AOEAH - Top Games Gold & Coins & Items Seller Site
English

PoE Best Idol Atlas & Mapping Strats for Phrecia Farming

3/1/2025 10:34:52 AM

Welcome, Exiles! The Legacy of Phrecia event introduces the Idol system, replacing the traditional Atlas passive tree. This shift adds a unique layer of strategy to mapping and farming, requiring thoughtful Idol selection to ensure smooth Atlas progression and maximize currency gains. 

So how to effectively use Idols to streamline your Atlas progression and generate solid profits along the way? In this PoE 1 Phrecia Farm guide, we’ll cover different map sustain strategies, share effective Idol setup spreadsheet, and discuss the best currency farming methods to help progress efficiently and unlock all Legacy of Phrecia rewards quickly.


PoE 1 Phrecia Farm - Best Idols Setup & Map Sustain Strategies


Mapping in Path of Exile's Phrecia League presents unique challenges due to the removal of the traditional Atlas passive tree. This change affects both map sustain and progression, making it essential to use alternative methods to maintain a steady flow of maps. So first of all, we'll outline the strategies we used to complete the Atlas progression and map sustain without running duplicate maps.

Related Read: 

Top 6 PoE 1 Best Endgame Farming Strats in Legacy of Phrecia


1. Fast Idol Atlas Progression Strategy for Early Game

Idols in the Legacy of Phrecia event act as customizable passive boosts, allowing players to shape their farming approach. Filling up your Idol board can be fun at first, but without a structured strategy, you may find yourself overwhelmed with mechanics that dilute efficiency.

Some players randomly select Idols and get lucky, while others struggle with poor currency returns and stalled Atlas progression due to missing map drops. Since the Atlas passive tree is gone, careful Idol selection is crucial for sustaining maps and ensuring steady profits.

A strong Atlas progression strategy should:

  • Guarantee map sustain (avoiding the need to buy maps).

  • Accelerate map completion (reducing unnecessary mechanics).

  • Boost character power (buffs like Shrines & Sulphite Intoxication).

  • Generate solid currency (without excessive investment).

Key Idols for Atlas Progression

  • Chance for maps to drop one tier higher → Helps sustain red maps.

  • Chance for final map boss to drop an additional connected map → Ensures continued progression.

  • Increased map drop rates from bosses and monsters → Guarantees a steady supply of maps.

  • Shrines & Sulphite Intoxication buffs → Provides movement speed, damage, and survivability.

Using Orbs of Horizon, Vaal Orbs, and Kirac missions can further secure missing maps. Additionally, targeting Idols that boost map drops makes self-sustaining progression more feasible.



2. Best PoE Phrecia Map Sustain Strategy

Here’s how you can effectively sustain and progress through maps without running duplicates:

1) Best Idols for Map Sustain and Easy Progression

Idols play a major role in replacing the missing Atlas passive bonuses. Investing in the right Idol modifiers early on can make transitioning into higher-tier maps much smoother. Here are three must-have Idol mods:

Chance for T1-T15 maps to drop one tier higher (up to 10%)

This helps accelerate map progression by naturally upgrading dropped maps. Buying an Idol with at least 8-9% can significantly improve sustain.

Chance for a monster to drop a connected map (up to 8%)

Ensures a steady supply of adjacent maps, preventing dead-ends in progression. Using multiple of these Idols can create a reliable chain of map drops.

Chance to gain an additional Kirac mission on map completion (up to 8%)

Kirac missions allow access to missing maps, helping complete the Atlas. Even a 10% total bonus from Idols can generate frequent Kirac missions.

2) Use Kirac Missions Efficiently

A great way to sustain maps is by leveraging Kirac Missions. Invest in Idols that provide "Your maps have a % chance to grant an additional Kirac mission on completion". This can go up to 8% (though max-rolled ones may be expensive). Generating ~3 Kirac missions per 10 maps significantly boosts sustain.

When interacting with Kirac:

  • Hold ALT to view available maps (buy missing ones with Orb of Chance/Alchemy).

  • Run Kirac Missions to refresh his inventory.

  • Use Scouting Reports to refresh Kirac’s map offerings and target specific maps.

3) Map Upgrades vis Currency

Horizon Orbs: Change a map into another of the same tier (Useful for completing missing maps in a tier.

Harbinger Orbs: Upgrade a map to the next tier (Can help push a T15 map to T16 (with a small chance of turning into Beachhead).

Vaal Orbs: Use Vaal Orbs to add modifiers that increase map drops, since more modifiers = more monsters = more maps dropping. What's more, always Alchemy & Vaal maps for better sustain.

4) Use Unique Map Strategies

Run Unique Maps when available through Kirac or Scouting Reports. Some unique maps can provide progression when needed.

5) Efficient Farming in Red Maps

Scaling Exarch Influence

Once in T14+ maps, Exarch influence becomes a great farming tool:

  • Use small Idols with Exarch pack size bonuses to increase the number of monsters.

  • "Wrath of the Cosmos" Idol provides additional rewards.

  • Exarch altars drop valuable currency like Chaos Orbs and Divination cards.

Legion, Harbinger, and Shrine Mods

Adding mechanics that increase monster density helps sustain maps:

  • Legion and Harbinger: Provide additional map drops.

  • Shrines with extra enemy packs: More mobs mean more chances for maps to drop.

6) Endgame Strategies and T16 Map Farming

Once T16 maps are stable, shifting towards Simulacrum farming is a strong option. Simulacrum keys are widely available and offer great rewards, and builds with strong AoE and sustain perform well in Simulacrums. Then make sure use Path of Building Configuration for damage scaling. For that, you can adjust projectile calculations to reflect real DPS output, prioritize jewels with Wither application for increased damage, and use proper support gems and flask setups to maximize efficiency.


3. PoE Best Phrecia Idol Setups & Map Sustain Strats For Profitable Farming

Choosing the right Idol setup and map sustain for your Phrecia farming strategy can make a huge difference in both efficiency and profit.  The following mapping methods focus on different mechanics, each offering a strong way to generate currency, sustain maps, and improve overall gameplay.


1) Beast Farming - Insane Profits

Beast Farming is currently one of the most profitable strategies, especially when targeting Black Morgans. This beast alone sells for 4 Divines, and thanks to specific Idols, you can duplicate captured beasts for even bigger profits.

Key Idol Modifiers & Map Sustain Strat for Beast Farming:

PoE Best Legacy of Phrecia Farming Strategy - Idols for Beasts Farm

  • Beasts in your maps are more likely to be the less common variety → Increases Black Morgan spawn rate.

  • Chance for Red Beasts to appear in pairs → Doubles your profit potential.

  • 100% chance to create a copy of a captured beast → Ensures every captured beast is doubled.

  • Increased chance for beasts to be from the Wilds → Focuses drops on the most valuable beasts.

Using Scarabs or Idol modifiers to guarantee Einhar in maps ensures consistent farming. By stacking these Idols, one Black Morgan find can turn into four, making this strategy exceptionally lucrative.


2) Essence Farming - Reliable Currency Generation

Essences provide deterministic crafting materials and are a great currency generator early in the league.

Key Idol Modifiers & Map Sustain Strat for Essence Farming:

  • Maps contain additional Essence monsters → More Essences per map.

  • Essence monsters contain an additional imprisoned Essence → Boosts overall Essence drops.

  • Essences have a higher chance to be Tier 3 or 4 → Ensures high-value drops.

Pairing this strategy with Amplified Energies ensures that every Essence monster has at least one top-tier essence. Additionally, using Remnants of Corruption on purple Essences (Scorn, Misery, Dread, Envy) can convert them into high-value corrupted Essences.


3) Ritual Farming - Tribute & Special Rewards

Ritual farming is an excellent way to generate consistent currency and valuable item rewards.

Key Idol Modifiers & Map Sustain Strat for Ritual Farming:

PoE Best Legacy of Phrecia Farming Strategy - Idols for Ritual Farm

  • Maps with Ritual Alters always have four Ritual Alters → Ensures maximum tribute per map.

  • Ritual tribute gained from unique monsters is increased by 50% → Maximizes tribute earnings.

  • Special reward types always appear at Ritual Alters → Guarantees valuable rewards.

  • Rolling favors at Ritual Alters in your maps costs 12% less tribute → Makes rerolling for valuable items more efficient.

City Square is an ideal map for this strategy since it spawns unique monsters frequently, ensuring high tribute gains.


4) Heist Farming - Fast Chaos & Divine Orbs

Heist remains a great early-game strategy due to its low investment and high returns. The best Heist contracts for currency farming are:

  • Lockpicking (Currency Chests)

  • Deception (Stacked Decks & Quick Exits)

  • Demolition (High-value chests with Chaos Orbs & Scarabs)

Key Idol Modifiers & Map Sustain Strat for Heist Farming:

PoE Best Legacy of Phrecia Farming Strategy - Idols for Heist Farm

  • Increased chance to find Smuggler’s Caches → More contracts per map.

  • Chance for Heist contracts to be fully revealed → Saves Rogue Marker costs.

  • Increased Rogue Marker drops → Ensures constant Heist access.

Starting Heist early (before Kitava) allows you to farm chaos orbs without map penalties. Rogue Markers can be sold for additional profits, and unlocking all Rogues quickly helps access valuable blueprints.


5) Harvest Farming - Consistent & Easy Currency Profits

Harvest is a low-risk, high-reward farming method that doesn’t require heavy map investment.

Key Idol Modifiers & Map Sustain Strat for Harvest Farming:

PoE Best Legacy of Phrecia Farming Strategy - Idols for Harvest Farm

  • Increased chance for crops to contain Tier 3 plants → More valuable crafting materials.

  • Sacred Grove contains an additional Harvest → Doubles your Harvest encounters.

  • Harvest life force has a chance to be duplicated → Multiplies rewards.

This strategy provides a consistent 2-5 Divines per hour and requires minimal setup. Harvest Scarabs can further increase juice output, making it a reliable income source.


6) Expedition Farming - Profitable Trading & Logbooks

Expedition provides massive currency gains through Tujen’s artifact trades and logbook farming.

Key Idol Modifiers & Map Sustain Strat for Expedition Farming:

  • Increased chance for Expedition encounters in maps → Ensures Expedition spawns.

  • Increased Runic Monster markers → More logbooks, which sell for high value.

  • Tujen & Dannig appear more often → Access to better trades.

Focusing on Tujen trades allows you to convert artifacts into raw currency, while stacking Runic Monster markers ensures consistent logbook drops.


7) Scarab Flipping - Hidden Currency Source

Many players overlook how valuable Scarabs can be. If you've been playing for some time, check your Scarab tab—you might have a small fortune sitting there.

Profitable Scarabs to Sell:

  • Cartography Scarab of the Multitude → Adds general map juice, sells for 10-15c each.

  • Ambush Scarabs → High demand for strongbox farming.

  • Harbinger Scarabs of War → Sells well due to currency farming strategies.

  • Essence Scarab of Ascent → Essential for Essence-focused builds.

To price Scarabs effectively:

  1. Check the market price using the in-game trade tool.

  2. Undercut bulk sellers slightly to move your stock quickly.

  3. List in stacks for easier sales.

Additionally, using Scarabs that align with your Idol setup can be more profitable than selling them outright.


8) Strongbox & Harbinger Farming - High ROI Strategies

Strongbox farming is one of the most powerful strategies when combined with the right Idols.

Key Idol Modifiers & Map Sustain Strat for Strongboxes:

  • Maps contain additional Strongboxes → Increases loot density.

  • Currency from Strongboxes is duplicated → Massive currency generation.

  • Strongboxes have a chance to be reopened → More loot per box.

Similarly, Harbinger farming is incredibly lucrative with the Eye of the Jin Idol, which boosts Scarab effectiveness per empty map device slot.

Key Idol Modifiers & Map Sustain Strat for Harbinger Farming:

  • Currency shards dropped by Harbingers can drop as full currency items → Converts shards into full orbs.

  • Maps contain additional Harbingers → Increases overall spawns.

  • Harbingers have increased cooldown recovery → Faster spawns, faster clearing.

By combining Harbinger Scarabs, currency duplication Idols, and increased monster packs, this strategy can generate huge amounts of raw currency and even Mirror Shards over time.


9) Alch & Go Farming - Low Investment, High Returns

The Alch & Go method is one of the simplest ways to farm currency while maintaining high efficiency.

Key Idol Modifiers & Map Sustain Strat for Alch & Go Farming:

  • 50% increased chance to spawn a Searing Exarch altar → Ensures reliable altar farming.

  • Increased pack size of Searing Exarch monsters → More kills, more rewards.

  • Maps have increased monster pack size → Boosts loot drops.

Jungle Valley is a great choice for this strategy due to its lack of boss altars, ensuring that all altar rewards come from minions. Running corrupted, eight-mod maps further increases overall rewards.


10) Exarch Altar Farming - High Currency Yield

Searing Exarch Altar farming is a top-tier strategy that provides consistent currency drops, divination cards, and valuable scarabs.

Key Idol Modifiers & Map Sustain Strat for Exarch Altar Farming:

PoE Best Legacy of Phrecia Farming Strategy - Idols for Exarch Altar Farm

  • Increased Searing Exarch monster pack size → Maximizes altar rewards.

  • Chance for Searing Exarch alters to spawn immediately → Ensures quick access to rewards.

  • Maps contain additional Shrines → Adds defensive and offensive buffs.

Pairing this with Influencing Scarabs and Domination on the map device enhances pack size and overall loot. Running Messa or Dry Sea maps ensures efficient farming and solid map sustain.


11) Elder Guardian Farming – Consistent Profits

Elder Guardian farming is a reliable strategy for steady currency generation, leveraging the Destructive Play passive to spawn additional bosses in Maven-influenced maps. These bosses, along with Elder Guardians, drop guaranteed loot like Elder fragments, Maven splinters, and divination cards, with chances for Awakened gems and orbs of conflict. With minimal investment and proper map sustain, this strategy can yield around 8 divines per hour, making it a low-cost and chill farming method for consistent profits.

Key Idol Modifiers & Map Sustain Strat for Elder Guardian Farming:

  • Destructive Play Unique Idol → Enables Maven to summon 1-3 additional bosses in maps.

  • Final Map Boss Has a Chance to Drop Elder Guardian Maps → Fill all remaining idol slots with this modifier (2%-2.5% chance per idol).

  • Target Total → Aim for 30% combined chance to drop Elder Guardian maps from all idols.

