Size | Affix | Mechanic | Idol Mods | Search Stat | Avg Per Square | Squares | Low Roll | High Roll | Avg Roll | Range |
1x1 | Suffix | Abyss | (300–350)% increased Rarity of Items Dropped by Abyssal Troves and Stygian Spires in your Maps | #% increased Rarity of Items Dropped by Abyssal Troves and Stygian Spires in your Maps | 325.0 | 1 | 300 | 350 | 325 | 300–350 |
1x3 | suffix | Abyss | Abyss Cracks in your Maps have (10–20)% chance to spawn all Monsters as at least Magic | Abyss Cracks in your Maps have #% chance to spawn all Monsters as at least Magic | 5.0 | 3 | 10 | 20 | 15 | 10–20 |
2x1 | suffix | Abyss | Abyss Cracks in your Maps have (3–5)% chance to spawn all Monsters as Magic for each prior Pit in that Abyss | Abyss Cracks in your Maps have #% chance to spawn all Monsters as Magic for each prior Pit in that Abyss | 2.0 | 2 | 3 | 5 | 4 | 3–5 |
2x1 | suffix | Abyss | Abyss Cracks in your Maps have (8–12)% chance to spawn 100% increased Monsters | Abyss Cracks in your Maps have #% chance to spawn 100% increased Monsters | 5.0 | 2 | 8 | 12 | 10 | 8–12 |
2x2 | suffix | Abyss | Abyss Jewels dropped by Abyssal Troves or Stygian Spires in your Maps have a 1% Chance to be Rare and Corrupted | Abyss Jewels dropped by Abyssal Troves or Stygian Spires in your Maps have a 1% Chance to be Rare and Corrupted | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
2x2 | suffix | Abyss | Abyss Jewels found in Abyssal Troves or dropped by Stygian Spires in your Maps have (15–25)% chance to be Corrupted and have 5 or 6 random Modifiers | Abyss Jewels found in Abyssal Troves or dropped by Stygian Spires in your Maps have #% chance to be Corrupted and have 5 or 6 random Modifiers | 5.0 | 4 | 15 | 25 | 20 | 15–25 |
2x1 | suffix | Abyss | Abyss Monsters in your Maps grant (30–40)% increased Experience | Abyss Monsters in your Maps grant #% increased Experience | 17.5 | 2 | 30 | 40 | 35 | 30–40 |
1x3 | suffix | Abyss | Abyss Pits in your Maps have (10–20)% chance to spawn all Monsters as at least Magic | Abyss Pits in your Maps have #% chance to spawn all Monsters as at least Magic | 5.0 | 3 | 10 | 20 | 15 | 10–20 |
2x2 | suffix | Abyss | Abyss Pits in your Maps have (14–20)% chance to spawn 5 additional Rare Monsters | Abyss Pits in your Maps have #% chance to spawn 5 additional Rare Monsters | 4.3 | 4 | 14 | 20 | 17 | 14–20 |
2x1 | suffix | Abyss | Abyss Pits in your Maps have (8–12)% chance to spawn 100% increased Monsters | Abyss Pits in your Maps have #% chance to spawn 100% increased Monsters | 5.0 | 2 | 8 | 12 | 10 | 8–12 |
1x1 | suffix | Abyss | Abyssal Troves and Stygian Spires in your Maps have (15–25)% increased chance to contain or drop an Abyss Jewel | Abyssal Troves and Stygian Spires in your Maps have #% increased chance to contain or drop an Abyss Jewel | 20.0 | 1 | 15 | 25 | 20 | 15–25 |
1x1 | suffix | Abyss | Abyssal Troves and Stygian Spires in your Maps have (6–10)% chance to drop a Rare Item with an Abyssal Socket | Abyssal Troves and Stygian Spires in your Maps have #% chance to drop a Rare Item with an Abyssal Socket | 8.0 | 1 | 6 | 10 | 8 | 6–10 |
1x3 | suffix | Abyss | Abysses in your Maps have (40–60)% increased chance to lead to an Abyssal Depths | Abysses in your Maps have #% increased chance to lead to an Abyssal Depths | 16.7 | 3 | 40 | 60 | 50 | 40–60 |
2x1 | suffix | Abyss | Abysses in your Maps spawn (12–18)% increased Monsters | Abysses in your Maps spawn #% increased Monsters | 7.5 | 2 | 12 | 18 | 15 | 12–18 |
2x2 | suffix | Abyss | Abysses in your Maps spawn (8–12)% increased Monsters for each prior Pit in that Abyss | Abysses in your Maps spawn #% increased Monsters for each prior Pit in that Abyss | 2.5 | 4 | 8 | 12 | 10 | 8–12 |
1x3 | suffix | Abyss | Abysses in your Maps that do not lead to an Abyssal Depths have (40–60)% increased chance to lead to a Stygian Spire | Abysses in your Maps that do not lead to an Abyssal Depths have #% increased chance to lead to a Stygian Spire | 16.7 | 3 | 40 | 60 | 50 | 40–60 |
2x2 | suffix | Abyss | Abysses in your Maps that do not lead to an Abyssal Depths lead to 4 Pits if able | Abysses in your Maps that do not lead to an Abyssal Depths lead to 4 Pits if able | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
2x2 | suffix | Abyss | Abysses in your Maps that do not lead to an Abyssal Depths lead to at least 3 Pits if able | Abysses in your Maps that do not lead to an Abyssal Depths lead to at least 3 Pits if able | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
2x1 | prefix | Abyss | Your Maps have (144–180)% increased chance to contain an Abyss | Your Maps have #% increased chance to contain an Abyss | 81.0 | 2 | 144 | 180 | 162 | 144–180 |
1x3 | prefix | Abyss | Your Maps have (192–240)% increased chance to contain an Abyss | Your Maps have #% increased chance to contain an Abyss | 72.0 | 3 | 192 | 240 | 216 | 192–240 |
2x2 | prefix | Abyss | Your Maps have (224–280)% increased chance to contain an Abyss | Your Maps have #% increased chance to contain an Abyss | 63.0 | 4 | 224 | 280 | 252 | 224–280 |
1x1 | prefix | Abyss | Your Maps have (80–100)% increased chance to contain an Abyss | Your Maps have #% increased chance to contain an Abyss | 90.0 | 1 | 80 | 100 | 90 | 80–100 |
1x1 | prefix | Abyss | Your Maps have +(15–25)% chance to contain an Abyss | Your Maps have +#% chance to contain an Abyss | 20.0 | 1 | 15 | 25 | 20 | 15–25 |
2x2 | prefix | Abyss | Your Maps have +(3–5)% chance to contain an Abyss per 2% increased Pack Size | Your Maps have +#% chance to contain an Abyss per 2% increased Pack Size | 1.0 | 4 | 3 | 5 | 4 | 3–5 |
2x1 | prefix | Abyss | Your Maps have +(30–45)% chance to contain an Abyss | Your Maps have +#% chance to contain an Abyss | 18.8 | 2 | 30 | 45 | 37.5 | 30–45 |
1x3 | prefix | Abyss | Your Maps have +(40–60)% chance to contain an Abyss | Your Maps have +#% chance to contain an Abyss | 16.7 | 3 | 40 | 60 | 50 | 40–60 |
2x2 | prefix | Abyss | Your Maps have +(45–70)% chance to contain an Abyss | Your Maps have +#% chance to contain an Abyss | 14.4 | 4 | 45 | 70 | 57.5 | 45–70 |
2x1 | suffix | Anarchy | (30–40)% increased Rarity of Items Dropped by Wild Rogue Exiles in your Maps | #% increased Rarity of Items Dropped by Wild Rogue Exiles in your Maps | 17.5 | 2 | 30 | 40 | 35 | 30–40 |
1x1 | Prefix | Anarchy | Map Bosses have (2–3)% chance to be accompanied by two Rogue Exiles | Map Bosses have #% chance to be accompanied by two Rogue Exiles | 2.5 | 1 | 2 | 3 | 2.5 | 2–3 |
1x1 | Prefix | Anarchy | Map Bosses have (6–10)% chance to be accompanied by two Rogue Exile Bodyguards | Map Bosses have #% chance to be accompanied by two Rogue Exile Bodyguards | 8.0 | 1 | 6 | 10 | 8 | 6–10 |
2x1 | suffix | Anarchy | Rogue Exiles in your Maps have (15–20)% chance to drop an additional Currency Item | Rogue Exiles in your Maps have #% chance to drop an additional Currency Item | 8.8 | 2 | 15 | 20 | 17.5 | 15–20 |
2x2 | suffix | Anarchy | Wild Rogue Exiles in your Maps have (40–60)% chance to have additional Rewards | Wild Rogue Exiles in your Maps have #% chance to have additional Rewards | 12.5 | 4 | 40 | 60 | 50 | 40–60 |
1x3 | suffix | Anarchy | Wild Rogue Exiles in your Maps have (75–100)% chance to be Possessed by a Tormented Spirit | Wild Rogue Exiles in your Maps have #% chance to be Possessed by a Tormented Spirit | 29.2 | 3 | 75 | 100 | 87.5 | 75–100 |
2x1 | prefix | Anarchy | Your Maps have +(12–18)% chance to contain a Rogue Exile | Your Maps have +#% chance to contain a Rogue Exile | 7.5 | 2 | 12 | 18 | 15 | 12–18 |
1x3 | prefix | Anarchy | Your Maps have +(15–25)% chance to contain a Rogue Exile | Your Maps have +#% chance to contain a Rogue Exile | 6.7 | 3 | 15 | 25 | 20 | 15–25 |
2x2 | prefix | Anarchy | Your Maps have +(20–30)% chance to contain a Rogue Exile | Your Maps have +#% chance to contain a Rogue Exile | 6.3 | 4 | 20 | 30 | 25 | 20–30 |
1x1 | Prefix | Anarchy | Your Maps have +(7–10)% chance to contain a Rogue Exile | Your Maps have +#% chance to contain a Rogue Exile | 8.5 | 1 | 7 | 10 | 8.5 | 7–10 |
1x1 | Prefix | Anarchy | Your Maps have a (15–25)% chance to contain an additional Rogue Exile | Your Maps have a #% chance to contain an additional Rogue Exile | 20.0 | 1 | 15 | 25 | 20 | 15–25 |
2x1 | prefix | Anarchy | Your Maps have a (30–45)% chance to contain an additional Rogue Exile | Your Maps have a #% chance to contain an additional Rogue Exile | 18.8 | 2 | 30 | 45 | 37.5 | 30–45 |
1x3 | prefix | Anarchy | Your Maps have a (40–60)% chance to contain an additional Rogue Exile | Your Maps have a #% chance to contain an additional Rogue Exile | 16.7 | 3 | 40 | 60 | 50 | 40–60 |
2x2 | prefix | Anarchy | Your Maps have a (45–70)% chance to contain an additional Rogue Exile | Your Maps have a #% chance to contain an additional Rogue Exile | 14.4 | 4 | 45 | 70 | 57.5 | 45–70 |
2x2 | prefix | Anarchy | Your Maps have a (8–12)% chance to contain (6–10) additional Rogue Exiles | Your Maps have a #% chance to contain # additional Rogue Exiles | 2.5 | 4 | 8 | 12 | 10 | 8–12 |
2x1 | suffix | Beyond | (10–15)% increased Quantity of Tainted Currency dropped by Beyond Demons in your Maps | #% increased Quantity of Tainted Currency dropped by Beyond Demons in your Maps | 6.3 | 2 | 10 | 15 | 12.5 | 10–15 |
1x1 | Prefix | Beyond | (15–25)% chance for your Maps to attract Beyond Demons | #% chance for your Maps to attract Beyond Demons | 20.0 | 1 | 15 | 25 | 20 | 15–25 |
3x1 | suffix | Beyond | (20–25)% more Basic Currency Items found from Beyond Demons in your Maps that are followers of Beidat | #% more Basic Currency Items found from Beyond Demons in your Maps that are followers of Beidat | 7.5 | 3 | 20 | 25 | 22.5 | 20–25 |
3x1 | suffix | Beyond | (20–25)% more Divination Cards found from Beyond Demons in your Maps that are followers of K'Tash | #% more Divination Cards found from Beyond Demons in your Maps that are followers of K'Tash | 7.5 | 3 | 20 | 25 | 22.5 | 20–25 |
3x1 | suffix | Beyond | (20–25)% more Unique Items found from Beyond Demons in your Maps that are followers of Ghorr | #% more Unique Items found from Beyond Demons in your Maps that are followers of Ghorr | 7.5 | 3 | 20 | 25 | 22.5 | 20–25 |
2x1 | prefix | Beyond | (30–45)% chance for your Maps to attract Beyond Demons | #% chance for your Maps to attract Beyond Demons | 18.8 | 2 | 30 | 45 | 37.5 | 30–45 |
3x1 | prefix | Beyond | (40–60)% chance for your Maps to attract Beyond Demons | #% chance for your Maps to attract Beyond Demons | 16.7 | 3 | 40 | 60 | 50 | 40–60 |
2x2 | prefix | Beyond | (45–70)% chance for your Maps to attract Beyond Demons | #% chance for your Maps to attract Beyond Demons | 14.4 | 4 | 45 | 70 | 57.5 | 45–70 |
3x1 | suffix | Beyond | Beyond Demons in your Maps grant (20–30)% increased Experience | Beyond Demons in your Maps grant #% increased Experience | 8.3 | 3 | 20 | 30 | 25 | 20–30 |
1x1 | Suffix | Beyond | Beyond Demons in your Maps have (35–45)% increased chance to be followers of Beidat | Beyond Demons in your Maps have #% increased chance to be followers of Beidat | 40.0 | 1 | 35 | 45 | 40 | 35–45 |
1x1 | Suffix | Beyond | Beyond Demons in your Maps have (35–45)% increased chance to be followers of Ghorr | Beyond Demons in your Maps have #% increased chance to be followers of Ghorr | 40.0 | 1 | 35 | 45 | 40 | 35–45 |
1x1 | Suffix | Beyond | Beyond Demons in your Maps have (35–45)% increased chance to be followers of K'tash | Beyond Demons in your Maps have #% increased chance to be followers of K'tash | 40.0 | 1 | 35 | 45 | 40 | 35–45 |
2x1 | suffix | Beyond | Beyond Portals in your Maps have (20–25)% increased Merging Radius | Beyond Portals in your Maps have #% increased Merging Radius | 11.3 | 2 | 20 | 25 | 22.5 | 20–25 |
3x1 | suffix | Beyond | Beyond Portals in your Maps have (25–35)% increased chance to spawn a Unique Boss | Beyond Portals in your Maps have #% increased chance to spawn a Unique Boss | 10.0 | 3 | 25 | 35 | 30 | 25–35 |
2x2 | suffix | Beyond | Gain Demonic Power on defeating a Beyond Boss in your Maps | Gain Demonic Power on defeating a Beyond Boss in your Maps | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
2x2 | suffix | Beyond | Slaying Enemies in your Maps has a (12–18)% increased chance to spawn a Beyond Portal | Slaying Enemies in your Maps has a #% increased chance to spawn a Beyond Portal | 3.8 | 4 | 12 | 18 | 15 | 12–18 |
1x1 | Suffix | Blight | (15–20)% reduced Cost of Building and Upgrading Towers | #% reduced Cost of Building and Upgrading Towers | 17.5 | 1 | 15 | 20 | 17.5 | 15–20 |
2x1 | suffix | Blight | (15–25)% chance for Blight Chests to contain an additional Reward | #% chance for Blight Chests to contain an additional Reward | 10.0 | 2 | 15 | 25 | 20 | 15–25 |
1x1 | Suffix | Blight | (2–4)% chance for Scouting Reports to drop as Blighted Scouting Reports instead in your Maps | #% chance for Scouting Reports to drop as Blighted Scouting Reports instead in your Maps | 3.0 | 1 | 2 | 4 | 3 | 2–4 |
2x1 | suffix | Blight | Blight Bosses in your Maps have (14–18)% chance to add an additional Reward Chest when Defeated | Blight Bosses in your Maps have #% chance to add an additional Reward Chest when Defeated | 8.0 | 2 | 14 | 18 | 16 | 14–18 |
