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POE 3.21 Top 5 Nerfs in Crucible League | Top 5 Nerfs in Path of Exile

4/1/2023 3:28:04 PM
Tag: POE

We go over the top 5 Game Changing Nerfs in Crucible League. Crucible league introduces a lot of player power with a new weapon passive tree.

 

Top 5: No More Books of Regression

-This means Infinite Heist is now dead.

-Infinite Heist required you to use a book of Regression to de-level yourself, so you can keep buying contracts from Whakano.

-Common early game strategy for players to gain poe currency from Chaos Recipe, Raw Currency, Rogue Markers, and Uniques.

-Books of Regression also makes it so you cannot farm Foothills infinitely for Betrayal Crafts and Safehouses.

Top 4: Devouring Diadem

-This helmet was used by a variety of builds that tried to fit more Auras.

-Previously, you could farm this item in the Campaign in Foothills, allowing you to get your endgame helmet before maps.

-Item may be level gated to only 83 Catarina.

-Drop Rate probably got changed to be much lower than before.

-This is a great nerf that creates another chase item instead of just gutting the item.

Top 3: Infinite Sextant Strategy

-GGG made it so that the Harvest Craft only grants a 50% Chance for the map to not consume sextants.

-Winged Scarab Sextant reached 80 Divines last league.

-People loved this strategy because you could customize what you wanted to farm without any interaction from trade site. Players paired this with Expedition, Conqueror Maps, Harvest, etc.

-Winged Scarab and Harvest Juice will probably cost more.

Top 2: Masteries

-GGG utilized a mastery rework to nerf some of the most powerful archetypes.

-Poison builds lost 20% effect of white, chaos dot multi per chaos res, and 20% poison duration.

-Non-Crit lightning builds lost lucky lightning damage and chain.

-Spell suppression lost critical strike chance increased by spell suppression %.

-Auras lost reservation efficiency mastery (most noticeable nerf on flat auras).

-Element lost +15% to all Elemental Resistances and 40% increased effect of non-damaging ailments.

-Fire lost +20% fire damage over time multiplier.

-Flasks lost Utility Flasks gain 1 charge every 3 seconds.

Top 1: Early Game Leveling/Skill Nerfs

-Seismic trap has been gutted to the ground indirectly through nerfs to Saboteur and Poison/Chaos Masteries.

-Poisonous Concoction got gutted as it requires 1 charge per projectile fired from 1 life flask.

-Splitting steel, shattering steel, Explosive tarps, and spark have been nerfed early game.

-Onslaught gem removed.

-Wand recipe craft removed.

Final Tips

-Even with these nerfs, players will be much stronger with the weapon/shield passive trees.

-Early game leveling nerfs are a headscratcher.

-Interesting way of nerfing strong archetypes by nerfing masteries.

-No more Seismic trap finally.

-Heatshiver escaped the nerfs, but its rarity could be adjusted.

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