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PoE 3.22 Krangled Passive Tree: Ascendency Nodes (Effect), Keystones, Notables in November Event 2023

11/2/2023 6:20:57 PM

The Krangled Passives event will run from November 3rd to November 10th, which again brings the jumbled passive tree and Ascendancy trees. With this guide, we break down the Krangled keystones, notables, Ascendancy nodes (effect) for each class we will receive in the November Krangled Passives event, which will help you pick up the right class build to complete the event more effectively and faster!


PoE 3.22 Krangled Passive Tree & Krangled Ascendancy Tree

During this event, the Passive Skill Tree and all Ascendancy Trees will have their passive nodes scrambled. Minor passive skills, notables, keystones, minor/major ascendancy skills will be shuffled within their categories. All players will have the same scrambled trees. You will only be able to see the properties of passive or ascendancy nodes that are directly connected to ones you have allocated on the tree.  The Scion ascendancy class is not available in this event. Upon character migration after the event ends, your passive tree will be respecced since the nodes will no longer be scrambled.

When considering builds, it's important to assess the symmetry or asymmetry of the class passive tree. You should also examine whether any of the base classes have more options or better pathing, which can give them an advantage. It's worth noting that certain ascendancies have more notables than others. The Saboteur, Chieftain, Hierophant, and Deadeye each have 8 notables.  While having more options can be beneficial, it's not a guarantee of success as some notables may not be impactful on their own. Additionally, the Witch starting area has more notables compared to the rest of the tree, increasing the chances of obtaining useful ones. However, this doesn't guarantee that these ascendancies or the Witch class will be superior to other options, but rather provides a higher likelihood of obtaining valuable notables. So that's why we should get know details about the Krangled nodes, notables, keystones before building up our character and entering the event.

Related Read: 

PoE 3.22 Best Krangled BuiIds - Top 10 Best Trade & SSF Builds for Krangled Passives Eevnt 2023

PoE 3.22 Krangled Passives Atlas Tree & Mapping Stragety Guide


If this November event is being run mostly similar to the March events and that means that the character passive tree will be the same for all players and that the atlas passive tree is not going to be Krangled although the passive trade for character power is going to be kranged. So we can have the follow Krangled ascendency nodes, keystones, notables.


PoE 3.22 Krangled Passive Ascendancy Nodes



Krangled Ascendancy NodeOriginal AscendancyOrignal Ascendancy NodeEffect
Example Row:
If you ascend as Saboteurnow
Example Row:
You can get Rite of Ruinnow
Example Row:
Which is usually a Berserkernode
Example Row:
Where Demolitions Specialistusually is
Example Row:
What the description of the krangled node is
AssassinShaper of StormsElementalistToxic DeliveryHits always shock; All damage can shock
25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning
Shocks from your Hits always increase Damage taken by at least 15%
AssassinTime of NeedGuardianDeadly Infusion80% reduced Effect of Curses on you
Every 4 seconds, Regenerate 30% of Life over one second
AssassinUnbreakableJuggernautNoxious StrikeArmour received from Body Armour is doubled
8% of Armour applies to Fire, Cold and Lightning Damage taken from Hits
AssassinFrigid WakeOccultistOpportunisticCannot be Chilled
Cannot be Frozen
15% more Cold Damage
Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds
Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds
Nearby Chilled Enemies deal 10% reduced Damage with Hits
AssassinWay of the PoacherRaiderUnstable Infusion20% chance to gain a Frenzy Charge on Kill
20% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
+1 to Maximum Frenzy Charges
AssassinBane of LegendsSlayerAmbush and Assassinate20% more Damage with Hits and Ailments against Unique Enemies
10% more Damage if you've Killed Recently
Cannot take Reflected Physical Damage
AssassinEndless HungerSlayerMistwalker20% of Overkill Damage is Leeched as Life
You are Unaffected by Bleeding while Leeching/Cannot be Stunned while Leeching
20% increased Attack Speed while Leeching





