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PoE Phrecia Map Sustain & Progression - How to Sustain Maps in Legacy Of Phrecia

2/27/2025 10:16:38 AM

In Path of Exile 1 3.25 Legacy of Phrecia, one of the most critical aspects of endgame progression is map sustain. Unlike other expansions, Legacy of Phrecia introduces a unique challenge: the absence of the traditional Atlas passive skill tree. Instead, players must rely on new mechanics - Idols, to optimize the map sustain and progression. This guide will walk you through the best strategies for sustaining your maps in PoE Phrecia, which involves the use of the best idol mods, currencies, and builds to ensure you never run out of maps.

 

PoE Phrecia Map Sustain & Progression

Map sustain is essentially the process of running maps and ensuring that enough maps drop during gameplay to allow for further map runs. This can be achieved through various strategies and mechanics within the game. In Path of Exile 1 Legacy of Phrecia, sustaining and progressing through maps involves strategic use of resources, particularly Idols, to compensate for the absence of the Atlas passive skill point system. The introduction of Idols has significantly impacted map sustain strategies. Idols can provide substantial bonuses that enhance map drop rates and overall mapping efficiency. Players can stack Idols to boost various endgame map mechanics, which can lead to improved map sustain. Specific Idol modifiers have been highlighted for their effectiveness in sustaining maps. For example, certain Idols can increase the chance for maps to drop or improve the number of items found in maps, which indirectly supports map sustain. New implicit modifiers have been added to Idols that grant an increased chance to drop maps. This means that even if an Idol isn't perfectly suited for a player's strategy, it can still contribute to better map sustain.

 

The method revolves around ensuring a steady supply of maps by maximizing map drops, completing Kirac missions, and efficiently using PoE currency like Orb of Horizons and Harbinger's Orb. You can get continuous map progression without running duplicates, improving efficiency, and reducing the need to purchase maps frequently.

 

1. Invest Map Sustain Idol Mods 

Idols provide powerful bonuses that enhance map drop rates and overall mapping efficiency. By stacking specific Idol modifiers, you can dramatically improve your ability to sustain maps.

Kirac Mission Generation

The best idol mod for PoE Phrecia map sustain would be the "Your Maps have (5–8)% chance to grant an additional Kirac Mission on Completion". Higher rolls (closer to 8%) are ideal, though they tend to be more expensive. These Idols allow you to generate Kirac missions, which provide free maps and additional opportunities for progression.

 

Connected Map Drops

For consistent progression, consider the modifier "(5–8)% chance for one Monster in each of your Maps to drop an additional connected Map". Connected maps drop maps that are linked to the one you’re running, either one tier higher or lower. This ensures steady progress and reduces the likelihood of running duplicate maps.

 

Tier-Upgrading Maps

Another useful idol mod is "Tier 1-15 Maps found have (5–10)% chance to become 1 tier higher". While effective, this strategy requires at least 10 high-rolled Idols to consistently upgrade maps. This can be costly and inefficient for some players. Alternatively, you can defeat bosses like the Eater of Worlds, which naturally provides chances for maps to drop one tier higher.

 

2. Complete Kirac Missions

Kirac missions are an essential tool for map sustain and progression in Legacy of Phrecia. By completing these missions and managing Kirac’s inventory, you can fill gaps in your map collection and steadily push toward higher tiers.

  • Check Map Completion Bonuses: Hold down the Alt key while browsing Kirac’s inventory to check if any of his maps provide completion bonuses. These bonuses are crucial for progressing your map tiers.

  • Purchase Needed Maps: Use currency like Orbs of Chance or Orbs of Alchemy to purchase maps from Kirac. Avoid spending Chaos Orbs unless absolutely necessary, as they are more valuable for other trades.

  • Refresh Kirac’s Inventory: Completing Kirac missions refreshes his inventory with new maps. Make it a habit to check his offerings after each mission to identify maps that will help you progress.

 

3. Utilize Scouting Reports

  • Use Scouting Reports to refresh Kirac's map offerings. Some reports prioritize maps you've never completed, ensuring steady progress toward higher tiers and bonuses.

  • Always check Kirac's inventory after using a Scouting Report, as he may sell unique maps, divination cards, or other valuable items.

 

4. Use Crafting Currency for Map Upgrades

  • Orb of Horizons: Use these to reroll a map into another of the same tier. Target maps you haven't completed yet to fill gaps in your Atlas.

  • Harbinger's Orb: Upgrade a map to one tier higher. For example, a Tier 15 map can become Tier 16. Occasionally, this may result in a unique map like The Beachhead.

  • Vaal Orbs: Corrupt maps to potentially gain additional modifiers or bonuses. Corrupted maps with higher difficulty yield more map drops, improving sustain.

 

5. Alch and Vaal Your Maps

Always use an Orb of Alchemy to make your maps rare. Rare maps have more modifiers, increasing the likelihood of additional map drops. Corrupting maps with Vaal Orbs can further enhance their modifiers.

 

PoE Phrecia Map Sustain Build

This build has extremely high damage output, with a calculated DPS of around 5 million, which can be achieved through leveraging multiple projectiles (up to 13), Wither stacks, and other damage-scaling mechanics. Apply it for efficient map sustain and progression, as the build focuses on acquiring powerful Idols that provide increased chances for Kirac missions, connected map drops, and other sustain-oriented bonuses. It also offers solid defense, especially the use of Aggressive Bastion on the passive tree for endurance charge generation and increased damage reduction.

