In World of Warcraft: The Burning Crusade Classic, there are 5 bosses and a lot of trash on Mount Hyjal. What you’re supposed to do on a certain boss or all bosses in Mount Hyjal of Classic TBC Burning Crusade? In this Classic TBC guide, we talk about the best way to kill Rage Winterchill, Anetheron, Kaz’rogal, Azgalor and Archimonde in WoW TBC Mount Hyjal.
WoW TBC Classic Mount Hyjal Guide - How To Kill Rage Winterchill, Anetheron & More
Before we talk about Mount Hyjal bosses in Classic WoW, let’s talk about the trash here. Because this raid is very unique when it comes to trash. The way these raid works is you’re going to talk to the leader NPC of whatever camp you’re in. That will trigger the trash to start spawning. Once you do that, there’s always going to be 8 waves of mobs followed by a boss. With the exception of the last boss, Archimonde, who doesn’t have trash before him, you just run to him and kill him.
The trash in this raid is not very hard. If you wipe at any point during this raid, be it on one of the waves of trash or during a boss, you have to not only redo the whole 8 waves of trash, but you’ll also have to wait 8 minutes for the leader NPC to respawn. This is why you always hear that Mount Hyjal is infamously known as the worst raid in WoW TBC. However, the best thing to avoid doing in this raid is wiping, especially during a boss, that’s going to set you back tens of minutes at minimum.
How To Kill Trashes
The trash in this raid is really not very hard, and the NPCs around will help you out. If you’re getting overwhelmed, remember that you can just keep one mob alive while people are getting ready for the next wave. There are 8 waves of mobs and each wave spawns a different type and amount of trash.
The first is the Shadowy Necromancer, you can have your priest mind control those and buff someone with Unholy Frenzy. Be careful if you receive these because not only will you generate a lot more threat but this debuff itself deals 500 damage every 2 seconds. You also have abominations to keep an eye on, those have an aura on them that deals nature damage. If there are a lot of them on one spot your healers might start struggling to keep the melees alive. Then you have the frost wyrms, that only spawn in the horde camp once you reach it and since they only attack from the air. This means you have to have a ranged DPS tank them, any ranged DPS will do for this. Just remember to have them step away from the raid to not have the frost bolt hit everyone.
How To Kill The Rage Winterchill
For Rage Winterchill, it is recommended for everyone to have a medallion of the alliance or of the horde equipped before engaging this boss unless you’re a paladin or mage. The reason for this is because Rage Winterchill has an ability called Icebolt which deals an immense amount of damage. It also stuns you and deals more damage over time. Icebolt vicims usually die within 2 to 3 seconds from the dot. So the way to survive this reality is to have this trinket or to bubble out of it as a paladin, or blink out of it as a mage as well.
Other than that, for this fight, and any upcoming bosses, in fact, make sure to pull the boss to the NPC leader of the camp you’re on. Jaina if you’re on the alliance side of Thrall if you’re on the horde side. Also, stay spread around in the circle around the boss, as far from him as you possibly can be. This is because of the ability called Death & Decay. This is an aoe circle that the boss drops on a random player and it deals 15% of your health per second. This particular ability is annoying because the color is very faint and you can barely see where it ends. So make sure to keep an eye out for it and move out of it as soon as possible.
Other than that, you also have a frost nova that the boss does. Another reason to be spread, and that’s pretty much it for Rage Winterchill, not a very hard fight. Remember to reequip your normal trinket after this fight.
How To Kill The Anetheron
Make sure to pull the boss to Jaina and make sure you’re spread evenly around the boss. In particular, make sure to have healers evenly distributed in a circle around the boss. The reason for this is because of the ability called Carrion Swarm, about every 15 seconds the boss casts this. It’s a cone-shaped AoE starting from the boss and it deals 3 to 6k shadow damage and applies a 15 seconds debuff which reduces healing done by 75%. So that’s why it’s important to have healers evenly spread around the boss so that as few of them get hit by this as possible.
Other than that, you also have the Towering Infernals, which spawn on random people and they stun everyone around when they spawn. The thing is, once the boss dies, those infernals also die with him. So you want to completely ignore them and have a paladin tank them away from the boss and everyone else, why a paladin tank? Because they’re the best tanks to quickly range taunt with avengers shield and exorcism.
And why do you want to tank them away from the boss and everyone else? Mainly because they have immolation which deals a lot of fire damage every 2 seconds around them and also because they profit from the boss’s Vampiric Aura. A buff that the boss puts on him that heals him every time he melee hits. Although that’s not a big deal for those infernals since we’re not killing them anyways. The main reason why they’re tanked away is that they do aoe fire damage. Other than that the boss also has a sleep which he puts on 2 to 3 random players for 10 seconds.
How To Kill The Kaz’rogal
Moving on to Kaz’rogal, the first boss of the horde camp. If you wipe or for whatever reason entered the raid at this stage, make sure to use the portal on the right from now on, that will teleport you to the horde camp, the alliance camp is overrun by mobs. Anyways Kaz’rogal is mainly a tank and spanks boss, the only real difficulty of this boss is Mark of Kaz’rogal. This is a debuff that that boss applies on all mana users 45 seconds into the fight. Then 40 seconds after that, 35 seconds after that, etc until you wipe, acting kind of like a soft enrage.