1x1 | Suffix | Blight | Blight Chests in your Maps have (15–25)% more chance to contain Blighted Maps | Blight Chests in your Maps have #% more chance to contain Blighted Maps | 20.0 | 1 | 15 | 25 | 20 | 15–25 |
2x2 | suffix | Blight | Blight chests in your Maps have a (5–10)% chance to be openable again | Blight chests in your Maps have a #% chance to be openable again | 1.9 | 4 | 5 | 10 | 7.5 | 5–10 |
1x3 | suffix | Blight | Blight Encounters in your Maps spawn (25–35)% more Non-Unique Monsters | Blight Encounters in your Maps spawn #% more Non-Unique Monsters | 10.0 | 3 | 25 | 35 | 30 | 25–35 |
2x1 | suffix | Blight | Blight Monsters in your Maps spawn (40–60)% faster | Blight Monsters in your Maps spawn #% faster | 25.0 | 2 | 40 | 60 | 50 | 40–60 |
1x3 | suffix | Blight | Blight Monsters in your Maps take (30–40)% increased Damage | Blight Monsters in your Maps take #% increased Damage | 11.7 | 3 | 30 | 40 | 35 | 30–40 |
2x2 | suffix | Blight | Blight Towers in your Maps can be Salvaged after the Blight EncounterHigher Tier Towers grant better Salvaged RewardsSalvaged Rewards are improved for each different Tower Type built during Encounter | Blight Towers in your Maps can be Salvaged after the Blight EncounterHigher Tier Towers grant better Salvaged RewardsSalvaged Rewards are improved for each different Tower Type built during Encounter | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
2x1 | suffix | Blight | Blighted Chests in your Maps have (25–35)% increased chance to contain an Oil | Blighted Chests in your Maps have #% increased chance to contain an Oil | 15.0 | 2 | 25 | 35 | 30 | 25–35 |
2x2 | suffix | Blight | Completing a Blight Encounter in your Maps grants all Players Blightreach | Completing a Blight Encounter in your Maps grants all Players Blightreach | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
2x1 | suffix | Blight | Lanes of Blight Encounters in your Maps have (6–8)% chance for an additional Reward Chest | Lanes of Blight Encounters in your Maps have #% chance for an additional Reward Chest | 3.5 | 2 | 6 | 8 | 7 | 6–8 |
1x3 | suffix | Blight | Oils found in your Maps have (20–25)% chance to be 1 tier higher | Oils found in your Maps have #% chance to be 1 tier higher | 7.5 | 3 | 20 | 25 | 22.5 | 20–25 |
2x2 | suffix | Blight | Varieties of Items contained in (3–5) Blight Chests in your Maps are Lucky | Varieties of Items contained in # Blight Chests in your Maps are Lucky | 1.0 | 4 | 3 | 5 | 4 | 3–5 |
2x1 | prefix | Blight | Your Maps have (144–180)% increased chance to contain a Blight Encounter | Your Maps have #% increased chance to contain a Blight Encounter | 81.0 | 2 | 144 | 180 | 162 | 144–180 |
1x3 | prefix | Blight | Your Maps have (192–240)% increased chance to contain a Blight Encounter | Your Maps have #% increased chance to contain a Blight Encounter | 72.0 | 3 | 192 | 240 | 216 | 192–240 |
2x2 | prefix | Blight | Your Maps have (224–280)% increased chance to contain a Blight Encounter | Your Maps have #% increased chance to contain a Blight Encounter | 63.0 | 4 | 224 | 280 | 252 | 224–280 |
1x1 | Prefix | Blight | Your Maps have (80–100)% increased chance to contain a Blight Encounter | Your Maps have #% increased chance to contain a Blight Encounter | 90.0 | 1 | 80 | 100 | 90 | 80–100 |
1x1 | Prefix | Blight | Your Maps have +(15–25)% chance to contain a Blight Encounter | Your Maps have +#% chance to contain a Blight Encounter | 20.0 | 1 | 15 | 25 | 20 | 15–25 |
2x1 | prefix | Blight | Your Maps have +(30–45)% chance to contain a Blight Encounter | Your Maps have +#% chance to contain a Blight Encounter | 18.8 | 2 | 30 | 45 | 37.5 | 30–45 |
1x3 | prefix | Blight | Your Maps have +(40–60)% chance to contain a Blight Encounter | Your Maps have +#% chance to contain a Blight Encounter | 16.7 | 3 | 40 | 60 | 50 | 40–60 |
2x2 | prefix | Blight | Your Maps have +(45–70)% chance to contain a Blight Encounter | Your Maps have +#% chance to contain a Blight Encounter | 14.4 | 4 | 45 | 70 | 57.5 | 45–70 |
2x1 | prefix | Boss | (1.2–1.8)% chance for a Synthesis Map to drop from Final Map Boss in each Map (Tier 14+) | #% chance for a Synthesis Map to drop from Final Map Boss in each Map # | #N/A | 2 | #N/A | #N/A | #N/A | #N/A |
3x1 | prefix | Boss | Final Map Boss in each Map has (4–6)% chance to drop an additional connected Map | Final Map Boss in each Map has #% chance to drop an additional connected Map | 1.7 | 3 | 4 | 6 | 5 | 4–6 |
2x1 | prefix | Boss | Final Map Boss in each Map has +(1.8–2.4)% chance to drop a Shaper Guardian Map (Tier 14+) | Final Map Boss in each Map has +#% chance to drop a Shaper Guardian Map # | #N/A | 2 | #N/A | #N/A | #N/A | #N/A |
2x1 | prefix | Boss | Final Map Boss in each Map has +(1.8–2.4)% chance to drop an Elder Guardian Map (Tier 14+) | Final Map Boss in each Map has +#% chance to drop an Elder Guardian Map # | #N/A | 2 | #N/A | #N/A | #N/A | #N/A |
1x1 | Prefix | Boss | Map Bosses have (40–60)% increased chance to drop a Conqueror Map | Map Bosses have #% increased chance to drop a Conqueror Map | 50.0 | 1 | 40 | 60 | 50 | 40–60 |
2x1 | suffix | Breach | (20–25)% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps | #% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps | 11.3 | 2 | 20 | 25 | 22.5 | 20–25 |
2x1 | suffix | Breach | (20–25)% increased Quantity of Breach Splinters found in Breach Hands in your Maps | #% increased Quantity of Breach Splinters found in Breach Hands in your Maps | 11.3 | 2 | 20 | 25 | 22.5 | 20–25 |
2x2 | suffix | Breach | Breach Boss' Clasped Hands in your Maps have (3–5)% chance to spawn a Breach Boss when opened | Breach Boss' Clasped Hands in your Maps have #% chance to spawn a Breach Boss when opened | 1.0 | 4 | 3 | 5 | 4 | 3–5 |
2x2 | suffix | Breach | Breach Bosses Defeated in your Maps have (3–5)% chance to drop a Breachstone | Breach Bosses Defeated in your Maps have #% chance to drop a Breachstone | 1.0 | 4 | 3 | 5 | 4 | 3–5 |
2x1 | suffix | Breach | Breach Bosses in your Maps have (12–16)% chance to drop double Breach Splinters | Breach Bosses in your Maps have #% chance to drop double Breach Splinters | 7.0 | 2 | 12 | 16 | 14 | 12–16 |
2x1 | suffix | Breach | Breach Monsters in your Maps have (3–7)% increased chance to drop a Breach Unique Item | Breach Monsters in your Maps have #% increased chance to drop a Breach Unique Item | 2.5 | 2 | 3 | 7 | 5 | 3–7 |
2x2 | suffix | Breach | Breaches in your Maps contain (2–3) additional Clasped Hands | Breaches in your Maps contain # additional Clasped Hands | 0.6 | 4 | 2 | 3 | 2.5 | 2–3 |
3x1 | suffix | Breach | Breaches in your Maps have (10–15)% chance to contain a Hand of Xesht-Ula | Breaches in your Maps have #% chance to contain a Hand of Xesht-Ula | 4.2 | 3 | 10 | 15 | 12.5 | 10–15 |
2x2 | suffix | Breach | Breaches in your Maps have (2–3)% chance to contain Xesht-Ula, the Open Hand | Breaches in your Maps have #% chance to contain Xesht-Ula, the Open Hand | 0.6 | 4 | 2 | 3 | 2.5 | 2–3 |
3x1 | suffix | Breach | Breaches in your Maps have (35–45)% increased chance to contain a Boss | Breaches in your Maps have #% increased chance to contain a Boss | 13.3 | 3 | 35 | 45 | 40 | 35–45 |
1x1 | Suffix | Breach | Breaches in your Maps have (35–45)% increased chance to contain a Breach Boss' Clasped Hand | Breaches in your Maps have #% increased chance to contain a Breach Boss' Clasped Hand | 40.0 | 1 | 35 | 45 | 40 | 35–45 |
2x1 | suffix | Breach | Breaches in your Maps have (60–80)% increased chance to belong to Chayula | Breaches in your Maps have #% increased chance to belong to Chayula | 35.0 | 2 | 60 | 80 | 70 | 60–80 |
2x1 | suffix | Breach | Breaches in your Maps have (70–100)% increased chance to belong to Uul-Netol | Breaches in your Maps have #% increased chance to belong to Uul-Netol | 42.5 | 2 | 70 | 100 | 85 | 70–100 |
3x1 | suffix | Breach | Breaches in your Maps have (8–12)% increased Monster density | Breaches in your Maps have #% increased Monster density | 3.3 | 3 | 8 | 12 | 10 | 8–12 |
2x1 | suffix | Breach | Breaches in your Maps have (80–120)% increased chance to belong to Esh | Breaches in your Maps have #% increased chance to belong to Esh | 50.0 | 2 | 80 | 120 | 100 | 80–120 |
2x1 | suffix | Breach | Breaches in your Maps have (80–120)% increased chance to belong to Tul | Breaches in your Maps have #% increased chance to belong to Tul | 50.0 | 2 | 80 | 120 | 100 | 80–120 |
2x1 | suffix | Breach | Breaches in your Maps have (80–120)% increased chance to belong to Xoph | Breaches in your Maps have #% increased chance to belong to Xoph | 50.0 | 2 | 80 | 120 | 100 | 80–120 |
3x1 | suffix | Breach | Breaches in your Maps open and close #% fasterBreaches in your Maps open and close #% slower | Breaches in your Maps open and close #% fasterBreaches in your Maps open and close #% slower | #N/A | 3 | #N/A | #N/A | #N/A | #N/A |
1x1 | Suffix | Breach | Breaches in your Maps spawn (15–20)% increased Magic Monsters | Breaches in your Maps spawn #% increased Magic Monsters | 17.5 | 1 | 15 | 20 | 17.5 | 15–20 |
3x1 | suffix | Breach | Breachstones dropped by Breach Bosses in your Maps have (3–5)% chance to be Flawless | Breachstones dropped by Breach Bosses in your Maps have #% chance to be Flawless | 1.3 | 3 | 3 | 5 | 4 | 3–5 |
1x1 | Suffix | Breach | Chayula, Who Dreamt in your Maps has a (20–30)% chance to be Duplicated | Chayula, Who Dreamt in your Maps has a #% chance to be Duplicated | 25.0 | 1 | 20 | 30 | 25 | 20–30 |
1x1 | Suffix | Breach | Esh, Forked Thought in your Maps has a (20–30)% chance to be Duplicated | Esh, Forked Thought in your Maps has a #% chance to be Duplicated | 25.0 | 1 | 20 | 30 | 25 | 20–30 |
1x1 | Suffix | Breach | Tul, Creeping Avalanche in your Maps has a (20–30)% chance to be Duplicated | Tul, Creeping Avalanche in your Maps has a #% chance to be Duplicated | 25.0 | 1 | 20 | 30 | 25 | 20–30 |
1x1 | Suffix | Breach | Uul-Netol, Unburdened Flesh in your Maps has a (20–30)% chance to be Duplicated | Uul-Netol, Unburdened Flesh in your Maps has a #% chance to be Duplicated | 25.0 | 1 | 20 | 30 | 25 | 20–30 |
1x1 | Suffix | Breach | Xoph, Dark Embers in your Maps has a (20–30)% chance to be Duplicated | Xoph, Dark Embers in your Maps has a #% chance to be Duplicated | 25.0 | 1 | 20 | 30 | 25 | 20–30 |
2x1 | prefix | Breach | Your Maps have (144–180)% increased chance to contain a Breach | Your Maps have #% increased chance to contain a Breach | 81.0 | 2 | 144 | 180 | 162 | 144–180 |
3x1 | prefix | Breach | Your Maps have (192–240)% increased chance to contain a Breach | Your Maps have #% increased chance to contain a Breach | 72.0 | 3 | 192 | 240 | 216 | 192–240 |
2x2 | prefix | Breach | Your Maps have (224–280)% increased chance to contain a Breach | Your Maps have #% increased chance to contain a Breach | 63.0 | 4 | 224 | 280 | 252 | 224–280 |
1x1 | Prefix | Breach | Your Maps have (80–100)% increased chance to contain a Breach | Your Maps have #% increased chance to contain a Breach | 90.0 | 1 | 80 | 100 | 90 | 80–100 |
1x1 | Prefix | Breach | Your Maps have +(15–25)% chance to contain Breaches | Your Maps have +#% chance to contain Breaches | 20.0 | 1 | 15 | 25 | 20 | 15–25 |
2x1 | prefix | Breach | Your Maps have +(30–45)% chance to contain Breaches | Your Maps have +#% chance to contain Breaches | 18.8 | 2 | 30 | 45 | 37.5 | 30–45 |
3x1 | prefix | Breach | Your Maps have +(40–60)% chance to contain Breaches | Your Maps have +#% chance to contain Breaches | 16.7 | 3 | 40 | 60 | 50 | 40–60 |
2x2 | prefix | Breach | Your Maps have +(45–70)% chance to contain Breaches | Your Maps have +#% chance to contain Breaches | 14.4 | 4 | 45 | 70 | 57.5 | 45–70 |
2x2 | prefix | Breach | Your Maps which contain Breaches have (1–2)% chance to contain ten additional Breaches | Your Maps which contain Breaches have #% chance to contain ten additional Breaches | 0.4 | 4 | 1 | 2 | 1.5 | 1–2 |
1x1 | Prefix | Breach | Your Maps which contain Breaches have (15–25)% chance to contain an additional Breach | Your Maps which contain Breaches have #% chance to contain an additional Breach | 20.0 | 1 | 15 | 25 | 20 | 15–25 |
3x1 | prefix | Breach | Your Maps which contain Breaches have (5–10)% chance to contain three additional Breaches | Your Maps which contain Breaches have #% chance to contain three additional Breaches | 2.5 | 3 | 5 | 10 | 7.5 | 5–10 |
2x1 | prefix | Breach | Your Maps which contain Breaches have (5–10)% chance to contain two additional Breaches | Your Maps which contain Breaches have #% chance to contain two additional Breaches | 3.8 | 2 | 5 | 10 | 7.5 | 5–10 |
2x1 | suffix | Conqueror | Monster Packs Influenced by Conquerors in your Maps have (8–12)% increased Pack Size | Monster Packs Influenced by Conquerors in your Maps have #% increased Pack Size | 5.0 | 2 | 8 | 12 | 10 | 8–12 |
1x1 | Suffix | Corrupted | Items dropped by Rare Monsters have (3–5)% chance to be Corrupted | Items dropped by Rare Monsters have #% chance to be Corrupted | 4.0 | 1 | 3 | 5 | 4 | 3–5 |
3x1 | suffix | Corrupted | Items dropped by Unique Monsters have (10–15)% chance to be Corrupted | Items dropped by Unique Monsters have #% chance to be Corrupted | 4.2 | 3 | 10 | 15 | 12.5 | 10–15 |
1x1 | Suffix | Corrupted | Items found in your Corrupted Maps have (1–2)% chance to be Corrupted | Items found in your Corrupted Maps have #% chance to be Corrupted | 1.5 | 1 | 1 | 2 | 1.5 | 1–2 |