Gear

Phoenix Salvation (Noble Tricorne)

Leper's Alms (Mirrored Spiked Shield)

Ghoul Gyre (Sapphire Ring)

Dragon Mantle (Destiny Leather)

Fury Valve (Turquoise Amulet)

Foe Knot (Coral Ring)

Brood Mitts (Harpyskin Gloves)

Woe Shackle (Heavy Belt)

Sorrow Spark (Velour Boots)

Scholar's Quicksilver Flask of the Kaleidoscope

Concentrated Divine Life Flask

Concentrated Divine Life Flask of Sealing

Analyst's Sulphur Flask of Counterpoise

Continuous Silver Flask of the Ibex

Brood Scar Medium Cluster Jewel

The Balance of Terror Cobalt Jewel

Damnation Shard Viridian Jewel

Phoenix Star Viridian Jewel

Luminous Ornament Viridian Jewel

 

Passive Tree

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List of All PoE Phrecia Idol Modifiers

MechanicMods
Abyss(300–350)% increased Rarity of Items Dropped by Abyssal Troves and Stygian Spires in your Maps
AbyssAbyss Cracks in your Maps have (10–20)% chance to spawn all Monsters as at least Magic
AbyssAbyss Cracks in your Maps have (3–5)% chance to spawn all Monsters as Magic for each prior Pit in that Abyss
AbyssAbyss Cracks in your Maps have (8–12)% chance to spawn 100% increased Monsters
AbyssAbyss Jewels dropped by Abyssal Troves or Stygian Spires in your Maps have a 1% Chance to be Rare and Corrupted
Abyss

Abyss Jewels found in Abyssal Troves or dropped by Stygian Spires in your Maps have (15–25)% chance to be Corrupted and have 5 or 6 random Modifiers

AbyssAbyss Monsters in your Maps grant (30–40)% increased Experience
AbyssAbyss Pits in your Maps have (10–20)% chance to spawn all Monsters as at least Magic
AbyssAbyss Pits in your Maps have (14–20)% chance to spawn 5 additional Rare Monsters
AbyssAbyss Pits in your Maps have (8–12)% chance to spawn 100% increased Monsters
AbyssAbyssal Troves and Stygian Spires in your Maps have (15–25)% increased chance to contain or drop an Abyss Jewel
AbyssAbyssal Troves and Stygian Spires in your Maps have (6–10)% chance to drop a Rare Item with an Abyssal Socket
AbyssAbysses in your Maps have (40–60)% increased chance to lead to an Abyssal Depths
AbyssAbysses in your Maps spawn (12–18)% increased Monsters
AbyssAbysses in your Maps spawn (8–12)% increased Monsters for each prior Pit in that Abyss
AbyssAbysses in your Maps that do not lead to an Abyssal Depths have (40–60)% increased chance to lead to a Stygian Spire
AbyssAbysses in your Maps that do not lead to an Abyssal Depths lead to 4 Pits if able
AbyssAbysses in your Maps that do not lead to an Abyssal Depths lead to at least 3 Pits if able
AbyssYour Maps have (144–180)% increased chance to contain an Abyss
AbyssYour Maps have (192–240)% increased chance to contain an Abyss
AbyssYour Maps have (224–280)% increased chance to contain an Abyss
AbyssYour Maps have (80–100)% increased chance to contain an Abyss
AbyssYour Maps have +(15–25)% chance to contain an Abyss
AbyssYour Maps have +(3–5)% chance to contain an Abyss per 2% increased Pack Size
AbyssYour Maps have +(30–45)% chance to contain an Abyss
AbyssYour Maps have +(40–60)% chance to contain an Abyss
AbyssYour Maps have +(45–70)% chance to contain an Abyss
Anarchy(30–40)% increased Rarity of Items Dropped by Wild Rogue Exiles in your Maps
AnarchyMap Bosses have (2–3)% chance to be accompanied by two Rogue Exiles
AnarchyMap Bosses have (6–10)% chance to be accompanied by two Rogue Exile Bodyguards
AnarchyRogue Exiles in your Maps have (15–20)% chance to drop an additional Currency Item
AnarchyWild Rogue Exiles in your Maps have (40–60)% chance to have additional Rewards
AnarchyWild Rogue Exiles in your Maps have (75–100)% chance to be Possessed by a Tormented Spirit
AnarchyYour Maps have +(12–18)% chance to contain a Rogue Exile
AnarchyYour Maps have +(15–25)% chance to contain a Rogue Exile
AnarchyYour Maps have +(20–30)% chance to contain a Rogue Exile
AnarchyYour Maps have +(7–10)% chance to contain a Rogue Exile
AnarchyYour Maps have a (15–25)% chance to contain an additional Rogue Exile
AnarchyYour Maps have a (30–45)% chance to contain an additional Rogue Exile
AnarchyYour Maps have a (40–60)% chance to contain an additional Rogue Exile
AnarchyYour Maps have a (45–70)% chance to contain an additional Rogue Exile
AnarchyYour Maps have a (8–12)% chance to contain (6–10) additional Rogue Exiles
Beyond(10–15)% increased Quantity of Tainted Currency dropped by Beyond Demons in your Maps
Beyond(15–25)% chance for your Maps to attract Beyond Demons
Beyond(20–25)% more Basic Currency Items found from Beyond Demons in your Maps that are followers of Beidat
Beyond(20–25)% more Divination Cards found from Beyond Demons in your Maps that are followers of K'Tash
Beyond(20–25)% more Unique Items found from Beyond Demons in your Maps that are followers of Ghorr
Beyond(30–45)% chance for your Maps to attract Beyond Demons
Beyond(40–60)% chance for your Maps to attract Beyond Demons
Beyond(45–70)% chance for your Maps to attract Beyond Demons
BeyondBeyond Demons in your Maps grant (20–30)% increased Experience
BeyondBeyond Demons in your Maps have (35–45)% increased chance to be followers of Beidat
BeyondBeyond Demons in your Maps have (35–45)% increased chance to be followers of Ghorr
BeyondBeyond Demons in your Maps have (35–45)% increased chance to be followers of K'tash
BeyondBeyond Portals in your Maps have (20–25)% increased Merging Radius
BeyondBeyond Portals in your Maps have (25–35)% increased chance to spawn a Unique Boss
BeyondGain Demonic Power on defeating a Beyond Boss in your Maps
BeyondSlaying Enemies in your Maps has a (12–18)% increased chance to spawn a Beyond Portal
Blight(15–20)% reduced Cost of Building and Upgrading Towers
Blight(15–25)% chance for Blight Chests to contain an additional Reward
Blight(2–4)% chance for Scouting Reports to drop as Blighted Scouting Reports instead in your Maps
BlightBlight Bosses in your Maps have (14–18)% chance to add an additional Reward Chest when Defeated
BlightBlight Chests in your Maps have (15–25)% more chance to contain Blighted Maps
BlightBlight chests in your Maps have a (5–10)% chance to be openable again
BlightBlight Encounters in your Maps spawn (25–35)% more Non-Unique Monsters
BlightBlight Monsters in your Maps spawn (40–60)% faster
BlightBlight Monsters in your Maps take (30–40)% increased Damage
Blight

Blight Towers in your Maps can be Salvaged after the Blight EncounterHigher Tier Towers grant better Salvaged RewardsSalvaged Rewards are improved for each different Tower Type built during Encounter

