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Path of Exile 2 Best Maps (Layout & Boss) | PoE 2 Map Tier List

12/18/2024 10:21:38 AM

Grinding is an integral part of Path of Exile 2, and maps serve as the foundation for farming XP, gear, and valuable crafting materials. Whether you're just starting out, progressing through Acts, or diving into the Atlas endgame, understanding which maps to farm can save you time and maximize efficiency. Here we will provide a PoE 2 Atlas Map Tier List to highlight the best Maps to farm & favorite, detailing the layout, boss, and loot of each map.


PoE 2 Map Tier List - Best Maps To Farm in Path of Exile 2

Maps in Path of Exile 2 are a core part of the game’s progression, offering valuable opportunities to gain XP, gear, gold, and crafting materials. Early-game maps from Acts 1 to 3 are perfect for farming essential resources like shards, orbs, and gems, helping players strengthen their builds and prepare for tougher challenges. As players progress, higher-tier maps provide increased difficulty and better rewards, making them essential for continued growth and efficiency.

In the Atlas endgame, maps become even more dynamic with unique modifiers, challenging bosses, and vast loot potential. Players can customize their mapping experience using the Atlas skill tree, targeting specific types of content such as Breach or Ritual encounters. Understanding which maps are the most efficient for farming is key to maximizing rewards and progressing through Path of Exile 2's ever-evolving challenges.




Below we will break down the tier list of all 44 maps in Path of Exile 2 early access now, offering insights into their layout, navigation, and farming potential.

S Tier

Maps with linear/open layouts, minimal or no navigation/backtracking (3 or 4), and easy/very easy bosses (3 or 4). These maps are the most efficient for farming and progression.

1. Riverside

  • Layout: Linear

  • Navigation: Minimal

  • Backtrack: Minimal

  • Boss Difficulty: Hard

  • Boss Name: -

  • Boss Derived From: -

  • Biome: -

2. Burial Bog

  • Layout: Linear

  • Navigation: Minimal

  • Backtrack: Minimal

  • Boss Difficulty: Very Easy

  • Boss Name: Grudgelash, Vile Ent

  • Boss Derived From: Rootdrege (Act 3)

  • Biome: -

3. Oasis

  • Layout: Linear

  • Navigation: Minimal

  • Backtrack: Minimal

  • Boss Difficulty: -

  • Boss Name: -

  • Boss Derived From: -

  • Biome: Desert

4. Savannah

  • Layout: Open

  • Navigation: Minim

  • Backtrack: Minimal

  • Boss Difficulty: Easy

  • Boss Name: Caedron, The Hyena Lord

  • Boss Derived From: Rathbreaker (Act 2)

  • Biome: Grass, Desert

5. Steppe

  • Layout: Open

  • Navigation: No Backtrack

  • Backtrack: No Backtrack

  • Boss Difficulty: Hard

  • Boss Name: -

  • Boss Derived From: -

  • Biome: -

6. Sandspit

  • Layout: Linear

  • Navigation: No Backtrack

  • Backtrack: No Backtrack

  • Boss Difficulty: -

  • Boss Name: -

  • Boss Derived From: -

  • Biome: -

7. Wetlands

  • Layout: Open

  • Navigation: No Backtrack

  • Backtrack: Minimal

  • Boss Difficulty: -

  • Boss Name: -

  • Boss Derived From: -

  • Biome: -

8. Lofty Summit

  • Layout: Linear

  • Navigation: No Backtrack

  • Backtrack: No Backtrack

  • Boss Difficulty: -

  • Boss Name: -

  • Boss Derived From: -

  • Biome: -

9. Slick

  • Layout: Open

  • Navigation: No Backtrack

  • Backtrack: No Backtrack

  • Boss Difficulty: -

  • Boss Name: -

  • Boss Derived From: -

  • Biome: -

10. Steaming Springs

  • Layout: Open

  • Navigation: No Backtrack

  • Backtrack: No Backtrack

  • Boss Difficulty: Medium

  • Boss Name: Manassa, The Serpent Queen

  • Boss Derived From: Kabala, The Constrictor Queen (Act 2)

  • Biome: -

11. Crimson Shores

  • Layout: Linear

  • Navigation: No Backtrack

  • Backtrack: No Backtrack

  • Boss Difficulty: -

  • Boss Name: -

  • Boss Derived From: -

  • Biome: -

12. Ravine

  • Layout: Linear

  • Navigation: No Backtrack

  • Backtrack: No Backtrack

  • Boss Difficulty: -

  • Boss Name: -

  • Boss Derived From: -

  • Biome: Mountain

13. Crypt

  • Layout: Linear

  • Navigation: Minimal

  • Backtrack: Minimal

  • Boss Difficulty: Very Easy

  • Boss Name: Meltwax, Mockery of Faith

  • Boss Derived From: Candlemass, The Living Rite (Act 1)

  • Biome: -

14. Headland

  • Layout: Linear

  • Navigation: No Backtrack

  • Backtrack: Minimal

  • Boss Difficulty: Easy

  • Boss Name: Hask, The Fallen Son

  • Boss Derived From: Azarian, The Forsaken Son (Act 2)

  • Biome: Copper Citadel (Desert?)