So what this ability does is it drains 600 mana per second for 5 seconds, that’s 3000 mana. If your mana is reduced to zero by this debuff, you’ll explode, dealing 10 to 11k shadow damage to yourself and around you. Very likely dying and killing everyone around you. So your goal is to never let that happen by having your mana always stay above 3 to 4k. If you see that your mana is too low, make sure to run away from everyone so only you die and you don’t kill everyone else around you.
He also has a cleave. So make sure to never be in front of him, especially when the tank is moving him to Thrall at the start. In addition, he also has a war stomp, which stuns everyone in melee range for 5 seconds. But that’s about it, a very simple fight as long as everyone manages their mana correctly.
How To Kill The Azgalor
This boss is also very much tank and spank. First off, make sure to be spread around the boss. Because he periodically casts rain of fire on a random player. So stay spread and move out of that quick. The boss also has a cleave, make sure to never be in front of him. The main mechanic on this fight is the debuff doom, this is cast on a random player about every 45 seconds. When this expires, the target dies and spawns a Doomguard. If any door guards are left alive when the boss dies, they simply despawn. So you want to ignore them and tank them away from everyone else.
The best thing you can do is to have an off-tank stand away from everyone else. When a player gets the doom debuff, they need to quickly run to the off-tank and wait until they die. When the player dies, the off-tank needs to taunt the doomguard and simply ignore them until the boss is dead. You can tank them on any NPCs that aren’t aggroed on the boss. So that hopefully they get aggro on the doomguard and you don’t have to deal with him at all. He also does a silence for 5 seconds which can be resisted with shadow resistance. Buff everyone with shadow protection before the fight.
How To Kill The Archimonde
You don’t have to fight any more trash because the way to the last boss is wide open. Before you start this boss talk to Tyrande and pick a Tear of the Goddess from her. First off, what you need to know is that Archimonde hits like a truck, he deals 9 to 10k damage on a full tier 5 tank, but he never deals crushing blows. So you really need a ton of healing on the tank at all times. There are no tank swap abilities or anything, only one tank is needed for this fight. And it’s up to you on how many healers you want to assign to them.
The other important thing to know during this fight is you really don’t want anyone to die at any point. That’s because of the boss’s Soul Charge, depending on which class dies, the boss will deal 4.5k damage followed by either a silence, 50% damage increase, or mana burn. If someone dies, this can start a trickle effect where another player dies from Soul Charge, then another one, etc. Avoid dying at all costs during this fight.
The boss has 4 main abilities you need to worry about. The first one and the most important probably is Air Burst. This is an ability that the boss casts quite frequently on a random player, and when it hits, it sends said player and everyone around them in a 15 yards circle flying in the air, the fall is high enough to kill you. Thankfully, Tyrande gave you the Tear of the Goddess item. The thing is, this item applies a slow fall effect on you but only for a mere 2 seconds. So you don’t want to use it too early and not too late either. A good rule of thumb to know when to use the item if you get an airburst is to wait until you’re at the apex of the jump. When you start falling count 3 seconds and then use the tear.
The second ability is Doomfire Strike, this is very similar to supremus’ Molten Flame. It’s a moving trail of fire that spawns from the boss's feet and travels to a random player. If you step on the fire, you’ll receive a debuff that ticks for 2.4k fire damage every 3 seconds. In theory, this is pretty easily avoidable until you take the next ability into services. Fear, which is an 8 second AoE fear to the entire raid every 40 seconds. Depending on your RNG, you could be feared into a fire and die from it, so what you want to do is hug your shaman so that tremor totem breaks you out of the fear, but also try to stay as far away from the flames as you can just in case.
The last ability is Grip of the Legion. You want to decurse this as quickly as you can, it deals 2.5k damage every 2 seconds over 5 minutes. You want to have people who can decurse evenly spread around the room so that they can reach any close-by the player who gets this debuff. This debuff may seem not very dangerous on its own but when you put it in context with everything else happening. It can easily be a reason for a wipe, so stay on top of decurses at much as you can.
To recap real quick, avoid dying or having people dying at all costs to not have a trickle-down effect and wiping the raid. When affected by Air Burst, make sure to use your Tears of the Goddess not too soon but not too late either, avoid the traveling flames around the boss and stay close to your local shaman to have fear removed by tremor totem. Finally decurse Grip of the Legion as fast as possible.
This boss doesn’t have a lot of HP, he has less than Gruul actually, so just stay alive, play clean and you’ll win. Unfortunately, this is one of those bosses that will never really be on the farm. Because of how much RNG is involved with it, you’ll get better at it over time. But wipes will inevitably happen even at the end of Sunwell probably. If you want to buy cheap WoW TBC gold, welcome to visit the most legit website - Aoeah.com!
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