BlightBlighted Chests in your Maps have (25–35)% increased chance to contain an Oil
BlightCompleting a Blight Encounter in your Maps grants all Players Blightreach
BlightLanes of Blight Encounters in your Maps have (6–8)% chance for an additional Reward Chest
BlightOils found in your Maps have (20–25)% chance to be 1 tier higher
BlightVarieties of Items contained in (3–5) Blight Chests in your Maps are Lucky
BlightYour Maps have (144–180)% increased chance to contain a Blight Encounter
BlightYour Maps have (192–240)% increased chance to contain a Blight Encounter
BlightYour Maps have (224–280)% increased chance to contain a Blight Encounter
BlightYour Maps have (80–100)% increased chance to contain a Blight Encounter
BlightYour Maps have +(15–25)% chance to contain a Blight Encounter
BlightYour Maps have +(30–45)% chance to contain a Blight Encounter
BlightYour Maps have +(40–60)% chance to contain a Blight Encounter
BlightYour Maps have +(45–70)% chance to contain a Blight Encounter
Boss(1.2–1.8)% chance for a Synthesis Map to drop from Final Map Boss in each Map (Tier 14+)
BossFinal Map Boss in each Map has (4–6)% chance to drop an additional connected Map
BossFinal Map Boss in each Map has +(1.8–2.4)% chance to drop a Shaper Guardian Map (Tier 14+)
BossFinal Map Boss in each Map has +(1.8–2.4)% chance to drop an Elder Guardian Map (Tier 14+)
BossMap Bosses have (40–60)% increased chance to drop a Conqueror Map
Breach(20–25)% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps
Breach(20–25)% increased Quantity of Breach Splinters found in Breach Hands in your Maps
BreachBreach Boss' Clasped Hands in your Maps have (3–5)% chance to spawn a Breach Boss when opened
BreachBreach Bosses Defeated in your Maps have (3–5)% chance to drop a Breachstone
BreachBreach Bosses in your Maps have (12–16)% chance to drop double Breach Splinters
BreachBreach Monsters in your Maps have (3–7)% increased chance to drop a Breach Unique Item
BreachBreaches in your Maps contain (2–3) additional Clasped Hands
BreachBreaches in your Maps have (10–15)% chance to contain a Hand of Xesht-Ula
BreachBreaches in your Maps have (2–3)% chance to contain Xesht-Ula, the Open Hand
BreachBreaches in your Maps have (35–45)% increased chance to contain a Boss
BreachBreaches in your Maps have (35–45)% increased chance to contain a Breach Boss' Clasped Hand
BreachBreaches in your Maps have (60–80)% increased chance to belong to Chayula
BreachBreaches in your Maps have (70–100)% increased chance to belong to Uul-Netol
BreachBreaches in your Maps have (8–12)% increased Monster density
BreachBreaches in your Maps have (80–120)% increased chance to belong to Esh
BreachBreaches in your Maps have (80–120)% increased chance to belong to Tul
BreachBreaches in your Maps have (80–120)% increased chance to belong to Xoph
BreachBreaches in your Maps open and close #% fasterBreaches in your Maps open and close #% slower
BreachBreaches in your Maps spawn (15–20)% increased Magic Monsters
BreachBreachstones dropped by Breach Bosses in your Maps have (3–5)% chance to be Flawless
BreachChayula, Who Dreamt in your Maps has a (20–30)% chance to be Duplicated
BreachEsh, Forked Thought in your Maps has a (20–30)% chance to be Duplicated
BreachTul, Creeping Avalanche in your Maps has a (20–30)% chance to be Duplicated
BreachUul-Netol, Unburdened Flesh in your Maps has a (20–30)% chance to be Duplicated
BreachXoph, Dark Embers in your Maps has a (20–30)% chance to be Duplicated
BreachYour Maps have (144–180)% increased chance to contain a Breach
BreachYour Maps have (192–240)% increased chance to contain a Breach
BreachYour Maps have (224–280)% increased chance to contain a Breach
BreachYour Maps have (80–100)% increased chance to contain a Breach
BreachYour Maps have +(15–25)% chance to contain Breaches
BreachYour Maps have +(30–45)% chance to contain Breaches
BreachYour Maps have +(40–60)% chance to contain Breaches
BreachYour Maps have +(45–70)% chance to contain Breaches
BreachYour Maps which contain Breaches have (1–2)% chance to contain ten additional Breaches
BreachYour Maps which contain Breaches have (15–25)% chance to contain an additional Breach
BreachYour Maps which contain Breaches have (5–10)% chance to contain three additional Breaches
BreachYour Maps which contain Breaches have (5–10)% chance to contain two additional Breaches
ConquerorMonster Packs Influenced by Conquerors in your Maps have (8–12)% increased Pack Size
CorruptedItems dropped by Rare Monsters have (3–5)% chance to be Corrupted
CorruptedItems dropped by Unique Monsters have (10–15)% chance to be Corrupted
CorruptedItems found in your Corrupted Maps have (1–2)% chance to be Corrupted
Delirium(2–4)% chance for Scouting Reports to drop as Delirious Scouting Reports instead in your Maps
DeliriumCluster Jewels from Delirium Rewards have a (6–8)% chance to be Rare and Corrupted
DeliriumDelirious Monsters Killed in your Maps provide (10–20)% increased Reward Progress
DeliriumDelirious Unique Monsters in your Maps have a (1–2)% chance to drop an additional Delirium Orb
DeliriumDelirious Unique Monsters in your Maps have a (2–3)% chance to drop an additional Cluster Jewel
DeliriumDelirium Bosses in your Maps drop (20–30)% increased Simulacrum Splinters
DeliriumDelirium Bosses in your Maps have (30–40)% increased chance to drop Unique Cluster Jewels
DeliriumDelirium Encounters in your Maps are (35–50)% more likely to spawn Unique Bosses
DeliriumDelirium Encounters in your Maps have (6–10)% chance to generate an additional Reward type
DeliriumDelirium Encounters in your Maps have (8–12)% chance to generate three additional Reward types
DeliriumDelirium Fog in your Maps dissipates (2–5)% slower
DeliriumDelirium Fog in your Maps lasts (10–15) additional seconds before dissipating
DeliriumDelirium in your Maps increases (35–50)% faster with distance from the mirror
DeliriumDelirium Monsters in your Maps have (15–25)% increased chance to drop Cluster Jewels
DeliriumDelirium Monsters in your Maps have (5–10)% increased Pack Size
DeliriumDelirium Rewards in your Maps have (8–12)% increased chance to give Delirium Orbs
DeliriumMaps found in your Maps have (3–5)% chance to have layers of Delirium
DeliriumYour Maps have (144–180)% increased chance to contain a Mirror of Delirium
DeliriumYour Maps have (192–240)% increased chance to contain a Mirror of Delirium
DeliriumYour Maps have (224–280)% increased chance to contain a Mirror of Delirium
DeliriumYour Maps have (80–100)% increased chance to contain a Mirror of Delirium
DeliriumYour Maps have +(15–25)% chance to contain a Mirror of Delirium
DeliriumYour Maps have +(30–45)% chance to contain a Mirror of Delirium
DeliriumYour Maps have +(40–60)% chance to contain a Mirror of Delirium
DeliriumYour Maps have +(45–70)% chance to contain a Mirror of Delirium
Eater(15–20)% increased chance to find Eater of Worlds Altars in your Maps
EaterEldritch Ichor found in your Maps influenced by The Eater of Worlds have (4–6)% chance to be Duplicated
EaterMonster Packs Influenced by The Eater of Worlds in your Maps have (25–35)% increased Pack Size
Eater