BerserkerInspirationalChampionFlawless Savagery30% increased effect of Non-Curse Auras from your Skills
You and Allies affected by your placed Banners Regenerate 0.1% of Life per second for each Stage
Banner Skills have no Reservation
When you create a Banner, it gains 40% of the Stages of your placed Banner
BerserkerTawhoa, Forest's StrengthChieftainAspect of CarnageTrigger Level 20 Tawhoa's Chosen when you Attack with a Non-Vaal Slam Skill near an Enemy
BerserkerWithering PresenceOccultistDefy Pain+60% to Chaos Resistance
15% more Chaos Damage
Every second, inflict Withered on nearby Enemies for 15 seconds
Nearby Hindered Enemies deal 15% reduced Damage over Time
BerserkerElemancerElementalistCrave the SlaughterSummoned Golems are Immune to Elemental Damage
25% increased Effect of Buffs granted by your Golems per Summoned Golem
+1 to maximum number of Summoned Golems
BerserkerHeart of DestructionElementalistWar BringerGain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds
60% increased Area of Effect while you don't have Convergence
BerserkerPainforgedGladiatorBlitz+10% Chance to Block Attack Damage
Cannot be Stunned by Hits you Block
Your Counterattacks deal Double Damage
BerserkerEscape ArtistTricksterRite of Ruin. +5 to Evasion Rating per 1 Maximum Energy Shield on Helmet
+1 to Maximum Energy Shield per 6 Evasion Rating on Body Armour





ChampionArena ChallengerGladiatorInspirational+10 to Maximum Challenger Charges
25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
Gain a Challenger Charge when you Kill an Enemy while in Sand Stance
2% more Attack and Movement Speed per Challenger Charge
ChampionUnyieldingJuggernautUnstoppable Hero8% increased Damage per Endurance Charge
25% chance to gain an Endurance Charge when you Stun an Enemy
10% increased Stun Duration on Enemies per Endurance Charge
6% increased Area of Effect per Endurance Charge
ChampionEssence GluttonNecromancerMaster of MetalRegenerate 4% of Mana over 2 seconds when you Consume a corpse
Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse
For each nearby corpse, you and nearby Allies Regenerate 5 Mana
per second, up to 50 per second
For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second
ChampionBomb SpecialistSaboteurFirst to Strike, Last to Fall25% increased Mine Throwing Speed if you Detonated Mines Recently
You gain 5% increased Area of Effect for each Mine
Mines have 25% increased Detonation Speed
ChampionLiege of the PrimordialElementalistFortitude

100% increased effect of buffs granted by your Golems Summoned Golems are Resummoned 4 seconds after being Killed +1 to maximum number of Summoned Golems

ChampionSign of PurposeHierophantConquerorBrand Recall has 100% increased Cooldown Recovery Rate
Brands have 100% more Activation Frequency if 75% of Attached Duration expired
ChampionMaster ToxicistPathfinderWorthy FoeWhen you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned
Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage





ChieftainFirst to Strike, Last to FallChampionValako, Storm's EmbraceYour Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life
Remove all Ailments and Burning when you gain Adrenaline
Recover 25% of Life when you gain Adrenaline
ChieftainUnrelentingJuggernautTasalio, Cleansing Water8% reduced Elemental Damage taken while at Maximum Endurance Charges
1% additional Physical Damage Reduction per Endurance Charge
+4% to Chaos Resistance per Endurance Charge
ChieftainCommander of DarknessNecromancerNgamahu, Flame's AdvanceAuras from your Skills grant 3% increased Attack and Cast
Speed to you and Allies
You and nearby Allies have +30% to Elemental Resistances
You and nearby Allies deal 30% increased Damage
ChieftainQuartz InfusionRaiderTawhoa, Forest's Strength+40% chance to Suppress Spell Damage
Phasing
ChieftainNgamahu, Flame's AdvanceChieftainArohongui, Moon's Presence50% of Physical Damage Converted to Fire Damage
Every 10 seconds, gain 100% of Physical Damage as Extra Fire Damage for 4 seconds
ChieftainCrave the SlaughterBerserkerTukohama, War's HeraldGain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
+10 to Maximum Rage
ChieftainVile BastionOccultistRamako, Sun's LightRegenerate 40 Energy Shield per second
Regenerate 2% of Energy Shield per second for each
Enemy you or your Minions have Killed Recently, up to 10% per second
Cannot Be Stunned while you have Energy Shield
ChieftainWorthy FoeChampionHinekora, Death's FuryEnemies Taunted by you take 20% increased Damage
Enemies Taunted by you cannot Evade Attacks