To sustain maps, always run Maven-influenced maps and clear the entire map to spawn all 3 additional bosses. Use favorite map slots to prioritize Elder Guardian maps with good layouts, and balance your pool by running a variety of Guardian maps to avoid running out of one specific type. This ensures smooth rotations and maximizes profits.


12) Syndicate & Gravicius Farming – Passive & Profitable

Syndicate farming is a passive strategy that allows you to chain-farm a Rank 3 Syndicate member, such as Gravius, for consistent rewards like full stacks of divination cards, which can yield anything from several Divines to Magebloods. By combining this with a Boss Rush strategy, you can also farm Guardian maps, idols, and divination cards while progressing efficiently. The setup is simple, requires minimal maintenance, and leverages the Idol system to automate intelligence generation and Syndicate reinforcement mechanics.

Key Idol Modifiers & Map Sustain Strat for Syndicate Farming:

  • Idol Setup 1: Intelligence Generation

    On Completing Your Map, Gain 10-15 Intelligence to a Syndicate Safehouse → Use 4 Conqueror Idols to total 50 intelligence per map, ensuring safehouses are ready after 2 maps.

    Fill Remaining Slots with Boss Drop Modifiers → Use idols like "Final map boss drops Shaper Guardian maps", "Elder Guardian maps", or "Synthesized maps" to synergize with the Boss Rush strategy.

  • Idol Setup 2: Reinforcement Chance

    Immortal Syndicate Members Have 20-25% Increased Chance to Be Accompanied by Reinforcements → Use 3x1 Totemic or Burial Idols and stack at least 8 of these to maximize reinforcement chances.

    Ensure 100% June Spawn Chance → Use idols with modifiers to guarantee June encounters while running maps.

This strategy is a great way to passively generate Syndicate rewards, divination cards, and idols while maintaining a steady flow of profits!


PoE Phrecia Idols Spreadsheet (Idols Mods for Different Mapping Strats)

Here are the idol setups for different farming strategies in PoE Legacy of Phrecia event:

