Grinding is an integral part of Path of Exile 2, and maps serve as the foundation for farming XP, gear, and valuable crafting materials. Whether you're just starting out, progressing through Acts, or diving into the Atlas endgame, understanding which maps to farm can save you time and maximize efficiency. Here we will provide a PoE 2 Atlas Map Tier List to highlight the best Maps to farm & favorite, detailing the layout, boss, and loot of each map.
Maps in Path of Exile 2 are a core part of the game’s progression, offering valuable opportunities to gain XP, gear, gold, and crafting materials. Early-game maps from Acts 1 to 3 are perfect for farming essential resources like shards, orbs, and gems, helping players strengthen their builds and prepare for tougher challenges. As players progress, higher-tier maps provide increased difficulty and better rewards, making them essential for continued growth and efficiency.
In the Atlas endgame, maps become even more dynamic with unique modifiers, challenging bosses, and vast loot potential. Players can customize their mapping experience using the Atlas skill tree, targeting specific types of content such as Breach or Ritual encounters. Understanding which maps are the most efficient for farming is key to maximizing rewards and progressing through Path of Exile 2's ever-evolving challenges.
Below we will break down the tier list of all 44 maps in Path of Exile 2 early access now, offering insights into their layout, navigation, and farming potential.
S Tier
Maps with linear/open layouts, minimal or no navigation/backtracking (3 or 4), and easy/very easy bosses (3 or 4). These maps are the most efficient for farming and progression.
1. Riverside
Layout: Linear
Navigation: Minimal
Backtrack: Minimal
Boss Difficulty: Hard
Boss Name: -
Boss Derived From: -
Biome: -
2. Burial Bog
Layout: Linear
Navigation: Minimal
Backtrack: Minimal
Boss Difficulty: Very Easy
Boss Name: Grudgelash, Vile Ent
Boss Derived From: Rootdrege (Act 3)
Biome: -
3. Oasis
Layout: Linear
Navigation: Minimal
Backtrack: Minimal
Boss Difficulty: -
Boss Name: -
Boss Derived From: -
Biome: Desert
4. Savannah
Layout: Open
Navigation: Minim
Backtrack: Minimal
Boss Difficulty: Easy
Boss Name: Caedron, The Hyena Lord
Boss Derived From: Rathbreaker (Act 2)
Biome: Grass, Desert
5. Steppe
Layout: Open
Navigation: No Backtrack
Backtrack: No Backtrack
Boss Difficulty: Hard
Boss Name: -
Boss Derived From: -
Biome: -
6. Sandspit
Layout: Linear
Navigation: No Backtrack
Backtrack: No Backtrack
Boss Difficulty: -
Boss Name: -
Boss Derived From: -
Biome: -
7. Wetlands
Layout: Open
Navigation: No Backtrack
Backtrack: Minimal
Boss Difficulty: -
Boss Name: -
Boss Derived From: -
Biome: -
8. Lofty Summit
Layout: Linear
Navigation: No Backtrack
Backtrack: No Backtrack
Boss Difficulty: -
Boss Name: -
Boss Derived From: -
Biome: -
9. Slick
Layout: Open
Navigation: No Backtrack
Backtrack: No Backtrack
Boss Difficulty: -
Boss Name: -
Boss Derived From: -
Biome: -
10. Steaming Springs
Layout: Open
Navigation: No Backtrack
Backtrack: No Backtrack
Boss Difficulty: Medium
Boss Name: Manassa, The Serpent Queen
Boss Derived From: Kabala, The Constrictor Queen (Act 2)
Biome: -
11. Crimson Shores
Layout: Linear
Navigation: No Backtrack
Backtrack: No Backtrack
Boss Difficulty: -
Boss Name: -
Boss Derived From: -
Biome: -
12. Ravine
Layout: Linear
Navigation: No Backtrack
Backtrack: No Backtrack
Boss Difficulty: -
Boss Name: -
Boss Derived From: -
Biome: Mountain
13. Crypt
Layout: Linear
Navigation: Minimal
Backtrack: Minimal
Boss Difficulty: Very Easy
Boss Name: Meltwax, Mockery of Faith
Boss Derived From: Candlemass, The Living Rite (Act 1)
Biome: -
14. Headland
Layout: Linear
Navigation: No Backtrack
Backtrack: Minimal
Boss Difficulty: Easy
Boss Name: Hask, The Fallen Son
Boss Derived From: Azarian, The Forsaken Son (Act 2)
Biome: Copper Citadel (Desert?)