DeadeyeGratuitous ViolenceGladiatorFocal Point
Deadeye
Pursuit of FaithWind WardBleeding Enemies you Kill Explode, dealing 10% of
their Maximum Life as Physical Damage
20% more Physical Damage over Time
DeadeyeSanctuaryInquisitorOccupying ForceYou have Consecrated Ground around you while stationary
Consecrated Ground you create applies 15% increased Damage taken to Enemies
DeadeyePlaguebringerNecromancerFar ShotWith at least one nearby corpse, nearby Enemies deal 10% reduced Damage
With at least one nearby corpse, you and nearby Allies deal 10% more Damage
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
DeadeyeMistress of SacrificeNecromancerGathering Winds40% increased Skill Effect Duration
Your Offering Skills also affect you
Your Offerings have 50% reduced Effect on you
DeadeyeForbidden PowerNecromancerRupturing2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%
Enemies near corpses you Spawned Recently are Chilled and Shocked
Corpses you Spawn have 50% increased Maximum Life
Deadeye
OccultistRicochet+1 to Maximum Power Charges
6% increased Area of Effect per Power Charge
6% increased Damage per Power Charge
Gain a Power Charge after Spending a total of 200 Mana
DeadeyeRapid AssaultRaiderEndless MunitionsOnslaught





ElementalistDeadly InfusionAssassinMastermind of Discord5% to Critical Strike Multiplier per Power Charge
1.5% Critical Strike Chance while at maximum Power Charges
ElementalistHinekora, Death's FuryChieftainShaper of Winter1% of Fire Damage Leeched as Life
10% increased Strength
Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
ElementalistEndless MunitionsDeadeyeLiege of the PrimordialSkills fire 2 additional Projectiles
ElementalistShaper of FlamesElementalistShaper of FlamesAll Damage can Ignite
Hits always Ignite
25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire
ElementalistUnholy AuthorityOccultistBastion of ElementsYou can apply an additional Curse
Your Hexes can affect Hexproof Enemies
ElementalistWind WardDeadeyeHeart of Destruction3% Less Damage taken per Gale Force | Lose all Gale Force when Hit
ElementalistMasterful FormSlayerShaper of StormsYour Maximum Endurance Charges is equal to your Maximum Frenzy Charges
+1 to Maximum Frenzy Charges
ElementalistSpellbreakerTricksterElemancer20% chance to Suppress Spell Damage
Prevent +10% of Suppressed Spell Damage while on Full Energy Shield
50% chance for Energy Shield Recharge to start when you Suppress Spell Damage





GladiatorBastion of HopeGuardianPainforged
GladiatorDemolition SpecialistSaboteurReigning Veteran150% increased Effect of Auras from Mines
Mines Hinder Enemies near them for 2 seconds when they Land,
reducing Movement Speed by 40%
GladiatorUnwavering FaithGuardianViolent RetaliationAuras from your Skills grant +1% Physical Damage Reduction to you and Allies Auras from your Skills grant
0.2% of Life Regenerated per second to you and Allies
GladiatorPyromaniacSaboteurOutmatch and OutlastRegenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second
Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
Immune to Ignite and Shock
GladiatorInstruments of VirtueInquisitorBlood in the Eyes10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%
Battlemage
GladiatorSwift KillerTricksterGratuitous Violence+2 to Maximum Frenzy Charges
200% increased Charge Duration
GladiatorNoxious StrikeAssassinArena Challenger40% chance to Poison on Hit
5% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%
Recover 0.5% of Life per Poison affecting Enemies you Kill