SizeAffixMechanic
Idol Mods
Search StatAvg Per SquareSquaresLow RollHigh RollAvg RollRange
1x1SuffixAbyss(300–350)% increased Rarity of Items Dropped by Abyssal Troves and Stygian Spires in your Maps
#% increased Rarity of Items Dropped by Abyssal Troves and Stygian Spires in your Maps
325.01300350325300–350
1x3suffixAbyssAbyss Cracks in your Maps have (10–20)% chance to spawn all Monsters as at least Magic
Abyss Cracks in your Maps have #% chance to spawn all Monsters as at least Magic
5.0310201510–20
2x1suffixAbyssAbyss Cracks in your Maps have (3–5)% chance to spawn all Monsters as Magic for each prior Pit in that Abyss
Abyss Cracks in your Maps have #% chance to spawn all Monsters as Magic for each prior Pit in that Abyss
2.023543–5
2x1suffixAbyssAbyss Cracks in your Maps have (8–12)% chance to spawn 100% increased Monsters
Abyss Cracks in your Maps have #% chance to spawn 100% increased Monsters
5.02812108–12
2x2suffixAbyssAbyss Jewels dropped by Abyssal Troves or Stygian Spires in your Maps have a 1% Chance to be Rare and Corrupted
Abyss Jewels dropped by Abyssal Troves or Stygian Spires in your Maps have a 1% Chance to be Rare and Corrupted
#N/A4#N/A#N/A#N/A#N/A
2x2suffixAbyss
Abyss Jewels found in Abyssal Troves or dropped by Stygian Spires in your Maps have (15–25)% chance to be Corrupted and have 5 or 6 random Modifiers
Abyss Jewels found in Abyssal Troves or dropped by Stygian Spires in your Maps have #% chance to be Corrupted and have 5 or 6 random Modifiers
5.0415252015–25
2x1suffixAbyssAbyss Monsters in your Maps grant (30–40)% increased Experience
Abyss Monsters in your Maps grant #% increased Experience
17.5230403530–40
1x3suffixAbyssAbyss Pits in your Maps have (10–20)% chance to spawn all Monsters as at least Magic
Abyss Pits in your Maps have #% chance to spawn all Monsters as at least Magic
5.0310201510–20
2x2suffixAbyssAbyss Pits in your Maps have (14–20)% chance to spawn 5 additional Rare Monsters
Abyss Pits in your Maps have #% chance to spawn 5 additional Rare Monsters
4.3414201714–20
2x1suffixAbyssAbyss Pits in your Maps have (8–12)% chance to spawn 100% increased Monsters
Abyss Pits in your Maps have #% chance to spawn 100% increased Monsters
5.02812108–12
1x1suffixAbyssAbyssal Troves and Stygian Spires in your Maps have (15–25)% increased chance to contain or drop an Abyss Jewel
Abyssal Troves and Stygian Spires in your Maps have #% increased chance to contain or drop an Abyss Jewel
20.0115252015–25
1x1suffixAbyssAbyssal Troves and Stygian Spires in your Maps have (6–10)% chance to drop a Rare Item with an Abyssal Socket
Abyssal Troves and Stygian Spires in your Maps have #% chance to drop a Rare Item with an Abyssal Socket
8.0161086–10
1x3suffixAbyssAbysses in your Maps have (40–60)% increased chance to lead to an Abyssal Depths
Abysses in your Maps have #% increased chance to lead to an Abyssal Depths
16.7340605040–60
2x1suffixAbyssAbysses in your Maps spawn (12–18)% increased Monsters
Abysses in your Maps spawn #% increased Monsters
7.5212181512–18
2x2suffixAbyssAbysses in your Maps spawn (8–12)% increased Monsters for each prior Pit in that Abyss
Abysses in your Maps spawn #% increased Monsters for each prior Pit in that Abyss
2.54812108–12
1x3suffixAbyssAbysses in your Maps that do not lead to an Abyssal Depths have (40–60)% increased chance to lead to a Stygian Spire
Abysses in your Maps that do not lead to an Abyssal Depths have #% increased chance to lead to a Stygian Spire
16.7340605040–60
2x2suffixAbyssAbysses in your Maps that do not lead to an Abyssal Depths lead to 4 Pits if able
Abysses in your Maps that do not lead to an Abyssal Depths lead to 4 Pits if able
#N/A4#N/A#N/A#N/A#N/A
2x2suffixAbyssAbysses in your Maps that do not lead to an Abyssal Depths lead to at least 3 Pits if able
Abysses in your Maps that do not lead to an Abyssal Depths lead to at least 3 Pits if able
#N/A4#N/A#N/A#N/A#N/A
2x1prefixAbyssYour Maps have (144–180)% increased chance to contain an Abyss
Your Maps have #% increased chance to contain an Abyss
81.02144180162144–180
1x3prefixAbyssYour Maps have (192–240)% increased chance to contain an Abyss
Your Maps have #% increased chance to contain an Abyss
72.03192240216192–240
2x2prefixAbyssYour Maps have (224–280)% increased chance to contain an Abyss
Your Maps have #% increased chance to contain an Abyss
63.04224280252224–280
1x1prefixAbyssYour Maps have (80–100)% increased chance to contain an Abyss
Your Maps have #% increased chance to contain an Abyss
90.01801009080–100
1x1prefixAbyssYour Maps have +(15–25)% chance to contain an Abyss
Your Maps have +#% chance to contain an Abyss
20.0115252015–25
2x2prefixAbyssYour Maps have +(3–5)% chance to contain an Abyss per 2% increased Pack Size
Your Maps have +#% chance to contain an Abyss per 2% increased Pack Size
1.043543–5
2x1prefixAbyssYour Maps have +(30–45)% chance to contain an Abyss
Your Maps have +#% chance to contain an Abyss
18.82304537.530–45
1x3prefixAbyssYour Maps have +(40–60)% chance to contain an Abyss
Your Maps have +#% chance to contain an Abyss
16.7340605040–60
2x2prefixAbyssYour Maps have +(45–70)% chance to contain an Abyss
Your Maps have +#% chance to contain an Abyss
14.44457057.545–70
2x1suffixAnarchy(30–40)% increased Rarity of Items Dropped by Wild Rogue Exiles in your Maps
#% increased Rarity of Items Dropped by Wild Rogue Exiles in your Maps
17.5230403530–40
1x1PrefixAnarchyMap Bosses have (2–3)% chance to be accompanied by two Rogue Exiles
Map Bosses have #% chance to be accompanied by two Rogue Exiles
2.51232.52–3
1x1PrefixAnarchyMap Bosses have (6–10)% chance to be accompanied by two Rogue Exile Bodyguards
Map Bosses have #% chance to be accompanied by two Rogue Exile Bodyguards
8.0161086–10
2x1suffixAnarchyRogue Exiles in your Maps have (15–20)% chance to drop an additional Currency Item
Rogue Exiles in your Maps have #% chance to drop an additional Currency Item
8.82152017.515–20
2x2suffixAnarchyWild Rogue Exiles in your Maps have (40–60)% chance to have additional Rewards
Wild Rogue Exiles in your Maps have #% chance to have additional Rewards
12.5440605040–60
1x3suffixAnarchyWild Rogue Exiles in your Maps have (75–100)% chance to be Possessed by a Tormented Spirit
Wild Rogue Exiles in your Maps have #% chance to be Possessed by a Tormented Spirit
29.237510087.575–100
2x1prefixAnarchyYour Maps have +(12–18)% chance to contain a Rogue Exile
Your Maps have +#% chance to contain a Rogue Exile
7.5212181512–18
1x3prefixAnarchyYour Maps have +(15–25)% chance to contain a Rogue Exile
Your Maps have +#% chance to contain a Rogue Exile
6.7315252015–25
2x2prefixAnarchyYour Maps have +(20–30)% chance to contain a Rogue Exile
Your Maps have +#% chance to contain a Rogue Exile
6.3420302520–30
1x1PrefixAnarchyYour Maps have +(7–10)% chance to contain a Rogue Exile
Your Maps have +#% chance to contain a Rogue Exile
8.517108.57–10
1x1PrefixAnarchyYour Maps have a (15–25)% chance to contain an additional Rogue Exile
Your Maps have a #% chance to contain an additional Rogue Exile
20.0115252015–25
2x1prefixAnarchyYour Maps have a (30–45)% chance to contain an additional Rogue Exile
Your Maps have a #% chance to contain an additional Rogue Exile
18.82304537.530–45
1x3prefixAnarchyYour Maps have a (40–60)% chance to contain an additional Rogue Exile
Your Maps have a #% chance to contain an additional Rogue Exile
16.7340605040–60
2x2prefixAnarchyYour Maps have a (45–70)% chance to contain an additional Rogue Exile
Your Maps have a #% chance to contain an additional Rogue Exile
14.44457057.545–70
2x2prefixAnarchyYour Maps have a (8–12)% chance to contain (6–10) additional Rogue Exiles
Your Maps have a #% chance to contain # additional Rogue Exiles
2.54812108–12
2x1suffixBeyond(10–15)% increased Quantity of Tainted Currency dropped by Beyond Demons in your Maps
#% increased Quantity of Tainted Currency dropped by Beyond Demons in your Maps
6.32101512.510–15
1x1PrefixBeyond(15–25)% chance for your Maps to attract Beyond Demons
#% chance for your Maps to attract Beyond Demons
20.0115252015–25
3x1suffixBeyond(20–25)% more Basic Currency Items found from Beyond Demons in your Maps that are followers of Beidat
#% more Basic Currency Items found from Beyond Demons in your Maps that are followers of Beidat
7.53202522.520–25
3x1suffixBeyond(20–25)% more Divination Cards found from Beyond Demons in your Maps that are followers of K'Tash
#% more Divination Cards found from Beyond Demons in your Maps that are followers of K'Tash
7.53202522.520–25
3x1suffixBeyond(20–25)% more Unique Items found from Beyond Demons in your Maps that are followers of Ghorr
#% more Unique Items found from Beyond Demons in your Maps that are followers of Ghorr
7.53202522.520–25
2x1prefixBeyond(30–45)% chance for your Maps to attract Beyond Demons
#% chance for your Maps to attract Beyond Demons
18.82304537.530–45
3x1prefixBeyond(40–60)% chance for your Maps to attract Beyond Demons
#% chance for your Maps to attract Beyond Demons
16.7340605040–60
2x2prefixBeyond(45–70)% chance for your Maps to attract Beyond Demons
#% chance for your Maps to attract Beyond Demons
14.44457057.545–70
3x1suffixBeyondBeyond Demons in your Maps grant (20–30)% increased Experience
Beyond Demons in your Maps grant #% increased Experience
8.3320302520–30
1x1SuffixBeyondBeyond Demons in your Maps have (35–45)% increased chance to be followers of Beidat
Beyond Demons in your Maps have #% increased chance to be followers of Beidat
40.0135454035–45
1x1SuffixBeyondBeyond Demons in your Maps have (35–45)% increased chance to be followers of Ghorr
Beyond Demons in your Maps have #% increased chance to be followers of Ghorr
40.0135454035–45
1x1SuffixBeyondBeyond Demons in your Maps have (35–45)% increased chance to be followers of K'tash
Beyond Demons in your Maps have #% increased chance to be followers of K'tash
40.0135454035–45
2x1suffixBeyondBeyond Portals in your Maps have (20–25)% increased Merging Radius
Beyond Portals in your Maps have #% increased Merging Radius
11.32202522.520–25
3x1suffixBeyondBeyond Portals in your Maps have (25–35)% increased chance to spawn a Unique Boss
Beyond Portals in your Maps have #% increased chance to spawn a Unique Boss
10.0325353025–35
2x2suffixBeyondGain Demonic Power on defeating a Beyond Boss in your Maps
Gain Demonic Power on defeating a Beyond Boss in your Maps
#N/A4#N/A#N/A#N/A#N/A
2x2suffixBeyondSlaying Enemies in your Maps has a (12–18)% increased chance to spawn a Beyond Portal
Slaying Enemies in your Maps has a #% increased chance to spawn a Beyond Portal
3.8412181512–18
1x1SuffixBlight(15–20)% reduced Cost of Building and Upgrading Towers
#% reduced Cost of Building and Upgrading Towers
17.51152017.515–20
2x1suffixBlight(15–25)% chance for Blight Chests to contain an additional Reward
#% chance for Blight Chests to contain an additional Reward
10.0215252015–25
1x1SuffixBlight(2–4)% chance for Scouting Reports to drop as Blighted Scouting Reports instead in your Maps
#% chance for Scouting Reports to drop as Blighted Scouting Reports instead in your Maps
3.012432–4
2x1suffixBlightBlight Bosses in your Maps have (14–18)% chance to add an additional Reward Chest when Defeated
Blight Bosses in your Maps have #% chance to add an additional Reward Chest when Defeated
8.0214181614–18
1x1SuffixBlightBlight Chests in your Maps have (15–25)% more chance to contain Blighted Maps
Blight Chests in your Maps have #% more chance to contain Blighted Maps
20.0115252015–25
2x2suffixBlightBlight chests in your Maps have a (5–10)% chance to be openable again
Blight chests in your Maps have a #% chance to be openable again
1.945107.55–10
1x3suffixBlightBlight Encounters in your Maps spawn (25–35)% more Non-Unique Monsters
Blight Encounters in your Maps spawn #% more Non-Unique Monsters
10.0325353025–35
2x1suffixBlightBlight Monsters in your Maps spawn (40–60)% faster
Blight Monsters in your Maps spawn #% faster
25.0240605040–60
1x3suffixBlightBlight Monsters in your Maps take (30–40)% increased Damage
Blight Monsters in your Maps take #% increased Damage
11.7330403530–40
2x2suffixBlight
Blight Towers in your Maps can be Salvaged after the Blight EncounterHigher Tier Towers grant better Salvaged RewardsSalvaged Rewards are improved for each different Tower Type built during Encounter
Blight Towers in your Maps can be Salvaged after the Blight EncounterHigher Tier Towers grant better Salvaged RewardsSalvaged Rewards are improved for each different Tower Type built during Encounter
#N/A4#N/A#N/A#N/A#N/A
2x1suffixBlightBlighted Chests in your Maps have (25–35)% increased chance to contain an Oil
Blighted Chests in your Maps have #% increased chance to contain an Oil
15.0225353025–35
2x2suffixBlightCompleting a Blight Encounter in your Maps grants all Players Blightreach
Completing a Blight Encounter in your Maps grants all Players Blightreach
#N/A4#N/A#N/A#N/A#N/A
2x1suffixBlightLanes of Blight Encounters in your Maps have (6–8)% chance for an additional Reward Chest
Lanes of Blight Encounters in your Maps have #% chance for an additional Reward Chest
3.526876–8
1x3suffixBlightOils found in your Maps have (20–25)% chance to be 1 tier higher
Oils found in your Maps have #% chance to be 1 tier higher
7.53202522.520–25
2x2suffixBlightVarieties of Items contained in (3–5) Blight Chests in your Maps are Lucky
Varieties of Items contained in # Blight Chests in your Maps are Lucky
1.043543–5
2x1prefixBlightYour Maps have (144–180)% increased chance to contain a Blight Encounter
Your Maps have #% increased chance to contain a Blight Encounter
81.02144180162144–180
1x3prefixBlightYour Maps have (192–240)% increased chance to contain a Blight Encounter
Your Maps have #% increased chance to contain a Blight Encounter
72.03192240216192–240
2x2prefixBlightYour Maps have (224–280)% increased chance to contain a Blight Encounter
Your Maps have #% increased chance to contain a Blight Encounter
63.04224280252224–280
1x1PrefixBlightYour Maps have (80–100)% increased chance to contain a Blight Encounter
Your Maps have #% increased chance to contain a Blight Encounter
90.01801009080–100
1x1PrefixBlightYour Maps have +(15–25)% chance to contain a Blight Encounter
Your Maps have +#% chance to contain a Blight Encounter
20.0115252015–25
2x1prefixBlightYour Maps have +(30–45)% chance to contain a Blight Encounter
Your Maps have +#% chance to contain a Blight Encounter
18.82304537.530–45
1x3prefixBlightYour Maps have +(40–60)% chance to contain a Blight Encounter
Your Maps have +#% chance to contain a Blight Encounter
16.7340605040–60
2x2prefixBlightYour Maps have +(45–70)% chance to contain a Blight Encounter
Your Maps have +#% chance to contain a Blight Encounter
14.44457057.545–70
2x1prefixBoss(1.2–1.8)% chance for a Synthesis Map to drop from Final Map Boss in each Map (Tier 14+)
#% chance for a Synthesis Map to drop from Final Map Boss in each Map #
#N/A2#N/A#N/A#N/A#N/A
3x1prefixBossFinal Map Boss in each Map has (4–6)% chance to drop an additional connected Map
Final Map Boss in each Map has #% chance to drop an additional connected Map
1.734654–6
2x1prefixBossFinal Map Boss in each Map has +(1.8–2.4)% chance to drop a Shaper Guardian Map (Tier 14+)