1x1 | Suffix | Delirium | (2–4)% chance for Scouting Reports to drop as Delirious Scouting Reports instead in your Maps | #% chance for Scouting Reports to drop as Delirious Scouting Reports instead in your Maps | 3.0 | 1 | 2 | 4 | 3 | 2–4 |
2x1 | suffix | Delirium | Cluster Jewels from Delirium Rewards have a (6–8)% chance to be Rare and Corrupted | Cluster Jewels from Delirium Rewards have a #% chance to be Rare and Corrupted | 3.5 | 2 | 6 | 8 | 7 | 6–8 |
1x1 | Suffix | Delirium | Delirious Monsters Killed in your Maps provide (10–20)% increased Reward Progress | Delirious Monsters Killed in your Maps provide #% increased Reward Progress | 15.0 | 1 | 10 | 20 | 15 | 10–20 |
2x2 | suffix | Delirium | Delirious Unique Monsters in your Maps have a (1–2)% chance to drop an additional Delirium Orb | Delirious Unique Monsters in your Maps have a #% chance to drop an additional Delirium Orb | 0.4 | 4 | 1 | 2 | 1.5 | 1–2 |
2x2 | suffix | Delirium | Delirious Unique Monsters in your Maps have a (2–3)% chance to drop an additional Cluster Jewel | Delirious Unique Monsters in your Maps have a #% chance to drop an additional Cluster Jewel | 0.6 | 4 | 2 | 3 | 2.5 | 2–3 |
1x1 | Suffix | Delirium | Delirium Bosses in your Maps drop (20–30)% increased Simulacrum Splinters | Delirium Bosses in your Maps drop #% increased Simulacrum Splinters | 25.0 | 1 | 20 | 30 | 25 | 20–30 |
2x1 | suffix | Delirium | Delirium Bosses in your Maps have (30–40)% increased chance to drop Unique Cluster Jewels | Delirium Bosses in your Maps have #% increased chance to drop Unique Cluster Jewels | 17.5 | 2 | 30 | 40 | 35 | 30–40 |
1x1 | Suffix | Delirium | Delirium Encounters in your Maps are (35–50)% more likely to spawn Unique Bosses | Delirium Encounters in your Maps are #% more likely to spawn Unique Bosses | 42.5 | 1 | 35 | 50 | 42.5 | 35–50 |
1x1 | Suffix | Delirium | Delirium Encounters in your Maps have (6–10)% chance to generate an additional Reward type | Delirium Encounters in your Maps have #% chance to generate an additional Reward type | 8.0 | 1 | 6 | 10 | 8 | 6–10 |
2x2 | suffix | Delirium | Delirium Encounters in your Maps have (8–12)% chance to generate three additional Reward types | Delirium Encounters in your Maps have #% chance to generate three additional Reward types | 2.5 | 4 | 8 | 12 | 10 | 8–12 |
2x1 | suffix | Delirium | Delirium Fog in your Maps dissipates (2–5)% slower | Delirium Fog in your Maps dissipates #% slower | 1.8 | 2 | 2 | 5 | 3.5 | 2–5 |
3x1 | suffix | Delirium | Delirium Fog in your Maps lasts (10–15) additional seconds before dissipating | Delirium Fog in your Maps lasts # additional seconds before dissipating | 4.2 | 3 | 10 | 15 | 12.5 | 10–15 |
3x1 | suffix | Delirium | Delirium in your Maps increases (35–50)% faster with distance from the mirror | Delirium in your Maps increases #% faster with distance from the mirror | 14.2 | 3 | 35 | 50 | 42.5 | 35–50 |
2x1 | suffix | Delirium | Delirium Monsters in your Maps have (15–25)% increased chance to drop Cluster Jewels | Delirium Monsters in your Maps have #% increased chance to drop Cluster Jewels | 10.0 | 2 | 15 | 25 | 20 | 15–25 |
1x1 | Suffix | Delirium | Delirium Monsters in your Maps have (5–10)% increased Pack Size | Delirium Monsters in your Maps have #% increased Pack Size | 7.5 | 1 | 5 | 10 | 7.5 | 5–10 |
3x1 | suffix | Delirium | Delirium Rewards in your Maps have (8–12)% increased chance to give Delirium Orbs | Delirium Rewards in your Maps have #% increased chance to give Delirium Orbs | 3.3 | 3 | 8 | 12 | 10 | 8–12 |
2x2 | prefix | Delirium | Maps found in your Maps have (3–5)% chance to have layers of Delirium | Maps found in your Maps have #% chance to have layers of Delirium | 1.0 | 4 | 3 | 5 | 4 | 3–5 |
2x1 | prefix | Delirium | Your Maps have (144–180)% increased chance to contain a Mirror of Delirium | Your Maps have #% increased chance to contain a Mirror of Delirium | 81.0 | 2 | 144 | 180 | 162 | 144–180 |
3x1 | prefix | Delirium | Your Maps have (192–240)% increased chance to contain a Mirror of Delirium | Your Maps have #% increased chance to contain a Mirror of Delirium | 72.0 | 3 | 192 | 240 | 216 | 192–240 |
2x2 | prefix | Delirium | Your Maps have (224–280)% increased chance to contain a Mirror of Delirium | Your Maps have #% increased chance to contain a Mirror of Delirium | 63.0 | 4 | 224 | 280 | 252 | 224–280 |
1x1 | Prefix | Delirium | Your Maps have (80–100)% increased chance to contain a Mirror of Delirium | Your Maps have #% increased chance to contain a Mirror of Delirium | 90.0 | 1 | 80 | 100 | 90 | 80–100 |
1x1 | Prefix | Delirium | Your Maps have +(15–25)% chance to contain a Mirror of Delirium | Your Maps have +#% chance to contain a Mirror of Delirium | 20.0 | 1 | 15 | 25 | 20 | 15–25 |
2x1 | prefix | Delirium | Your Maps have +(30–45)% chance to contain a Mirror of Delirium | Your Maps have +#% chance to contain a Mirror of Delirium | 18.8 | 2 | 30 | 45 | 37.5 | 30–45 |
3x1 | prefix | Delirium | Your Maps have +(40–60)% chance to contain a Mirror of Delirium | Your Maps have +#% chance to contain a Mirror of Delirium | 16.7 | 3 | 40 | 60 | 50 | 40–60 |
2x2 | prefix | Delirium | Your Maps have +(45–70)% chance to contain a Mirror of Delirium | Your Maps have +#% chance to contain a Mirror of Delirium | 14.4 | 4 | 45 | 70 | 57.5 | 45–70 |
3x1 | suffix | Eater | (15–20)% increased chance to find Eater of Worlds Altars in your Maps | #% increased chance to find Eater of Worlds Altars in your Maps | 5.8 | 3 | 15 | 20 | 17.5 | 15–20 |
1x1 | Suffix | Eater | Eldritch Ichor found in your Maps influenced by The Eater of Worlds have (4–6)% chance to be Duplicated | Eldritch Ichor found in your Maps influenced by The Eater of Worlds have #% chance to be Duplicated | 5.0 | 1 | 4 | 6 | 5 | 4–6 |
2x2 | suffix | Eater | Monster Packs Influenced by The Eater of Worlds in your Maps have (25–35)% increased Pack Size | Monster Packs Influenced by The Eater of Worlds in your Maps have #% increased Pack Size | 7.5 | 4 | 25 | 35 | 30 | 25–35 |
3x1 | suffix | Eater | Monsters Influenced by The Eater of Worlds in your Maps have (0.8–1.2)% chance to drop an item with an Eater of Worlds Implicit Modifier | Monsters Influenced by The Eater of Worlds in your Maps have #% chance to drop an item with an Eater of Worlds Implicit Modifier | #N/A | 3 | #N/A | #N/A | #N/A | #N/A |
1x1 | Suffix | Eater | Your Maps have (4–6)% chance to award double progress towards encountering The Eater of Worlds | Your Maps have #% chance to award double progress towards encountering The Eater of Worlds | 5.0 | 1 | 4 | 6 | 5 | 4–6 |
1x1 | Suffix | Einhar | (5–10)% chance to create a copy of Beasts Captured in your Maps | #% chance to create a copy of Beasts Captured in your Maps | 7.5 | 1 | 5 | 10 | 7.5 | 5–10 |
2x2 | suffix | Einhar | Beasts in your Maps are more likely to be less common varieties | Beasts in your Maps are more likely to be less common varieties | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
2x2 | suffix | Einhar | Beasts in your Maps have a (15–20)% chance to break freeBeasts which break free in your Maps gain Bestial RageDefeating Beasts grants Hunters' Cunning per Bestial Rage on the defeated Beast | Beasts in your Maps have a #% chance to break freeBeasts which break free in your Maps gain Bestial RageDefeating Beasts grants Hunters' Cunning per Bestial Rage on the defeated Beast | 4.4 | 4 | 15 | 20 | 17.5 | 15–20 |
2x1 | suffix | Einhar | Einhar deals (600–800)% more Damage to Unique Monsters in your Maps | Einhar deals #% more Damage to Unique Monsters in your Maps | 350.0 | 2 | 600 | 800 | 700 | 600–800 |
2x1 | suffix | Einhar | Einhar has (60–80)% increased Cooldown Recovery Rate in your Maps | Einhar has #% increased Cooldown Recovery Rate in your Maps | 35.0 | 2 | 60 | 80 | 70 | 60–80 |
2x2 | suffix | Einhar | Einhar remains in your Maps after his Mission is Complete | Einhar remains in your Maps after his Mission is Complete | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
1x3 | suffix | Einhar | Red Beasts captured in your Maps have a (40–60)% chance to gain a Modifier that provides a chance to not to be consumed when sacrificed at the Blood Altar | Red Beasts captured in your Maps have a #% chance to gain a Modifier that provides a chance to not to be consumed when sacrificed at the Blood Altar | 16.7 | 3 | 40 | 60 | 50 | 40–60 |
1x3 | suffix | Einhar | Red Beasts in your Maps have (16–24)% chance to appear in Pairs | Red Beasts in your Maps have #% chance to appear in Pairs | 6.7 | 3 | 16 | 24 | 20 | 16–24 |
1x1 | Suffix | Einhar | Red Beasts in your Maps have (40–60)% increased chance to be from The Caverns | Red Beasts in your Maps have #% increased chance to be from The Caverns | 50.0 | 1 | 40 | 60 | 50 | 40–60 |
1x1 | Suffix | Einhar | Red Beasts in your Maps have (40–60)% increased chance to be from The Deep | Red Beasts in your Maps have #% increased chance to be from The Deep | 50.0 | 1 | 40 | 60 | 50 | 40–60 |
1x1 | Suffix | Einhar | Red Beasts in your Maps have (40–60)% increased chance to be from The Sands | Red Beasts in your Maps have #% increased chance to be from The Sands | 50.0 | 1 | 40 | 60 | 50 | 40–60 |
1x1 | Suffix | Einhar | Red Beasts in your Maps have (40–60)% increased chance to be from The Wilds | Red Beasts in your Maps have #% increased chance to be from The Wilds | 50.0 | 1 | 40 | 60 | 50 | 40–60 |
2x2 | suffix | Einhar | Yellow Beasts in your Maps have (12–18)% chance to be replaced with Red Beasts | Yellow Beasts in your Maps have #% chance to be replaced with Red Beasts | 3.8 | 4 | 12 | 18 | 15 | 12–18 |
2x1 | prefix | Einhar | Your Maps have (144–180)% increased chance to contain Einhar | Your Maps have #% increased chance to contain Einhar | 81.0 | 2 | 144 | 180 | 162 | 144–180 |
1x3 | prefix | Einhar | Your Maps have (192–240)% increased chance to contain Einhar | Your Maps have #% increased chance to contain Einhar | 72.0 | 3 | 192 | 240 | 216 | 192–240 |
2x2 | prefix | Einhar | Your Maps have (224–280)% increased chance to contain Einhar | Your Maps have #% increased chance to contain Einhar | 63.0 | 4 | 224 | 280 | 252 | 224–280 |
1x1 | Prefix | Einhar | Your Maps have (80–100)% increased chance to contain Einhar | Your Maps have #% increased chance to contain Einhar | 90.0 | 1 | 80 | 100 | 90 | 80–100 |
1x1 | Prefix | Einhar | Your Maps have +(15–25)% chance to contain Einhar | Your Maps have +#% chance to contain Einhar | 20.0 | 1 | 15 | 25 | 20 | 15–25 |
2x1 | prefix | Einhar | Your Maps have +(30–45)% chance to contain Einhar | Your Maps have +#% chance to contain Einhar | 18.8 | 2 | 30 | 45 | 37.5 | 30–45 |
1x3 | prefix | Einhar | Your Maps have +(40–60)% chance to contain Einhar | Your Maps have +#% chance to contain Einhar | 16.7 | 3 | 40 | 60 | 50 | 40–60 |
2x2 | prefix | Einhar | Your Maps have +(45–70)% chance to contain Einhar | Your Maps have +#% chance to contain Einhar | 14.4 | 4 | 45 | 70 | 57.5 | 45–70 |
1x3 | suffix | Einhar | Your Maps that contain capturable Beasts contain (3–4) additional Yellow Beasts | Your Maps that contain capturable Beasts contain # additional Yellow Beasts | 1.2 | 3 | 3 | 4 | 3.5 | 3–4 |
2x1 | suffix | Einhar | Your Maps that contain capturable Beasts have (12–18)% chance to contain an additional Red Beast | Your Maps that contain capturable Beasts have #% chance to contain an additional Red Beast | 7.5 | 2 | 12 | 18 | 15 | 12–18 |
3x1 | suffix | Elder | Monster Packs Influenced by The Elder in your Maps have (15–25)% increased Pack Size | Monster Packs Influenced by The Elder in your Maps have #% increased Pack Size | 6.7 | 3 | 15 | 25 | 20 | 15–25 |
2x2 | suffix | Essence | Essences found in your Maps have (25–35)% chance to be a tier higher | Essences found in your Maps have #% chance to be a tier higher | 7.5 | 4 | 25 | 35 | 30 | 25–35 |
3x1 | suffix | Essence | Imprisoned Monsters in your Maps have (12–17)% chance to have 3 additional Essences | Imprisoned Monsters in your Maps have #% chance to have 3 additional Essences | 4.8 | 3 | 12 | 17 | 14.5 | 12–17 |
1x1 | Suffix | Essence | Imprisoned Monsters in your Maps have (40–60)% chance to drop an additional Rare Item with an Essence Modifier | Imprisoned Monsters in your Maps have #% chance to drop an additional Rare Item with an Essence Modifier | 50.0 | 1 | 40 | 60 | 50 | 40–60 |
1x1 | Suffix | Essence | Imprisoned Monsters in your Maps have (8–12)% chance to have an additional Essence | Imprisoned Monsters in your Maps have #% chance to have an additional Essence | 10.0 | 1 | 8 | 12 | 10 | 8–12 |
2x2 | suffix | Essence | Imprisoned Monsters in your Maps have at least 1 Essence at the highest possible tier | Imprisoned Monsters in your Maps have at least 1 Essence at the highest possible tier | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
2x1 | suffix | Essence | Monsters Imprisoned by Essences have a (20–25)% chance to contain a Remnant of Corruption | Monsters Imprisoned by Essences have a #% chance to contain a Remnant of Corruption | 11.3 | 2 | 20 | 25 | 22.5 | 20–25 |
2x2 | suffix | Essence | Using Remnants of Corruption on Imprisoned Monsters in your Maps replaces all Essences with one of the Essences on the Imprisoned Monster | Using Remnants of Corruption on Imprisoned Monsters in your Maps replaces all Essences with one of the Essences on the Imprisoned Monster | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