GuardianFlawless SavageryBerserkerRadiant Faith50% increased Critical Strike Chance
+25% to Critical Strike Multiplier
Adds 20 to 30 Physical Damage if you've dealt a Critical Strike Recently
GuardianMaster of MetalChampionBastion of HopeImpales you inflict last 1 additional Hit
If you've Impaled an Enemy Recently, you
and nearby Allies have +1000 to Armour
You and nearby Allies deal 6 to 12 added Physical Damage for
each Impale on Enemy
GuardianTasalio, Cleansing WaterChieftainTime of Need20% of Physical Damage from Hits taken as Fire Damage
Unaffected by Ignite
+100% to Fire Resistance
20% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently
GuardianSanctuary of ThoughtHierophantRadiant CrusadeGain 20% of Maximum Mana as Extra Maximum Energy Shield
25% increased Mana Reservation Efficiency of Skills
50% less Mana Cost of Skills
1% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100%
GuardianMaster SurgeonPathfinderHarmony of PurposeGain a Flask Charge when you deal a Critical Strike
Removes Bleeding when you use a Flask
Removes Corrupted Blood when you use a Flask
Recover 6% of Life when you use a Flask
GuardianOne Step AheadTricksterUnwavering CrusadeYour Action Speed is at least 108% of base value
Nearby Enemy Monsters' Action Speed is at most 92% of base value
Guardian

Unwavering Faith





HierophantHarmony of PurposeGuardianArcane BlessingNearby Enemies cannot gain Power, Frenzy or Endurance Charges
You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other
20% chance to gain a Power, Frenzy or Endurance Charge on Hit
HierophantConviction of PowerHierophantPursuit of Faith+1 to Maximum Power Charges and Maximum Endurance Charges
+4 to Minimum Endurance Charges
+4 to Minimum Power Charges
HierophantSoul DrinkerTricksterSign of PurposeEnergy Shield Leech effects are not removed when Energy Shield is Filled
2% of Damage Leeched as Energy Shield
20% increased Attack and Cast Speed while Leeching Energy Shield
HierophantChain ReactionSaboteurIlluminated Devotion
HierophantRitual of AwakeningHierophantConviction of Power5% more Damage per Summoned Totem
Regenerate 0.5% of Mana per second for each Summoned Totem
You and your Totems Regenerate 1% of Life per second for each Summoned Totem
HierophantAugury of PenitenceInquisitorRitual of AwakeningNearby Enemies take 16% increased Elemental Damage. Nearby enemies deal 8% less damage
HierophantReigning VeteranGladiatorDivine Guidance+10% to maximum Chance to Block Attack Damage
+10 to Armour and Evasion Rating per 1% Chance to Block Attack Damage
HierophantUndeniableJuggernautSanctuary of Thought+500 to Accuracy Rating
1% increased Attack Speed per 150 Accuracy Rating
Gain Accuracy Rating equal to twice your Strength





InquisitorToxic DeliveryAssassinInstruments of VirtuePoison you inflict with Critical Strikes deals 25% more Damage
+0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%
InquisitorArcane BlessingHierophantInevitable JudgementGain Arcane Surge when you or your Totems Hit an Enemy with a Spell
50% increased Effect of Arcane Surge on you
InquisitorInevitable JudgementInquisitorAugury of PenitenceCritical Strikes ignore Enemy Monster Elemental Resistances
Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances
InquisitorInstruments of ZealInquisitorRighteous Providence+4 to Maximum Fanatic Charges
Gain 1 Fanatic Charge every second if you've Attacked in the past second
Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges
Lose all Fanatic Charges on reaching Maximum Fanatic Charges
InquisitorAvatar of SlaughterRaiderSanctuary10% increased Attack Damage per Frenzy Charge
4% increased Movement Speed per Frenzy Charge
4% increased Attack Speed per Frenzy Charge
10% increased Evasion Rating per Frenzy Charge
InquisitorImpactSlayerPious Path5% increased Area of Effect per Enemy killed recently, up to 50%
+4 to Melee Strike Range
50% increased Global Accuracy Rating
Deal up to 15% more Melee Damage to Enemies, based on proximity
InquisitorExplosives ExpertSaboteurInstruments of Zeal40% to Critical Strike Multiplier against Burning Enemies
80% increased Critical Strike Chance against Shocked Enemies
Damage Penetrates 10% Elemental Resistances against Chilled Enemies