Final Map Boss in each Map has +#% chance to drop a Shaper Guardian Map #
#N/A2#N/A#N/A#N/A#N/A
2x1prefixBossFinal Map Boss in each Map has +(1.8–2.4)% chance to drop an Elder Guardian Map (Tier 14+)
Final Map Boss in each Map has +#% chance to drop an Elder Guardian Map #
#N/A2#N/A#N/A#N/A#N/A
1x1PrefixBossMap Bosses have (40–60)% increased chance to drop a Conqueror Map
Map Bosses have #% increased chance to drop a Conqueror Map
50.0140605040–60
2x1suffixBreach(20–25)% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps
#% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps
11.32202522.520–25
2x1suffixBreach(20–25)% increased Quantity of Breach Splinters found in Breach Hands in your Maps
#% increased Quantity of Breach Splinters found in Breach Hands in your Maps
11.32202522.520–25
2x2suffixBreachBreach Boss' Clasped Hands in your Maps have (3–5)% chance to spawn a Breach Boss when opened
Breach Boss' Clasped Hands in your Maps have #% chance to spawn a Breach Boss when opened
1.043543–5
2x2suffixBreachBreach Bosses Defeated in your Maps have (3–5)% chance to drop a Breachstone
Breach Bosses Defeated in your Maps have #% chance to drop a Breachstone
1.043543–5
2x1suffixBreachBreach Bosses in your Maps have (12–16)% chance to drop double Breach Splinters
Breach Bosses in your Maps have #% chance to drop double Breach Splinters
7.0212161412–16
2x1suffixBreachBreach Monsters in your Maps have (3–7)% increased chance to drop a Breach Unique Item
Breach Monsters in your Maps have #% increased chance to drop a Breach Unique Item
2.523753–7
2x2suffixBreachBreaches in your Maps contain (2–3) additional Clasped Hands
Breaches in your Maps contain # additional Clasped Hands
0.64232.52–3
3x1suffixBreachBreaches in your Maps have (10–15)% chance to contain a Hand of Xesht-Ula
Breaches in your Maps have #% chance to contain a Hand of Xesht-Ula
4.23101512.510–15
2x2suffixBreachBreaches in your Maps have (2–3)% chance to contain Xesht-Ula, the Open Hand
Breaches in your Maps have #% chance to contain Xesht-Ula, the Open Hand
0.64232.52–3
3x1suffixBreachBreaches in your Maps have (35–45)% increased chance to contain a Boss
Breaches in your Maps have #% increased chance to contain a Boss
13.3335454035–45
1x1SuffixBreachBreaches in your Maps have (35–45)% increased chance to contain a Breach Boss' Clasped Hand
Breaches in your Maps have #% increased chance to contain a Breach Boss' Clasped Hand
40.0135454035–45
2x1suffixBreachBreaches in your Maps have (60–80)% increased chance to belong to Chayula
Breaches in your Maps have #% increased chance to belong to Chayula
35.0260807060–80
2x1suffixBreachBreaches in your Maps have (70–100)% increased chance to belong to Uul-Netol
Breaches in your Maps have #% increased chance to belong to Uul-Netol
42.52701008570–100
3x1suffixBreachBreaches in your Maps have (8–12)% increased Monster density
Breaches in your Maps have #% increased Monster density
3.33812108–12
2x1suffixBreachBreaches in your Maps have (80–120)% increased chance to belong to Esh
Breaches in your Maps have #% increased chance to belong to Esh
50.028012010080–120
2x1suffixBreachBreaches in your Maps have (80–120)% increased chance to belong to Tul
Breaches in your Maps have #% increased chance to belong to Tul
50.028012010080–120
2x1suffixBreachBreaches in your Maps have (80–120)% increased chance to belong to Xoph
Breaches in your Maps have #% increased chance to belong to Xoph
50.028012010080–120
3x1suffixBreachBreaches in your Maps open and close #% fasterBreaches in your Maps open and close #% slower
Breaches in your Maps open and close #% fasterBreaches in your Maps open and close #% slower
#N/A3#N/A#N/A#N/A#N/A
1x1SuffixBreachBreaches in your Maps spawn (15–20)% increased Magic Monsters
Breaches in your Maps spawn #% increased Magic Monsters
17.51152017.515–20
3x1suffixBreachBreachstones dropped by Breach Bosses in your Maps have (3–5)% chance to be Flawless
Breachstones dropped by Breach Bosses in your Maps have #% chance to be Flawless
1.333543–5
1x1SuffixBreachChayula, Who Dreamt in your Maps has a (20–30)% chance to be Duplicated
Chayula, Who Dreamt in your Maps has a #% chance to be Duplicated
25.0120302520–30
1x1SuffixBreachEsh, Forked Thought in your Maps has a (20–30)% chance to be Duplicated
Esh, Forked Thought in your Maps has a #% chance to be Duplicated
25.0120302520–30
1x1SuffixBreachTul, Creeping Avalanche in your Maps has a (20–30)% chance to be Duplicated
Tul, Creeping Avalanche in your Maps has a #% chance to be Duplicated
25.0120302520–30
1x1SuffixBreachUul-Netol, Unburdened Flesh in your Maps has a (20–30)% chance to be Duplicated
Uul-Netol, Unburdened Flesh in your Maps has a #% chance to be Duplicated
25.0120302520–30
1x1SuffixBreachXoph, Dark Embers in your Maps has a (20–30)% chance to be Duplicated
Xoph, Dark Embers in your Maps has a #% chance to be Duplicated
25.0120302520–30
2x1prefixBreachYour Maps have (144–180)% increased chance to contain a Breach
Your Maps have #% increased chance to contain a Breach
81.02144180162144–180
3x1prefixBreachYour Maps have (192–240)% increased chance to contain a Breach
Your Maps have #% increased chance to contain a Breach
72.03192240216192–240
2x2prefixBreachYour Maps have (224–280)% increased chance to contain a Breach
Your Maps have #% increased chance to contain a Breach
63.04224280252224–280
1x1PrefixBreachYour Maps have (80–100)% increased chance to contain a Breach
Your Maps have #% increased chance to contain a Breach
90.01801009080–100
1x1PrefixBreachYour Maps have +(15–25)% chance to contain Breaches
Your Maps have +#% chance to contain Breaches
20.0115252015–25
2x1prefixBreachYour Maps have +(30–45)% chance to contain Breaches
Your Maps have +#% chance to contain Breaches
18.82304537.530–45
3x1prefixBreachYour Maps have +(40–60)% chance to contain Breaches
Your Maps have +#% chance to contain Breaches
16.7340605040–60
2x2prefixBreachYour Maps have +(45–70)% chance to contain Breaches
Your Maps have +#% chance to contain Breaches
14.44457057.545–70
2x2prefixBreachYour Maps which contain Breaches have (1–2)% chance to contain ten additional Breaches
Your Maps which contain Breaches have #% chance to contain ten additional Breaches
0.44121.51–2
1x1PrefixBreachYour Maps which contain Breaches have (15–25)% chance to contain an additional Breach
Your Maps which contain Breaches have #% chance to contain an additional Breach
20.0115252015–25
3x1prefixBreachYour Maps which contain Breaches have (5–10)% chance to contain three additional Breaches
Your Maps which contain Breaches have #% chance to contain three additional Breaches
2.535107.55–10
2x1prefixBreachYour Maps which contain Breaches have (5–10)% chance to contain two additional Breaches
Your Maps which contain Breaches have #% chance to contain two additional Breaches
3.825107.55–10
2x1suffixConquerorMonster Packs Influenced by Conquerors in your Maps have (8–12)% increased Pack Size
Monster Packs Influenced by Conquerors in your Maps have #% increased Pack Size
5.02812108–12
1x1SuffixCorruptedItems dropped by Rare Monsters have (3–5)% chance to be Corrupted
Items dropped by Rare Monsters have #% chance to be Corrupted
4.013543–5
3x1suffixCorruptedItems dropped by Unique Monsters have (10–15)% chance to be Corrupted
Items dropped by Unique Monsters have #% chance to be Corrupted
4.23101512.510–15
1x1SuffixCorruptedItems found in your Corrupted Maps have (1–2)% chance to be Corrupted
Items found in your Corrupted Maps have #% chance to be Corrupted
1.51121.51–2
1x1SuffixDelirium(2–4)% chance for Scouting Reports to drop as Delirious Scouting Reports instead in your Maps
#% chance for Scouting Reports to drop as Delirious Scouting Reports instead in your Maps
3.012432–4
2x1suffixDeliriumCluster Jewels from Delirium Rewards have a (6–8)% chance to be Rare and Corrupted
Cluster Jewels from Delirium Rewards have a #% chance to be Rare and Corrupted
3.526876–8
1x1SuffixDeliriumDelirious Monsters Killed in your Maps provide (10–20)% increased Reward Progress
Delirious Monsters Killed in your Maps provide #% increased Reward Progress
15.0110201510–20
2x2suffixDeliriumDelirious Unique Monsters in your Maps have a (1–2)% chance to drop an additional Delirium Orb
Delirious Unique Monsters in your Maps have a #% chance to drop an additional Delirium Orb
0.44121.51–2
2x2suffixDeliriumDelirious Unique Monsters in your Maps have a (2–3)% chance to drop an additional Cluster Jewel
Delirious Unique Monsters in your Maps have a #% chance to drop an additional Cluster Jewel
0.64232.52–3
1x1SuffixDeliriumDelirium Bosses in your Maps drop (20–30)% increased Simulacrum Splinters
Delirium Bosses in your Maps drop #% increased Simulacrum Splinters
25.0120302520–30
2x1suffixDeliriumDelirium Bosses in your Maps have (30–40)% increased chance to drop Unique Cluster Jewels
Delirium Bosses in your Maps have #% increased chance to drop Unique Cluster Jewels
17.5230403530–40
1x1SuffixDeliriumDelirium Encounters in your Maps are (35–50)% more likely to spawn Unique Bosses
Delirium Encounters in your Maps are #% more likely to spawn Unique Bosses
42.51355042.535–50
1x1SuffixDeliriumDelirium Encounters in your Maps have (6–10)% chance to generate an additional Reward type
Delirium Encounters in your Maps have #% chance to generate an additional Reward type
8.0161086–10
2x2suffixDeliriumDelirium Encounters in your Maps have (8–12)% chance to generate three additional Reward types
Delirium Encounters in your Maps have #% chance to generate three additional Reward types
2.54812108–12
2x1suffixDeliriumDelirium Fog in your Maps dissipates (2–5)% slower
Delirium Fog in your Maps dissipates #% slower
1.82253.52–5
3x1suffixDeliriumDelirium Fog in your Maps lasts (10–15) additional seconds before dissipating
Delirium Fog in your Maps lasts # additional seconds before dissipating
4.23101512.510–15
3x1suffixDeliriumDelirium in your Maps increases (35–50)% faster with distance from the mirror
Delirium in your Maps increases #% faster with distance from the mirror
14.23355042.535–50
2x1suffixDeliriumDelirium Monsters in your Maps have (15–25)% increased chance to drop Cluster Jewels
Delirium Monsters in your Maps have #% increased chance to drop Cluster Jewels
10.0215252015–25
1x1SuffixDeliriumDelirium Monsters in your Maps have (5–10)% increased Pack Size
Delirium Monsters in your Maps have #% increased Pack Size
7.515107.55–10
3x1suffixDeliriumDelirium Rewards in your Maps have (8–12)% increased chance to give Delirium Orbs
Delirium Rewards in your Maps have #% increased chance to give Delirium Orbs
3.33812108–12
2x2prefixDeliriumMaps found in your Maps have (3–5)% chance to have layers of Delirium
Maps found in your Maps have #% chance to have layers of Delirium
1.043543–5
2x1prefixDeliriumYour Maps have (144–180)% increased chance to contain a Mirror of Delirium
Your Maps have #% increased chance to contain a Mirror of Delirium
81.02144180162144–180
3x1prefixDeliriumYour Maps have (192–240)% increased chance to contain a Mirror of Delirium
Your Maps have #% increased chance to contain a Mirror of Delirium
72.03192240216192–240
2x2prefixDeliriumYour Maps have (224–280)% increased chance to contain a Mirror of Delirium
Your Maps have #% increased chance to contain a Mirror of Delirium
63.04224280252224–280
1x1PrefixDeliriumYour Maps have (80–100)% increased chance to contain a Mirror of Delirium
Your Maps have #% increased chance to contain a Mirror of Delirium
90.01801009080–100
1x1PrefixDeliriumYour Maps have +(15–25)% chance to contain a Mirror of Delirium
Your Maps have +#% chance to contain a Mirror of Delirium
20.0115252015–25
2x1prefixDeliriumYour Maps have +(30–45)% chance to contain a Mirror of Delirium
Your Maps have +#% chance to contain a Mirror of Delirium
18.82304537.530–45
3x1prefixDeliriumYour Maps have +(40–60)% chance to contain a Mirror of Delirium
Your Maps have +#% chance to contain a Mirror of Delirium
16.7340605040–60
2x2prefixDeliriumYour Maps have +(45–70)% chance to contain a Mirror of Delirium
Your Maps have +#% chance to contain a Mirror of Delirium
14.44457057.545–70
3x1suffixEater(15–20)% increased chance to find Eater of Worlds Altars in your Maps
#% increased chance to find Eater of Worlds Altars in your Maps
5.83152017.515–20
1x1SuffixEaterEldritch Ichor found in your Maps influenced by The Eater of Worlds have (4–6)% chance to be Duplicated
Eldritch Ichor found in your Maps influenced by The Eater of Worlds have #% chance to be Duplicated
5.014654–6
2x2suffixEaterMonster Packs Influenced by The Eater of Worlds in your Maps have (25–35)% increased Pack Size
Monster Packs Influenced by The Eater of Worlds in your Maps have #% increased Pack Size
7.5425353025–35
3x1suffixEater
Monsters Influenced by The Eater of Worlds in your Maps have (0.8–1.2)% chance to drop an item with an Eater of Worlds Implicit Modifier
Monsters Influenced by The Eater of Worlds in your Maps have #% chance to drop an item with an Eater of Worlds Implicit Modifier
#N/A3#N/A#N/A#N/A#N/A
1x1SuffixEaterYour Maps have (4–6)% chance to award double progress towards encountering The Eater of Worlds
Your Maps have #% chance to award double progress towards encountering The Eater of Worlds
5.014654–6
1x1SuffixEinhar(5–10)% chance to create a copy of Beasts Captured in your Maps
#% chance to create a copy of Beasts Captured in your Maps
7.515107.55–10
2x2suffixEinharBeasts in your Maps are more likely to be less common varieties
Beasts in your Maps are more likely to be less common varieties
#N/A4#N/A#N/A#N/A#N/A
2x2suffixEinhar
Beasts in your Maps have a (15–20)% chance to break freeBeasts which break free in your Maps gain Bestial RageDefeating Beasts grants Hunters' Cunning per Bestial Rage on the defeated Beast
Beasts in your Maps have a #% chance to break freeBeasts which break free in your Maps gain Bestial RageDefeating Beasts grants Hunters' Cunning per Bestial Rage on the defeated Beast
4.44152017.515–20
2x1suffixEinharEinhar deals (600–800)% more Damage to Unique Monsters in your Maps
Einhar deals #% more Damage to Unique Monsters in your Maps
350.02600800700600–800
2x1suffixEinharEinhar has (60–80)% increased Cooldown Recovery Rate in your Maps
Einhar has #% increased Cooldown Recovery Rate in your Maps
35.0260807060–80
2x2suffixEinharEinhar remains in your Maps after his Mission is Complete
Einhar remains in your Maps after his Mission is Complete
#N/A4#N/A#N/A#N/A#N/A
1x3suffixEinhar
Red Beasts captured in your Maps have a (40–60)% chance to gain a Modifier that provides a chance to not to be consumed when sacrificed at the Blood Altar
Red Beasts captured in your Maps have a #% chance to gain a Modifier that provides a chance to not to be consumed when sacrificed at the Blood Altar
16.7340605040–60
1x3suffixEinharRed Beasts in your Maps have (16–24)% chance to appear in Pairs
Red Beasts in your Maps have #% chance to appear in Pairs
6.7316242016–24
1x1SuffixEinharRed Beasts in your Maps have (40–60)% increased chance to be from The Caverns
Red Beasts in your Maps have #% increased chance to be from The Caverns
50.0140605040–60
1x1SuffixEinharRed Beasts in your Maps have (40–60)% increased chance to be from The Deep
Red Beasts in your Maps have #% increased chance to be from The Deep