Monsters Influenced by The Eater of Worlds in your Maps have (0.8–1.2)% chance to drop an item with an Eater of Worlds Implicit Modifier

EaterYour Maps have (4–6)% chance to award double progress towards encountering The Eater of Worlds
Einhar(5–10)% chance to create a copy of Beasts Captured in your Maps
EinharBeasts in your Maps are more likely to be less common varieties
Einhar

Beasts in your Maps have a (15–20)% chance to break freeBeasts which break free in your Maps gain Bestial RageDefeating Beasts grants Hunters' Cunning per Bestial Rage on the defeated Beast

EinharEinhar deals (600–800)% more Damage to Unique Monsters in your Maps
EinharEinhar has (60–80)% increased Cooldown Recovery Rate in your Maps
EinharEinhar remains in your Maps after his Mission is Complete
Einhar

Red Beasts captured in your Maps have a (40–60)% chance to gain a Modifier that provides a chance to not to be consumed when sacrificed at the Blood Altar

EinharRed Beasts in your Maps have (16–24)% chance to appear in Pairs
EinharRed Beasts in your Maps have (40–60)% increased chance to be from The Caverns
EinharRed Beasts in your Maps have (40–60)% increased chance to be from The Deep
EinharRed Beasts in your Maps have (40–60)% increased chance to be from The Sands
EinharRed Beasts in your Maps have (40–60)% increased chance to be from The Wilds
EinharYellow Beasts in your Maps have (12–18)% chance to be replaced with Red Beasts
EinharYour Maps have (144–180)% increased chance to contain Einhar
EinharYour Maps have (192–240)% increased chance to contain Einhar
EinharYour Maps have (224–280)% increased chance to contain Einhar
EinharYour Maps have (80–100)% increased chance to contain Einhar
EinharYour Maps have +(15–25)% chance to contain Einhar
EinharYour Maps have +(30–45)% chance to contain Einhar
EinharYour Maps have +(40–60)% chance to contain Einhar
EinharYour Maps have +(45–70)% chance to contain Einhar
EinharYour Maps that contain capturable Beasts contain (3–4) additional Yellow Beasts
EinharYour Maps that contain capturable Beasts have (12–18)% chance to contain an additional Red Beast
ElderMonster Packs Influenced by The Elder in your Maps have (15–25)% increased Pack Size
EssenceEssences found in your Maps have (25–35)% chance to be a tier higher
EssenceImprisoned Monsters in your Maps have (12–17)% chance to have 3 additional Essences
EssenceImprisoned Monsters in your Maps have (40–60)% chance to drop an additional Rare Item with an Essence Modifier
EssenceImprisoned Monsters in your Maps have (8–12)% chance to have an additional Essence
EssenceImprisoned Monsters in your Maps have at least 1 Essence at the highest possible tier
EssenceMonsters Imprisoned by Essences have a (20–25)% chance to contain a Remnant of Corruption
Essence

Using Remnants of Corruption on Imprisoned Monsters in your Maps replaces all Essences with one of the Essences on the Imprisoned Monster

EssenceYour Maps contain an additional Imprisoned Monster
EssenceYour Maps contain an additional Imprisoned Monster
EssenceYour Maps have (35–50)% chance to contain an additional Imprisoned Monster
EssenceYour Maps have (60–80)% chance to contain an additional Imprisoned Monster
EssenceYour Maps have +(12–18)% chance to contain an Imprisoned Monster
EssenceYour Maps have +(15–25)% chance to contain an Imprisoned Monster
EssenceYour Maps have +(20–30)% chance to contain an Imprisoned Monster
EssenceYour Maps have +(7–10)% chance to contain an Imprisoned Monster
Exarch(40–60)% chance to spawn a Searing Exarch Altar when the Influence of The Searing Exarch first appears in your Maps
ExarchEldritch Embers found in your Maps influenced by The Searing Exarch have (10–15)% chance to be Duplicated
ExarchMonster Packs Influenced by The Searing Exarch in your Maps have (4–6)% increased Pack Size
Exarch

Monsters Influenced by The Searing Exarch in your Maps have (0.5–0.7)% chance to drop an Item with a Searing Exarch Implicit Modifier