3x1 | prefix | Essence | Your Maps contain an additional Imprisoned Monster | Your Maps contain an additional Imprisoned Monster | #N/A | 3 | #N/A | #N/A | #N/A | #N/A |
2x2 | prefix | Essence | Your Maps contain an additional Imprisoned Monster | Your Maps contain an additional Imprisoned Monster | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
1x1 | Prefix | Essence | Your Maps have (35–50)% chance to contain an additional Imprisoned Monster | Your Maps have #% chance to contain an additional Imprisoned Monster | 42.5 | 1 | 35 | 50 | 42.5 | 35–50 |
2x1 | prefix | Essence | Your Maps have (60–80)% chance to contain an additional Imprisoned Monster | Your Maps have #% chance to contain an additional Imprisoned Monster | 35.0 | 2 | 60 | 80 | 70 | 60–80 |
2x1 | prefix | Essence | Your Maps have +(12–18)% chance to contain an Imprisoned Monster | Your Maps have +#% chance to contain an Imprisoned Monster | 7.5 | 2 | 12 | 18 | 15 | 12–18 |
3x1 | prefix | Essence | Your Maps have +(15–25)% chance to contain an Imprisoned Monster | Your Maps have +#% chance to contain an Imprisoned Monster | 6.7 | 3 | 15 | 25 | 20 | 15–25 |
2x2 | prefix | Essence | Your Maps have +(20–30)% chance to contain an Imprisoned Monster | Your Maps have +#% chance to contain an Imprisoned Monster | 6.3 | 4 | 20 | 30 | 25 | 20–30 |
1x1 | Prefix | Essence | Your Maps have +(7–10)% chance to contain an Imprisoned Monster | Your Maps have +#% chance to contain an Imprisoned Monster | 8.5 | 1 | 7 | 10 | 8.5 | 7–10 |
3x1 | suffix | Exarch | (40–60)% chance to spawn a Searing Exarch Altar when the Influence of The Searing Exarch first appears in your Maps | #% chance to spawn a Searing Exarch Altar when the Influence of The Searing Exarch first appears in your Maps | 16.7 | 3 | 40 | 60 | 50 | 40–60 |
2x2 | suffix | Exarch | Eldritch Embers found in your Maps influenced by The Searing Exarch have (10–15)% chance to be Duplicated | Eldritch Embers found in your Maps influenced by The Searing Exarch have #% chance to be Duplicated | 3.1 | 4 | 10 | 15 | 12.5 | 10–15 |
1x1 | Suffix | Exarch | Monster Packs Influenced by The Searing Exarch in your Maps have (4–6)% increased Pack Size | Monster Packs Influenced by The Searing Exarch in your Maps have #% increased Pack Size | 5.0 | 1 | 4 | 6 | 5 | 4–6 |
2x1 | suffix | Exarch | Monsters Influenced by The Searing Exarch in your Maps have (0.5–0.7)% chance to drop an Item with a Searing Exarch Implicit Modifier | Monsters Influenced by The Searing Exarch in your Maps have #% chance to drop an Item with a Searing Exarch Implicit Modifier | #N/A | 2 | #N/A | #N/A | #N/A | #N/A |
2x2 | suffix | Exarch | Your Maps have (10–15)% chance to award double progress towards encountering The Searing Exarch | Your Maps have #% chance to award double progress towards encountering The Searing Exarch | 3.1 | 4 | 10 | 15 | 12.5 | 10–15 |
2x1 | suffix | Expedition | (10–15)% increased quantity of Artifacts dropped by Monsters | #% increased quantity of Artifacts dropped by Monsters | 6.3 | 2 | 10 | 15 | 12.5 | 10–15 |
1x1 | Suffix | Expedition | (15–20)% increased Explosive Radius in your Maps | #% increased Explosive Radius in your Maps | 17.5 | 1 | 15 | 20 | 17.5 | 15–20 |
2x1 | suffix | Expedition | (15–20)% increased Quantity of Vendor Refresh Currencies dropped by Monsters in your Maps | #% increased Quantity of Vendor Refresh Currencies dropped by Monsters in your Maps | 8.8 | 2 | 15 | 20 | 17.5 | 15–20 |
1x1 | Suffix | Expedition | (15–25)% increased Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps | #% increased Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps | 20.0 | 1 | 15 | 25 | 20 | 15–25 |
2x1 | suffix | Expedition | (6–10)% increased number of Explosives in your Maps | #% increased number of Explosives in your Maps | 4.0 | 2 | 6 | 10 | 8 | 6–10 |
2x2 | suffix | Expedition | (80–120)% increased Explosive Placement Range in your Maps | #% increased Explosive Placement Range in your Maps | 25.0 | 4 | 80 | 120 | 100 | 80–120 |
2x1 | suffix | Expedition | Expedition Detonation Chains in your Maps travel (12–18)% slower | Expedition Detonation Chains in your Maps travel #% slower | 7.5 | 2 | 12 | 18 | 15 | 12–18 |
3x1 | suffix | Expedition | Expedition Monsters in your Maps spawn with an additional (6–10)% of Life missing | Expedition Monsters in your Maps spawn with an additional #% of Life missing | 2.7 | 3 | 6 | 10 | 8 | 6–10 |
3x1 | suffix | Expedition | Expeditions in your Maps have (50–60)% increased chance to be led by Dannig | Expeditions in your Maps have #% increased chance to be led by Dannig | 18.3 | 3 | 50 | 60 | 55 | 50–60 |
3x1 | suffix | Expedition | Expeditions in your Maps have (80–100)% increased chance to be led by Gwennen | Expeditions in your Maps have #% increased chance to be led by Gwennen | 30.0 | 3 | 80 | 100 | 90 | 80–100 |
3x1 | suffix | Expedition | Expeditions in your Maps have (80–100)% increased chance to be led by Rog | Expeditions in your Maps have #% increased chance to be led by Rog | 30.0 | 3 | 80 | 100 | 90 | 80–100 |
3x1 | suffix | Expedition | Expeditions in your Maps have (80–100)% increased chance to be led by Tujen | Expeditions in your Maps have #% increased chance to be led by Tujen | 30.0 | 3 | 80 | 100 | 90 | 80–100 |
2x2 | suffix | Expedition | Expeditions in your Maps have +(1–2) Remnants | Expeditions in your Maps have +# Remnants | 0.4 | 4 | 1 | 2 | 1.5 | 1–2 |
3x1 | suffix | Expedition | Remnants in your Maps have (25–35)% chance to have an additional Suffix Modifier | Remnants in your Maps have #% chance to have an additional Suffix Modifier | 10.0 | 3 | 25 | 35 | 30 | 25–35 |
2x2 | suffix | Expedition | Your Maps contain (20–25)% increased number of Runic Monster Markers | Your Maps contain #% increased number of Runic Monster Markers | 5.6 | 4 | 20 | 25 | 22.5 | 20–25 |
2x1 | prefix | Expedition | Your Maps have (144–180)% increased chance to contain an Expedition Encounter | Your Maps have #% increased chance to contain an Expedition Encounter | 81.0 | 2 | 144 | 180 | 162 | 144–180 |
3x1 | prefix | Expedition | Your Maps have (192–240)% increased chance to contain an Expedition Encounter | Your Maps have #% increased chance to contain an Expedition Encounter | 72.0 | 3 | 192 | 240 | 216 | 192–240 |
2x2 | prefix | Expedition | Your Maps have (224–280)% increased chance to contain an Expedition Encounter | Your Maps have #% increased chance to contain an Expedition Encounter | 63.0 | 4 | 224 | 280 | 252 | 224–280 |
1x1 | Prefix | Expedition | Your Maps have (80–100)% increased chance to contain an Expedition Encounter | Your Maps have #% increased chance to contain an Expedition Encounter | 90.0 | 1 | 80 | 100 | 90 | 80–100 |
1x1 | Prefix | Expedition | Your Maps have +(15–25)% chance to contain an Expedition Encounter | Your Maps have +#% chance to contain an Expedition Encounter | 20.0 | 1 | 15 | 25 | 20 | 15–25 |
2x1 | prefix | Expedition | Your Maps have +(30–45)% chance to contain an Expedition Encounter | Your Maps have +#% chance to contain an Expedition Encounter | 18.8 | 2 | 30 | 45 | 37.5 | 30–45 |
3x1 | prefix | Expedition | Your Maps have +(40–60)% chance to contain an Expedition Encounter | Your Maps have +#% chance to contain an Expedition Encounter | 16.7 | 3 | 40 | 60 | 50 | 40–60 |
2x2 | prefix | Expedition | Your Maps have +(45–70)% chance to contain an Expedition Encounter | Your Maps have +#% chance to contain an Expedition Encounter | 14.4 | 4 | 45 | 70 | 57.5 | 45–70 |
2x2 | suffix | Harbinger | Currency Shards dropped by Harbingers in your Maps can drop as Currency Items instead | Currency Shards dropped by Harbingers in your Maps can drop as Currency Items instead | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
3x1 | suffix | Harbinger | Harbingers in your Maps have (20–25)% chance to be replaced by a powerful Harbinger boss | Harbingers in your Maps have #% chance to be replaced by a powerful Harbinger boss | 7.5 | 3 | 20 | 25 | 22.5 | 20–25 |
1x1 | Suffix | Harbinger | Harbingers in your Maps have (20–30)% increased Cooldown Recovery Rate | Harbingers in your Maps have #% increased Cooldown Recovery Rate | 25.0 | 1 | 20 | 30 | 25 | 20–30 |
2x1 | suffix | Harbinger | Harbingers in your Maps have (40–60)% chance to drop an additional Stack of Currency Shards | Harbingers in your Maps have #% chance to drop an additional Stack of Currency Shards | 25.0 | 2 | 40 | 60 | 50 | 40–60 |
3x1 | prefix | Harbinger | Your Maps contain an additional Harbinger | Your Maps contain an additional Harbinger | #N/A | 3 | #N/A | #N/A | #N/A | #N/A |
2x2 | prefix | Harbinger | Your Maps contain an additional Harbinger | Your Maps contain an additional Harbinger | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
3x1 | prefix | Harbinger | Your Maps have a (15–25)% chance to contain an additional Harbinger | Your Maps have a #% chance to contain an additional Harbinger | 6.7 | 3 | 15 | 25 | 20 | 15–25 |
2x2 | prefix | Harbinger | Your Maps have a (20–30)% chance to contain an additional Harbinger | Your Maps have a #% chance to contain an additional Harbinger | 6.3 | 4 | 20 | 30 | 25 | 20–30 |
1x1 | Prefix | Harbinger | Your Maps have a (35–50)% chance to contain an additional Harbinger | Your Maps have a #% chance to contain an additional Harbinger | 42.5 | 1 | 35 | 50 | 42.5 | 35–50 |
2x1 | prefix | Harbinger | Your Maps have a (60–80)% chance to contain an additional Harbinger | Your Maps have a #% chance to contain an additional Harbinger | 35.0 | 2 | 60 | 80 | 70 | 60–80 |
1x1 | Suffix | Harvest | Harvest Crops in your Maps have (10–15)% reduced chance to grow Blue Plants | Harvest Crops in your Maps have #% reduced chance to grow Blue Plants | 12.5 | 1 | 10 | 15 | 12.5 | 10–15 |
1x1 | Suffix | Harvest | Harvest Crops in your Maps have (10–15)% reduced chance to grow Purple Plants | Harvest Crops in your Maps have #% reduced chance to grow Purple Plants | 12.5 | 1 | 10 | 15 | 12.5 | 10–15 |
1x1 | Suffix | Harvest | Harvest Crops in your Maps have (10–15)% reduced chance to grow Yellow Plants | Harvest Crops in your Maps have #% reduced chance to grow Yellow Plants | 12.5 | 1 | 10 | 15 | 12.5 | 10–15 |
2x1 | suffix | Harvest | Harvest Crops in your Maps have (25–35)% increased chance to contain Tier 3 Plants | Harvest Crops in your Maps have #% increased chance to contain Tier 3 Plants | 15.0 | 2 | 25 | 35 | 30 | 25–35 |
2x1 | suffix | Harvest | Harvest Crops in your Maps have (35–45)% increased chance to contain a Tier 4 Plant | Harvest Crops in your Maps have #% increased chance to contain a Tier 4 Plant | 20.0 | 2 | 35 | 45 | 40 | 35–45 |
1x3 | suffix | Harvest | Harvest Monsters in your Maps drop (12–18)% increased Quantity of Lifeforce | Harvest Monsters in your Maps drop #% increased Quantity of Lifeforce | 5.0 | 3 | 12 | 18 | 15 | 12–18 |
1x1 | Suffix | Harvest | Harvest Monsters in your Maps grant (70–90)% increased Experience | Harvest Monsters in your Maps grant #% increased Experience | 80.0 | 1 | 70 | 90 | 80 | 70–90 |
2x2 | suffix | Harvest | Harvested Plants in your Maps have (10–15)% chance to spawn an additional Monster | Harvested Plants in your Maps have #% chance to spawn an additional Monster | 3.1 | 4 | 10 | 15 | 12.5 | 10–15 |
1x3 | suffix | Harvest | Harvests in your Maps have (8–12)% chance for the unchosen Crop to not wilt | Harvests in your Maps have #% chance for the unchosen Crop to not wilt | 3.3 | 3 | 8 | 12 | 10 | 8–12 |
2x2 | suffix | Harvest | Lifeforce dropped by Harvest Monsters in your Maps has (10–15)% chance to be Duplicated | Lifeforce dropped by Harvest Monsters in your Maps has #% chance to be Duplicated | 3.1 | 4 | 10 | 15 | 12.5 | 10–15 |
2x2 | suffix | Harvest | Plants Harvested in your Maps have (4–8)% chance to spawn duplicated Monsters | Plants Harvested in your Maps have #% chance to spawn duplicated Monsters | 1.5 | 4 | 4 | 8 | 6 | 4–8 |
1x3 | suffix | Harvest | The Sacred Grove in your Maps has (40–60)% chance to contain an additional Harvest | The Sacred Grove in your Maps has #% chance to contain an additional Harvest | 16.7 | 3 | 40 | 60 | 50 | 40–60 |
2x1 | prefix | Harvest | Your Maps have (144–180)% increased chance to contain The Sacred Grove | Your Maps have #% increased chance to contain The Sacred Grove | 81.0 | 2 | 144 | 180 | 162 | 144–180 |
1x3 | prefix | Harvest | Your Maps have (192–240)% increased chance to contain The Sacred Grove | Your Maps have #% increased chance to contain The Sacred Grove | 72.0 | 3 | 192 | 240 | 216 | 192–240 |
2x2 | prefix | Harvest | Your Maps have (224–280)% increased chance to contain The Sacred Grove | Your Maps have #% increased chance to contain The Sacred Grove | 63.0 | 4 | 224 | 280 | 252 | 224–280 |
1x1 | Prefix | Harvest | Your Maps have (80–100)% increased chance to contain The Sacred Grove | Your Maps have #% increased chance to contain The Sacred Grove | 90.0 | 1 | 80 | 100 | 90 | 80–100 |
1x1 | Prefix | Harvest | Your Maps have +(15–25)% chance to contain The Sacred Grove | Your Maps have +#% chance to contain The Sacred Grove | 20.0 | 1 | 15 | 25 | 20 | 15–25 |
2x1 | prefix | Harvest | Your Maps have +(30–45)% chance to contain The Sacred Grove | Your Maps have +#% chance to contain The Sacred Grove | 18.8 | 2 | 30 | 45 | 37.5 | 30–45 |