50.0140605040–60
1x1SuffixEinharRed Beasts in your Maps have (40–60)% increased chance to be from The Sands
Red Beasts in your Maps have #% increased chance to be from The Sands
50.0140605040–60
1x1SuffixEinharRed Beasts in your Maps have (40–60)% increased chance to be from The Wilds
Red Beasts in your Maps have #% increased chance to be from The Wilds
50.0140605040–60
2x2suffixEinharYellow Beasts in your Maps have (12–18)% chance to be replaced with Red Beasts
Yellow Beasts in your Maps have #% chance to be replaced with Red Beasts
3.8412181512–18
2x1prefixEinharYour Maps have (144–180)% increased chance to contain Einhar
Your Maps have #% increased chance to contain Einhar
81.02144180162144–180
1x3prefixEinharYour Maps have (192–240)% increased chance to contain Einhar
Your Maps have #% increased chance to contain Einhar
72.03192240216192–240
2x2prefixEinharYour Maps have (224–280)% increased chance to contain Einhar
Your Maps have #% increased chance to contain Einhar
63.04224280252224–280
1x1PrefixEinharYour Maps have (80–100)% increased chance to contain Einhar
Your Maps have #% increased chance to contain Einhar
90.01801009080–100
1x1PrefixEinharYour Maps have +(15–25)% chance to contain Einhar
Your Maps have +#% chance to contain Einhar
20.0115252015–25
2x1prefixEinharYour Maps have +(30–45)% chance to contain Einhar
Your Maps have +#% chance to contain Einhar
18.82304537.530–45
1x3prefixEinharYour Maps have +(40–60)% chance to contain Einhar
Your Maps have +#% chance to contain Einhar
16.7340605040–60
2x2prefixEinharYour Maps have +(45–70)% chance to contain Einhar
Your Maps have +#% chance to contain Einhar
14.44457057.545–70
1x3suffixEinharYour Maps that contain capturable Beasts contain (3–4) additional Yellow Beasts
Your Maps that contain capturable Beasts contain # additional Yellow Beasts
1.23343.53–4
2x1suffixEinharYour Maps that contain capturable Beasts have (12–18)% chance to contain an additional Red Beast
Your Maps that contain capturable Beasts have #% chance to contain an additional Red Beast
7.5212181512–18
3x1suffixElderMonster Packs Influenced by The Elder in your Maps have (15–25)% increased Pack Size
Monster Packs Influenced by The Elder in your Maps have #% increased Pack Size
6.7315252015–25
2x2suffixEssenceEssences found in your Maps have (25–35)% chance to be a tier higher
Essences found in your Maps have #% chance to be a tier higher
7.5425353025–35
3x1suffixEssenceImprisoned Monsters in your Maps have (12–17)% chance to have 3 additional Essences
Imprisoned Monsters in your Maps have #% chance to have 3 additional Essences
4.83121714.512–17
1x1SuffixEssenceImprisoned Monsters in your Maps have (40–60)% chance to drop an additional Rare Item with an Essence Modifier
Imprisoned Monsters in your Maps have #% chance to drop an additional Rare Item with an Essence Modifier
50.0140605040–60
1x1SuffixEssenceImprisoned Monsters in your Maps have (8–12)% chance to have an additional Essence
Imprisoned Monsters in your Maps have #% chance to have an additional Essence
10.01812108–12
2x2suffixEssenceImprisoned Monsters in your Maps have at least 1 Essence at the highest possible tier
Imprisoned Monsters in your Maps have at least 1 Essence at the highest possible tier
#N/A4#N/A#N/A#N/A#N/A
2x1suffixEssenceMonsters Imprisoned by Essences have a (20–25)% chance to contain a Remnant of Corruption
Monsters Imprisoned by Essences have a #% chance to contain a Remnant of Corruption
11.32202522.520–25
2x2suffixEssence
Using Remnants of Corruption on Imprisoned Monsters in your Maps replaces all Essences with one of the Essences on the Imprisoned Monster
Using Remnants of Corruption on Imprisoned Monsters in your Maps replaces all Essences with one of the Essences on the Imprisoned Monster
#N/A4#N/A#N/A#N/A#N/A
3x1prefixEssenceYour Maps contain an additional Imprisoned Monster
Your Maps contain an additional Imprisoned Monster
#N/A3#N/A#N/A#N/A#N/A
2x2prefixEssenceYour Maps contain an additional Imprisoned Monster
Your Maps contain an additional Imprisoned Monster
#N/A4#N/A#N/A#N/A#N/A
1x1PrefixEssenceYour Maps have (35–50)% chance to contain an additional Imprisoned Monster
Your Maps have #% chance to contain an additional Imprisoned Monster
42.51355042.535–50
2x1prefixEssenceYour Maps have (60–80)% chance to contain an additional Imprisoned Monster
Your Maps have #% chance to contain an additional Imprisoned Monster
35.0260807060–80
2x1prefixEssenceYour Maps have +(12–18)% chance to contain an Imprisoned Monster
Your Maps have +#% chance to contain an Imprisoned Monster
7.5212181512–18
3x1prefixEssenceYour Maps have +(15–25)% chance to contain an Imprisoned Monster
Your Maps have +#% chance to contain an Imprisoned Monster
6.7315252015–25
2x2prefixEssenceYour Maps have +(20–30)% chance to contain an Imprisoned Monster
Your Maps have +#% chance to contain an Imprisoned Monster
6.3420302520–30
1x1PrefixEssenceYour Maps have +(7–10)% chance to contain an Imprisoned Monster
Your Maps have +#% chance to contain an Imprisoned Monster
8.517108.57–10
3x1suffixExarch(40–60)% chance to spawn a Searing Exarch Altar when the Influence of The Searing Exarch first appears in your Maps
#% chance to spawn a Searing Exarch Altar when the Influence of The Searing Exarch first appears in your Maps
16.7340605040–60
2x2suffixExarchEldritch Embers found in your Maps influenced by The Searing Exarch have (10–15)% chance to be Duplicated
Eldritch Embers found in your Maps influenced by The Searing Exarch have #% chance to be Duplicated
3.14101512.510–15
1x1SuffixExarchMonster Packs Influenced by The Searing Exarch in your Maps have (4–6)% increased Pack Size
Monster Packs Influenced by The Searing Exarch in your Maps have #% increased Pack Size
5.014654–6
2x1suffixExarch
Monsters Influenced by The Searing Exarch in your Maps have (0.5–0.7)% chance to drop an Item with a Searing Exarch Implicit Modifier
Monsters Influenced by The Searing Exarch in your Maps have #% chance to drop an Item with a Searing Exarch Implicit Modifier
#N/A2#N/A#N/A#N/A#N/A
2x2suffixExarchYour Maps have (10–15)% chance to award double progress towards encountering The Searing Exarch
Your Maps have #% chance to award double progress towards encountering The Searing Exarch
3.14101512.510–15
2x1suffixExpedition(10–15)% increased quantity of Artifacts dropped by Monsters
#% increased quantity of Artifacts dropped by Monsters
6.32101512.510–15
1x1SuffixExpedition(15–20)% increased Explosive Radius in your Maps
#% increased Explosive Radius in your Maps
17.51152017.515–20
2x1suffixExpedition(15–20)% increased Quantity of Vendor Refresh Currencies dropped by Monsters in your Maps
#% increased Quantity of Vendor Refresh Currencies dropped by Monsters in your Maps
8.82152017.515–20
1x1SuffixExpedition(15–25)% increased Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps
#% increased Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps
20.0115252015–25
2x1suffixExpedition(6–10)% increased number of Explosives in your Maps
#% increased number of Explosives in your Maps
4.0261086–10
2x2suffixExpedition(80–120)% increased Explosive Placement Range in your Maps
#% increased Explosive Placement Range in your Maps
25.048012010080–120
2x1suffixExpeditionExpedition Detonation Chains in your Maps travel (12–18)% slower
Expedition Detonation Chains in your Maps travel #% slower
7.5212181512–18
3x1suffixExpeditionExpedition Monsters in your Maps spawn with an additional (6–10)% of Life missing
Expedition Monsters in your Maps spawn with an additional #% of Life missing
2.7361086–10
3x1suffixExpeditionExpeditions in your Maps have (50–60)% increased chance to be led by Dannig
Expeditions in your Maps have #% increased chance to be led by Dannig
18.3350605550–60
3x1suffixExpeditionExpeditions in your Maps have (80–100)% increased chance to be led by Gwennen
Expeditions in your Maps have #% increased chance to be led by Gwennen
30.03801009080–100
3x1suffixExpeditionExpeditions in your Maps have (80–100)% increased chance to be led by Rog
Expeditions in your Maps have #% increased chance to be led by Rog
30.03801009080–100
3x1suffixExpeditionExpeditions in your Maps have (80–100)% increased chance to be led by Tujen
Expeditions in your Maps have #% increased chance to be led by Tujen
30.03801009080–100
2x2suffixExpeditionExpeditions in your Maps have +(1–2) Remnants
Expeditions in your Maps have +# Remnants
0.44121.51–2
3x1suffixExpeditionRemnants in your Maps have (25–35)% chance to have an additional Suffix Modifier
Remnants in your Maps have #% chance to have an additional Suffix Modifier
10.0325353025–35
2x2suffixExpeditionYour Maps contain (20–25)% increased number of Runic Monster Markers
Your Maps contain #% increased number of Runic Monster Markers
5.64202522.520–25
2x1prefixExpeditionYour Maps have (144–180)% increased chance to contain an Expedition Encounter
Your Maps have #% increased chance to contain an Expedition Encounter
81.02144180162144–180
3x1prefixExpeditionYour Maps have (192–240)% increased chance to contain an Expedition Encounter
Your Maps have #% increased chance to contain an Expedition Encounter
72.03192240216192–240
2x2prefixExpeditionYour Maps have (224–280)% increased chance to contain an Expedition Encounter
Your Maps have #% increased chance to contain an Expedition Encounter
63.04224280252224–280
1x1PrefixExpeditionYour Maps have (80–100)% increased chance to contain an Expedition Encounter
Your Maps have #% increased chance to contain an Expedition Encounter
90.01801009080–100
1x1PrefixExpeditionYour Maps have +(15–25)% chance to contain an Expedition Encounter
Your Maps have +#% chance to contain an Expedition Encounter
20.0115252015–25
2x1prefixExpeditionYour Maps have +(30–45)% chance to contain an Expedition Encounter
Your Maps have +#% chance to contain an Expedition Encounter
18.82304537.530–45
3x1prefixExpeditionYour Maps have +(40–60)% chance to contain an Expedition Encounter
Your Maps have +#% chance to contain an Expedition Encounter
16.7340605040–60
2x2prefixExpeditionYour Maps have +(45–70)% chance to contain an Expedition Encounter
Your Maps have +#% chance to contain an Expedition Encounter
14.44457057.545–70
2x2suffixHarbingerCurrency Shards dropped by Harbingers in your Maps can drop as Currency Items instead
Currency Shards dropped by Harbingers in your Maps can drop as Currency Items instead
#N/A4#N/A#N/A#N/A#N/A
3x1suffixHarbingerHarbingers in your Maps have (20–25)% chance to be replaced by a powerful Harbinger boss
Harbingers in your Maps have #% chance to be replaced by a powerful Harbinger boss
7.53202522.520–25
1x1SuffixHarbingerHarbingers in your Maps have (20–30)% increased Cooldown Recovery Rate
Harbingers in your Maps have #% increased Cooldown Recovery Rate
25.0120302520–30
2x1suffixHarbingerHarbingers in your Maps have (40–60)% chance to drop an additional Stack of Currency Shards
Harbingers in your Maps have #% chance to drop an additional Stack of Currency Shards
25.0240605040–60
3x1prefixHarbingerYour Maps contain an additional Harbinger
Your Maps contain an additional Harbinger
#N/A3#N/A#N/A#N/A#N/A
2x2prefixHarbingerYour Maps contain an additional Harbinger
Your Maps contain an additional Harbinger
#N/A4#N/A#N/A#N/A#N/A
3x1prefixHarbingerYour Maps have a (15–25)% chance to contain an additional Harbinger
Your Maps have a #% chance to contain an additional Harbinger
6.7315252015–25
2x2prefixHarbingerYour Maps have a (20–30)% chance to contain an additional Harbinger
Your Maps have a #% chance to contain an additional Harbinger
6.3420302520–30
1x1PrefixHarbingerYour Maps have a (35–50)% chance to contain an additional Harbinger
Your Maps have a #% chance to contain an additional Harbinger
42.51355042.535–50
2x1prefixHarbingerYour Maps have a (60–80)% chance to contain an additional Harbinger
Your Maps have a #% chance to contain an additional Harbinger
35.0260807060–80
1x1SuffixHarvestHarvest Crops in your Maps have (10–15)% reduced chance to grow Blue Plants
Harvest Crops in your Maps have #% reduced chance to grow Blue Plants
12.51101512.510–15
1x1SuffixHarvestHarvest Crops in your Maps have (10–15)% reduced chance to grow Purple Plants
Harvest Crops in your Maps have #% reduced chance to grow Purple Plants
12.51101512.510–15
1x1SuffixHarvestHarvest Crops in your Maps have (10–15)% reduced chance to grow Yellow Plants
Harvest Crops in your Maps have #% reduced chance to grow Yellow Plants
12.51101512.510–15
2x1suffixHarvestHarvest Crops in your Maps have (25–35)% increased chance to contain Tier 3 Plants
Harvest Crops in your Maps have #% increased chance to contain Tier 3 Plants
15.0225353025–35
2x1suffixHarvestHarvest Crops in your Maps have (35–45)% increased chance to contain a Tier 4 Plant
Harvest Crops in your Maps have #% increased chance to contain a Tier 4 Plant
20.0235454035–45
1x3suffixHarvestHarvest Monsters in your Maps drop (12–18)% increased Quantity of Lifeforce
Harvest Monsters in your Maps drop #% increased Quantity of Lifeforce
5.0312181512–18
1x1SuffixHarvestHarvest Monsters in your Maps grant (70–90)% increased Experience
Harvest Monsters in your Maps grant #% increased Experience
80.0170908070–90
2x2suffixHarvestHarvested Plants in your Maps have (10–15)% chance to spawn an additional Monster
Harvested Plants in your Maps have #% chance to spawn an additional Monster
3.14101512.510–15
1x3suffixHarvestHarvests in your Maps have (8–12)% chance for the unchosen Crop to not wilt
Harvests in your Maps have #% chance for the unchosen Crop to not wilt
3.33812108–12
2x2suffixHarvestLifeforce dropped by Harvest Monsters in your Maps has (10–15)% chance to be Duplicated
Lifeforce dropped by Harvest Monsters in your Maps has #% chance to be Duplicated
3.14101512.510–15
2x2suffixHarvestPlants Harvested in your Maps have (4–8)% chance to spawn duplicated Monsters
Plants Harvested in your Maps have #% chance to spawn duplicated Monsters
1.544864–8
1x3suffixHarvestThe Sacred Grove in your Maps has (40–60)% chance to contain an additional Harvest
The Sacred Grove in your Maps has #% chance to contain an additional Harvest
16.7340605040–60
2x1prefixHarvestYour Maps have (144–180)% increased chance to contain The Sacred Grove
Your Maps have #% increased chance to contain The Sacred Grove
81.02144180162144–180
1x3prefixHarvestYour Maps have (192–240)% increased chance to contain The Sacred Grove
Your Maps have #% increased chance to contain The Sacred Grove
72.03192240216192–240
2x2prefixHarvestYour Maps have (224–280)% increased chance to contain The Sacred Grove
Your Maps have #% increased chance to contain The Sacred Grove
63.04224280252224–280
1x1PrefixHarvestYour Maps have (80–100)% increased chance to contain The Sacred Grove
Your Maps have #% increased chance to contain The Sacred Grove
90.01801009080–100
1x1PrefixHarvestYour Maps have +(15–25)% chance to contain The Sacred Grove
Your Maps have +#% chance to contain The Sacred Grove
20.0115252015–25
2x1prefixHarvestYour Maps have +(30–45)% chance to contain The Sacred Grove
Your Maps have +#% chance to contain The Sacred Grove
18.82304537.530–45
1x3prefixHarvestYour Maps have +(40–60)% chance to contain The Sacred Grove