A Tier

Maps with good layouts, minimal or decent navigation/backtracking (2 or 3), and decent/easy bosses (2 or 3).

15. Rustbowl

  • Layout: Open

  • Navigation: Minimal

  • Backtrack: Decent

  • Boss Difficulty: Easy

  • Boss Name: Gozen, Rebellious Rustlord

  • Boss Derived From: The Rust King (Act 1)

  • Biome: Desert

16. Creek

  • Layout: Open

  • Navigation: Minimal

  • Backtrack: No Backtrack

  • Boss Difficulty: Easy

  • Boss Name: Tierney, The Hateful

  • Boss Derived From: The Bloated Miller (Tutorial)

  • Biome: -

17. Willow

  • Layout: Open

  • Navigation: Minimal

  • Backtrack: Minimal

  • Boss Difficulty: Decent

  • Boss Name: Connal, The Tormented

  • Boss Derived From: Lachlann of Endless Lament (Act 1)

  • Biome: -

18. Forge

  • Layout: Linear

  • Navigation: Minimal

  • Backtrack: Decent

  • Boss Difficulty: Medium

  • Boss Name: Vastweld, The Colossal Guardian

  • Boss Derived From: Zalmarath, The Colossal (Act 2)

  • Biome: -

19. Gothic City

  • Layout: Linear

  • Navigation: Minimal

  • Backtrack: Decent

  • Boss Difficulty: Easy

  • Boss Name: Asinia, The Praetor's Consort

  • Boss Derived From: Asinia, The Praetor's Consort (Act 1)

  • Biome: Iron Citadel

20. Blooming Field

  • Layout: Open

  • Navigation: Minimal

  • Backtrack: Decent

  • Boss Difficulty: Very Easy

  • Boss Name: The Black Crow

  • Boss Derived From: The Crowbell (Act 2)

  • Biome: -

21. Backwash

  • Layout: Open

  • Navigation: Decent

  • Backtrack: Minimal

  • Boss Difficulty: Easy

  • Boss Name: Yaota, The Loathsome

  • Boss Derived From: The Queen of Filth (Act 3)

  • Biome: -

22. Cenotes

  • Layout: Linear

  • Navigation: Minimal

  • Backtrack: Minimal

  • Boss Difficulty: -

  • Boss Name: -

  • Boss Derived From: -

  • Biome: -


B Tier

Maps with average layouts, moderate navigation/backtracking (2), and decent or hard bosses (2 or 3). These maps are still viable for farming but lack the efficiency of S and A Tier maps.

23. Abyss

  • Layout: Maze

  • Navigation: Decent

  • Backtrack: Decent

  • Boss Difficulty: Hard

  • Boss Name: Zar Wali, The Bone Tyrant

  • Boss Derived From: Tor Gul, The Defiler (Act 2)

  • Biome: -

24. Bloodwood

  • Layout: Linear

  • Navigation: No Backtrack

  • Backtrack: Decent

  • Boss Difficulty: Hard

  • Boss Name: -

  • Boss Derived From: -

  • Biome: -

25. Sulphuric Caverns

  • Layout: Linear

  • Navigation: Minimal

  • Backtrack: Minimal

  • Boss Difficulty: Medium

  • Boss Name: Lord of The Pit + Bone Collosus

  • Boss Derived From: Iktab, The Deathlord + Ekbab (Act 2)

  • Biome: -

26. Necropolis

  • Layout: Maze

  • Navigation: Decent

  • Backtrack: Decent

  • Boss Difficulty: Decent

  • Boss Name: Tycho, The Black Praetor

  • Boss Derived From: Draven, the Eternal Praetor (Act 1)

  • Biome: Iron Citadel

27. Penitentiary

  • Layout: Linear

  • Navigation: Minimal

  • Backtrack: Heavy

  • Boss Difficulty: Medium

  • Boss Name: Incarnation of Death

  • Boss Derived From: The Executioner (Act 1)