1x3 | prefix | Harvest | Your Maps have +(40–60)% chance to contain The Sacred Grove | Your Maps have +#% chance to contain The Sacred Grove | 16.7 | 3 | 40 | 60 | 50 | 40–60 |
2x2 | prefix | Harvest | Your Maps have +(45–70)% chance to contain The Sacred Grove | Your Maps have +#% chance to contain The Sacred Grove | 14.4 | 4 | 45 | 70 | 57.5 | 45–70 |
1x1 | Prefix | Heist | (10–15)% increased Heist Contracts found in your Maps | #% increased Heist Contracts found in your Maps | 12.5 | 1 | 10 | 15 | 12.5 | 10–15 |
2x1 | prefix | Heist | (20–25)% increased Blueprints found in your Maps | #% increased Blueprints found in your Maps | 11.3 | 2 | 20 | 25 | 22.5 | 20–25 |
2x2 | suffix | Heist | Blueprints that drop in your Maps have (10–15)% chance to be fully Revealed | Blueprints that drop in your Maps have #% chance to be fully Revealed | 3.1 | 4 | 10 | 15 | 12.5 | 10–15 |
1x1 | Suffix | Heist | Heist Contracts found in your Maps are (40–60)% more likely to require Agility, Deception or Engineering | Heist Contracts found in your Maps are #% more likely to require Agility, Deception or Engineering | 50.0 | 1 | 40 | 60 | 50 | 40–60 |
1x1 | Suffix | Heist | Heist Contracts found in your Maps are (40–60)% more likely to require Demolition, Counter-Thaumaturgy or Trap Disarmament | Heist Contracts found in your Maps are #% more likely to require Demolition, Counter-Thaumaturgy or Trap Disarmament | 50.0 | 1 | 40 | 60 | 50 | 40–60 |
1x1 | Suffix | Heist | Heist Contracts found in your Maps are (40–60)% more likely to require Lockpicking, Brute Force or Perception | Heist Contracts found in your Maps are #% more likely to require Lockpicking, Brute Force or Perception | 50.0 | 1 | 40 | 60 | 50 | 40–60 |
1x3 | suffix | Heist | Heist Contracts found in your Maps are (45–65)% more likely to target Precious Targets | Heist Contracts found in your Maps are #% more likely to target Precious Targets | 18.3 | 3 | 45 | 65 | 55 | 45–65 |
1x3 | suffix | Heist | Heist Contracts found in your Maps are (70–90)% more likely to target High Value Targets | Heist Contracts found in your Maps are #% more likely to target High Value Targets | 26.7 | 3 | 70 | 90 | 80 | 70–90 |
2x1 | suffix | Heist | Heist Contracts found in your Maps are (75–125)% more likely to require level 3 Jobs | Heist Contracts found in your Maps are #% more likely to require level 3 Jobs | 50.0 | 2 | 75 | 125 | 100 | 75–125 |
2x1 | suffix | Heist | Heist Contracts found in your Maps are (75–125)% more likely to require level 4 Jobs | Heist Contracts found in your Maps are #% more likely to require level 4 Jobs | 50.0 | 2 | 75 | 125 | 100 | 75–125 |
2x1 | suffix | Heist | Heist Contracts found in your Maps are (75–125)% more likely to require level 5 Jobs | Heist Contracts found in your Maps are #% more likely to require level 5 Jobs | 50.0 | 2 | 75 | 125 | 100 | 75–125 |
2x2 | suffix | Heist | Huck accompanies you on opening the first Smuggler's Cache in each of your Maps | Huck accompanies you on opening the first Smuggler's Cache in each of your Maps | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
1x3 | suffix | Heist | Smuggler's Caches drop (8–12)% more Rogue Markers for each Smuggler's Cache opened in the Area | Smuggler's Caches drop #% more Rogue Markers for each Smuggler's Cache opened in the Area | 3.3 | 3 | 8 | 12 | 10 | 8–12 |
2x2 | suffix | Heist | Smuggler's Caches in your Maps have (10–15)% increased chance to contain Blueprints for each Smuggler's Cache opened in the Map | Smuggler's Caches in your Maps have #% increased chance to contain Blueprints for each Smuggler's Cache opened in the Map | 3.1 | 4 | 10 | 15 | 12.5 | 10–15 |
1x1 | Suffix | Heist | Smuggler's Caches in your Maps have (35–45)% increased chance to drop Blueprints | Smuggler's Caches in your Maps have #% increased chance to drop Blueprints | 40.0 | 1 | 35 | 45 | 40 | 35–45 |
1x3 | suffix | Heist | Smuggler's Caches in your Maps have (40–60)% increased chance to drop Contracts | Smuggler's Caches in your Maps have #% increased chance to drop Contracts | 16.7 | 3 | 40 | 60 | 50 | 40–60 |
2x1 | prefix | Heist | Your Maps have (144–180)% increased chance to contain a Smuggler's Cache | Your Maps have #% increased chance to contain a Smuggler's Cache | 81.0 | 2 | 144 | 180 | 162 | 144–180 |
1x3 | prefix | Heist | Your Maps have (192–240)% increased chance to contain a Smuggler's Cache | Your Maps have #% increased chance to contain a Smuggler's Cache | 72.0 | 3 | 192 | 240 | 216 | 192–240 |
2x2 | prefix | Heist | Your Maps have (224–280)% increased chance to contain a Smuggler's Cache | Your Maps have #% increased chance to contain a Smuggler's Cache | 63.0 | 4 | 224 | 280 | 252 | 224–280 |
1x1 | Prefix | Heist | Your Maps have (80–100)% increased chance to contain a Smuggler's Cache | Your Maps have #% increased chance to contain a Smuggler's Cache | 90.0 | 1 | 80 | 100 | 90 | 80–100 |
1x1 | Prefix | Heist | Your Maps have +(15–25)% chance to contain a Smuggler's Cache | Your Maps have +#% chance to contain a Smuggler's Cache | 20.0 | 1 | 15 | 25 | 20 | 15–25 |
2x1 | prefix | Heist | Your Maps have +(30–45)% chance to contain a Smuggler's Cache | Your Maps have +#% chance to contain a Smuggler's Cache | 18.8 | 2 | 30 | 45 | 37.5 | 30–45 |
1x3 | prefix | Heist | Your Maps have +(40–60)% chance to contain a Smuggler's Cache | Your Maps have +#% chance to contain a Smuggler's Cache | 16.7 | 3 | 40 | 60 | 50 | 40–60 |
2x2 | prefix | Heist | Your Maps have +(45–70)% chance to contain a Smuggler's Cache | Your Maps have +#% chance to contain a Smuggler's Cache | 14.4 | 4 | 45 | 70 | 57.5 | 45–70 |
2x1 | suffix | Heist | Your Maps that contain Smuggler's Caches have a (25–35)% chance to contain an additional Smuggler's Cache | Your Maps that contain Smuggler's Caches have a #% chance to contain an additional Smuggler's Cache | 15.0 | 2 | 25 | 35 | 30 | 25–35 |
2x2 | suffix | Heist | Your Maps that contain Smuggler's Caches have a (4–6)% chance to contain 6 additional Smuggler's Caches | Your Maps that contain Smuggler's Caches have a #% chance to contain 6 additional Smuggler's Caches | 1.3 | 4 | 4 | 6 | 5 | 4–6 |
2x2 | suffix | Incusion | Incursions in your Maps contain a Vaal Flesh Merchant | Incursions in your Maps contain a Vaal Flesh Merchant | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
2x2 | suffix | Incusion | Incursions in your Maps contain Cursed Treasures | Incursions in your Maps contain Cursed Treasures | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
2x1 | suffix | Incusion | Incursions in your Maps have (15–25)% chance for all Monsters to be at least Magic | Incursions in your Maps have #% chance for all Monsters to be at least Magic | 10.0 | 2 | 15 | 25 | 20 | 15–25 |
1x1 | Suffix | Incusion | Incursions in your Maps have (4–6)% increased Pack Size | Incursions in your Maps have #% increased Pack Size | 5.0 | 1 | 4 | 6 | 5 | 4–6 |
1x3 | suffix | Incusion | Killing non-resident Architects in your Maps has (30–50)% chance to addan additional Upgrade Tier to the surviving Architect's Room | Killing non-resident Architects in your Maps has #% chance to addan additional Upgrade Tier to the surviving Architect's Room | 13.3 | 3 | 30 | 50 | 40 | 30–50 |
2x2 | suffix | Incusion | Killing resident Architects in your Maps adds their Upgrade Tier to the surviving Architect's Room | Killing resident Architects in your Maps adds their Upgrade Tier to the surviving Architect's Room | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
2x2 | suffix | Incusion | Time gained from Kills is Doubled for Incursions in your Maps | Time gained from Kills is Doubled for Incursions in your Maps | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
2x1 | prefix | Incusion | Your Maps have (144–180)% increased chance to contain Alva | Your Maps have #% increased chance to contain Alva | 81.0 | 2 | 144 | 180 | 162 | 144–180 |
1x3 | prefix | Incusion | Your Maps have (192–240)% increased chance to contain Alva | Your Maps have #% increased chance to contain Alva | 72.0 | 3 | 192 | 240 | 216 | 192–240 |
2x2 | prefix | Incusion | Your Maps have (224–280)% increased chance to contain Alva | Your Maps have #% increased chance to contain Alva | 63.0 | 4 | 224 | 280 | 252 | 224–280 |
1x1 | Prefix | Incusion | Your Maps have (80–100)% increased chance to contain Alva | Your Maps have #% increased chance to contain Alva | 90.0 | 1 | 80 | 100 | 90 | 80–100 |
1x1 | Prefix | Incusion | Your Maps have +(15–25)% chance to contain Alva | Your Maps have +#% chance to contain Alva | 20.0 | 1 | 15 | 25 | 20 | 15–25 |
2x1 | prefix | Incusion | Your Maps have +(30–45)% chance to contain Alva | Your Maps have +#% chance to contain Alva | 18.8 | 2 | 30 | 45 | 37.5 | 30–45 |
1x3 | prefix | Incusion | Your Maps have +(40–60)% chance to contain Alva | Your Maps have +#% chance to contain Alva | 16.7 | 3 | 40 | 60 | 50 | 40–60 |
2x2 | prefix | Incusion | Your Maps have +(45–70)% chance to contain Alva | Your Maps have +#% chance to contain Alva | 14.4 | 4 | 45 | 70 | 57.5 | 45–70 |
2x2 | suffix | Incusion | Your Maps with Incursions always have four Incursions | Your Maps with Incursions always have four Incursions | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
2x1 | suffix | Jun | (16–24)% increased Rarity of items from Defeated Syndicate Members in your Maps per Equipment Item they have | #% increased Rarity of items from Defeated Syndicate Members in your Maps per Equipment Item they have | 10.0 | 2 | 16 | 24 | 20 | 16–24 |
1x3 | suffix | Jun | (40–60)% increased Rarity of Items Dropped by Immortal Syndicate Members in your Maps | #% increased Rarity of Items Dropped by Immortal Syndicate Members in your Maps | 16.7 | 3 | 40 | 60 | 50 | 40–60 |
2x2 | suffix | Jun | Completing your Maps grants (10–15) Intelligence for a random Immortal Syndicate Safehouse | Completing your Maps grants # Intelligence for a random Immortal Syndicate Safehouse | 3.1 | 4 | 10 | 15 | 12.5 | 10–15 |
1x1 | Suffix | Jun | Immortal Syndicate Members Executed in your Maps have (40–60)% chance to gain an additional Rank | Immortal Syndicate Members Executed in your Maps have #% chance to gain an additional Rank | 50.0 | 1 | 40 | 60 | 50 | 40–60 |
2x1 | suffix | Jun | Immortal Syndicate Members in your Maps are (120–160)% more likely to offer to Bargain for Items | Immortal Syndicate Members in your Maps are #% more likely to offer to Bargain for Items | 70.0 | 2 | 120 | 160 | 140 | 120–160 |
1x1 | Suffix | Jun | Immortal Syndicate Members in your Maps are (40–60)% more likely to be accompanied by their Leader | Immortal Syndicate Members in your Maps are #% more likely to be accompanied by their Leader | 50.0 | 1 | 40 | 60 | 50 | 40–60 |
2x2 | suffix | Jun | Immortal Syndicate Members in your Maps drop (100–200)% more items when Bargained with for Items | Immortal Syndicate Members in your Maps drop #% more items when Bargained with for Items | 37.5 | 4 | 100 | 200 | 150 | 100–200 |
1x3 | suffix | Jun | Immortal Syndicate Members in your Maps have (20–25)% increased chance to be accompanied by reinforcements | Immortal Syndicate Members in your Maps have #% increased chance to be accompanied by reinforcements | 7.5 | 3 | 20 | 25 | 22.5 | 20–25 |
1x3 | suffix | Jun | Immortal Syndicate Members in your Maps have (40–60)% chance to drop an additional Veiled Item | Immortal Syndicate Members in your Maps have #% chance to drop an additional Veiled Item | 16.7 | 3 | 40 | 60 | 50 | 40–60 |
2x1 | prefix | Jun | Your Maps have (144–180)% increased chance to contain Jun | Your Maps have #% increased chance to contain Jun | 81.0 | 2 | 144 | 180 | 162 | 144–180 |
1x3 | prefix | Jun | Your Maps have (192–240)% increased chance to contain Jun | Your Maps have #% increased chance to contain Jun | 72.0 | 3 | 192 | 240 | 216 | 192–240 |
2x2 | prefix | Jun | Your Maps have (224–280)% increased chance to contain Jun | Your Maps have #% increased chance to contain Jun | 63.0 | 4 | 224 | 280 | 252 | 224–280 |
1x1 | Prefix | Jun | Your Maps have (80–100)% increased chance to contain Jun | Your Maps have #% increased chance to contain Jun | 90.0 | 1 | 80 | 100 | 90 | 80–100 |
1x1 | Prefix | Jun | Your Maps have +(15–25)% chance to contain Jun | Your Maps have +#% chance to contain Jun | 20.0 | 1 | 15 | 25 | 20 | 15–25 |
2x1 | prefix | Jun | Your Maps have +(30–45)% chance to contain Jun | Your Maps have +#% chance to contain Jun | 18.8 | 2 | 30 | 45 | 37.5 | 30–45 |
1x3 | prefix | Jun | Your Maps have +(40–60)% chance to contain Jun | Your Maps have +#% chance to contain Jun | 16.7 | 3 | 40 | 60 | 50 | 40–60 |
2x2 | prefix | Jun | Your Maps have +(45–70)% chance to contain Jun | Your Maps have +#% chance to contain Jun | 14.4 | 4 | 45 | 70 | 57.5 | 45–70 |
1x1 | Prefix | Kirac | (10–15)% increased Atlas Scouting Reports found in your Maps | #% increased Atlas Scouting Reports found in your Maps | 12.5 | 1 | 10 | 15 | 12.5 | 10–15 |
1x1 | Suffix | Kirac | (2–4)% chance for Scouting Reports to drop as Otherworldly Scouting Reports instead in your Maps | #% chance for Scouting Reports to drop as Otherworldly Scouting Reports instead in your Maps | 3.0 | 1 | 2 | 4 | 3 | 2–4 |
1x1 | Suffix | Kirac | (3–5)% chance for Scouting Reports to drop as Operative's Scouting Reports instead in your Maps | #% chance for Scouting Reports to drop as Operative's Scouting Reports instead in your Maps | 4.0 | 1 | 3 | 5 | 4 | 3–5 |