ExarchYour Maps have (10–15)% chance to award double progress towards encountering The Searing Exarch
Expedition(10–15)% increased quantity of Artifacts dropped by Monsters
Expedition(15–20)% increased Explosive Radius in your Maps
Expedition(15–20)% increased Quantity of Vendor Refresh Currencies dropped by Monsters in your Maps
Expedition(15–25)% increased Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps
Expedition(6–10)% increased number of Explosives in your Maps
Expedition(80–120)% increased Explosive Placement Range in your Maps
ExpeditionExpedition Detonation Chains in your Maps travel (12–18)% slower
ExpeditionExpedition Monsters in your Maps spawn with an additional (6–10)% of Life missing
ExpeditionExpeditions in your Maps have (50–60)% increased chance to be led by Dannig
ExpeditionExpeditions in your Maps have (80–100)% increased chance to be led by Gwennen
ExpeditionExpeditions in your Maps have (80–100)% increased chance to be led by Rog
ExpeditionExpeditions in your Maps have (80–100)% increased chance to be led by Tujen
ExpeditionExpeditions in your Maps have +(1–2) Remnants
ExpeditionRemnants in your Maps have (25–35)% chance to have an additional Suffix Modifier
ExpeditionYour Maps contain (20–25)% increased number of Runic Monster Markers
ExpeditionYour Maps have (144–180)% increased chance to contain an Expedition Encounter
ExpeditionYour Maps have (192–240)% increased chance to contain an Expedition Encounter
ExpeditionYour Maps have (224–280)% increased chance to contain an Expedition Encounter
ExpeditionYour Maps have (80–100)% increased chance to contain an Expedition Encounter
ExpeditionYour Maps have +(15–25)% chance to contain an Expedition Encounter
ExpeditionYour Maps have +(30–45)% chance to contain an Expedition Encounter
ExpeditionYour Maps have +(40–60)% chance to contain an Expedition Encounter
ExpeditionYour Maps have +(45–70)% chance to contain an Expedition Encounter
HarbingerCurrency Shards dropped by Harbingers in your Maps can drop as Currency Items instead
HarbingerHarbingers in your Maps have (20–25)% chance to be replaced by a powerful Harbinger boss
HarbingerHarbingers in your Maps have (20–30)% increased Cooldown Recovery Rate
HarbingerHarbingers in your Maps have (40–60)% chance to drop an additional Stack of Currency Shards
HarbingerYour Maps contain an additional Harbinger
HarbingerYour Maps contain an additional Harbinger
HarbingerYour Maps have a (15–25)% chance to contain an additional Harbinger
HarbingerYour Maps have a (20–30)% chance to contain an additional Harbinger
HarbingerYour Maps have a (35–50)% chance to contain an additional Harbinger
HarbingerYour Maps have a (60–80)% chance to contain an additional Harbinger
HarvestHarvest Crops in your Maps have (10–15)% reduced chance to grow Blue Plants
HarvestHarvest Crops in your Maps have (10–15)% reduced chance to grow Purple Plants
HarvestHarvest Crops in your Maps have (10–15)% reduced chance to grow Yellow Plants
HarvestHarvest Crops in your Maps have (25–35)% increased chance to contain Tier 3 Plants
HarvestHarvest Crops in your Maps have (35–45)% increased chance to contain a Tier 4 Plant
HarvestHarvest Monsters in your Maps drop (12–18)% increased Quantity of Lifeforce
HarvestHarvest Monsters in your Maps grant (70–90)% increased Experience
HarvestHarvested Plants in your Maps have (10–15)% chance to spawn an additional Monster
HarvestHarvests in your Maps have (8–12)% chance for the unchosen Crop to not wilt
HarvestLifeforce dropped by Harvest Monsters in your Maps has (10–15)% chance to be Duplicated
HarvestPlants Harvested in your Maps have (4–8)% chance to spawn duplicated Monsters
HarvestThe Sacred Grove in your Maps has (40–60)% chance to contain an additional Harvest
HarvestYour Maps have (144–180)% increased chance to contain The Sacred Grove
HarvestYour Maps have (192–240)% increased chance to contain The Sacred Grove
HarvestYour Maps have (224–280)% increased chance to contain The Sacred Grove
HarvestYour Maps have (80–100)% increased chance to contain The Sacred Grove
HarvestYour Maps have +(15–25)% chance to contain The Sacred Grove
HarvestYour Maps have +(30–45)% chance to contain The Sacred Grove
HarvestYour Maps have +(40–60)% chance to contain The Sacred Grove
HarvestYour Maps have +(45–70)% chance to contain The Sacred Grove
Heist(10–15)% increased Heist Contracts found in your Maps
Heist(20–25)% increased Blueprints found in your Maps
HeistBlueprints that drop in your Maps have (10–15)% chance to be fully Revealed
HeistHeist Contracts found in your Maps are (40–60)% more likely to require Agility, Deception or Engineering
Heist

Heist Contracts found in your Maps are (40–60)% more likely to require Demolition, Counter-Thaumaturgy or Trap Disarmament

HeistHeist Contracts found in your Maps are (40–60)% more likely to require Lockpicking, Brute Force or Perception
HeistHeist Contracts found in your Maps are (45–65)% more likely to target Precious Targets
HeistHeist Contracts found in your Maps are (70–90)% more likely to target High Value Targets
HeistHeist Contracts found in your Maps are (75–125)% more likely to require level 3 Jobs
HeistHeist Contracts found in your Maps are (75–125)% more likely to require level 4 Jobs
HeistHeist Contracts found in your Maps are (75–125)% more likely to require level 5 Jobs
HeistHuck accompanies you on opening the first Smuggler's Cache in each of your Maps
HeistSmuggler's Caches drop (8–12)% more Rogue Markers for each Smuggler's Cache opened in the Area
Heist

Smuggler's Caches in your Maps have (10–15)% increased chance to contain Blueprints for each Smuggler's Cache opened in the Map

HeistSmuggler's Caches in your Maps have (35–45)% increased chance to drop Blueprints
HeistSmuggler's Caches in your Maps have (40–60)% increased chance to drop Contracts
HeistYour Maps have (144–180)% increased chance to contain a Smuggler's Cache
HeistYour Maps have (192–240)% increased chance to contain a Smuggler's Cache
HeistYour Maps have (224–280)% increased chance to contain a Smuggler's Cache
HeistYour Maps have (80–100)% increased chance to contain a Smuggler's Cache
HeistYour Maps have +(15–25)% chance to contain a Smuggler's Cache
HeistYour Maps have +(30–45)% chance to contain a Smuggler's Cache
HeistYour Maps have +(40–60)% chance to contain a Smuggler's Cache
HeistYour Maps have +(45–70)% chance to contain a Smuggler's Cache
HeistYour Maps that contain Smuggler's Caches have a (25–35)% chance to contain an additional Smuggler's Cache
HeistYour Maps that contain Smuggler's Caches have a (4–6)% chance to contain 6 additional Smuggler's Caches
IncusionIncursions in your Maps contain a Vaal Flesh Merchant
IncusionIncursions in your Maps contain Cursed Treasures
IncusionIncursions in your Maps have (15–25)% chance for all Monsters to be at least Magic
IncusionIncursions in your Maps have (4–6)% increased Pack Size
Incusion