Your Maps have +#% chance to contain The Sacred Grove
16.7340605040–60
2x2prefixHarvestYour Maps have +(45–70)% chance to contain The Sacred Grove
Your Maps have +#% chance to contain The Sacred Grove
14.44457057.545–70
1x1PrefixHeist(10–15)% increased Heist Contracts found in your Maps
#% increased Heist Contracts found in your Maps
12.51101512.510–15
2x1prefixHeist(20–25)% increased Blueprints found in your Maps
#% increased Blueprints found in your Maps
11.32202522.520–25
2x2suffixHeistBlueprints that drop in your Maps have (10–15)% chance to be fully Revealed
Blueprints that drop in your Maps have #% chance to be fully Revealed
3.14101512.510–15
1x1SuffixHeistHeist Contracts found in your Maps are (40–60)% more likely to require Agility, Deception or Engineering
Heist Contracts found in your Maps are #% more likely to require Agility, Deception or Engineering
50.0140605040–60
1x1SuffixHeist
Heist Contracts found in your Maps are (40–60)% more likely to require Demolition, Counter-Thaumaturgy or Trap Disarmament
Heist Contracts found in your Maps are #% more likely to require Demolition, Counter-Thaumaturgy or Trap Disarmament
50.0140605040–60
1x1SuffixHeistHeist Contracts found in your Maps are (40–60)% more likely to require Lockpicking, Brute Force or Perception
Heist Contracts found in your Maps are #% more likely to require Lockpicking, Brute Force or Perception
50.0140605040–60
1x3suffixHeistHeist Contracts found in your Maps are (45–65)% more likely to target Precious Targets
Heist Contracts found in your Maps are #% more likely to target Precious Targets
18.3345655545–65
1x3suffixHeistHeist Contracts found in your Maps are (70–90)% more likely to target High Value Targets
Heist Contracts found in your Maps are #% more likely to target High Value Targets
26.7370908070–90
2x1suffixHeistHeist Contracts found in your Maps are (75–125)% more likely to require level 3 Jobs
Heist Contracts found in your Maps are #% more likely to require level 3 Jobs
50.027512510075–125
2x1suffixHeistHeist Contracts found in your Maps are (75–125)% more likely to require level 4 Jobs
Heist Contracts found in your Maps are #% more likely to require level 4 Jobs
50.027512510075–125
2x1suffixHeistHeist Contracts found in your Maps are (75–125)% more likely to require level 5 Jobs
Heist Contracts found in your Maps are #% more likely to require level 5 Jobs
50.027512510075–125
2x2suffixHeistHuck accompanies you on opening the first Smuggler's Cache in each of your Maps
Huck accompanies you on opening the first Smuggler's Cache in each of your Maps
#N/A4#N/A#N/A#N/A#N/A
1x3suffixHeistSmuggler's Caches drop (8–12)% more Rogue Markers for each Smuggler's Cache opened in the Area
Smuggler's Caches drop #% more Rogue Markers for each Smuggler's Cache opened in the Area
3.33812108–12
2x2suffixHeist
Smuggler's Caches in your Maps have (10–15)% increased chance to contain Blueprints for each Smuggler's Cache opened in the Map
Smuggler's Caches in your Maps have #% increased chance to contain Blueprints for each Smuggler's Cache opened in the Map
3.14101512.510–15
1x1SuffixHeistSmuggler's Caches in your Maps have (35–45)% increased chance to drop Blueprints
Smuggler's Caches in your Maps have #% increased chance to drop Blueprints
40.0135454035–45
1x3suffixHeistSmuggler's Caches in your Maps have (40–60)% increased chance to drop Contracts
Smuggler's Caches in your Maps have #% increased chance to drop Contracts
16.7340605040–60
2x1prefixHeistYour Maps have (144–180)% increased chance to contain a Smuggler's Cache
Your Maps have #% increased chance to contain a Smuggler's Cache
81.02144180162144–180
1x3prefixHeistYour Maps have (192–240)% increased chance to contain a Smuggler's Cache
Your Maps have #% increased chance to contain a Smuggler's Cache
72.03192240216192–240
2x2prefixHeistYour Maps have (224–280)% increased chance to contain a Smuggler's Cache
Your Maps have #% increased chance to contain a Smuggler's Cache
63.04224280252224–280
1x1PrefixHeistYour Maps have (80–100)% increased chance to contain a Smuggler's Cache
Your Maps have #% increased chance to contain a Smuggler's Cache
90.01801009080–100
1x1PrefixHeistYour Maps have +(15–25)% chance to contain a Smuggler's Cache
Your Maps have +#% chance to contain a Smuggler's Cache
20.0115252015–25
2x1prefixHeistYour Maps have +(30–45)% chance to contain a Smuggler's Cache
Your Maps have +#% chance to contain a Smuggler's Cache
18.82304537.530–45
1x3prefixHeistYour Maps have +(40–60)% chance to contain a Smuggler's Cache
Your Maps have +#% chance to contain a Smuggler's Cache
16.7340605040–60
2x2prefixHeistYour Maps have +(45–70)% chance to contain a Smuggler's Cache
Your Maps have +#% chance to contain a Smuggler's Cache
14.44457057.545–70
2x1suffixHeistYour Maps that contain Smuggler's Caches have a (25–35)% chance to contain an additional Smuggler's Cache
Your Maps that contain Smuggler's Caches have a #% chance to contain an additional Smuggler's Cache
15.0225353025–35
2x2suffixHeistYour Maps that contain Smuggler's Caches have a (4–6)% chance to contain 6 additional Smuggler's Caches
Your Maps that contain Smuggler's Caches have a #% chance to contain 6 additional Smuggler's Caches
1.344654–6
2x2suffixIncusionIncursions in your Maps contain a Vaal Flesh Merchant
Incursions in your Maps contain a Vaal Flesh Merchant
#N/A4#N/A#N/A#N/A#N/A
2x2suffixIncusionIncursions in your Maps contain Cursed Treasures
Incursions in your Maps contain Cursed Treasures
#N/A4#N/A#N/A#N/A#N/A
2x1suffixIncusionIncursions in your Maps have (15–25)% chance for all Monsters to be at least Magic
Incursions in your Maps have #% chance for all Monsters to be at least Magic
10.0215252015–25
1x1SuffixIncusionIncursions in your Maps have (4–6)% increased Pack Size
Incursions in your Maps have #% increased Pack Size
5.014654–6
1x3suffixIncusion
Killing non-resident Architects in your Maps has (30–50)% chance to addan additional Upgrade Tier to the surviving Architect's Room
Killing non-resident Architects in your Maps has #% chance to addan additional Upgrade Tier to the surviving Architect's Room
13.3330504030–50
2x2suffixIncusionKilling resident Architects in your Maps adds their Upgrade Tier to the surviving Architect's Room
Killing resident Architects in your Maps adds their Upgrade Tier to the surviving Architect's Room
#N/A4#N/A#N/A#N/A#N/A
2x2suffixIncusionTime gained from Kills is Doubled for Incursions in your Maps
Time gained from Kills is Doubled for Incursions in your Maps
#N/A4#N/A#N/A#N/A#N/A
2x1prefixIncusionYour Maps have (144–180)% increased chance to contain Alva
Your Maps have #% increased chance to contain Alva
81.02144180162144–180
1x3prefixIncusionYour Maps have (192–240)% increased chance to contain Alva
Your Maps have #% increased chance to contain Alva
72.03192240216192–240
2x2prefixIncusionYour Maps have (224–280)% increased chance to contain Alva
Your Maps have #% increased chance to contain Alva
63.04224280252224–280
1x1PrefixIncusionYour Maps have (80–100)% increased chance to contain Alva
Your Maps have #% increased chance to contain Alva
90.01801009080–100
1x1PrefixIncusionYour Maps have +(15–25)% chance to contain Alva
Your Maps have +#% chance to contain Alva
20.0115252015–25
2x1prefixIncusionYour Maps have +(30–45)% chance to contain Alva
Your Maps have +#% chance to contain Alva
18.82304537.530–45
1x3prefixIncusionYour Maps have +(40–60)% chance to contain Alva
Your Maps have +#% chance to contain Alva
16.7340605040–60
2x2prefixIncusionYour Maps have +(45–70)% chance to contain Alva
Your Maps have +#% chance to contain Alva
14.44457057.545–70
2x2suffixIncusionYour Maps with Incursions always have four Incursions
Your Maps with Incursions always have four Incursions
#N/A4#N/A#N/A#N/A#N/A
2x1suffixJun(16–24)% increased Rarity of items from Defeated Syndicate Members in your Maps per Equipment Item they have
#% increased Rarity of items from Defeated Syndicate Members in your Maps per Equipment Item they have
10.0216242016–24
1x3suffixJun(40–60)% increased Rarity of Items Dropped by Immortal Syndicate Members in your Maps
#% increased Rarity of Items Dropped by Immortal Syndicate Members in your Maps
16.7340605040–60
2x2suffixJunCompleting your Maps grants (10–15) Intelligence for a random Immortal Syndicate Safehouse
Completing your Maps grants # Intelligence for a random Immortal Syndicate Safehouse
3.14101512.510–15
1x1SuffixJunImmortal Syndicate Members Executed in your Maps have (40–60)% chance to gain an additional Rank
Immortal Syndicate Members Executed in your Maps have #% chance to gain an additional Rank
50.0140605040–60
2x1suffixJunImmortal Syndicate Members in your Maps are (120–160)% more likely to offer to Bargain for Items
Immortal Syndicate Members in your Maps are #% more likely to offer to Bargain for Items
70.02120160140120–160
1x1SuffixJunImmortal Syndicate Members in your Maps are (40–60)% more likely to be accompanied by their Leader
Immortal Syndicate Members in your Maps are #% more likely to be accompanied by their Leader
50.0140605040–60
2x2suffixJunImmortal Syndicate Members in your Maps drop (100–200)% more items when Bargained with for Items
Immortal Syndicate Members in your Maps drop #% more items when Bargained with for Items
37.54100200150100–200
1x3suffixJunImmortal Syndicate Members in your Maps have (20–25)% increased chance to be accompanied by reinforcements
Immortal Syndicate Members in your Maps have #% increased chance to be accompanied by reinforcements
7.53202522.520–25
1x3suffixJunImmortal Syndicate Members in your Maps have (40–60)% chance to drop an additional Veiled Item
Immortal Syndicate Members in your Maps have #% chance to drop an additional Veiled Item
16.7340605040–60
2x1prefixJunYour Maps have (144–180)% increased chance to contain Jun
Your Maps have #% increased chance to contain Jun
81.02144180162144–180
1x3prefixJunYour Maps have (192–240)% increased chance to contain Jun
Your Maps have #% increased chance to contain Jun
72.03192240216192–240
2x2prefixJunYour Maps have (224–280)% increased chance to contain Jun
Your Maps have #% increased chance to contain Jun
63.04224280252224–280
1x1PrefixJunYour Maps have (80–100)% increased chance to contain Jun
Your Maps have #% increased chance to contain Jun
90.01801009080–100
1x1PrefixJunYour Maps have +(15–25)% chance to contain Jun
Your Maps have +#% chance to contain Jun
20.0115252015–25
2x1prefixJunYour Maps have +(30–45)% chance to contain Jun
Your Maps have +#% chance to contain Jun
18.82304537.530–45
1x3prefixJunYour Maps have +(40–60)% chance to contain Jun
Your Maps have +#% chance to contain Jun
16.7340605040–60
2x2prefixJunYour Maps have +(45–70)% chance to contain Jun
Your Maps have +#% chance to contain Jun
14.44457057.545–70
1x1PrefixKirac(10–15)% increased Atlas Scouting Reports found in your Maps
#% increased Atlas Scouting Reports found in your Maps
12.51101512.510–15
1x1SuffixKirac(2–4)% chance for Scouting Reports to drop as Otherworldly Scouting Reports instead in your Maps
#% chance for Scouting Reports to drop as Otherworldly Scouting Reports instead in your Maps
3.012432–4
1x1SuffixKirac(3–5)% chance for Scouting Reports to drop as Operative's Scouting Reports instead in your Maps
#% chance for Scouting Reports to drop as Operative's Scouting Reports instead in your Maps
4.013543–5
1x1SuffixKirac(4–6)% chance for Scouting Reports to drop as Singular Scouting Reports instead in your Maps
#% chance for Scouting Reports to drop as Singular Scouting Reports instead in your Maps
5.014654–6
1x1SuffixKirac(4–6)% chance for Scouting Reports to drop as Vaal Scouting Reports instead in your Maps
#% chance for Scouting Reports to drop as Vaal Scouting Reports instead in your Maps
5.014654–6
1x1SuffixKirac(6–10)% chance for Scouting Reports to drop as Comprehensive Scouting Reports instead in your Maps
#% chance for Scouting Reports to drop as Comprehensive Scouting Reports instead in your Maps
8.0161086–10
1x3prefixKiracYour Maps have (2–2.5)% chance to grant an additional Kirac Mission on Completion
Your Maps have #% chance to grant an additional Kirac Mission on Completion
#N/A3#N/A#N/A#N/A#N/A
1x3prefixKiracYour Maps have (5–8)% chance to grant an additional Kirac Mission on Completion
Your Maps have #% chance to grant an additional Kirac Mission on Completion
2.23586.55–8
2x2suffixLabLabyrinth Trials in your Maps have (20–25)% chance to award an Improved Offering to the Goddess
Labyrinth Trials in your Maps have #% chance to award an Improved Offering to the Goddess
5.64202522.520–25
1x3prefixLabYour Maps have +(8–12)% chance to contain a Trial of Ascendancy
Your Maps have +#% chance to contain a Trial of Ascendancy
3.33812108–12
2x2suffixLegion(0.5–0.75)% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps
#% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps
#N/A4#N/A#N/A#N/A#N/A
2x1suffixLegion(100–150)% increased Rarity of Items Dropped by Legion Sergeants in your Maps
#% increased Rarity of Items Dropped by Legion Sergeants in your Maps
62.52100150125100–150
2x2suffixLegion(20–30)% increased Stack size of Simulacrum Splinters found in your Maps
#% increased Stack size of Simulacrum Splinters found in your Maps
6.3420302520–30
1x1SuffixLegionLegion Chests released from Stasis in your Maps release other Monsters and Chests with (35–50)% increased Range
Legion Chests released from Stasis in your Maps release other Monsters and Chests with #% increased Range
42.51355042.535–50
1x1SuffixLegionLegion Encounters in your Maps are (25–35)% more likely to include a General
Legion Encounters in your Maps are #% more likely to include a General
30.0125353025–35
2x2suffixLegionLegion Encounters in your Maps contain 2 additional Sergeants
Legion Encounters in your Maps contain 2 additional Sergeants
#N/A4#N/A#N/A#N/A#N/A
3x1suffixLegionLegion Encounters in your Maps have (100–150)% increased chance to include a Karui army
Legion Encounters in your Maps have #% increased chance to include a Karui army
41.73100150125100–150
3x1suffixLegionLegion Encounters in your Maps have (100–150)% increased chance to include an Eternal Empire army
Legion Encounters in your Maps have #% increased chance to include an Eternal Empire army
41.73100150125100–150
2x1suffixLegionLegion Encounters in your Maps have (40–60)% increased Duration
Legion Encounters in your Maps have #% increased Duration
25.0240605040–60
3x1suffixLegionLegion Encounters in your Maps have (60–80)% increased chance to include a Maraketh army
Legion Encounters in your Maps have #% increased chance to include a Maraketh army
23.3360807060–80
3x1suffixLegionLegion Encounters in your Maps have (75–100)% increased chance to include a Templar army
Legion Encounters in your Maps have #% increased chance to include a Templar army
29.237510087.575–100
3x1suffixLegionLegion Encounters in your Maps have (80–120)% increased chance to include a Vaal army
Legion Encounters in your Maps have #% increased chance to include a Vaal army
33.338012010080–120
2x2suffixLegionLegion Encounters with a General in your Maps have both Generals
Legion Encounters with a General in your Maps have both Generals
#N/A4#N/A#N/A#N/A#N/A
2x1suffixLegionLegion Monsters in your Maps have (10–15)% increased Pack Size
