun | Your Maps have (224–280)% increased chance to contain Jun |
Jun | Your Maps have (80–100)% increased chance to contain Jun |
Jun | Your Maps have +(15–25)% chance to contain Jun |
Jun | Your Maps have +(30–45)% chance to contain Jun |
Jun | Your Maps have +(40–60)% chance to contain Jun |
Jun | Your Maps have +(45–70)% chance to contain Jun |
Kirac | (10–15)% increased Atlas Scouting Reports found in your Maps |
Kirac | (2–4)% chance for Scouting Reports to drop as Otherworldly Scouting Reports instead in your Maps |
Kirac | (3–5)% chance for Scouting Reports to drop as Operative's Scouting Reports instead in your Maps |
Kirac | (4–6)% chance for Scouting Reports to drop as Singular Scouting Reports instead in your Maps |
Kirac | (4–6)% chance for Scouting Reports to drop as Vaal Scouting Reports instead in your Maps |
Kirac | (6–10)% chance for Scouting Reports to drop as Comprehensive Scouting Reports instead in your Maps |
Kirac | Your Maps have (2–2.5)% chance to grant an additional Kirac Mission on Completion |
Kirac | Your Maps have (5–8)% chance to grant an additional Kirac Mission on Completion |
Lab | Labyrinth Trials in your Maps have (20–25)% chance to award an Improved Offering to the Goddess |
Lab | Your Maps have +(8–12)% chance to contain a Trial of Ascendancy |
Legion | (0.5–0.75)% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps |
Legion | (100–150)% increased Rarity of Items Dropped by Legion Sergeants in your Maps |
Legion | (20–30)% increased Stack size of Simulacrum Splinters found in your Maps |
Legion | Legion Chests released from Stasis in your Maps release other Monsters and Chests with (35–50)% increased Range |
Legion | Legion Encounters in your Maps are (25–35)% more likely to include a General |
Legion | Legion Encounters in your Maps contain 2 additional Sergeants |
Legion | Legion Encounters in your Maps have (100–150)% increased chance to include a Karui army |
Legion | Legion Encounters in your Maps have (100–150)% increased chance to include an Eternal Empire army |
Legion | Legion Encounters in your Maps have (40–60)% increased Duration |
Legion | Legion Encounters in your Maps have (60–80)% increased chance to include a Maraketh army |
Legion | Legion Encounters in your Maps have (75–100)% increased chance to include a Templar army |
Legion | Legion Encounters in your Maps have (80–120)% increased chance to include a Vaal army |
Legion | Legion Encounters with a General in your Maps have both Generals |
Legion | Legion Monsters in your Maps have (10–15)% increased Pack Size |
Legion | Legion Monsters in your Maps take (30–40)% increased Damage while in Stasis |
Legion | Legion Monsters in your Maps which have Rewards have (8–12)% chance to gain two additional Rewards, and if not have (15–20)% chance to gain one additional Reward |
Legion | Legion Sergeants in your Maps have (6–10)% additional chance to have Rewards |
Legion | Splinters contained in Legion Chests in your Maps have (20–25)% chance to be Duplicated |
Legion | Splinters dropped by Legion Monsters in your Maps have (20–25)% chance to be Duplicated |
Legion | Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have (15–20)% chance to be Duplicated |
Legion | Your Maps have (144–180)% increased chance to contain a Legion Encounter |
Legion | Your Maps have (192–240)% increased chance to contain a Legion Encounter |
Legion | Your Maps have (224–280)% increased chance to contain a Legion Encounter |
Legion | Your Maps have (80–100)% increased chance to contain a Legion Encounter |
Legion | Your Maps have +(15–25)% chance to contain a Legion Encounter |
Legion | Your Maps have +(30–45)% chance to contain a Legion Encounter |
Legion | Your Maps have +(40–60)% chance to contain a Legion Encounter |
Legion | Your Maps have +(45–70)% chance to contain a Legion Encounter |
Maps | (2–3)% increased Maps found in Area |
Maps | (5–8)% chance for one Monster in each of your Maps to drop an additional connected Map |
Maven | Defeating a Map Boss while Witnessed by The Maven has (10–15)% chance to count as also Witnessing an additional random Map Boss |
Niko | Sulphite Veins and Chests in your Maps have (3–5)% chance to also contain an equal amount of Azurite |
Niko | Voltaxic Sulphite Veins and Chests found in your Maps contains Doomed Spirits |
