In this Rocket League curve dash guide, we will make sure you know what this mechanic is, why it's going to be so game breaking and how to actually perform the curvedash consistently.
For those of you who don't know the curve dash was a mechanic was discovered by a player named HalfwayDead over at the Rocket Science youtube channel. He posted this video revealing a new trick that takes advantage of one of the most age-old problems in Rocket League.
You probably remember a situation where you were driving up or down a wall, and you tried to jump. If you have any idea what happens when you're descending a wall and you try to jump, you'll notice that your car doesn't actually leave the ground, this is really frustrating. And if you are on this curvature and you are traveling down or up the wall, because of centripetal acceleration, your car will simply stick to the curve. Now normally, this is a really annoying part of Rocket League, but because of the way that the car physics work.
When you are going down a wall, if you time your jump at the perfect time you can actually get the hood of your car to flip up. By taking advantage of the way this curve dash works, you can actually get an instant speed that can be followed up by a simple front flip or any kind of flip for that matter to reach instant supersonic with no off the wall. Seriously you can be going down a wall and reach instant supersonic from zero speed just by kicking the hood of your car up and following it with a quick second flip.
Keep read to learn how to perform the curvedash like pro and if you are looking for cheap Rocket League items and credits to start the new season, check out our special offer!
From our experience, the sidewall is going to be the easiest to start learning the curvedash mechanic, and this is because the markings next to the sidewall are very clear and easy to follow, and are a super nice guide when learning the timing of this mechanic. At the end of the day, this mechanic is simply a wave dash trick, so it really doesn't come down to a lot of things other than timing, so what you have to be keeping in mind when you learn this mechanic is that timing piece.
1. To start, let's work down from the wall. The first thing you need to know is that if you jump too early when going down the wall, you will simply hear the jump sound of your car but the hood of your car will not kick up. So to repeat that again, the way you know if you are jumping too early when descending the wall is if you hear the jump sound but do not see the hood of your car kick up.
2. On the flip side of things, if you're jumping too late, you'll notice that the entirety of your car kicks up, this is also not what we want. The way that you know if you're in the Goldilocks Zone of the curve dash is if the hood of your car kicks up the front two wheels of your car kicks up but the back stays grounded.
3. Sidewall - Starting on the sidewall to reach the Goldilocks Zone, the cue that you want to keep in mind is jumping just as your back wheels are passing over this line on the sidewall, if you jump the front of your car will kick up and you'll be able to follow it quickly with a wave dash. It is that simple: once you get the timing down you can learn this mechanic in a single day.
The other most common use is going to be rotating down off the back wall, and just like the sidewall, we have a very nice cue to help us here: The goldilocks zone for coming down the end walls is then going to be not when your back wheels cross this gradient, but rather when your front wheels do. So if you're driving down the wall, pay attention to when your front wheels, just pass this line and then initiate your jump.
4. Back Wall - Now once again, keep in mind off the back wall there is a much slimmer room for error, so start by practicing this off the sidewall and not the back. With a little bit of trial and error, you can start to get a feel for the timing and you'll notice that right about when the front of your car passes that line is when you want to initiate the curvedash, from here it's just a matter of trial and error. Even if you're going fast, know that the actual timing for when you want to jump still doesn't change, it's just a matter of hitting the jump while your car is in the goldilocks zone.
Keep in mind the input delay will affect your results, you might need to jump just a little bit sooner if you're running a slower system.
Sonic flip basically just takes advantage of this same curve dash interaction when it lands with its nose on the ground to kick your nose up and give you an instant wave dash, you see just like when you're coming down the wall, a sonic flip if timed right will get your car to land with its nose down from there, you just have to click jump right after you land to kick the front wheels of your car up just a little bit and prone yourself to instantly wave dash. Seriously, anytime you're landing for an aerial, if you can time this right, you get an instant landing wave dash which is basically a speed out of nowhere.
The sonic flip is a harder variation of the curvedash - when you're curvedashing off the wall, there's a big room for error and the mechanic is very forgiving; but when you're sonic flipping you have to make sure you land with your nose down and time your jump just when your back wheels are hitting the ground, to be able to get that little forward kick of your car.
The applications of this instant wave dash - don't just stop at the aerial land, the fact is this little kick of your car can be done when you are landing from any position, which means you could half flip into a sonic flip forward or you can speed flip into a sonic flip forward, whatever the situation is, if you can get down consistently pushing your nose forward and timing that second jump.
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