Legion Monsters in your Maps have #% increased Pack Size
6.32101512.510–15
2x1suffixLegionLegion Monsters in your Maps take (30–40)% increased Damage while in Stasis
Legion Monsters in your Maps take #% increased Damage while in Stasis
17.5230403530–40
3x1suffixLegion
Legion Monsters in your Maps which have Rewards have (8–12)% chance to gain two additional Rewards, and if not have (15–20)% chance to gain one additional Reward
Legion Monsters in your Maps which have Rewards have #% chance to gain two additional Rewards, and if not have #% chance to gain one additional Reward
3.33812108–12
1x1SuffixLegionLegion Sergeants in your Maps have (6–10)% additional chance to have Rewards
Legion Sergeants in your Maps have #% additional chance to have Rewards
8.0161086–10
3x1suffixLegionSplinters contained in Legion Chests in your Maps have (20–25)% chance to be Duplicated
Splinters contained in Legion Chests in your Maps have #% chance to be Duplicated
7.53202522.520–25
3x1suffixLegionSplinters dropped by Legion Monsters in your Maps have (20–25)% chance to be Duplicated
Splinters dropped by Legion Monsters in your Maps have #% chance to be Duplicated
7.53202522.520–25
3x1suffixLegion
Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have (15–20)% chance to be Duplicated
Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have #% chance to be Duplicated
5.83152017.515–20
2x1prefixLegionYour Maps have (144–180)% increased chance to contain a Legion Encounter
Your Maps have #% increased chance to contain a Legion Encounter
81.02144180162144–180
3x1prefixLegionYour Maps have (192–240)% increased chance to contain a Legion Encounter
Your Maps have #% increased chance to contain a Legion Encounter
72.03192240216192–240
2x2prefixLegionYour Maps have (224–280)% increased chance to contain a Legion Encounter
Your Maps have #% increased chance to contain a Legion Encounter
63.04224280252224–280
1x1PrefixLegionYour Maps have (80–100)% increased chance to contain a Legion Encounter
Your Maps have #% increased chance to contain a Legion Encounter
90.01801009080–100
1x1PrefixLegionYour Maps have +(15–25)% chance to contain a Legion Encounter
Your Maps have +#% chance to contain a Legion Encounter
20.0115252015–25
2x1prefixLegionYour Maps have +(30–45)% chance to contain a Legion Encounter
Your Maps have +#% chance to contain a Legion Encounter
18.82304537.530–45
3x1prefixLegionYour Maps have +(40–60)% chance to contain a Legion Encounter
Your Maps have +#% chance to contain a Legion Encounter
16.7340605040–60
2x2prefixLegionYour Maps have +(45–70)% chance to contain a Legion Encounter
Your Maps have +#% chance to contain a Legion Encounter
14.44457057.545–70
1x1PrefixMaps(2–3)% increased Maps found in Area
#% increased Maps found in Area
2.51232.52–3
2x1prefixMaps(5–8)% chance for one Monster in each of your Maps to drop an additional connected Map
#% chance for one Monster in each of your Maps to drop an additional connected Map
3.32586.55–8
2x2suffixMaven
Defeating a Map Boss while Witnessed by The Maven has (10–15)% chance to count as also Witnessing an additional random Map Boss
Defeating a Map Boss while Witnessed by The Maven has #% chance to count as also Witnessing an additional random Map Boss
3.14101512.510–15
1x1SuffixNikoSulphite Veins and Chests in your Maps have (3–5)% chance to also contain an equal amount of Azurite
Sulphite Veins and Chests in your Maps have #% chance to also contain an equal amount of Azurite
4.013543–5
2x2suffixNikoVoltaxic Sulphite Veins and Chests found in your Maps contains Doomed Spirits
Voltaxic Sulphite Veins and Chests found in your Maps contains Doomed Spirits
#N/A4#N/A#N/A#N/A#N/A
2x2suffixNikoVoltaxic Sulphite Veins and Chests in your Maps are guarded by Sulphite-hoarding Monsters
Voltaxic Sulphite Veins and Chests in your Maps are guarded by Sulphite-hoarding Monsters
#N/A4#N/A#N/A#N/A#N/A
2x1suffixNikoVoltaxic Sulphite Veins and Chests in your Maps contain (8–10)% increased Sulphite
Voltaxic Sulphite Veins and Chests in your Maps contain #% increased Sulphite
4.5281098–10
1x3suffixNikoVoltaxic Sulphite Veins and Chests in your Maps have (4–6)% chance to contain double Sulphite
Voltaxic Sulphite Veins and Chests in your Maps have #% chance to contain double Sulphite
1.734654–6
1x3suffixNikoYou Gain (30–40)% increased Damage per stack of Sulphite Intoxication.
You Gain #% increased Damage per stack of Sulphite Intoxication.
11.7330403530–40
2x1suffixNikoYou Gain (8–12)% increased Movement Speed per stack of Sulphite Intoxication.
You Gain #% increased Movement Speed per stack of Sulphite Intoxication.
5.02812108–12
2x2suffixNikoYou Gain +(2–3)% to all maximum Elemental Resistances per stack of Sulphite Intoxication.
You Gain +#% to all maximum Elemental Resistances per stack of Sulphite Intoxication.
0.64232.52–3
2x1prefixNikoYour Maps have (144–180)% increased chance to contain Niko
Your Maps have #% increased chance to contain Niko
81.02144180162144–180
1x3prefixNikoYour Maps have (192–240)% increased chance to contain Niko
Your Maps have #% increased chance to contain Niko
72.03192240216192–240
2x2prefixNikoYour Maps have (224–280)% increased chance to contain Niko
Your Maps have #% increased chance to contain Niko
63.04224280252224–280
1x1PrefixNikoYour Maps have (80–100)% increased chance to contain Niko
Your Maps have #% increased chance to contain Niko
90.01801009080–100
1x1PrefixNikoYour Maps have +(15–25)% chance to contain Niko
Your Maps have +#% chance to contain Niko
20.0115252015–25
2x1prefixNikoYour Maps have +(30–45)% chance to contain Niko
Your Maps have +#% chance to contain Niko
18.82304537.530–45
1x3prefixNikoYour Maps have +(40–60)% chance to contain Niko
Your Maps have +#% chance to contain Niko
16.7340605040–60
2x2prefixNikoYour Maps have +(45–70)% chance to contain Niko
Your Maps have +#% chance to contain Niko
14.44457057.545–70
1x1PrefixNikoYour Red Tier Maps grant (200–250) additional Voltaxic Sulphite on Completion
Your Red Tier Maps grant # additional Voltaxic Sulphite on Completion
225.01200250225200–250
1x1PrefixNikoYour White Tier Maps grant (100–150) additional Voltaxic Sulphite on Completion
Your White Tier Maps grant # additional Voltaxic Sulphite on Completion
125.01100150125100–150
1x1PrefixNikoYour Yellow Tier Maps grant (150–200) additional Voltaxic Sulphite on Completion
Your Yellow Tier Maps grant # additional Voltaxic Sulphite on Completion
175.01150200175150–200
2x2prefixOther(2–3)% increased effect of Explicit Modifiers on your Maps per Explicit Modifier
#% increased effect of Explicit Modifiers on your Maps per Explicit Modifier
0.64232.52–3
2x2prefixOther(3–4)% chance on Completing your Maps to gain a free use of a special Map Crafting option
#% chance on Completing your Maps to gain a free use of a special Map Crafting option
0.94343.53–4
2x2prefixOther(3–5)% increased effect of Explicit Modifiers on your Maps per 5% Map Quality
#% increased effect of Explicit Modifiers on your Maps per 5% Map Quality
1.043543–5
2x2prefixOther(4–6)% increased Pack size
#% increased Pack size
1.344654–6
2x2prefixOther(4–6)% increased Quantity of Items found in your Maps
#% increased Quantity of Items found in your Maps
1.344654–6
3x1suffixOther(5–10)% increased Pack Size of your Maps affected by Fortune Favours the Brave
#% increased Pack Size of your Maps affected by Fortune Favours the Brave
2.535107.55–10
3x1suffixOther(5–10)% increased Quantity of Items found in your Maps affected by Fortune Favours the Brave
#% increased Quantity of Items found in your Maps affected by Fortune Favours the Brave
2.535107.55–10
2x2prefixOther(8–12)% chance on Completing your Maps to gain a free use of a random Map Crafting option
#% chance on Completing your Maps to gain a free use of a random Map Crafting option
2.54812108–12
3x1prefixOther(8–12)% increased effect of Explicit Modifiers on your Maps
#% increased effect of Explicit Modifiers on your Maps
3.33812108–12
unique
?Other10% increased pack size & Only 1 portal is opened to each of your maps
10% increased pack size & Only 1 portal is opened to each of your maps
#N/A4#N/A#N/A#N/A#N/A
2x2suffixOtherSynthesised Monsters in Synthesis Maps have (20–30)% increased Pack Size
Synthesised Monsters in Synthesis Maps have #% increased Pack Size
6.3420302520–30
1x1PrefixOtherTier 1-15 Maps found have (5–10)% chance to become 1 tier higher
Tier 1-15 Maps found have #% chance to become 1 tier higher
7.515107.55–10
1x1PrefixOther
Your Maps contain (3–5)% more Monster Packs consisting of difficult and rewarding Monstersmap chance to spawn t17 pack % [100]
Your Maps contain #% more Monster Packs consisting of difficult and rewarding Monstersmap chance to spawn t17 pack % [100]
4.013543–5
3x1suffixRarity(10–20)% increased Rarity of Items found in your Maps affected by Fortune Favours the Brave
#% increased Rarity of Items found in your Maps affected by Fortune Favours the Brave
5.0310201510–20
3x1prefixRarity(12–16)% increased Rarity of Items found in your Maps
#% increased Rarity of Items found in your Maps
4.7312161412–16
3x1suffixRarity(25–35)% increased Rarity of Maps found in your Maps
#% increased Rarity of Maps found in your Maps
10.0325353025–35
2x1suffixRitualRitual Splinters offered at Ritual Altars in your Maps have (20–25)% increased Stack Size
Ritual Splinters offered at Ritual Altars in your Maps have #% increased Stack Size
11.32202522.520–25
2x1suffixRitual(50–75)% increased chance of Ritual Altars with Special Rewards
#% increased chance of Ritual Altars with Special Rewards
31.32507562.550–75
2x2suffixRitualCompleting the final Ritual Altar in your Maps has (15–20)% chance to drop a Blood-filled Vessel
Completing the final Ritual Altar in your Maps has #% chance to drop a Blood-filled Vessel
4.44152017.515–20
3x1suffixRitualDeferring Favours at Ritual Altars in your Maps costs (15–20)% reduced Tribute
Deferring Favours at Ritual Altars in your Maps costs #% reduced Tribute
5.83152017.515–20
1x1SuffixRitualFavours Deferred at Ritual Altars in your Maps reappear (20–30)% sooner
Favours Deferred at Ritual Altars in your Maps reappear #% sooner
25.0120302520–30
2x1suffixRitualFavours Rerolled at Ritual Altars in your Maps have (0.8–1.2)% chance to cost no Tribute
Favours Rerolled at Ritual Altars in your Maps have #% chance to cost no Tribute
#N/A2#N/A#N/A#N/A#N/A
3x1suffixRitualMonsters Sacrificed at Ritual Altars in your Maps grant (20–25)% increased Tribute
Monsters Sacrificed at Ritual Altars in your Maps grant #% increased Tribute
7.53202522.520–25
1x1SuffixRitualRerolling Favours at Ritual Altars in your Maps costs (8–12)% reduced Tribute
Rerolling Favours at Ritual Altars in your Maps costs #% reduced Tribute
10.01812108–12
2x2suffixRitualRitual Altars in your Maps allow rerolling Favours an additional time
Ritual Altars in your Maps allow rerolling Favours an additional time
#N/A4#N/A#N/A#N/A#N/A
2x1suffixRitualRitual Altars in your Maps can have (15–25)% increased number of Spawned Monsters at once
Ritual Altars in your Maps can have #% increased number of Spawned Monsters at once
10.0215252015–25
3x1suffixRitualRitual Altars in your Maps spawn Monsters (15–20)% faster
Ritual Altars in your Maps spawn Monsters #% faster
5.83152017.515–20
1x1SuffixRitualUnique Monsters slain at Ritual Altars in your Maps grant (40–60)% more Tribute
Unique Monsters slain at Ritual Altars in your Maps grant #% more Tribute
50.0140605040–60
2x1prefixRitualYour Maps have (144–180)% increased chance to contain Ritual Altars
Your Maps have #% increased chance to contain Ritual Altars
81.02144180162144–180
3x1prefixRitualYour Maps have (192–240)% increased chance to contain Ritual Altars
Your Maps have #% increased chance to contain Ritual Altars
72.03192240216192–240
2x2prefixRitualYour Maps have (224–280)% increased chance to contain Ritual Altars
Your Maps have #% increased chance to contain Ritual Altars
63.04224280252224–280
1x1PrefixRitualYour Maps have (80–100)% increased chance to contain Ritual Altars
Your Maps have #% increased chance to contain Ritual Altars
90.01801009080–100
1x1PrefixRitualYour Maps have +(15–25)% chance to contain Ritual Altars
Your Maps have +#% chance to contain Ritual Altars
20.0115252015–25
2x1prefixRitualYour Maps have +(30–45)% chance to contain Ritual Altars
Your Maps have +#% chance to contain Ritual Altars
18.82304537.530–45
3x1prefixRitualYour Maps have +(40–60)% chance to contain Ritual Altars
Your Maps have +#% chance to contain Ritual Altars
16.7340605040–60
2x2prefixRitualYour Maps have +(45–70)% chance to contain Ritual Altars
Your Maps have +#% chance to contain Ritual Altars
14.44457057.545–70
2x2suffixRitualYour Maps with Ritual Altars always have four Ritual Altars
Your Maps with Ritual Altars always have four Ritual Altars
#N/A4#N/A#N/A#N/A#N/A
1x1PrefixScarab(5–10)% increased Scarabs found in your Maps
#% increased Scarabs found in your Maps
7.515107.55–10
2x2suffixScarabAbyssal Troves and Stygian Spires in your Maps have (0.03–0.05)% chance to drop an Abyss Scarab
Abyssal Troves and Stygian Spires in your Maps have #% chance to drop an Abyss Scarab
#N/A4#N/A#N/A#N/A#N/A
3x1suffixScarabFinal Map Boss in each Map has (20–25)% chance to drop an additional Scarab
Final Map Boss in each Map has #% chance to drop an additional Scarab
7.53202522.520–25
2x2suffixScarabMap Device has (3–5)% chance not to consume Scarabs
Map Device has #% chance not to consume Scarabs
1.043543–5
3x1suffixScarab
Rare Monsters in your Maps have (40–60)% increased chance to drop Scarabs per Monster Modifier affecting them
Rare Monsters in your Maps have #% increased chance to drop Scarabs per Monster Modifier affecting them
16.7340605040–60
2x1suffixScarabScarabs dropped in your Maps are (60–80)% more likely to be Anarchy Scarabs
Scarabs dropped in your Maps are #% more likely to be Anarchy Scarabs
35.0260807060–80
2x1suffixScarabScarabs dropped in your Maps are (60–80)% more likely to be Beyond Scarabs
Scarabs dropped in your Maps are #% more likely to be Beyond Scarabs
35.0260807060–80
2x1suffixScarabScarabs dropped in your Maps are (60–80)% more likely to be Cartography Scarabs
Scarabs dropped in your Maps are #% more likely to be Cartography Scarabs
35.0260807060–80
2x1suffixScarabScarabs dropped in your Maps are (60–80)% more likely to be Domination Scarabs
Scarabs dropped in your Maps are #% more likely to be Domination Scarabs
35.0260807060–80
2x1suffixScarabScarabs dropped in your Maps are (60–80)% more likely to be Essence Scarabs
Scarabs dropped in your Maps are #% more likely to be Essence Scarabs
35.0260807060–80
2x1suffixScarabScarabs dropped in your Maps are (60–80)% more likely to be Harbinger Scarabs
Scarabs dropped in your Maps are #% more likely to be Harbinger Scarabs
35.0260807060–80
2x1suffixScarabScarabs dropped in your Maps are (60–80)% more likely to be Titanic Scarabs
Scarabs dropped in your Maps are #% more likely to be Titanic Scarabs
35.0260807060–80
2x1suffixScarabScarabs dropped in your Maps are (60–80)% more likely to be Torment Scarabs
Scarabs dropped in your Maps are #% more likely to be Torment Scarabs
35.0260807060–80
2x1suffixScarabScarabs found in your Maps are (60–80)% more likely to be Ambush Scarabs