Killing non-resident Architects in your Maps has (30–50)% chance to addan additional Upgrade Tier to the surviving Architect's Room

IncusionKilling resident Architects in your Maps adds their Upgrade Tier to the surviving Architect's Room
IncusionTime gained from Kills is Doubled for Incursions in your Maps
IncusionYour Maps have (144–180)% increased chance to contain Alva
IncusionYour Maps have (192–240)% increased chance to contain Alva
IncusionYour Maps have (224–280)% increased chance to contain Alva
IncusionYour Maps have (80–100)% increased chance to contain Alva
IncusionYour Maps have +(15–25)% chance to contain Alva
IncusionYour Maps have +(30–45)% chance to contain Alva
IncusionYour Maps have +(40–60)% chance to contain Alva
IncusionYour Maps have +(45–70)% chance to contain Alva
IncusionYour Maps with Incursions always have four Incursions
Jun(16–24)% increased Rarity of items from Defeated Syndicate Members in your Maps per Equipment Item they have
Jun(40–60)% increased Rarity of Items Dropped by Immortal Syndicate Members in your Maps
JunCompleting your Maps grants (10–15) Intelligence for a random Immortal Syndicate Safehouse
JunImmortal Syndicate Members Executed in your Maps have (40–60)% chance to gain an additional Rank
JunImmortal Syndicate Members in your Maps are (120–160)% more likely to offer to Bargain for Items
JunImmortal Syndicate Members in your Maps are (40–60)% more likely to be accompanied by their Leader
JunImmortal Syndicate Members in your Maps drop (100–200)% more items when Bargained with for Items
JunImmortal Syndicate Members in your Maps have (20–25)% increased chance to be accompanied by reinforcements
JunImmortal Syndicate Members in your Maps have (40–60)% chance to drop an additional Veiled Item
JunYour Maps have (144–180)% increased chance to contain Jun
JunYour Maps have (192–240)% increased chance to contain Jun
JunYour Maps have (224–280)% increased chance to contain Jun
JunYour Maps have (80–100)% increased chance to contain Jun
JunYour Maps have +(15–25)% chance to contain Jun
JunYour Maps have +(30–45)% chance to contain Jun
JunYour Maps have +(40–60)% chance to contain Jun
JunYour Maps have +(45–70)% chance to contain Jun
Kirac(10–15)% increased Atlas Scouting Reports found in your Maps
Kirac(2–4)% chance for Scouting Reports to drop as Otherworldly Scouting Reports instead in your Maps
Kirac(3–5)% chance for Scouting Reports to drop as Operative's Scouting Reports instead in your Maps
Kirac(4–6)% chance for Scouting Reports to drop as Singular Scouting Reports instead in your Maps
Kirac(4–6)% chance for Scouting Reports to drop as Vaal Scouting Reports instead in your Maps
Kirac(6–10)% chance for Scouting Reports to drop as Comprehensive Scouting Reports instead in your Maps
KiracYour Maps have (2–2.5)% chance to grant an additional Kirac Mission on Completion
KiracYour Maps have (5–8)% chance to grant an additional Kirac Mission on Completion
LabLabyrinth Trials in your Maps have (20–25)% chance to award an Improved Offering to the Goddess
LabYour Maps have +(8–12)% chance to contain a Trial of Ascendancy
Legion(0.5–0.75)% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps
Legion(100–150)% increased Rarity of Items Dropped by Legion Sergeants in your Maps
Legion(20–30)% increased Stack size of Simulacrum Splinters found in your Maps
LegionLegion Chests released from Stasis in your Maps release other Monsters and Chests with (35–50)% increased Range
LegionLegion Encounters in your Maps are (25–35)% more likely to include a General
LegionLegion Encounters in your Maps contain 2 additional Sergeants
LegionLegion Encounters in your Maps have (100–150)% increased chance to include a Karui army
LegionLegion Encounters in your Maps have (100–150)% increased chance to include an Eternal Empire army
LegionLegion Encounters in your Maps have (40–60)% increased Duration
LegionLegion Encounters in your Maps have (60–80)% increased chance to include a Maraketh army
LegionLegion Encounters in your Maps have (75–100)% increased chance to include a Templar army
LegionLegion Encounters in your Maps have (80–120)% increased chance to include a Vaal army
LegionLegion Encounters with a General in your Maps have both Generals
LegionLegion Monsters in your Maps have (10–15)% increased Pack Size
LegionLegion Monsters in your Maps take (30–40)% increased Damage while in Stasis
Legion

Legion Monsters in your Maps which have Rewards have (8–12)% chance to gain two additional Rewards, and if not have (15–20)% chance to gain one additional Reward

LegionLegion Sergeants in your Maps have (6–10)% additional chance to have Rewards
LegionSplinters contained in Legion Chests in your Maps have (20–25)% chance to be Duplicated
LegionSplinters dropped by Legion Monsters in your Maps have (20–25)% chance to be Duplicated
Legion

Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have (15–20)% chance to be Duplicated

LegionYour Maps have (144–180)% increased chance to contain a Legion Encounter
LegionYour Maps have (192–240)% increased chance to contain a Legion Encounter
LegionYour Maps have (224–280)% increased chance to contain a Legion Encounter
LegionYour Maps have (80–100)% increased chance to contain a Legion Encounter
LegionYour Maps have +(15–25)% chance to contain a Legion Encounter
LegionYour Maps have +(30–45)% chance to contain a Legion Encounter
LegionYour Maps have +(40–60)% chance to contain a Legion Encounter
LegionYour Maps have +(45–70)% chance to contain a Legion Encounter
Maps(2–3)% increased Maps found in Area
Maps(5–8)% chance for one Monster in each of your Maps to drop an additional connected Map
Maven

Defeating a Map Boss while Witnessed by The Maven has (10–15)% chance to count as also Witnessing an additional random Map Boss