A Tier
Maps with good layouts, minimal or decent navigation/backtracking (2 or 3), and decent/easy bosses (2 or 3).
15. Rustbowl
Layout: Open
Navigation: Minimal
Backtrack: Decent
Boss Difficulty: Easy
Boss Name: Gozen, Rebellious Rustlord
Boss Derived From: The Rust King (Act 1)
Biome: Desert
16. Creek
Layout: Open
Navigation: Minimal
Backtrack: No Backtrack
Boss Difficulty: Easy
Boss Name: Tierney, The Hateful
Boss Derived From: The Bloated Miller (Tutorial)
Biome: -
17. Willow
Layout: Open
Navigation: Minimal
Backtrack: Minimal
Boss Difficulty: Decent
Boss Name: Connal, The Tormented
Boss Derived From: Lachlann of Endless Lament (Act 1)
Biome: -
18. Forge
Layout: Linear
Navigation: Minimal
Backtrack: Decent
Boss Difficulty: Medium
Boss Name: Vastweld, The Colossal Guardian
Boss Derived From: Zalmarath, The Colossal (Act 2)
Biome: -
19. Gothic City
Layout: Linear
Navigation: Minimal
Backtrack: Decent
Boss Difficulty: Easy
Boss Name: Asinia, The Praetor's Consort
Boss Derived From: Asinia, The Praetor's Consort (Act 1)
Biome: Iron Citadel
20. Blooming Field
Layout: Open
Navigation: Minimal
Backtrack: Decent
Boss Difficulty: Very Easy
Boss Name: The Black Crow
Boss Derived From: The Crowbell (Act 2)
Biome: -
21. Backwash
Layout: Open
Navigation: Decent
Backtrack: Minimal
Boss Difficulty: Easy
Boss Name: Yaota, The Loathsome
Boss Derived From: The Queen of Filth (Act 3)
Biome: -
22. Cenotes
Layout: Linear
Navigation: Minimal
Backtrack: Minimal
Boss Difficulty: -
Boss Name: -
Boss Derived From: -
Biome: -
B Tier
Maps with average layouts, moderate navigation/backtracking (2), and decent or hard bosses (2 or 3). These maps are still viable for farming but lack the efficiency of S and A Tier maps.
23. Abyss
Layout: Maze
Navigation: Decent
Backtrack: Decent
Boss Difficulty: Hard
Boss Name: Zar Wali, The Bone Tyrant
Boss Derived From: Tor Gul, The Defiler (Act 2)
Biome: -
24. Bloodwood
Layout: Linear
Navigation: No Backtrack
Backtrack: Decent
Boss Difficulty: Hard
Boss Name: -
Boss Derived From: -
Biome: -
25. Sulphuric Caverns
Layout: Linear
Navigation: Minimal
Backtrack: Minimal
Boss Difficulty: Medium
Boss Name: Lord of The Pit + Bone Collosus
Boss Derived From: Iktab, The Deathlord + Ekbab (Act 2)
Biome: -
26. Necropolis
Layout: Maze
Navigation: Decent
Backtrack: Decent
Boss Difficulty: Decent
Boss Name: Tycho, The Black Praetor
Boss Derived From: Draven, the Eternal Praetor (Act 1)
Biome: Iron Citadel
27. Penitentiary
Layout: Linear
Navigation: Minimal
Backtrack: Heavy
Boss Difficulty: Medium
Boss Name: Incarnation of Death
Boss Derived From: The Executioner (Act 1)
Biome: Iron Citadel
28. Deserted
Layout: Open
Navigation: Decent
Backtrack: Decent
Boss Difficulty: -
Boss Name: -
Boss Derived From: -
Biome: -
29. Hidden Grotto
Layout: Linear
Navigation: Decent
Backtrack: Decent
Boss Difficulty: -
Boss Name: -
Boss Derived From: -
Biome: -
30. Seepage
Layout: Linear
Navigation: Heavy
Backtrack: Heavy
Boss Difficulty: Easy
Boss Name: The Fungus Behemoth
Boss Derived From: The Rotten Druid (Act 1)
Biome: -
31. Vaal Factory
Layout: Linear
Navigation: Heavy
Backtrack: Heavy
Boss Difficulty: Medium
Boss Name: Tetzcatl, The Blazing Guardian
Boss Derived From: Zicoatl, Guardian of The Core (Act 3)
Biome: -
32. Channel
Layout: Maze
Navigation: Decent
Backtrack: Decent
Boss Difficulty: Decent
Boss Name: Hask, The Fallen Son
Boss Derived From: Azarian, the Forsaken Son (Act 2)
Biome: Copper Citadel (Desert?)