JuggernautPious PathInquisitorUntiringEffects of Consecrated Ground you create Linger for 4 seconds
Consecrated Ground you create causes Life Regeneration to
also Recover Energy Shield for you and Allies
JuggernautUnflinchingJuggernautUnstoppable30% chance to gain an Endurance Charge when you are Hit
+1 to Maximum Endurance Charges
25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently
JuggernautUnstoppableJuggernautUndeniableAction Speed cannot be modified to below base value
Movement Speed cannot be modified to below base value
10% increased Movement Speed
Cannot be Stunned
JuggernautMindless AggressionNecromancerUnbreakableMinions deal 30% increased Damage
Minions have 10% increased Attack Speed
Minions have 10% increased Cast Speed
Minions have 10% increased Movement Speed
JuggernautShaper of WinterElementalistUnflinchingAll Damage with Hits can Chill
50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold
Chills from your Hits always reduce Action Speed by at least 15%
Your Chills can reduce Action Speed by up to a maximum of 40%
JuggernautNature's BoonPathfinderUnyieldingFlasks gain 3 Charges every 3 seconds 20% chance for Flasks you use to not consume Charges
JuggernautMastermind of DiscordElementalistUnrelentingExposure you inflict applies an extra -25% to the affected Resistance
Regenerate 1% of Mana per second if you've inflicted Exposure Recently





NecromancerMistwalkerAssassinCommander of Darkness50% increased Elusive Effect
You take no Extra Damage from Critical Strikes while Elusive
Gain Elusive on Critical Strike
NecromancerWar BringerBerserkerMindless AggressionWarcries grant 10 Rage per 5 Power if you have less than 25 Rage
Warcries Sacrifice 10 Rage if you have at least 25 Rage
Exerted Attacks deal 50% more Attack Damage if a Warcry Sacrificed Rage Recently
NecromancerValako, Storm's EmbraceChieftainPlaugebringer+1 to Maximum Endurance Charges
Regenerate 0.5% of Life per second per Endurance Charge
15% more Damage if you've lost an Endurance Charge in the past 8 seconds
Gain 1 Endurance Charge every second if you've used a Warcry Recently
NecromancerRupturingDeadeyeMistress of SacrificeCritical Strikes which inflict Bleeding also inflict Rupture
NecromancerMaster AlchemistPathfinderEssence GluttonMagic Utility Flasks applied to you have 20% increased Effect
Removes Elemental Ailments when you use a Flask
NecromancerAvatar of the VeilDeadeyeUnnatural StrengthNearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances
50% chance to Avoid Elemental Ailments while Phasing
NecromancerPolymathTricksterBone Barrier3% more Damage for each different type of Mastery you have Allocated
Recover 1% of Life on Kill for each different type of Mastery you have Allocated
Recover 1% of Mana on Kill for each different type of Mastery you have Allocated
Recover 1% of Energy Shield on Kill for each different type of Mastery you have Allocated
NecromancerFocal PointDeadeyeCorpse Pact75% increased Effect of your Marks
25% less Damage taken from other Enemies near your Marked Enemy
Your Mark Transfers to another Enemy when Marked Enemy dies





