World of Warcraft Dragonflight Season 4 is coming, which dungeon might or might not come back? It’s not confirmed yet, so in our theory-crafting Dragonflight Season 4 M+ dungeon guide, we want to talk about the upcoming mythic+ dungeon rotation.
M+ dungeons (Mythic Plus dungeons) are a feature returning in World of Warcraft Dragonflight where players can undertake more challenging versions of heroic dungeons with scaling difficulties. M+ dungeons are unlocked after reaching level 70 and completing a short questline. They scale from levels 2-30. Higher levels make dungeons harder through increased mob health/damage and affixes that change weekly. Completing a M+ within the time limit upgrades the Keystone, allowing access to higher levels. Failure downgrades it. Next, check 8 Mythic+ dungeon pools in WoW Dragonflight Season 4!
1. Ahn'kahet
The first dungeon on our WoW Dragonflight Season 4 Mythic+ dungeon list fits mostly because there is a specific type of character that people know throughout the story and because we will fight in the first Arc of War within the Nerubian. What if Blizzard brings back 2 of the Nerubian dungeon AKA Ahn'kahet and Azjol-Nerub?
The Old Kingdom, is a dungeon in the Wrath of the Lich King expansion of World of Warcraft. It's located in Dragonblight and is home to a variety of enemies, including undead Nerubian, blood elves, and Twilight's Hammer cultists.
Bosses:
Elder Nadox: A Nerubian who has been reanimated by the Scourge.
Prince Taldaram: A blood elf vampire who seeks to use Nerubian artifacts to empower the Scourge.
Jedoga Shadowseeker: A Twilight's Hammer cultist who wants to summon an ancient evil.
Herald Volazj: A powerful servant of Yogg-Saron, the Old God.
2. Azjol-Nerub
Azjol-Nerub offers a moderate challenge for adventurers between levels 72 and 76 on normal difficulty, and ramps up the intensity to level 80 for heroic mode. A sprawling dungeon teeming with insectoid denizens known as the nerubians. This intricate complex, once a thriving center of their civilization, now lies in ruins, infested by the undead Scourge and twisted by the whispers of the Old God Yogg-Saron.
Bosses:
Krik'thir the Gate Watcher: A hulking obsidian monstrosity guarding the entrance, wielding powerful sonic booms and summoning scarabs to overwhelm intruders.
Hadronox: An ancient nerubian monstrosity corrupted by the Scourge, wielding pincers and summoning adds to crush any who dare challenge him.
Anub'arak: The fallen king of Azjol-Nerub, resurrected by the Scourge as a skeletal monstrosity wielding chilling ice magic and commanding waves of undead minions.
Mobs:
Nerub'ar Webspinners: These weavers fling sticky webs that immobilize adventurers, making them vulnerable to attacks.
Crypt Fiends: These bat-like creatures swoop down from the darkness, draining the life force of their victims.
Stone Guardians: Animated statues that come to life and slam their massive fists with devastating force.
These two dungeons are a good retrospective of what the undead-like side was and how they could change it. There is not that much to change instead they need to add more abilities possibly making the bosses more approachable and therefore having more stuff around them. All in all, Ahn'kahet and Azjol-Nerub have the highest chance to come back on Season 4 Dragonflight because that emphasizes the idea of the nerubians.
3. Stonecore
Another Drgaonflight WoW Season 4 Mythic+ dungeon pool that could come back is the Stonecore dungeon that was in Deepholm. It is pretty much close to the heart of Azeroth and it resembles to some degree the idea of going Underground. They've brought back Cataclysm dungeons two times while they explained they would never do that. Now we have Throne of the Tides and Vortex Pinnacle so they shouldn’t shy away from that ideology. Stonecore would make the most sense because of the Cataclysm dungeons for the upcoming season.
Bosses:
Crystal Fang: A massive spider-like creature that weaves webs and spits acid.
Atramedes: A corrupted obsidian dragon who breathes fire and summons adds.
Maloriak: A giant earth elemental with multiple appendages and powerful slams.
Occulus: A giant eye that shoots lasers and summons void creatures.
4. Tol Dagor
Tol Dagor, located in the Tiragarde Sound zone of Kul Tiras, is a dungeon introduced in the Battle for Azeroth expansion of World of Warcraft. It's a level 115 dungeon on normal difficulty, offering moderate-to-challenging encounters for adventurers venturing into the depths of a flooded prison built for the most dangerous criminals of Kul Tiras. Tol Dagor has huge issues because of AOE but after a little tuning and fixing, it could be a new WoW Dragonflight M+ dungeon pool in a state where it's way better than before.