NikoSulphite Veins and Chests in your Maps have (3–5)% chance to also contain an equal amount of Azurite
NikoVoltaxic Sulphite Veins and Chests found in your Maps contains Doomed Spirits
NikoVoltaxic Sulphite Veins and Chests in your Maps are guarded by Sulphite-hoarding Monsters
NikoVoltaxic Sulphite Veins and Chests in your Maps contain (8–10)% increased Sulphite
NikoVoltaxic Sulphite Veins and Chests in your Maps have (4–6)% chance to contain double Sulphite
NikoYou Gain (30–40)% increased Damage per stack of Sulphite Intoxication.
NikoYou Gain (8–12)% increased Movement Speed per stack of Sulphite Intoxication.
NikoYou Gain +(2–3)% to all maximum Elemental Resistances per stack of Sulphite Intoxication.
NikoYour Maps have (144–180)% increased chance to contain Niko
NikoYour Maps have (192–240)% increased chance to contain Niko
NikoYour Maps have (224–280)% increased chance to contain Niko
NikoYour Maps have (80–100)% increased chance to contain Niko
NikoYour Maps have +(15–25)% chance to contain Niko
NikoYour Maps have +(30–45)% chance to contain Niko
NikoYour Maps have +(40–60)% chance to contain Niko
NikoYour Maps have +(45–70)% chance to contain Niko
NikoYour Red Tier Maps grant (200–250) additional Voltaxic Sulphite on Completion
NikoYour White Tier Maps grant (100–150) additional Voltaxic Sulphite on Completion
NikoYour Yellow Tier Maps grant (150–200) additional Voltaxic Sulphite on Completion
Other(2–3)% increased effect of Explicit Modifiers on your Maps per Explicit Modifier
Other(3–4)% chance on Completing your Maps to gain a free use of a special Map Crafting option
Other(3–5)% increased effect of Explicit Modifiers on your Maps per 5% Map Quality
Other(4–6)% increased Pack size
Other(4–6)% increased Quantity of Items found in your Maps
Other(5–10)% increased Pack Size of your Maps affected by Fortune Favours the Brave
Other(5–10)% increased Quantity of Items found in your Maps affected by Fortune Favours the Brave
Other(8–12)% chance on Completing your Maps to gain a free use of a random Map Crafting option
Other(8–12)% increased effect of Explicit Modifiers on your Maps
Other10% increased pack size & Only 1 portal is opened to each of your maps
OtherSynthesised Monsters in Synthesis Maps have (20–30)% increased Pack Size
OtherTier 1-15 Maps found have (5–10)% chance to become 1 tier higher
Other

Your Maps contain (3–5)% more Monster Packs consisting of difficult and rewarding Monstersmap chance to spawn t17 pack % [100]

Rarity(10–20)% increased Rarity of Items found in your Maps affected by Fortune Favours the Brave
Rarity(12–16)% increased Rarity of Items found in your Maps
Rarity(25–35)% increased Rarity of Maps found in your Maps
RitualRitual Splinters offered at Ritual Altars in your Maps have (20–25)% increased Stack Size
Ritual(50–75)% increased chance of Ritual Altars with Special Rewards
RitualCompleting the final Ritual Altar in your Maps has (15–20)% chance to drop a Blood-filled Vessel
RitualDeferring Favours at Ritual Altars in your Maps costs (15–20)% reduced Tribute
RitualFavours Deferred at Ritual Altars in your Maps reappear (20–30)% sooner
RitualFavours Rerolled at Ritual Altars in your Maps have (0.8–1.2)% chance to cost no Tribute
RitualMonsters Sacrificed at Ritual Altars in your Maps grant (20–25)% increased Tribute
RitualRerolling Favours at Ritual Altars in your Maps costs (8–12)% reduced Tribute
RitualRitual Altars in your Maps allow rerolling Favours an additional time
RitualRitual Altars in your Maps can have (15–25)% increased number of Spawned Monsters at once
RitualRitual Altars in your Maps spawn Monsters (15–20)% faster
RitualUnique Monsters slain at Ritual Altars in your Maps grant (40–60)% more Tribute
RitualYour Maps have (144–180)% increased chance to contain Ritual Altars
RitualYour Maps have (192–240)% increased chance to contain Ritual Altars
RitualYour Maps have (224–280)% increased chance to contain Ritual Altars
RitualYour Maps have (80–100)% increased chance to contain Ritual Altars
RitualYour Maps have +(15–25)% chance to contain Ritual Altars
RitualYour Maps have +(30–45)% chance to contain Ritual Altars
RitualYour Maps have +(40–60)% chance to contain Ritual Altars
RitualYour Maps have +(45–70)% chance to contain Ritual Altars
RitualYour Maps with Ritual Altars always have four Ritual Altars
Scarab(5–10)% increased Scarabs found in your Maps
ScarabAbyssal Troves and Stygian Spires in your Maps have (0.03–0.05)% chance to drop an Abyss Scarab
ScarabFinal Map Boss in each Map has (20–25)% chance to drop an additional Scarab
ScarabMap Device has (3–5)% chance not to consume Scarabs
Scarab

Rare Monsters in your Maps have (40–60)% increased chance to drop Scarabs per Monster Modifier affecting them