1x1 | Suffix | Kirac | (4–6)% chance for Scouting Reports to drop as Singular Scouting Reports instead in your Maps | #% chance for Scouting Reports to drop as Singular Scouting Reports instead in your Maps | 5.0 | 1 | 4 | 6 | 5 | 4–6 |
1x1 | Suffix | Kirac | (4–6)% chance for Scouting Reports to drop as Vaal Scouting Reports instead in your Maps | #% chance for Scouting Reports to drop as Vaal Scouting Reports instead in your Maps | 5.0 | 1 | 4 | 6 | 5 | 4–6 |
1x1 | Suffix | Kirac | (6–10)% chance for Scouting Reports to drop as Comprehensive Scouting Reports instead in your Maps | #% chance for Scouting Reports to drop as Comprehensive Scouting Reports instead in your Maps | 8.0 | 1 | 6 | 10 | 8 | 6–10 |
1x3 | prefix | Kirac | Your Maps have (2–2.5)% chance to grant an additional Kirac Mission on Completion | Your Maps have #% chance to grant an additional Kirac Mission on Completion | #N/A | 3 | #N/A | #N/A | #N/A | #N/A |
1x3 | prefix | Kirac | Your Maps have (5–8)% chance to grant an additional Kirac Mission on Completion | Your Maps have #% chance to grant an additional Kirac Mission on Completion | 2.2 | 3 | 5 | 8 | 6.5 | 5–8 |
2x2 | suffix | Lab | Labyrinth Trials in your Maps have (20–25)% chance to award an Improved Offering to the Goddess | Labyrinth Trials in your Maps have #% chance to award an Improved Offering to the Goddess | 5.6 | 4 | 20 | 25 | 22.5 | 20–25 |
1x3 | prefix | Lab | Your Maps have +(8–12)% chance to contain a Trial of Ascendancy | Your Maps have +#% chance to contain a Trial of Ascendancy | 3.3 | 3 | 8 | 12 | 10 | 8–12 |
2x2 | suffix | Legion | (0.5–0.75)% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps | #% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
2x1 | suffix | Legion | (100–150)% increased Rarity of Items Dropped by Legion Sergeants in your Maps | #% increased Rarity of Items Dropped by Legion Sergeants in your Maps | 62.5 | 2 | 100 | 150 | 125 | 100–150 |
2x2 | suffix | Legion | (20–30)% increased Stack size of Simulacrum Splinters found in your Maps | #% increased Stack size of Simulacrum Splinters found in your Maps | 6.3 | 4 | 20 | 30 | 25 | 20–30 |
1x1 | Suffix | Legion | Legion Chests released from Stasis in your Maps release other Monsters and Chests with (35–50)% increased Range | Legion Chests released from Stasis in your Maps release other Monsters and Chests with #% increased Range | 42.5 | 1 | 35 | 50 | 42.5 | 35–50 |
1x1 | Suffix | Legion | Legion Encounters in your Maps are (25–35)% more likely to include a General | Legion Encounters in your Maps are #% more likely to include a General | 30.0 | 1 | 25 | 35 | 30 | 25–35 |
2x2 | suffix | Legion | Legion Encounters in your Maps contain 2 additional Sergeants | Legion Encounters in your Maps contain 2 additional Sergeants | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
3x1 | suffix | Legion | Legion Encounters in your Maps have (100–150)% increased chance to include a Karui army | Legion Encounters in your Maps have #% increased chance to include a Karui army | 41.7 | 3 | 100 | 150 | 125 | 100–150 |
3x1 | suffix | Legion | Legion Encounters in your Maps have (100–150)% increased chance to include an Eternal Empire army | Legion Encounters in your Maps have #% increased chance to include an Eternal Empire army | 41.7 | 3 | 100 | 150 | 125 | 100–150 |
2x1 | suffix | Legion | Legion Encounters in your Maps have (40–60)% increased Duration | Legion Encounters in your Maps have #% increased Duration | 25.0 | 2 | 40 | 60 | 50 | 40–60 |
3x1 | suffix | Legion | Legion Encounters in your Maps have (60–80)% increased chance to include a Maraketh army | Legion Encounters in your Maps have #% increased chance to include a Maraketh army | 23.3 | 3 | 60 | 80 | 70 | 60–80 |
3x1 | suffix | Legion | Legion Encounters in your Maps have (75–100)% increased chance to include a Templar army | Legion Encounters in your Maps have #% increased chance to include a Templar army | 29.2 | 3 | 75 | 100 | 87.5 | 75–100 |
3x1 | suffix | Legion | Legion Encounters in your Maps have (80–120)% increased chance to include a Vaal army | Legion Encounters in your Maps have #% increased chance to include a Vaal army | 33.3 | 3 | 80 | 120 | 100 | 80–120 |
2x2 | suffix | Legion | Legion Encounters with a General in your Maps have both Generals | Legion Encounters with a General in your Maps have both Generals | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
2x1 | suffix | Legion | Legion Monsters in your Maps have (10–15)% increased Pack Size | Legion Monsters in your Maps have #% increased Pack Size | 6.3 | 2 | 10 | 15 | 12.5 | 10–15 |
2x1 | suffix | Legion | Legion Monsters in your Maps take (30–40)% increased Damage while in Stasis | Legion Monsters in your Maps take #% increased Damage while in Stasis | 17.5 | 2 | 30 | 40 | 35 | 30–40 |
3x1 | suffix | Legion | Legion Monsters in your Maps which have Rewards have (8–12)% chance to gain two additional Rewards, and if not have (15–20)% chance to gain one additional Reward | Legion Monsters in your Maps which have Rewards have #% chance to gain two additional Rewards, and if not have #% chance to gain one additional Reward | 3.3 | 3 | 8 | 12 | 10 | 8–12 |
1x1 | Suffix | Legion | Legion Sergeants in your Maps have (6–10)% additional chance to have Rewards | Legion Sergeants in your Maps have #% additional chance to have Rewards | 8.0 | 1 | 6 | 10 | 8 | 6–10 |
3x1 | suffix | Legion | Splinters contained in Legion Chests in your Maps have (20–25)% chance to be Duplicated | Splinters contained in Legion Chests in your Maps have #% chance to be Duplicated | 7.5 | 3 | 20 | 25 | 22.5 | 20–25 |
3x1 | suffix | Legion | Splinters dropped by Legion Monsters in your Maps have (20–25)% chance to be Duplicated | Splinters dropped by Legion Monsters in your Maps have #% chance to be Duplicated | 7.5 | 3 | 20 | 25 | 22.5 | 20–25 |
3x1 | suffix | Legion | Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have (15–20)% chance to be Duplicated | Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have #% chance to be Duplicated | 5.8 | 3 | 15 | 20 | 17.5 | 15–20 |
2x1 | prefix | Legion | Your Maps have (144–180)% increased chance to contain a Legion Encounter | Your Maps have #% increased chance to contain a Legion Encounter | 81.0 | 2 | 144 | 180 | 162 | 144–180 |
3x1 | prefix | Legion | Your Maps have (192–240)% increased chance to contain a Legion Encounter | Your Maps have #% increased chance to contain a Legion Encounter | 72.0 | 3 | 192 | 240 | 216 | 192–240 |
2x2 | prefix | Legion | Your Maps have (224–280)% increased chance to contain a Legion Encounter | Your Maps have #% increased chance to contain a Legion Encounter | 63.0 | 4 | 224 | 280 | 252 | 224–280 |
1x1 | Prefix | Legion | Your Maps have (80–100)% increased chance to contain a Legion Encounter | Your Maps have #% increased chance to contain a Legion Encounter | 90.0 | 1 | 80 | 100 | 90 | 80–100 |
1x1 | Prefix | Legion | Your Maps have +(15–25)% chance to contain a Legion Encounter | Your Maps have +#% chance to contain a Legion Encounter | 20.0 | 1 | 15 | 25 | 20 | 15–25 |
2x1 | prefix | Legion | Your Maps have +(30–45)% chance to contain a Legion Encounter | Your Maps have +#% chance to contain a Legion Encounter | 18.8 | 2 | 30 | 45 | 37.5 | 30–45 |
3x1 | prefix | Legion | Your Maps have +(40–60)% chance to contain a Legion Encounter | Your Maps have +#% chance to contain a Legion Encounter | 16.7 | 3 | 40 | 60 | 50 | 40–60 |
2x2 | prefix | Legion | Your Maps have +(45–70)% chance to contain a Legion Encounter | Your Maps have +#% chance to contain a Legion Encounter | 14.4 | 4 | 45 | 70 | 57.5 | 45–70 |
1x1 | Prefix | Maps | (2–3)% increased Maps found in Area | #% increased Maps found in Area | 2.5 | 1 | 2 | 3 | 2.5 | 2–3 |
2x1 | prefix | Maps | (5–8)% chance for one Monster in each of your Maps to drop an additional connected Map | #% chance for one Monster in each of your Maps to drop an additional connected Map | 3.3 | 2 | 5 | 8 | 6.5 | 5–8 |
2x2 | suffix | Maven | Defeating a Map Boss while Witnessed by The Maven has (10–15)% chance to count as also Witnessing an additional random Map Boss | Defeating a Map Boss while Witnessed by The Maven has #% chance to count as also Witnessing an additional random Map Boss | 3.1 | 4 | 10 | 15 | 12.5 | 10–15 |
1x1 | Suffix | Niko | Sulphite Veins and Chests in your Maps have (3–5)% chance to also contain an equal amount of Azurite | Sulphite Veins and Chests in your Maps have #% chance to also contain an equal amount of Azurite | 4.0 | 1 | 3 | 5 | 4 | 3–5 |
2x2 | suffix | Niko | Voltaxic Sulphite Veins and Chests found in your Maps contains Doomed Spirits | Voltaxic Sulphite Veins and Chests found in your Maps contains Doomed Spirits | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
2x2 | suffix | Niko | Voltaxic Sulphite Veins and Chests in your Maps are guarded by Sulphite-hoarding Monsters | Voltaxic Sulphite Veins and Chests in your Maps are guarded by Sulphite-hoarding Monsters | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
2x1 | suffix | Niko | Voltaxic Sulphite Veins and Chests in your Maps contain (8–10)% increased Sulphite | Voltaxic Sulphite Veins and Chests in your Maps contain #% increased Sulphite | 4.5 | 2 | 8 | 10 | 9 | 8–10 |
1x3 | suffix | Niko | Voltaxic Sulphite Veins and Chests in your Maps have (4–6)% chance to contain double Sulphite | Voltaxic Sulphite Veins and Chests in your Maps have #% chance to contain double Sulphite | 1.7 | 3 | 4 | 6 | 5 | 4–6 |
1x3 | suffix | Niko | You Gain (30–40)% increased Damage per stack of Sulphite Intoxication. | You Gain #% increased Damage per stack of Sulphite Intoxication. | 11.7 | 3 | 30 | 40 | 35 | 30–40 |
2x1 | suffix | Niko | You Gain (8–12)% increased Movement Speed per stack of Sulphite Intoxication. | You Gain #% increased Movement Speed per stack of Sulphite Intoxication. | 5.0 | 2 | 8 | 12 | 10 | 8–12 |
2x2 | suffix | Niko | You Gain +(2–3)% to all maximum Elemental Resistances per stack of Sulphite Intoxication. | You Gain +#% to all maximum Elemental Resistances per stack of Sulphite Intoxication. | 0.6 | 4 | 2 | 3 | 2.5 | 2–3 |
2x1 | prefix | Niko | Your Maps have (144–180)% increased chance to contain Niko | Your Maps have #% increased chance to contain Niko | 81.0 | 2 | 144 | 180 | 162 | 144–180 |
1x3 | prefix | Niko | Your Maps have (192–240)% increased chance to contain Niko | Your Maps have #% increased chance to contain Niko | 72.0 | 3 | 192 | 240 | 216 | 192–240 |
2x2 | prefix | Niko | Your Maps have (224–280)% increased chance to contain Niko | Your Maps have #% increased chance to contain Niko | 63.0 | 4 | 224 | 280 | 252 | 224–280 |
1x1 | Prefix | Niko | Your Maps have (80–100)% increased chance to contain Niko | Your Maps have #% increased chance to contain Niko | 90.0 | 1 | 80 | 100 | 90 | 80–100 |
1x1 | Prefix | Niko | Your Maps have +(15–25)% chance to contain Niko | Your Maps have +#% chance to contain Niko | 20.0 | 1 | 15 | 25 | 20 | 15–25 |
2x1 | prefix | Niko | Your Maps have +(30–45)% chance to contain Niko | Your Maps have +#% chance to contain Niko | 18.8 | 2 | 30 | 45 | 37.5 | 30–45 |
1x3 | prefix | Niko | Your Maps have +(40–60)% chance to contain Niko | Your Maps have +#% chance to contain Niko | 16.7 | 3 | 40 | 60 | 50 | 40–60 |
2x2 | prefix | Niko | Your Maps have +(45–70)% chance to contain Niko | Your Maps have +#% chance to contain Niko | 14.4 | 4 | 45 | 70 | 57.5 | 45–70 |
1x1 | Prefix | Niko | Your Red Tier Maps grant (200–250) additional Voltaxic Sulphite on Completion | Your Red Tier Maps grant # additional Voltaxic Sulphite on Completion | 225.0 | 1 | 200 | 250 | 225 | 200–250 |
1x1 | Prefix | Niko | Your White Tier Maps grant (100–150) additional Voltaxic Sulphite on Completion | Your White Tier Maps grant # additional Voltaxic Sulphite on Completion | 125.0 | 1 | 100 | 150 | 125 | 100–150 |
1x1 | Prefix | Niko | Your Yellow Tier Maps grant (150–200) additional Voltaxic Sulphite on Completion | Your Yellow Tier Maps grant # additional Voltaxic Sulphite on Completion | 175.0 | 1 | 150 | 200 | 175 | 150–200 |
2x2 | prefix | Other | (2–3)% increased effect of Explicit Modifiers on your Maps per Explicit Modifier | #% increased effect of Explicit Modifiers on your Maps per Explicit Modifier | 0.6 | 4 | 2 | 3 | 2.5 | 2–3 |
2x2 | prefix | Other | (3–4)% chance on Completing your Maps to gain a free use of a special Map Crafting option | #% chance on Completing your Maps to gain a free use of a special Map Crafting option | 0.9 | 4 | 3 | 4 | 3.5 | 3–4 |
2x2 | prefix | Other | (3–5)% increased effect of Explicit Modifiers on your Maps per 5% Map Quality | #% increased effect of Explicit Modifiers on your Maps per 5% Map Quality | 1.0 | 4 | 3 | 5 | 4 | 3–5 |
2x2 | prefix | Other | (4–6)% increased Pack size | #% increased Pack size | 1.3 | 4 | 4 | 6 | 5 | 4–6 |
2x2 | prefix | Other | (4–6)% increased Quantity of Items found in your Maps | #% increased Quantity of Items found in your Maps | 1.3 | 4 | 4 | 6 | 5 | 4–6 |
3x1 | suffix | Other | (5–10)% increased Pack Size of your Maps affected by Fortune Favours the Brave | #% increased Pack Size of your Maps affected by Fortune Favours the Brave | 2.5 | 3 | 5 | 10 | 7.5 | 5–10 |