Niko | Voltaxic Sulphite Veins and Chests in your Maps are guarded by Sulphite-hoarding Monsters |
Niko | Voltaxic Sulphite Veins and Chests in your Maps contain (8–10)% increased Sulphite |
Niko | Voltaxic Sulphite Veins and Chests in your Maps have (4–6)% chance to contain double Sulphite |
Niko | You Gain (30–40)% increased Damage per stack of Sulphite Intoxication. |
Niko | You Gain (8–12)% increased Movement Speed per stack of Sulphite Intoxication. |
Niko | You Gain +(2–3)% to all maximum Elemental Resistances per stack of Sulphite Intoxication. |
Niko | Your Maps have (144–180)% increased chance to contain Niko |
Niko | Your Maps have (192–240)% increased chance to contain Niko |
Niko | Your Maps have (224–280)% increased chance to contain Niko |
Niko | Your Maps have (80–100)% increased chance to contain Niko |
Niko | Your Maps have +(15–25)% chance to contain Niko |
Niko | Your Maps have +(30–45)% chance to contain Niko |
Niko | Your Maps have +(40–60)% chance to contain Niko |
Niko | Your Maps have +(45–70)% chance to contain Niko |
Niko | Your Red Tier Maps grant (200–250) additional Voltaxic Sulphite on Completion |
Niko | Your White Tier Maps grant (100–150) additional Voltaxic Sulphite on Completion |
Niko | Your Yellow Tier Maps grant (150–200) additional Voltaxic Sulphite on Completion |
Other | (2–3)% increased effect of Explicit Modifiers on your Maps per Explicit Modifier |
Other | (3–4)% chance on Completing your Maps to gain a free use of a special Map Crafting option |
Other | (3–5)% increased effect of Explicit Modifiers on your Maps per 5% Map Quality |
Other | (4–6)% increased Pack size |
Other | (4–6)% increased Quantity of Items found in your Maps |
Other | (5–10)% increased Pack Size of your Maps affected by Fortune Favours the Brave |
Other | (5–10)% increased Quantity of Items found in your Maps affected by Fortune Favours the Brave |
Other | (8–12)% chance on Completing your Maps to gain a free use of a random Map Crafting option |
Other | (8–12)% increased effect of Explicit Modifiers on your Maps |
Other | 10% increased pack size & Only 1 portal is opened to each of your maps |
Other | Synthesised Monsters in Synthesis Maps have (20–30)% increased Pack Size |
Other | Tier 1-15 Maps found have (5–10)% chance to become 1 tier higher |
Other | Your Maps contain (3–5)% more Monster Packs consisting of difficult and rewarding Monstersmap chance to spawn t17 pack % [100] |
Rarity | (10–20)% increased Rarity of Items found in your Maps affected by Fortune Favours the Brave |
Rarity | (12–16)% increased Rarity of Items found in your Maps |
Rarity | (25–35)% increased Rarity of Maps found in your Maps |
Ritual | Ritual Splinters offered at Ritual Altars in your Maps have (20–25)% increased Stack Size |
Ritual | (50–75)% increased chance of Ritual Altars with Special Rewards |
Ritual | Completing the final Ritual Altar in your Maps has (15–20)% chance to drop a Blood-filled Vessel |
Ritual | Deferring Favours at Ritual Altars in your Maps costs (15–20)% reduced Tribute |
Ritual | Favours Deferred at Ritual Altars in your Maps reappear (20–30)% sooner |
Ritual | Favours Rerolled at Ritual Altars in your Maps have (0.8–1.2)% chance to cost no Tribute |
Ritual | Monsters Sacrificed at Ritual Altars in your Maps grant (20–25)% increased Tribute |
Ritual | Rerolling Favours at Ritual Altars in your Maps costs (8–12)% reduced Tribute |
Ritual | Ritual Altars in your Maps allow rerolling Favours an additional time |
Ritual | Ritual Altars in your Maps can have (15–25)% increased number of Spawned Monsters at once |
Ritual | Ritual Altars in your Maps spawn Monsters (15–20)% faster |
Ritual | Unique Monsters slain at Ritual Altars in your Maps grant (40–60)% more Tribute |
Ritual | Your Maps have (144–180)% increased chance to contain Ritual Altars |
Ritual | Your Maps have (192–240)% increased chance to contain Ritual Altars |
Ritual | Your Maps have (224–280)% increased chance to contain Ritual Altars |
Ritual | Your Maps have (80–100)% increased chance to contain Ritual Altars |
Ritual | Your Maps have +(15–25)% chance to contain Ritual Altars |
Ritual | Your Maps have +(30–45)% chance to contain Ritual Altars |
Ritual | Your Maps have +(40–60)% chance to contain Ritual Altars |