Scarabs found in your Maps are #% more likely to be Ambush Scarabs
35.0260807060–80
2x2suffixScarabScarabs found in your Maps are more likely to be less common varieties
Scarabs found in your Maps are more likely to be less common varieties
#N/A4#N/A#N/A#N/A#N/A
unique
?ScarabScarabs have 50% increased effect on your maps per empty map device slot
Scarabs have 50% increased effect on your maps per empty map device slot
#N/A4#N/A#N/A#N/A#N/A
1x1SuffixScarabUnique Monsters in your Maps have (75–100)% increased chance to drop Scarabs
Unique Monsters in your Maps have #% increased chance to drop Scarabs
87.517510087.575–100
3x1suffixShaperMonster Packs Influenced by The Shaper in your Maps have (15–25)% increased Pack Size
Monster Packs Influenced by The Shaper in your Maps have #% increased Pack Size
6.7315252015–25
2x1suffixShrine(25–35)% increased Effect of Shrine Buffs on Players in your Maps
#% increased Effect of Shrine Buffs on Players in your Maps
15.0225353025–35
1x1SuffixShrine(30–40)% increased Duration of Shrine Effects on Players in your Maps
#% increased Duration of Shrine Effects on Players in your Maps
35.0130403530–40
2x2suffixShrineShrines in your Maps are guarded by at least one Magic Pack
Shrines in your Maps are guarded by at least one Magic Pack
#N/A4#N/A#N/A#N/A#N/A
2x2suffixShrineShrines in your Maps grant a random additional Shrine Effect
Shrines in your Maps grant a random additional Shrine Effect
#N/A4#N/A#N/A#N/A#N/A
1x3suffixShrineShrines in your Maps have (40–60)% chance to be guarded by an additional Pack of Monsters
Shrines in your Maps have #% chance to be guarded by an additional Pack of Monsters
16.7340605040–60
2x2suffixShrineShrines in your Maps have (8–12)% chance to be a Covetous Shrine
Shrines in your Maps have #% chance to be a Covetous Shrine
2.54812108–12
1x3prefixShrineYour Maps contain an additional Shrine
Your Maps contain an additional Shrine
#N/A3#N/A#N/A#N/A#N/A
2x2prefixShrineYour Maps contain an additional Shrine
Your Maps contain an additional Shrine
#N/A4#N/A#N/A#N/A#N/A
2x1prefixShrineYour Maps have +(12–18)% chance to contain a Shrine
Your Maps have +#% chance to contain a Shrine
7.5212181512–18
1x3prefixShrineYour Maps have +(15–25)% chance to contain a Shrine
Your Maps have +#% chance to contain a Shrine
6.7315252015–25
2x2prefixShrineYour Maps have +(20–30)% chance to contain a Shrine
Your Maps have +#% chance to contain a Shrine
6.3420302520–30
1x1PrefixShrineYour Maps have +(7–10)% chance to contain a Shrine
Your Maps have +#% chance to contain a Shrine
8.517108.57–10
1x1PrefixShrineYour Maps have a (35–50)% chance to contain an additional Shrine
Your Maps have a #% chance to contain an additional Shrine
42.51355042.535–50
2x1prefixShrineYour Maps have a (60–80)% chance to contain an additional Shrine
Your Maps have a #% chance to contain an additional Shrine
35.0260807060–80
2x1suffixStrongbox(15–20)% increased Quantity of Items contained in Strongboxes in your Maps
#% increased Quantity of Items contained in Strongboxes in your Maps
8.82152017.515–20
1x3suffixStrongboxCurrency Items from Strongboxes in your Maps are Duplicated
Currency Items from Strongboxes in your Maps are Duplicated
#N/A3#N/A#N/A#N/A#N/A
1x3suffixStrongboxDivination Cards from Strongboxes in your Maps are Duplicated
Divination Cards from Strongboxes in your Maps are Duplicated
#N/A3#N/A#N/A#N/A#N/A
1x3suffixStrongboxGems contained in Strongboxes in your Maps are Duplicated
Gems contained in Strongboxes in your Maps are Duplicated
#N/A3#N/A#N/A#N/A#N/A
1x3suffixStrongboxMaps from Strongboxes in your Maps are Duplicated
Maps from Strongboxes in your Maps are Duplicated
#N/A3#N/A#N/A#N/A#N/A
2x2suffixStrongboxStrongboxes in your Maps are at least Rare
Strongboxes in your Maps are at least Rare
#N/A4#N/A#N/A#N/A#N/A
2x2suffixStrongboxStrongboxes in your Maps are Corrupted
Strongboxes in your Maps are Corrupted
#N/A4#N/A#N/A#N/A#N/A
2x1suffixStrongboxStrongboxes in your Maps have (40–60)% chance to be guarded by an additional Pack of Monsters
Strongboxes in your Maps have #% chance to be guarded by an additional Pack of Monsters
25.0240605040–60
1x1SuffixStrongboxStrongboxes in your Maps have (40–60)% increased chance to be a Gemcutter's Strongbox
Strongboxes in your Maps have #% increased chance to be a Gemcutter's Strongbox
50.0140605040–60
1x1SuffixStrongboxStrongboxes in your Maps have (50–70)% increased chance to be a Cartographer's Strongbox
Strongboxes in your Maps have #% increased chance to be a Cartographer's Strongbox
60.0150706050–70
1x1SuffixStrongboxStrongboxes in your Maps have (50–70)% increased chance to be a Diviner's Strongbox
Strongboxes in your Maps have #% increased chance to be a Diviner's Strongbox
60.0150706050–70
1x1SuffixStrongboxStrongboxes in your Maps have (50–70)% increased chance to be an Arcanist's Strongbox
Strongboxes in your Maps have #% increased chance to be an Arcanist's Strongbox
60.0150706050–70
2x2suffixStrongboxStrongboxes opened in your Maps have (5–9)% chance to be openable again
Strongboxes opened in your Maps have #% chance to be openable again
1.845975–9
1x3prefixStrongboxYour Maps contain an additional Strongbox
Your Maps contain an additional Strongbox
#N/A3#N/A#N/A#N/A#N/A
2x2prefixStrongboxYour Maps contain an additional Strongbox
Your Maps contain an additional Strongbox
#N/A4#N/A#N/A#N/A#N/A
1x3prefixStrongboxYour Maps have +(15–25)% chance to contain a Strongbox
Your Maps have +#% chance to contain a Strongbox
6.7315252015–25
2x2prefixStrongboxYour Maps have +(20–30)% chance to contain a Strongbox
Your Maps have +#% chance to contain a Strongbox
6.3420302520–30
1x1PrefixStrongboxYour Maps have +(35–50)% chance to contain a Strongbox
Your Maps have +#% chance to contain a Strongbox
42.51355042.535–50
2x1prefixStrongboxYour Maps have +(60–80)% chance to contain a Strongbox
Your Maps have +#% chance to contain a Strongbox
35.0260807060–80
2x1prefixTormentMap Bosses have (6–8)% chance to be surrounded by Tormented Spirits
Map Bosses have #% chance to be surrounded by Tormented Spirits
3.526876–8
2x1suffixTormentTormented Spirits have a (1–2)% chance to be set free when Possessed Monsters are slain
Tormented Spirits have a #% chance to be set free when Possessed Monsters are slain
0.82121.51–2
2x2suffixTormentTormented Spirits in your Maps are more likely to be less common varieties
Tormented Spirits in your Maps are more likely to be less common varieties
#N/A4#N/A#N/A#N/A#N/A
1x1SuffixTormentTormented Spirits in your Maps have (40–60)% increased Duration
Tormented Spirits in your Maps have #% increased Duration
50.0140605040–60
1x3prefixTormentUp to 5 Rare Monsters in each of your Maps are Possessed and their Minions are Touched
Up to 5 Rare Monsters in each of your Maps are Possessed and their Minions are Touched
#N/A3#N/A#N/A#N/A#N/A
1x3prefixTormentYour Maps are haunted by an additional Tormented Spirit
Your Maps are haunted by an additional Tormented Spirit
#N/A3#N/A#N/A#N/A#N/A
2x2prefixTormentYour Maps are haunted by an additional Tormented Spirit
Your Maps are haunted by an additional Tormented Spirit
#N/A4#N/A#N/A#N/A#N/A
2x1prefixTormentYour Maps have +(12–18)% chance to be haunted by a Tormented Spirit
Your Maps have +#% chance to be haunted by a Tormented Spirit
7.5212181512–18
1x3prefixTormentYour Maps have +(15–25)% chance to be haunted by a Tormented Spirit
Your Maps have +#% chance to be haunted by a Tormented Spirit
6.7315252015–25
2x2prefixTormentYour Maps have +(20–30)% chance to be haunted by a Tormented Spirit
Your Maps have +#% chance to be haunted by a Tormented Spirit
6.3420302520–30
1x1PrefixTormentYour Maps have +(7–10)% chance to be haunted by a Tormented Spirit
Your Maps have +#% chance to be haunted by a Tormented Spirit
8.517108.57–10
1x1PrefixTormentYour Maps have a (35–50)% chance to be haunted by an additional Tormented Spirit
Your Maps have a #% chance to be haunted by an additional Tormented Spirit
42.51355042.535–50
2x1prefixTormentYour Maps have a (60–80)% chance to be haunted by an additional Tormented Spirit
Your Maps have a #% chance to be haunted by an additional Tormented Spirit
35.0260807060–80
1x3suffixUltimatumInscribed Ultimatums found in your Maps have (40–60)% increased chance to reward Currency Items
Inscribed Ultimatums found in your Maps have #% increased chance to reward Currency Items
16.7340605040–60
1x3suffixUltimatumInscribed Ultimatums found in your Maps have (40–60)% increased chance to reward Divination Cards
Inscribed Ultimatums found in your Maps have #% increased chance to reward Divination Cards
16.7340605040–60
1x3suffixUltimatumInscribed Ultimatums found in your Maps have (40–60)% increased chance to reward Unique Items
Inscribed Ultimatums found in your Maps have #% increased chance to reward Unique Items
16.7340605040–60
2x1suffixUltimatumUltimatum Altars in your Maps have (30–40)% increased Life
Ultimatum Altars in your Maps have #% increased Life
17.5230403530–40
2x2suffixUltimatumUltimatum Boss drops a full stack of a random Catalyst
Ultimatum Boss drops a full stack of a random Catalyst
#N/A4#N/A#N/A#N/A#N/A
2x2suffixUltimatumUltimatum Encounters in your Maps grant rewards as though you completed an additional Round
Ultimatum Encounters in your Maps grant rewards as though you completed an additional Round
#N/A4#N/A#N/A#N/A#N/A
1x1SuffixUltimatumUltimatum Encounters in your Maps have (15–20)% increased chance forthe final Round to include a Boss
Ultimatum Encounters in your Maps have #% increased chance forthe final Round to include a Boss
17.51152017.515–20
1x1SuffixUltimatumUltimatum Encounters in your Maps have (40–60)% increased chance to only require you to Survive
Ultimatum Encounters in your Maps have #% increased chance to only require you to Survive
50.0140605040–60
1x1SuffixUltimatumUltimatum Encounters in your Maps have (40–60)% increased chance to require you to defeat waves of Enemies
Ultimatum Encounters in your Maps have #% increased chance to require you to defeat waves of Enemies
50.0140605040–60
1x1SuffixUltimatumUltimatum Encounters in your Maps have (40–60)% increased chance to require you to protect the Altar
Ultimatum Encounters in your Maps have #% increased chance to require you to protect the Altar
50.0140605040–60
1x1SuffixUltimatumUltimatum Encounters in your Maps have (40–60)% increased chance to require you to Stand in the Stone Circles
Ultimatum Encounters in your Maps have #% increased chance to require you to Stand in the Stone Circles
50.0140605040–60
2x1suffixUltimatumUltimatum Encounters in your Maps only requiring you to Survivehave (3–5)% reduced duration
Ultimatum Encounters in your Maps only requiring you to Survivehave #% reduced duration
2.023543–5
2x1suffixUltimatum
Ultimatum Encounters in your Maps requiring you to Defeat waves of Enemiesrequire killing (3–5)% reduced number of Enemies
Ultimatum Encounters in your Maps requiring you to Defeat waves of Enemiesrequire killing #% reduced number of Enemies
2.023543–5
1x3suffixUltimatumUltimatum Encounters in your Maps spawn (15–20)% increased number of Monsters
Ultimatum Encounters in your Maps spawn #% increased number of Monsters
5.83152017.515–20
1x3suffixUltimatumUltimatum Monsters in your Maps grant (40–60)% increased Experience
Ultimatum Monsters in your Maps grant #% increased Experience
16.7340605040–60
2x2suffixUltimatumUltimatum Rewards in your Maps have (20–25)% chance to be duplicated
Ultimatum Rewards in your Maps have #% chance to be duplicated
5.64202522.520–25
1x1SuffixUltimatumUltimatum Rewards in your Maps have (20–30)% increased chance to be Currency Items
Ultimatum Rewards in your Maps have #% increased chance to be Currency Items
25.0120302520–30
1x1SuffixUltimatumUltimatum Rewards in your Maps have (20–30)% increased chance to be Divination Cards
Ultimatum Rewards in your Maps have #% increased chance to be Divination Cards
25.0120302520–30
1x1SuffixUltimatumUltimatum Rewards in your Maps have (20–30)% increased chance to be Gems
Ultimatum Rewards in your Maps have #% increased chance to be Gems
25.0120302520–30
1x1SuffixUltimatumUltimatum Rewards in your Maps have (20–30)% increased chance to be Jewellery
Ultimatum Rewards in your Maps have #% increased chance to be Jewellery
25.0120302520–30
1x1SuffixUltimatumUltimatum Rewards in your Maps have (20–30)% increased chance to be Unique Items
Ultimatum Rewards in your Maps have #% increased chance to be Unique Items
25.0120302520–30
2x1suffixUltimatumUltimatum Rewards in your Maps have (25–35)% increased chance to be Inscribed Ultimatums
Ultimatum Rewards in your Maps have #% increased chance to be Inscribed Ultimatums
15.0225353025–35
2x1suffixUltimatumUltimatum Stone Circles in your Maps have (15–20)% increased radius
Ultimatum Stone Circles in your Maps have #% increased radius
8.82152017.515–20
2x1prefixUltimatumYour Maps have (144–180)% increased chance to contain an Ultimatum Encounter
Your Maps have #% increased chance to contain an Ultimatum Encounter
81.02144180162144–180
1x3prefixUltimatumYour Maps have (192–240)% increased chance to contain an Ultimatum Encounter
Your Maps have #% increased chance to contain an Ultimatum Encounter
72.03192240216192–240
2x2prefixUltimatumYour Maps have (224–280)% increased chance to contain an Ultimatum Encounter
Your Maps have #% increased chance to contain an Ultimatum Encounter
63.04224280252224–280
1x1PrefixUltimatumYour Maps have (80–100)% increased chance to contain an Ultimatum Encounter
Your Maps have #% increased chance to contain an Ultimatum Encounter
90.01801009080–100
1x1PrefixUltimatumYour Maps have +(15–25)% chance to contain an Ultimatum Encounter
Your Maps have +#% chance to contain an Ultimatum Encounter
20.0115252015–25
2x1prefixUltimatumYour Maps have +(30–45)% chance to contain an Ultimatum Encounter
Your Maps have +#% chance to contain an Ultimatum Encounter
18.82304537.530–45
1x3prefixUltimatumYour Maps have +(40–60)% chance to contain an Ultimatum Encounter
Your Maps have +#% chance to contain an Ultimatum Encounter
16.7340605040–60
2x2prefixUltimatumYour Maps have +(45–70)% chance to contain an Ultimatum Encounter
Your Maps have +#% chance to contain an Ultimatum Encounter
14.44457057.545–70
3x1suffix
Vaal Side Areas
Vaal Side Areas in your Maps have (15–20)% chance for Rewards from Vaal Vessels to be Duplicated
Vaal Side Areas in your Maps have #% chance for Rewards from Vaal Vessels to be Duplicated
5.83152017.515–20
1x1Suffix
Vaal Side Areas
Vaal Side Areas in your Maps have (6–10)% chance to be an Alluring Vaal Side Area
Vaal Side Areas in your Maps have #% chance to be an Alluring Vaal Side Area
8.0161086–10
2x1prefix
Vaal Side Areas
Your Maps have +(5–8)% chance to contain a Vaal Side Area
Your Maps have +#% chance to contain a Vaal Side Area
3.32586.55–8


Game Giveaways
News Category
Join Discord
Help Center

Questions about orders, payments, discounts, giveaways, and the other customer support services.

Click Here
Verify the Payment

We need to verify the legitimacy of the payment,otherwise we will not approve and deliver your purchase.

Click Here
Path of Exile 2
Gift Card

Please use the portrait screen to access the website