3x1 | suffix | Other | (5–10)% increased Quantity of Items found in your Maps affected by Fortune Favours the Brave | #% increased Quantity of Items found in your Maps affected by Fortune Favours the Brave | 2.5 | 3 | 5 | 10 | 7.5 | 5–10 |
2x2 | prefix | Other | (8–12)% chance on Completing your Maps to gain a free use of a random Map Crafting option | #% chance on Completing your Maps to gain a free use of a random Map Crafting option | 2.5 | 4 | 8 | 12 | 10 | 8–12 |
3x1 | prefix | Other | (8–12)% increased effect of Explicit Modifiers on your Maps | #% increased effect of Explicit Modifiers on your Maps | 3.3 | 3 | 8 | 12 | 10 | 8–12 |
unique | ? | Other | 10% increased pack size & Only 1 portal is opened to each of your maps | 10% increased pack size & Only 1 portal is opened to each of your maps | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
2x2 | suffix | Other | Synthesised Monsters in Synthesis Maps have (20–30)% increased Pack Size | Synthesised Monsters in Synthesis Maps have #% increased Pack Size | 6.3 | 4 | 20 | 30 | 25 | 20–30 |
1x1 | Prefix | Other | Tier 1-15 Maps found have (5–10)% chance to become 1 tier higher | Tier 1-15 Maps found have #% chance to become 1 tier higher | 7.5 | 1 | 5 | 10 | 7.5 | 5–10 |
1x1 | Prefix | Other | Your Maps contain (3–5)% more Monster Packs consisting of difficult and rewarding Monstersmap chance to spawn t17 pack % [100] | Your Maps contain #% more Monster Packs consisting of difficult and rewarding Monstersmap chance to spawn t17 pack % [100] | 4.0 | 1 | 3 | 5 | 4 | 3–5 |
3x1 | suffix | Rarity | (10–20)% increased Rarity of Items found in your Maps affected by Fortune Favours the Brave | #% increased Rarity of Items found in your Maps affected by Fortune Favours the Brave | 5.0 | 3 | 10 | 20 | 15 | 10–20 |
3x1 | prefix | Rarity | (12–16)% increased Rarity of Items found in your Maps | #% increased Rarity of Items found in your Maps | 4.7 | 3 | 12 | 16 | 14 | 12–16 |
3x1 | suffix | Rarity | (25–35)% increased Rarity of Maps found in your Maps | #% increased Rarity of Maps found in your Maps | 10.0 | 3 | 25 | 35 | 30 | 25–35 |
2x1 | suffix | Ritual | Ritual Splinters offered at Ritual Altars in your Maps have (20–25)% increased Stack Size | Ritual Splinters offered at Ritual Altars in your Maps have #% increased Stack Size | 11.3 | 2 | 20 | 25 | 22.5 | 20–25 |
2x1 | suffix | Ritual | (50–75)% increased chance of Ritual Altars with Special Rewards | #% increased chance of Ritual Altars with Special Rewards | 31.3 | 2 | 50 | 75 | 62.5 | 50–75 |
2x2 | suffix | Ritual | Completing the final Ritual Altar in your Maps has (15–20)% chance to drop a Blood-filled Vessel | Completing the final Ritual Altar in your Maps has #% chance to drop a Blood-filled Vessel | 4.4 | 4 | 15 | 20 | 17.5 | 15–20 |
3x1 | suffix | Ritual | Deferring Favours at Ritual Altars in your Maps costs (15–20)% reduced Tribute | Deferring Favours at Ritual Altars in your Maps costs #% reduced Tribute | 5.8 | 3 | 15 | 20 | 17.5 | 15–20 |
1x1 | Suffix | Ritual | Favours Deferred at Ritual Altars in your Maps reappear (20–30)% sooner | Favours Deferred at Ritual Altars in your Maps reappear #% sooner | 25.0 | 1 | 20 | 30 | 25 | 20–30 |
2x1 | suffix | Ritual | Favours Rerolled at Ritual Altars in your Maps have (0.8–1.2)% chance to cost no Tribute | Favours Rerolled at Ritual Altars in your Maps have #% chance to cost no Tribute | #N/A | 2 | #N/A | #N/A | #N/A | #N/A |
3x1 | suffix | Ritual | Monsters Sacrificed at Ritual Altars in your Maps grant (20–25)% increased Tribute | Monsters Sacrificed at Ritual Altars in your Maps grant #% increased Tribute | 7.5 | 3 | 20 | 25 | 22.5 | 20–25 |
1x1 | Suffix | Ritual | Rerolling Favours at Ritual Altars in your Maps costs (8–12)% reduced Tribute | Rerolling Favours at Ritual Altars in your Maps costs #% reduced Tribute | 10.0 | 1 | 8 | 12 | 10 | 8–12 |
2x2 | suffix | Ritual | Ritual Altars in your Maps allow rerolling Favours an additional time | Ritual Altars in your Maps allow rerolling Favours an additional time | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
2x1 | suffix | Ritual | Ritual Altars in your Maps can have (15–25)% increased number of Spawned Monsters at once | Ritual Altars in your Maps can have #% increased number of Spawned Monsters at once | 10.0 | 2 | 15 | 25 | 20 | 15–25 |
3x1 | suffix | Ritual | Ritual Altars in your Maps spawn Monsters (15–20)% faster | Ritual Altars in your Maps spawn Monsters #% faster | 5.8 | 3 | 15 | 20 | 17.5 | 15–20 |
1x1 | Suffix | Ritual | Unique Monsters slain at Ritual Altars in your Maps grant (40–60)% more Tribute | Unique Monsters slain at Ritual Altars in your Maps grant #% more Tribute | 50.0 | 1 | 40 | 60 | 50 | 40–60 |
2x1 | prefix | Ritual | Your Maps have (144–180)% increased chance to contain Ritual Altars | Your Maps have #% increased chance to contain Ritual Altars | 81.0 | 2 | 144 | 180 | 162 | 144–180 |
3x1 | prefix | Ritual | Your Maps have (192–240)% increased chance to contain Ritual Altars | Your Maps have #% increased chance to contain Ritual Altars | 72.0 | 3 | 192 | 240 | 216 | 192–240 |
2x2 | prefix | Ritual | Your Maps have (224–280)% increased chance to contain Ritual Altars | Your Maps have #% increased chance to contain Ritual Altars | 63.0 | 4 | 224 | 280 | 252 | 224–280 |
1x1 | Prefix | Ritual | Your Maps have (80–100)% increased chance to contain Ritual Altars | Your Maps have #% increased chance to contain Ritual Altars | 90.0 | 1 | 80 | 100 | 90 | 80–100 |
1x1 | Prefix | Ritual | Your Maps have +(15–25)% chance to contain Ritual Altars | Your Maps have +#% chance to contain Ritual Altars | 20.0 | 1 | 15 | 25 | 20 | 15–25 |
2x1 | prefix | Ritual | Your Maps have +(30–45)% chance to contain Ritual Altars | Your Maps have +#% chance to contain Ritual Altars | 18.8 | 2 | 30 | 45 | 37.5 | 30–45 |
3x1 | prefix | Ritual | Your Maps have +(40–60)% chance to contain Ritual Altars | Your Maps have +#% chance to contain Ritual Altars | 16.7 | 3 | 40 | 60 | 50 | 40–60 |
2x2 | prefix | Ritual | Your Maps have +(45–70)% chance to contain Ritual Altars | Your Maps have +#% chance to contain Ritual Altars | 14.4 | 4 | 45 | 70 | 57.5 | 45–70 |
2x2 | suffix | Ritual | Your Maps with Ritual Altars always have four Ritual Altars | Your Maps with Ritual Altars always have four Ritual Altars | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
1x1 | Prefix | Scarab | (5–10)% increased Scarabs found in your Maps | #% increased Scarabs found in your Maps | 7.5 | 1 | 5 | 10 | 7.5 | 5–10 |
2x2 | suffix | Scarab | Abyssal Troves and Stygian Spires in your Maps have (0.03–0.05)% chance to drop an Abyss Scarab | Abyssal Troves and Stygian Spires in your Maps have #% chance to drop an Abyss Scarab | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
3x1 | suffix | Scarab | Final Map Boss in each Map has (20–25)% chance to drop an additional Scarab | Final Map Boss in each Map has #% chance to drop an additional Scarab | 7.5 | 3 | 20 | 25 | 22.5 | 20–25 |
2x2 | suffix | Scarab | Map Device has (3–5)% chance not to consume Scarabs | Map Device has #% chance not to consume Scarabs | 1.0 | 4 | 3 | 5 | 4 | 3–5 |
3x1 | suffix | Scarab | Rare Monsters in your Maps have (40–60)% increased chance to drop Scarabs per Monster Modifier affecting them | Rare Monsters in your Maps have #% increased chance to drop Scarabs per Monster Modifier affecting them | 16.7 | 3 | 40 | 60 | 50 | 40–60 |
2x1 | suffix | Scarab | Scarabs dropped in your Maps are (60–80)% more likely to be Anarchy Scarabs | Scarabs dropped in your Maps are #% more likely to be Anarchy Scarabs | 35.0 | 2 | 60 | 80 | 70 | 60–80 |
2x1 | suffix | Scarab | Scarabs dropped in your Maps are (60–80)% more likely to be Beyond Scarabs | Scarabs dropped in your Maps are #% more likely to be Beyond Scarabs | 35.0 | 2 | 60 | 80 | 70 | 60–80 |
2x1 | suffix | Scarab | Scarabs dropped in your Maps are (60–80)% more likely to be Cartography Scarabs | Scarabs dropped in your Maps are #% more likely to be Cartography Scarabs | 35.0 | 2 | 60 | 80 | 70 | 60–80 |
2x1 | suffix | Scarab | Scarabs dropped in your Maps are (60–80)% more likely to be Domination Scarabs | Scarabs dropped in your Maps are #% more likely to be Domination Scarabs | 35.0 | 2 | 60 | 80 | 70 | 60–80 |
2x1 | suffix | Scarab | Scarabs dropped in your Maps are (60–80)% more likely to be Essence Scarabs | Scarabs dropped in your Maps are #% more likely to be Essence Scarabs | 35.0 | 2 | 60 | 80 | 70 | 60–80 |
2x1 | suffix | Scarab | Scarabs dropped in your Maps are (60–80)% more likely to be Harbinger Scarabs | Scarabs dropped in your Maps are #% more likely to be Harbinger Scarabs | 35.0 | 2 | 60 | 80 | 70 | 60–80 |
2x1 | suffix | Scarab | Scarabs dropped in your Maps are (60–80)% more likely to be Titanic Scarabs | Scarabs dropped in your Maps are #% more likely to be Titanic Scarabs | 35.0 | 2 | 60 | 80 | 70 | 60–80 |
2x1 | suffix | Scarab | Scarabs dropped in your Maps are (60–80)% more likely to be Torment Scarabs | Scarabs dropped in your Maps are #% more likely to be Torment Scarabs | 35.0 | 2 | 60 | 80 | 70 | 60–80 |
2x1 | suffix | Scarab | Scarabs found in your Maps are (60–80)% more likely to be Ambush Scarabs | Scarabs found in your Maps are #% more likely to be Ambush Scarabs | 35.0 | 2 | 60 | 80 | 70 | 60–80 |
2x2 | suffix | Scarab | Scarabs found in your Maps are more likely to be less common varieties | Scarabs found in your Maps are more likely to be less common varieties | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
unique | ? | Scarab | Scarabs have 50% increased effect on your maps per empty map device slot | Scarabs have 50% increased effect on your maps per empty map device slot | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
1x1 | Suffix | Scarab | Unique Monsters in your Maps have (75–100)% increased chance to drop Scarabs | Unique Monsters in your Maps have #% increased chance to drop Scarabs | 87.5 | 1 | 75 | 100 | 87.5 | 75–100 |
3x1 | suffix | Shaper | Monster Packs Influenced by The Shaper in your Maps have (15–25)% increased Pack Size | Monster Packs Influenced by The Shaper in your Maps have #% increased Pack Size | 6.7 | 3 | 15 | 25 | 20 | 15–25 |
2x1 | suffix | Shrine | (25–35)% increased Effect of Shrine Buffs on Players in your Maps | #% increased Effect of Shrine Buffs on Players in your Maps | 15.0 | 2 | 25 | 35 | 30 | 25–35 |
1x1 | Suffix | Shrine | (30–40)% increased Duration of Shrine Effects on Players in your Maps | #% increased Duration of Shrine Effects on Players in your Maps | 35.0 | 1 | 30 | 40 | 35 | 30–40 |
2x2 | suffix | Shrine | Shrines in your Maps are guarded by at least one Magic Pack | Shrines in your Maps are guarded by at least one Magic Pack | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
2x2 | suffix | Shrine | Shrines in your Maps grant a random additional Shrine Effect | Shrines in your Maps grant a random additional Shrine Effect | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
1x3 | suffix | Shrine | Shrines in your Maps have (40–60)% chance to be guarded by an additional Pack of Monsters | Shrines in your Maps have #% chance to be guarded by an additional Pack of Monsters | 16.7 | 3 | 40 | 60 | 50 | 40–60 |
2x2 | suffix | Shrine | Shrines in your Maps have (8–12)% chance to be a Covetous Shrine | Shrines in your Maps have #% chance to be a Covetous Shrine | 2.5 | 4 | 8 | 12 | 10 | 8–12 |
1x3 | prefix | Shrine | Your Maps contain an additional Shrine | Your Maps contain an additional Shrine | #N/A | 3 | #N/A | #N/A | #N/A | #N/A |
2x2 | prefix | Shrine | Your Maps contain an additional Shrine | Your Maps contain an additional Shrine | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
2x1 | prefix | Shrine | Your Maps have +(12–18)% chance to contain a Shrine | Your Maps have +#% chance to contain a Shrine | 7.5 | 2 | 12 | 18 | 15 | 12–18 |
1x3 | prefix | Shrine | Your Maps have +(15–25)% chance to contain a Shrine | Your Maps have +#% chance to contain a Shrine | 6.7 | 3 | 15 | 25 | 20 | 15–25 |
2x2 | prefix | Shrine | Your Maps have +(20–30)% chance to contain a Shrine | Your Maps have +#% chance to contain a Shrine | 6.3 | 4 | 20 | 30 | 25 | 20–30 |
1x1 | Prefix | Shrine | Your Maps have +(7–10)% chance to contain a Shrine | Your Maps have +#% chance to contain a Shrine | 8.5 | 1 | 7 | 10 | 8.5 | 7–10 |
1x1 | Prefix | Shrine | Your Maps have a (35–50)% chance to contain an additional Shrine | Your Maps have a #% chance to contain an additional Shrine | 42.5 | 1 | 35 | 50 | 42.5 | 35–50 |
2x1 | prefix | Shrine | Your Maps have a (60–80)% chance to contain an additional Shrine | Your Maps have a #% chance to contain an additional Shrine | 35.0 | 2 | 60 | 80 | 70 | 60–80 |
2x1 | suffix | Strongbox | (15–20)% increased Quantity of Items contained in Strongboxes in your Maps | #% increased Quantity of Items contained in Strongboxes in your Maps | 8.8 | 2 | 15 | 20 | 17.5 | 15–20 |
1x3 | suffix | Strongbox | Currency Items from Strongboxes in your Maps are Duplicated | Currency Items from Strongboxes in your Maps are Duplicated | #N/A | 3 | #N/A | #N/A | #N/A | #N/A |
1x3 | suffix | Strongbox | Divination Cards from Strongboxes in your Maps are Duplicated | Divination Cards from Strongboxes in your Maps are Duplicated | #N/A | 3 | #N/A | #N/A | #N/A | #N/A |