Ritual | Your Maps have +(45–70)% chance to contain Ritual Altars |
Ritual | Your Maps with Ritual Altars always have four Ritual Altars |
Scarab | (5–10)% increased Scarabs found in your Maps |
Scarab | Abyssal Troves and Stygian Spires in your Maps have (0.03–0.05)% chance to drop an Abyss Scarab |
Scarab | Final Map Boss in each Map has (20–25)% chance to drop an additional Scarab |
Scarab | Map Device has (3–5)% chance not to consume Scarabs |
Scarab | Rare Monsters in your Maps have (40–60)% increased chance to drop Scarabs per Monster Modifier affecting them |
Scarab | Scarabs dropped in your Maps are (60–80)% more likely to be Anarchy Scarabs |
Scarab | Scarabs dropped in your Maps are (60–80)% more likely to be Beyond Scarabs |
Scarab | Scarabs dropped in your Maps are (60–80)% more likely to be Cartography Scarabs |
Scarab | Scarabs dropped in your Maps are (60–80)% more likely to be Domination Scarabs |
Scarab | Scarabs dropped in your Maps are (60–80)% more likely to be Essence Scarabs |
Scarab | Scarabs dropped in your Maps are (60–80)% more likely to be Harbinger Scarabs |
Scarab | Scarabs dropped in your Maps are (60–80)% more likely to be Titanic Scarabs |
Scarab | Scarabs dropped in your Maps are (60–80)% more likely to be Torment Scarabs |
Scarab | Scarabs found in your Maps are (60–80)% more likely to be Ambush Scarabs |
Scarab | Scarabs found in your Maps are more likely to be less common varieties |
Scarab | Scarabs have 50% increased effect on your maps per empty map device slot |
Scarab | Unique Monsters in your Maps have (75–100)% increased chance to drop Scarabs |
Shaper | Monster Packs Influenced by The Shaper in your Maps have (15–25)% increased Pack Size |
Shrine | (25–35)% increased Effect of Shrine Buffs on Players in your Maps |
Shrine | (30–40)% increased Duration of Shrine Effects on Players in your Maps |
Shrine | Shrines in your Maps are guarded by at least one Magic Pack |
Shrine | Shrines in your Maps grant a random additional Shrine Effect |
Shrine | Shrines in your Maps have (40–60)% chance to be guarded by an additional Pack of Monsters |
Shrine | Shrines in your Maps have (8–12)% chance to be a Covetous Shrine |
Shrine | Your Maps contain an additional Shrine |
Shrine | Your Maps contain an additional Shrine |
Shrine | Your Maps have +(12–18)% chance to contain a Shrine |
Shrine | Your Maps have +(15–25)% chance to contain a Shrine |
Shrine | Your Maps have +(20–30)% chance to contain a Shrine |
Shrine | Your Maps have +(7–10)% chance to contain a Shrine |
Shrine | Your Maps have a (35–50)% chance to contain an additional Shrine |
Shrine | Your Maps have a (60–80)% chance to contain an additional Shrine |
Strongbox | (15–20)% increased Quantity of Items contained in Strongboxes in your Maps |
Strongbox | Currency Items from Strongboxes in your Maps are Duplicated |
Strongbox | Divination Cards from Strongboxes in your Maps are Duplicated |
Strongbox | Gems contained in Strongboxes in your Maps are Duplicated |
Strongbox | Maps from Strongboxes in your Maps are Duplicated |
Strongbox | Strongboxes in your Maps are at least Rare |
Strongbox | Strongboxes in your Maps are Corrupted |
Strongbox | Strongboxes in your Maps have (40–60)% chance to be guarded by an additional Pack of Monsters |
Strongbox | Strongboxes in your Maps have (40–60)% increased chance to be a Gemcutter's Strongbox |
Strongbox | Strongboxes in your Maps have (50–70)% increased chance to be a Cartographer's Strongbox |
Strongbox | Strongboxes in your Maps have (50–70)% increased chance to be a Diviner's Strongbox |
Strongbox | Strongboxes in your Maps have (50–70)% increased chance to be an Arcanist's Strongbox |
Strongbox | Strongboxes opened in your Maps have (5–9)% chance to be openable again |
Strongbox | Your Maps contain an additional Strongbox |
Strongbox | Your Maps contain an additional Strongbox |
Strongbox | Your Maps have +(15–25)% chance to contain a Strongbox |
Strongbox | Your Maps have +(20–30)% chance to contain a Strongbox |
Strongbox | Your Maps have +(35–50)% chance to contain a Strongbox |
Strongbox | Your Maps have +(60–80)% chance to contain a Strongbox |
Torment | Map Bosses have (6–8)% chance to be surrounded by Tormented Spirits |
Torment | Tormented Spirits have a (1–2)% chance to be set free when Possessed Monsters are slain |