Bosses:
Brother Thaddeus: A corrupt prison warden wielding holy magic and summoning undead minions.
Captain Harlan: A ruthless pirate captain and master swordsman commanding his cutthroat crew.
Overseer Korgus: A hulking ogre brute empowered by Azerite, using brutal slams and shockwaves.
Lady Ashvane: The main antagonist of the dungeon, a powerful sorceress using fire magic and commanding her loyal goons.
5. Siege of Boralus
The Siege of Boralus is a thrilling dungeon located in the bustling capital city of Boralus, introduced in the Battle for Azeroth expansion of World of Warcraft. It challenges adventurers of levels 118-123 (normal) to navigate the streets and sewers of Boralus as they fight to quell a violent uprising led by the notorious Lady Ashvane.
Bosses:
Sharkbite: A monstrous razorjaw shark terrorizing the canals, wielding powerful jaws, and summoning smaller sharks.
Captain Eudora: A rogue officer who has turned against the Admiralty, employing smoke bombs and commanding pirate crewmates.
Tol'var the Inevitable: An ancient tol'vir construct wielding powerful laser beams and summoning sand elementals.
Lady Ashvane: The final showdown with the corrupted lord admiral herself, commanding fire magic, Azerite constructs, and even a giant mech suit.
Tol Dagor and Siege of Boralus these 2 dungeons emphasis the idea of friendship and betrayal to the best degree that is possible.
6. Arcatraz
Another two dungeons that are completely from two different separate expansions that might be back and they also need some tuning because one was a Mythic plus and the other one was not. Arcatraz is a floating prison complex orbiting within Netherstorm, accessed through a portal in the Tempest Keep. Originally designed by the Naaru to contain dangerous entities, Arcatraz has fallen into disrepair and chaos. If change some boss ideas and general stuff, it would be possible to pull off.
Bosses:
Zereketh the Unbound: A menacing voidwraith guarding the entrance, testing intruders with shadow magic and fear-inducing abilities.
Dalliah the Doomsayer: A crazed demon imprisoned for millennia, unleashing fiery attacks and summoning demonic allies.
Wrath-Scryer Soccothrates: A cunning demon sorcerer who uses illusions and mind control to manipulate his foes.
Harbinger Skyriss: The final and most formidable boss, a powerful servant of the Old Gods with reality-warping powers and the ability to summon void creatures.
7. Seat of the Triumvirate
Seat of the Triumvirate makes the most sense because it has a ton of void energy in there. It is a max-level 5-player dungeon found in Suramar in the Broken Isles continent. It was introduced in the Legion expansion. The dungeon takes place within the nightborne city of Suramar. Players infiltrate the palace of the Triumvirate, who rule over Suramar. It has one of the best designs ever.
Bosses
Vixx the Collector: A cunning Void creature who collects souls and unleashes mind-bending attacks.
Kil'ruk the Wind-eater: A corrupted storm elemental wielding powerful winds and summoning lightning storms.
Fel Lord Zakuul: A ruthless Legion commander commanding fel hounds and unleashing fiery attacks.
Deificon of the Triumvirate: The final encounter, a monstrous entity formed from the combined power of the three Ethereals, requiring precise coordination and tactical maneuvering to defeat.
8. Lost City of the Tol'vir
Lost City of the Tol'vir would make thematically sense. The Lost City of the Tol'vir is a level 85 dungeon located in Uldum in southern Kalimdor. It was part of the Cataclysm expansion. The dungeon takes place in an ancient underground city built by the Tol'vir, a race of avatar constructs created by the Old Gods. The city is overrun by sand trolls and other threats. Dungeon-wise, it doesn't have big mechanics, it just has trash mobs. Blizzard needs to implement a mechanic and that would be fine.
Bosses:
General Husam: A valiant tol'vir general who now leads the Neferset against intruders, wielding powerful weapons and summoning sand warriors.
Lockmaw: A mischievous pygmy pilferer riding a ferocious crocolisk, using traps, explosives, and the crocolisk's attacks to overwhelm players.
High Prophet Barim: A corrupted tol'vir leader who channels void energy and summons void creatures, testing players' ability to interrupt and manage adds.
Siamat: The final boss, a powerful air elemental imprisoned by the tol'vir and now corrupted by the curse of flesh. Players must navigate tornados, avoid lightning strikes, and coordinate attacks to break the curse and defeat Siamat.
Questions about orders, payments, discounts, giveaways, and the other customer support services.
Click HereWe need to verify the legitimacy of the payment,otherwise we will not approve and deliver your purchase.
Click HerePlease use the portrait screen to access the website