ScarabScarabs dropped in your Maps are (60–80)% more likely to be Anarchy Scarabs
ScarabScarabs dropped in your Maps are (60–80)% more likely to be Beyond Scarabs
ScarabScarabs dropped in your Maps are (60–80)% more likely to be Cartography Scarabs
ScarabScarabs dropped in your Maps are (60–80)% more likely to be Domination Scarabs
ScarabScarabs dropped in your Maps are (60–80)% more likely to be Essence Scarabs
ScarabScarabs dropped in your Maps are (60–80)% more likely to be Harbinger Scarabs
ScarabScarabs dropped in your Maps are (60–80)% more likely to be Titanic Scarabs
ScarabScarabs dropped in your Maps are (60–80)% more likely to be Torment Scarabs
ScarabScarabs found in your Maps are (60–80)% more likely to be Ambush Scarabs
ScarabScarabs found in your Maps are more likely to be less common varieties
ScarabScarabs have 50% increased effect on your maps per empty map device slot
ScarabUnique Monsters in your Maps have (75–100)% increased chance to drop Scarabs
ShaperMonster Packs Influenced by The Shaper in your Maps have (15–25)% increased Pack Size
Shrine(25–35)% increased Effect of Shrine Buffs on Players in your Maps
Shrine(30–40)% increased Duration of Shrine Effects on Players in your Maps
ShrineShrines in your Maps are guarded by at least one Magic Pack
ShrineShrines in your Maps grant a random additional Shrine Effect
ShrineShrines in your Maps have (40–60)% chance to be guarded by an additional Pack of Monsters
ShrineShrines in your Maps have (8–12)% chance to be a Covetous Shrine
ShrineYour Maps contain an additional Shrine
ShrineYour Maps contain an additional Shrine
ShrineYour Maps have +(12–18)% chance to contain a Shrine
ShrineYour Maps have +(15–25)% chance to contain a Shrine
ShrineYour Maps have +(20–30)% chance to contain a Shrine
ShrineYour Maps have +(7–10)% chance to contain a Shrine
ShrineYour Maps have a (35–50)% chance to contain an additional Shrine
ShrineYour Maps have a (60–80)% chance to contain an additional Shrine
Strongbox(15–20)% increased Quantity of Items contained in Strongboxes in your Maps
StrongboxCurrency Items from Strongboxes in your Maps are Duplicated
StrongboxDivination Cards from Strongboxes in your Maps are Duplicated
StrongboxGems contained in Strongboxes in your Maps are Duplicated
StrongboxMaps from Strongboxes in your Maps are Duplicated
StrongboxStrongboxes in your Maps are at least Rare
StrongboxStrongboxes in your Maps are Corrupted
StrongboxStrongboxes in your Maps have (40–60)% chance to be guarded by an additional Pack of Monsters
StrongboxStrongboxes in your Maps have (40–60)% increased chance to be a Gemcutter's Strongbox
StrongboxStrongboxes in your Maps have (50–70)% increased chance to be a Cartographer's Strongbox
StrongboxStrongboxes in your Maps have (50–70)% increased chance to be a Diviner's Strongbox
StrongboxStrongboxes in your Maps have (50–70)% increased chance to be an Arcanist's Strongbox
StrongboxStrongboxes opened in your Maps have (5–9)% chance to be openable again
StrongboxYour Maps contain an additional Strongbox
StrongboxYour Maps contain an additional Strongbox
StrongboxYour Maps have +(15–25)% chance to contain a Strongbox
StrongboxYour Maps have +(20–30)% chance to contain a Strongbox
StrongboxYour Maps have +(35–50)% chance to contain a Strongbox
StrongboxYour Maps have +(60–80)% chance to contain a Strongbox
TormentMap Bosses have (6–8)% chance to be surrounded by Tormented Spirits
TormentTormented Spirits have a (1–2)% chance to be set free when Possessed Monsters are slain
TormentTormented Spirits in your Maps are more likely to be less common varieties
TormentTormented Spirits in your Maps have (40–60)% increased Duration
TormentUp to 5 Rare Monsters in each of your Maps are Possessed and their Minions are Touched
TormentYour Maps are haunted by an additional Tormented Spirit
TormentYour Maps are haunted by an additional Tormented Spirit
TormentYour Maps have +(12–18)% chance to be haunted by a Tormented Spirit
TormentYour Maps have +(15–25)% chance to be haunted by a Tormented Spirit
TormentYour Maps have +(20–30)% chance to be haunted by a Tormented Spirit
TormentYour Maps have +(7–10)% chance to be haunted by a Tormented Spirit
TormentYour Maps have a (35–50)% chance to be haunted by an additional Tormented Spirit
TormentYour Maps have a (60–80)% chance to be haunted by an additional Tormented Spirit
UltimatumInscribed Ultimatums found in your Maps have (40–60)% increased chance to reward Currency Items
UltimatumInscribed Ultimatums found in your Maps have (40–60)% increased chance to reward Divination Cards
UltimatumInscribed Ultimatums found in your Maps have (40–60)% increased chance to reward Unique Items
UltimatumUltimatum Altars in your Maps have (30–40)% increased Life
UltimatumUltimatum Boss drops a full stack of a random Catalyst
UltimatumUltimatum Encounters in your Maps grant rewards as though you completed an additional Round
UltimatumUltimatum Encounters in your Maps have (15–20)% increased chance forthe final Round to include a Boss
UltimatumUltimatum Encounters in your Maps have (40–60)% increased chance to only require you to Survive
UltimatumUltimatum Encounters in your Maps have (40–60)% increased chance to require you to defeat waves of Enemies
UltimatumUltimatum Encounters in your Maps have (40–60)% increased chance to require you to protect the Altar
UltimatumUltimatum Encounters in your Maps have (40–60)% increased chance to require you to Stand in the Stone Circles
UltimatumUltimatum Encounters in your Maps only requiring you to Survivehave (3–5)% reduced duration
Ultimatum

Ultimatum Encounters in your Maps requiring you to Defeat waves of Enemiesrequire killing (3–5)% reduced number of Enemies

UltimatumUltimatum Encounters in your Maps spawn (15–20)% increased number of Monsters
UltimatumUltimatum Monsters in your Maps grant (40–60)% increased Experience
UltimatumUltimatum Rewards in your Maps have (20–25)% chance to be duplicated
UltimatumUltimatum Rewards in your Maps have (20–30)% increased chance to be Currency Items
UltimatumUltimatum Rewards in your Maps have (20–30)% increased chance to be Divination Cards
UltimatumUltimatum Rewards in your Maps have (20–30)% increased chance to be Gems
UltimatumUltimatum Rewards in your Maps have (20–30)% increased chance to be Jewellery
UltimatumUltimatum Rewards in your Maps have (20–30)% increased chance to be Unique Items
UltimatumUltimatum Rewards in your Maps have (25–35)% increased chance to be Inscribed Ultimatums
UltimatumUltimatum Stone Circles in your Maps have (15–20)% increased radius
UltimatumYour Maps have (144–180)% increased chance to contain an Ultimatum Encounter
UltimatumYour Maps have (192–240)% increased chance to contain an Ultimatum Encounter
UltimatumYour Maps have (224–280)% increased chance to contain an Ultimatum Encounter
UltimatumYour Maps have (80–100)% increased chance to contain an Ultimatum Encounter
UltimatumYour Maps have +(15–25)% chance to contain an Ultimatum Encounter
UltimatumYour Maps have +(30–45)% chance to contain an Ultimatum Encounter
UltimatumYour Maps have +(40–60)% chance to contain an Ultimatum Encounter
UltimatumYour Maps have +(45–70)% chance to contain an Ultimatum Encounter

Vaal Side Areas

Vaal Side Areas in your Maps have (15–20)% chance for Rewards from Vaal Vessels to be Duplicated

Vaal Side Areas

Vaal Side Areas in your Maps have (6–10)% chance to be an Alluring Vaal Side Area

Vaal Side Areas

Your Maps have +(5–8)% chance to contain a Vaal Side Area


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