Torment | Tormented Spirits in your Maps are more likely to be less common varieties |
Torment | Tormented Spirits in your Maps have (40–60)% increased Duration |
Torment | Up to 5 Rare Monsters in each of your Maps are Possessed and their Minions are Touched |
Torment | Your Maps are haunted by an additional Tormented Spirit |
Torment | Your Maps are haunted by an additional Tormented Spirit |
Torment | Your Maps have +(12–18)% chance to be haunted by a Tormented Spirit |
Torment | Your Maps have +(15–25)% chance to be haunted by a Tormented Spirit |
Torment | Your Maps have +(20–30)% chance to be haunted by a Tormented Spirit |
Torment | Your Maps have +(7–10)% chance to be haunted by a Tormented Spirit |
Torment | Your Maps have a (35–50)% chance to be haunted by an additional Tormented Spirit |
Torment | Your Maps have a (60–80)% chance to be haunted by an additional Tormented Spirit |
Ultimatum | Inscribed Ultimatums found in your Maps have (40–60)% increased chance to reward Currency Items |
Ultimatum | Inscribed Ultimatums found in your Maps have (40–60)% increased chance to reward Divination Cards |
Ultimatum | Inscribed Ultimatums found in your Maps have (40–60)% increased chance to reward Unique Items |
Ultimatum | Ultimatum Altars in your Maps have (30–40)% increased Life |
Ultimatum | Ultimatum Boss drops a full stack of a random Catalyst |
Ultimatum | Ultimatum Encounters in your Maps grant rewards as though you completed an additional Round |
Ultimatum | Ultimatum Encounters in your Maps have (15–20)% increased chance forthe final Round to include a Boss |
Ultimatum | Ultimatum Encounters in your Maps have (40–60)% increased chance to only require you to Survive |
Ultimatum | Ultimatum Encounters in your Maps have (40–60)% increased chance to require you to defeat waves of Enemies |
Ultimatum | Ultimatum Encounters in your Maps have (40–60)% increased chance to require you to protect the Altar |
Ultimatum | Ultimatum Encounters in your Maps have (40–60)% increased chance to require you to Stand in the Stone Circles |
Ultimatum | Ultimatum Encounters in your Maps only requiring you to Survivehave (3–5)% reduced duration |
Ultimatum | Ultimatum Encounters in your Maps requiring you to Defeat waves of Enemiesrequire killing (3–5)% reduced number of Enemies |
Ultimatum | Ultimatum Encounters in your Maps spawn (15–20)% increased number of Monsters |
Ultimatum | Ultimatum Monsters in your Maps grant (40–60)% increased Experience |
Ultimatum | Ultimatum Rewards in your Maps have (20–25)% chance to be duplicated |
Ultimatum | Ultimatum Rewards in your Maps have (20–30)% increased chance to be Currency Items |
Ultimatum | Ultimatum Rewards in your Maps have (20–30)% increased chance to be Divination Cards |
Ultimatum | Ultimatum Rewards in your Maps have (20–30)% increased chance to be Gems |
Ultimatum | Ultimatum Rewards in your Maps have (20–30)% increased chance to be Jewellery |
Ultimatum | Ultimatum Rewards in your Maps have (20–30)% increased chance to be Unique Items |
Ultimatum | Ultimatum Rewards in your Maps have (25–35)% increased chance to be Inscribed Ultimatums |
Ultimatum | Ultimatum Stone Circles in your Maps have (15–20)% increased radius |
Ultimatum | Your Maps have (144–180)% increased chance to contain an Ultimatum Encounter |
Ultimatum | Your Maps have (192–240)% increased chance to contain an Ultimatum Encounter |
Ultimatum | Your Maps have (224–280)% increased chance to contain an Ultimatum Encounter |
Ultimatum | Your Maps have (80–100)% increased chance to contain an Ultimatum Encounter |
Ultimatum | Your Maps have +(15–25)% chance to contain an Ultimatum Encounter |
Ultimatum | Your Maps have +(30–45)% chance to contain an Ultimatum Encounter |
Ultimatum | Your Maps have +(40–60)% chance to contain an Ultimatum Encounter |
Ultimatum | Your Maps have +(45–70)% chance to contain an Ultimatum Encounter |
Vaal Side Areas | Vaal Side Areas in your Maps have (15–20)% chance for Rewards from Vaal Vessels to be Duplicated |
Vaal Side Areas | Vaal Side Areas in your Maps have (6–10)% chance to be an Alluring Vaal Side Area |
Vaal Side Areas | Your Maps have +(5–8)% chance to contain a Vaal Side Area |
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