1x3 | suffix | Strongbox | Gems contained in Strongboxes in your Maps are Duplicated | Gems contained in Strongboxes in your Maps are Duplicated | #N/A | 3 | #N/A | #N/A | #N/A | #N/A |
1x3 | suffix | Strongbox | Maps from Strongboxes in your Maps are Duplicated | Maps from Strongboxes in your Maps are Duplicated | #N/A | 3 | #N/A | #N/A | #N/A | #N/A |
2x2 | suffix | Strongbox | Strongboxes in your Maps are at least Rare | Strongboxes in your Maps are at least Rare | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
2x2 | suffix | Strongbox | Strongboxes in your Maps are Corrupted | Strongboxes in your Maps are Corrupted | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
2x1 | suffix | Strongbox | Strongboxes in your Maps have (40–60)% chance to be guarded by an additional Pack of Monsters | Strongboxes in your Maps have #% chance to be guarded by an additional Pack of Monsters | 25.0 | 2 | 40 | 60 | 50 | 40–60 |
1x1 | Suffix | Strongbox | Strongboxes in your Maps have (40–60)% increased chance to be a Gemcutter's Strongbox | Strongboxes in your Maps have #% increased chance to be a Gemcutter's Strongbox | 50.0 | 1 | 40 | 60 | 50 | 40–60 |
1x1 | Suffix | Strongbox | Strongboxes in your Maps have (50–70)% increased chance to be a Cartographer's Strongbox | Strongboxes in your Maps have #% increased chance to be a Cartographer's Strongbox | 60.0 | 1 | 50 | 70 | 60 | 50–70 |
1x1 | Suffix | Strongbox | Strongboxes in your Maps have (50–70)% increased chance to be a Diviner's Strongbox | Strongboxes in your Maps have #% increased chance to be a Diviner's Strongbox | 60.0 | 1 | 50 | 70 | 60 | 50–70 |
1x1 | Suffix | Strongbox | Strongboxes in your Maps have (50–70)% increased chance to be an Arcanist's Strongbox | Strongboxes in your Maps have #% increased chance to be an Arcanist's Strongbox | 60.0 | 1 | 50 | 70 | 60 | 50–70 |
2x2 | suffix | Strongbox | Strongboxes opened in your Maps have (5–9)% chance to be openable again | Strongboxes opened in your Maps have #% chance to be openable again | 1.8 | 4 | 5 | 9 | 7 | 5–9 |
1x3 | prefix | Strongbox | Your Maps contain an additional Strongbox | Your Maps contain an additional Strongbox | #N/A | 3 | #N/A | #N/A | #N/A | #N/A |
2x2 | prefix | Strongbox | Your Maps contain an additional Strongbox | Your Maps contain an additional Strongbox | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
1x3 | prefix | Strongbox | Your Maps have +(15–25)% chance to contain a Strongbox | Your Maps have +#% chance to contain a Strongbox | 6.7 | 3 | 15 | 25 | 20 | 15–25 |
2x2 | prefix | Strongbox | Your Maps have +(20–30)% chance to contain a Strongbox | Your Maps have +#% chance to contain a Strongbox | 6.3 | 4 | 20 | 30 | 25 | 20–30 |
1x1 | Prefix | Strongbox | Your Maps have +(35–50)% chance to contain a Strongbox | Your Maps have +#% chance to contain a Strongbox | 42.5 | 1 | 35 | 50 | 42.5 | 35–50 |
2x1 | prefix | Strongbox | Your Maps have +(60–80)% chance to contain a Strongbox | Your Maps have +#% chance to contain a Strongbox | 35.0 | 2 | 60 | 80 | 70 | 60–80 |
2x1 | prefix | Torment | Map Bosses have (6–8)% chance to be surrounded by Tormented Spirits | Map Bosses have #% chance to be surrounded by Tormented Spirits | 3.5 | 2 | 6 | 8 | 7 | 6–8 |
2x1 | suffix | Torment | Tormented Spirits have a (1–2)% chance to be set free when Possessed Monsters are slain | Tormented Spirits have a #% chance to be set free when Possessed Monsters are slain | 0.8 | 2 | 1 | 2 | 1.5 | 1–2 |
2x2 | suffix | Torment | Tormented Spirits in your Maps are more likely to be less common varieties | Tormented Spirits in your Maps are more likely to be less common varieties | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
1x1 | Suffix | Torment | Tormented Spirits in your Maps have (40–60)% increased Duration | Tormented Spirits in your Maps have #% increased Duration | 50.0 | 1 | 40 | 60 | 50 | 40–60 |
1x3 | prefix | Torment | Up to 5 Rare Monsters in each of your Maps are Possessed and their Minions are Touched | Up to 5 Rare Monsters in each of your Maps are Possessed and their Minions are Touched | #N/A | 3 | #N/A | #N/A | #N/A | #N/A |
1x3 | prefix | Torment | Your Maps are haunted by an additional Tormented Spirit | Your Maps are haunted by an additional Tormented Spirit | #N/A | 3 | #N/A | #N/A | #N/A | #N/A |
2x2 | prefix | Torment | Your Maps are haunted by an additional Tormented Spirit | Your Maps are haunted by an additional Tormented Spirit | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
2x1 | prefix | Torment | Your Maps have +(12–18)% chance to be haunted by a Tormented Spirit | Your Maps have +#% chance to be haunted by a Tormented Spirit | 7.5 | 2 | 12 | 18 | 15 | 12–18 |
1x3 | prefix | Torment | Your Maps have +(15–25)% chance to be haunted by a Tormented Spirit | Your Maps have +#% chance to be haunted by a Tormented Spirit | 6.7 | 3 | 15 | 25 | 20 | 15–25 |
2x2 | prefix | Torment | Your Maps have +(20–30)% chance to be haunted by a Tormented Spirit | Your Maps have +#% chance to be haunted by a Tormented Spirit | 6.3 | 4 | 20 | 30 | 25 | 20–30 |
1x1 | Prefix | Torment | Your Maps have +(7–10)% chance to be haunted by a Tormented Spirit | Your Maps have +#% chance to be haunted by a Tormented Spirit | 8.5 | 1 | 7 | 10 | 8.5 | 7–10 |
1x1 | Prefix | Torment | Your Maps have a (35–50)% chance to be haunted by an additional Tormented Spirit | Your Maps have a #% chance to be haunted by an additional Tormented Spirit | 42.5 | 1 | 35 | 50 | 42.5 | 35–50 |
2x1 | prefix | Torment | Your Maps have a (60–80)% chance to be haunted by an additional Tormented Spirit | Your Maps have a #% chance to be haunted by an additional Tormented Spirit | 35.0 | 2 | 60 | 80 | 70 | 60–80 |
1x3 | suffix | Ultimatum | Inscribed Ultimatums found in your Maps have (40–60)% increased chance to reward Currency Items | Inscribed Ultimatums found in your Maps have #% increased chance to reward Currency Items | 16.7 | 3 | 40 | 60 | 50 | 40–60 |
1x3 | suffix | Ultimatum | Inscribed Ultimatums found in your Maps have (40–60)% increased chance to reward Divination Cards | Inscribed Ultimatums found in your Maps have #% increased chance to reward Divination Cards | 16.7 | 3 | 40 | 60 | 50 | 40–60 |
1x3 | suffix | Ultimatum | Inscribed Ultimatums found in your Maps have (40–60)% increased chance to reward Unique Items | Inscribed Ultimatums found in your Maps have #% increased chance to reward Unique Items | 16.7 | 3 | 40 | 60 | 50 | 40–60 |
2x1 | suffix | Ultimatum | Ultimatum Altars in your Maps have (30–40)% increased Life | Ultimatum Altars in your Maps have #% increased Life | 17.5 | 2 | 30 | 40 | 35 | 30–40 |
2x2 | suffix | Ultimatum | Ultimatum Boss drops a full stack of a random Catalyst | Ultimatum Boss drops a full stack of a random Catalyst | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
2x2 | suffix | Ultimatum | Ultimatum Encounters in your Maps grant rewards as though you completed an additional Round | Ultimatum Encounters in your Maps grant rewards as though you completed an additional Round | #N/A | 4 | #N/A | #N/A | #N/A | #N/A |
1x1 | Suffix | Ultimatum | Ultimatum Encounters in your Maps have (15–20)% increased chance forthe final Round to include a Boss | Ultimatum Encounters in your Maps have #% increased chance forthe final Round to include a Boss | 17.5 | 1 | 15 | 20 | 17.5 | 15–20 |
1x1 | Suffix | Ultimatum | Ultimatum Encounters in your Maps have (40–60)% increased chance to only require you to Survive | Ultimatum Encounters in your Maps have #% increased chance to only require you to Survive | 50.0 | 1 | 40 | 60 | 50 | 40–60 |
1x1 | Suffix | Ultimatum | Ultimatum Encounters in your Maps have (40–60)% increased chance to require you to defeat waves of Enemies | Ultimatum Encounters in your Maps have #% increased chance to require you to defeat waves of Enemies | 50.0 | 1 | 40 | 60 | 50 | 40–60 |
1x1 | Suffix | Ultimatum | Ultimatum Encounters in your Maps have (40–60)% increased chance to require you to protect the Altar | Ultimatum Encounters in your Maps have #% increased chance to require you to protect the Altar | 50.0 | 1 | 40 | 60 | 50 | 40–60 |
1x1 | Suffix | Ultimatum | Ultimatum Encounters in your Maps have (40–60)% increased chance to require you to Stand in the Stone Circles | Ultimatum Encounters in your Maps have #% increased chance to require you to Stand in the Stone Circles | 50.0 | 1 | 40 | 60 | 50 | 40–60 |
2x1 | suffix | Ultimatum | Ultimatum Encounters in your Maps only requiring you to Survivehave (3–5)% reduced duration | Ultimatum Encounters in your Maps only requiring you to Survivehave #% reduced duration | 2.0 | 2 | 3 | 5 | 4 | 3–5 |
2x1 | suffix | Ultimatum | Ultimatum Encounters in your Maps requiring you to Defeat waves of Enemiesrequire killing (3–5)% reduced number of Enemies | Ultimatum Encounters in your Maps requiring you to Defeat waves of Enemiesrequire killing #% reduced number of Enemies | 2.0 | 2 | 3 | 5 | 4 | 3–5 |
1x3 | suffix | Ultimatum | Ultimatum Encounters in your Maps spawn (15–20)% increased number of Monsters | Ultimatum Encounters in your Maps spawn #% increased number of Monsters | 5.8 | 3 | 15 | 20 | 17.5 | 15–20 |
1x3 | suffix | Ultimatum | Ultimatum Monsters in your Maps grant (40–60)% increased Experience | Ultimatum Monsters in your Maps grant #% increased Experience | 16.7 | 3 | 40 | 60 | 50 | 40–60 |
2x2 | suffix | Ultimatum | Ultimatum Rewards in your Maps have (20–25)% chance to be duplicated | Ultimatum Rewards in your Maps have #% chance to be duplicated | 5.6 | 4 | 20 | 25 | 22.5 | 20–25 |
1x1 | Suffix | Ultimatum | Ultimatum Rewards in your Maps have (20–30)% increased chance to be Currency Items | Ultimatum Rewards in your Maps have #% increased chance to be Currency Items | 25.0 | 1 | 20 | 30 | 25 | 20–30 |
1x1 | Suffix | Ultimatum | Ultimatum Rewards in your Maps have (20–30)% increased chance to be Divination Cards | Ultimatum Rewards in your Maps have #% increased chance to be Divination Cards | 25.0 | 1 | 20 | 30 | 25 | 20–30 |
1x1 | Suffix | Ultimatum | Ultimatum Rewards in your Maps have (20–30)% increased chance to be Gems | Ultimatum Rewards in your Maps have #% increased chance to be Gems | 25.0 | 1 | 20 | 30 | 25 | 20–30 |
1x1 | Suffix | Ultimatum | Ultimatum Rewards in your Maps have (20–30)% increased chance to be Jewellery | Ultimatum Rewards in your Maps have #% increased chance to be Jewellery | 25.0 | 1 | 20 | 30 | 25 | 20–30 |
1x1 | Suffix | Ultimatum | Ultimatum Rewards in your Maps have (20–30)% increased chance to be Unique Items | Ultimatum Rewards in your Maps have #% increased chance to be Unique Items | 25.0 | 1 | 20 | 30 | 25 | 20–30 |
2x1 | suffix | Ultimatum | Ultimatum Rewards in your Maps have (25–35)% increased chance to be Inscribed Ultimatums | Ultimatum Rewards in your Maps have #% increased chance to be Inscribed Ultimatums | 15.0 | 2 | 25 | 35 | 30 | 25–35 |
2x1 | suffix | Ultimatum | Ultimatum Stone Circles in your Maps have (15–20)% increased radius | Ultimatum Stone Circles in your Maps have #% increased radius | 8.8 | 2 | 15 | 20 | 17.5 | 15–20 |
2x1 | prefix | Ultimatum | Your Maps have (144–180)% increased chance to contain an Ultimatum Encounter | Your Maps have #% increased chance to contain an Ultimatum Encounter | 81.0 | 2 | 144 | 180 | 162 | 144–180 |
1x3 | prefix | Ultimatum | Your Maps have (192–240)% increased chance to contain an Ultimatum Encounter | Your Maps have #% increased chance to contain an Ultimatum Encounter | 72.0 | 3 | 192 | 240 | 216 | 192–240 |
2x2 | prefix | Ultimatum | Your Maps have (224–280)% increased chance to contain an Ultimatum Encounter | Your Maps have #% increased chance to contain an Ultimatum Encounter | 63.0 | 4 | 224 | 280 | 252 | 224–280 |
1x1 | Prefix | Ultimatum | Your Maps have (80–100)% increased chance to contain an Ultimatum Encounter | Your Maps have #% increased chance to contain an Ultimatum Encounter | 90.0 | 1 | 80 | 100 | 90 | 80–100 |
1x1 | Prefix | Ultimatum | Your Maps have +(15–25)% chance to contain an Ultimatum Encounter | Your Maps have +#% chance to contain an Ultimatum Encounter | 20.0 | 1 | 15 | 25 | 20 | 15–25 |
2x1 | prefix | Ultimatum | Your Maps have +(30–45)% chance to contain an Ultimatum Encounter | Your Maps have +#% chance to contain an Ultimatum Encounter | 18.8 | 2 | 30 | 45 | 37.5 | 30–45 |
1x3 | prefix | Ultimatum | Your Maps have +(40–60)% chance to contain an Ultimatum Encounter | Your Maps have +#% chance to contain an Ultimatum Encounter | 16.7 | 3 | 40 | 60 | 50 | 40–60 |
2x2 | prefix | Ultimatum | Your Maps have +(45–70)% chance to contain an Ultimatum Encounter | Your Maps have +#% chance to contain an Ultimatum Encounter | 14.4 | 4 | 45 | 70 | 57.5 | 45–70 |
3x1 | suffix | Vaal Side Areas | Vaal Side Areas in your Maps have (15–20)% chance for Rewards from Vaal Vessels to be Duplicated | Vaal Side Areas in your Maps have #% chance for Rewards from Vaal Vessels to be Duplicated | 5.8 | 3 | 15 | 20 | 17.5 | 15–20 |
1x1 | Suffix | Vaal Side Areas | Vaal Side Areas in your Maps have (6–10)% chance to be an Alluring Vaal Side Area | Vaal Side Areas in your Maps have #% chance to be an Alluring Vaal Side Area | 8.0 | 1 | 6 | 10 | 8 | 6–10 |
2x1 | prefix | Vaal Side Areas | Your Maps have +(5–8)% chance to contain a Vaal Side Area | Your Maps have +#% chance to contain a Vaal Side Area | 3.3 | 2 | 5 | 8 | 6.5 | 5–8 |