  • Biome: Iron Citadel

28. Deserted

  • Layout: Open

  • Navigation: Decent

  • Backtrack: Decent

  • Boss Difficulty: -

  • Boss Name: -

  • Boss Derived From: -

  • Biome: -

29. Hidden Grotto

  • Layout: Linear

  • Navigation: Decent

  • Backtrack: Decent

  • Boss Difficulty: -

  • Boss Name: -

  • Boss Derived From: -

  • Biome: -

30. Seepage

  • Layout: Linear

  • Navigation: Heavy

  • Backtrack: Heavy

  • Boss Difficulty: Easy

  • Boss Name: The Fungus Behemoth

  • Boss Derived From: The Rotten Druid (Act 1)

  • Biome: -

31. Vaal Factory

  • Layout: Linear

  • Navigation: Heavy

  • Backtrack: Heavy

  • Boss Difficulty: Medium

  • Boss Name: Tetzcatl, The Blazing Guardian

  • Boss Derived From: Zicoatl, Guardian of The Core (Act 3)

  • Biome: -

32. Channel

  • Layout: Maze

  • Navigation: Decent

  • Backtrack: Decent

  • Boss Difficulty: Decent

  • Boss Name: Hask, The Fallen Son

  • Boss Derived From: Azarian, the Forsaken Son (Act 2)

  • Biome: Copper Citadel (Desert?)

33. The Copper Citadel

  • Layout: Linear

  • Navigation: Minimal

  • Backtrack: Decent

  • Boss Difficulty: Hard

  • Boss Name: Jamanra, the Abomination

  • Boss Derived From: Jamanra, the Abomination (Act 2 Final)

  • Biome: -


C Tier

Maps with poor layouts (maze), significant backtracking (1), and challenging bosses (1 or 2). These maps are inefficient for farming and should be avoided unless necessary.

34. Mire

  • Layout: Maze

  • Navigation: Heavy

  • Backtrack: Heavy

  • Boss Difficulty: Hard

  • Boss Name: Riona, Winter's Cackle

  • Boss Derived From: Beira of the Rotten Pack (Act 1)

  • Biome: Swamp

35. Decay

  • Layout: Maze

  • Navigation: Decent

  • Backtrack: Decent

  • Boss Difficulty: Decent 

  • Boss Name: -

  • Boss Derived From: -

  • Biome: -

36. Augury

  • Layout: Maze

  • Navigation: Decent

  • Backtrack: Decent

  • Boss Difficulty: Decent

  • Boss Name: -

  • Boss Derived From: -

  • Biome: -

37. Hive

  • Layout: Linear

  • Navigation: Decent

  • Backtrack: Decent

  • Boss Difficulty: Hard

  • Boss Name: -

  • Boss Derived From: -

  • Biome: -

38. Woodland

  • Layout: Maze

  • Navigation: Decent

  • Backtrack: Decent

  • Boss Difficulty: Medium

  • Boss Name: 2x Tierney, The Hateful

  • Boss Derived From: The Bloated Miller (Tutorial)

  • Biome: Forest

39. Spider Woods

  • Layout: Open

  • Navigation: Decent

  • Backtrack: Decent

  • Boss Difficulty: Medium

  • Boss Name: Rootgraps, The Hateful Forest

  • Boss Derived From: The Brambleghast (Act 1)

  • Biome: -

40. The Iron Citadel

  • Layout: Linear

  • Navigation: Decent

  • Backtrack: Decent

  • Boss Difficulty: Hard

  • Boss Name: The Iron Count

  • Boss Derived From: Count Geonor (Act 1 Final)

  • Biome: Iron Citadel

41. Vaal Foundry

  • Layout: Maze

  • Navigation: Heavy

  • Backtrack: Decent

  • Boss Difficulty: Medium

  • Boss Name: Gulzal, The Living Furnace

  • Boss Derived From: Mektul, The Forgemaster (Act 3)

  • Biome: Stone Citadel

42. The Stone Citadel

  • Layout: Maze

  • Navigation: Heavy

  • Backtrack: Heavy

  • Boss Difficulty: Very Hard

  • Boss Name: Doryani, Royal Thaumaturge

  • Boss Derived From: Doryani, Royal Thaumaturge (Act 3 Final)

  • Biome: -

43. Backwash

  • Layout: Open

  • Navigation: Decent

  • Backtrack: Decent

  • Boss Difficulty: Easy

  • Boss Name: Yaota, The Loathsome

  • Boss Derived From: The Queen of Filth (Act 3)

  • Biome: -

44. Hidden Grotto

  • Layout: Linear

  • Navigation: Decent

  • Backtrack: Decent

  • Boss Difficulty: -

  • Boss Name: -

  • Boss Derived From: -

  • Biome: -


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