33. The Copper Citadel
Layout: Linear
Navigation: Minimal
Backtrack: Decent
Boss Difficulty: Hard
Boss Name: Jamanra, the Abomination
Boss Derived From: Jamanra, the Abomination (Act 2 Final)
Biome: -
C Tier
Maps with poor layouts (maze), significant backtracking (1), and challenging bosses (1 or 2). These maps are inefficient for farming and should be avoided unless necessary.
34. Mire
Layout: Maze
Navigation: Heavy
Backtrack: Heavy
Boss Difficulty: Hard
Boss Name: Riona, Winter's Cackle
Boss Derived From: Beira of the Rotten Pack (Act 1)
Biome: Swamp
35. Decay
Layout: Maze
Navigation: Decent
Backtrack: Decent
Boss Difficulty: Decent
Boss Name: -
Boss Derived From: -
Biome: -
36. Augury
Layout: Maze
Navigation: Decent
Backtrack: Decent
Boss Difficulty: Decent
Boss Name: -
Boss Derived From: -
Biome: -
37. Hive
Layout: Linear
Navigation: Decent
Backtrack: Decent
Boss Difficulty: Hard
Boss Name: -
Boss Derived From: -
Biome: -
38. Woodland
Layout: Maze
Navigation: Decent
Backtrack: Decent
Boss Difficulty: Medium
Boss Name: 2x Tierney, The Hateful
Boss Derived From: The Bloated Miller (Tutorial)
Biome: Forest
39. Spider Woods
Layout: Open
Navigation: Decent
Backtrack: Decent
Boss Difficulty: Medium
Boss Name: Rootgraps, The Hateful Forest
Boss Derived From: The Brambleghast (Act 1)
Biome: -
40. The Iron Citadel
Layout: Linear
Navigation: Decent
Backtrack: Decent
Boss Difficulty: Hard
Boss Name: The Iron Count
Boss Derived From: Count Geonor (Act 1 Final)
Biome: Iron Citadel
41. Vaal Foundry
Layout: Maze
Navigation: Heavy
Backtrack: Decent
Boss Difficulty: Medium
Boss Name: Gulzal, The Living Furnace
Boss Derived From: Mektul, The Forgemaster (Act 3)
Biome: Stone Citadel
42. The Stone Citadel
Layout: Maze
Navigation: Heavy
Backtrack: Heavy
Boss Difficulty: Very Hard
Boss Name: Doryani, Royal Thaumaturge
Boss Derived From: Doryani, Royal Thaumaturge (Act 3 Final)
Biome: -
43. Backwash
Layout: Open
Navigation: Decent
Backtrack: Decent
Boss Difficulty: Easy
Boss Name: Yaota, The Loathsome
Boss Derived From: The Queen of Filth (Act 3)
Biome: -
44. Hidden Grotto
Layout: Linear
Navigation: Decent
Backtrack: Decent
Boss Difficulty: -
Boss Name: -
Boss Derived From: -
Biome: -
Questions about orders, payments, discounts, giveaways, and the other customer support services.
Click HereWe need to verify the legitimacy of the payment,otherwise we will not approve and deliver your purchase.
Click HerePlease use the portrait screen to access the website