OccultistFortitudeChampionUnholy AuthorityYou have 20 Fortification
OccultistConqueror
Vile Bastion100% chance to Taunt on Hit
10% reduced Damage taken if you've Taunted an Enemy Recently
Enemies Taunted by you deal 20% less Damage with Hits and Ailments against other targets
OccultistBastion of ElementsElementalistProfane BloomTriggers Level 20 Primal Aegis when Allocated
Primal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill
Other Aegis Skills are Disabled
Cannot take Reflected Elemental Damage
OccultistNature's AdrenalinePathfinderVoid Beacon20% increased Attack Speed during any Flask Effect
15% increased Movement Speed during any Flask Effect
OccultistHeadsmanSlayerForbidden PowerGain 10% increased Movement Speed for 20 seconds when you Kill an Enemy
Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy
Kill Enemies that have 20% or lower Life when Hit by your Skills
OccultistNature's ReprisalPathfinderWithering Presence40% of Physical Damage Converted to Chaos Damage
15% more Chaos Damage with Attack Skills
Chaos Skills have 30% increased Area of Effect
OccultistViolent RetaliationGladiatorFrigid WakeAttack Damage is Lucky if you've Blocked in the past 20 seconds
Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds





PathfinderArohongui, Moon's PresenceChieftainNature's AdrenalineEnemies near your Totems deal 8% less Damage
Enemies near your Totems take 16% increased Physical and Fire Damage
Totems are Immune to Fire Damage
25% increased Area of Effect while you have a Totem
PathfinderBlood in the EyesGladiatorMaster Toxicist25% chance to Blind with Hits against Bleeding Enemies
Attacks Maim on Hit against Bleeding Enemies
Enemies Maimed by you take 10% increased Physical Damage
Attacks have 50% chance to cause Bleeding
PathfinderPerfect CrimeSaboteurNature's ReprisalYou gain 10% increased Damage for each Trap
25% Chance for Traps to Trigger an additional time
25% reduced Cost of Skills that throw Traps
PathfinderBrutal FervourSlayerVeteran BowyerLife Leech effects are not removed when Unreserved Life is Filled
10% reduced Damage taken while Leeching
100% increased Maximum Recovery per Life Leech
PathfinderAspect of CarnageBerserkerNature's Boon10% increased Damage taken
40% more Damage
PathfinderFar ShotDeadeyeMaster AlchemistFar Shot
Projectile Barrages have no spread
PathfinderRamako, Sun's LightChieftainMaster Surgeon25% to Fire Damage over Time multiplier
25% chance to Ignite
Damage Penetrates 15% Fire Resistance





RaiderRicochetDeadeyeQuartz Infusionskills chain +1
RaiderGathering WindsDeadeyeWay of the PoacherGain 1 Gale Force when you use a Skill
15% increased Effect of Tailwind on you per Gale Force
You and nearby Allies have Tailwind
RaiderAvatar of the ChaseRaiderRapid Assault10% more chance to Evade Attacks during Onslaught
100% increased Effect of Onslaught on you
RaiderTukohama, War's HeraldChieftainAvatar of the Chase2% of Damage dealt by your Totems is Leeched to you as Life
Ancestor Totems have 100% increased Activation range
100% increased Effect of Buffs granted by your Active Ancestor Totems
RaiderIlluminated DevotionHierophantAvatar of the Veil30% increased Area of Effect while you have Arcane Surge
0.5% of Spell Damage Leeched as Life while you have Arcane Surge
Non-Damaging Ailments have 50% reduced Effect on you while you have Arcane Surge
RaiderRadiant CrusadeGuardianAvatar of the SlaughterWhile there is at least one nearby Ally, you and nearby Allies deal 10% more Damage
While there are at least five nearby Allies, you and nearby Allies have Onslaught
+20% to all Elemental Resistances





SaboteurRite of RuinBerserkerDemolitions SpecialistLose 0.1% of Life per second per Rage while you are not losing Rage
Inherent effects from having Rage are Tripled
Cannot be Stunned while you have at least 25 Rage
SaboteurOccupying ForceDeadeyeExplosives ExpertMirage Archers are not attached to you
+2 to maximum number of Summoned Mirage Archers
Cannot Summon Mirage Archers while near your Mirage Archers
SaboteurUnwavering CrusadeGuardianBorn in the ShadowsNearby Allies have 20% increased Attack, Cast and Movement Speed
Nearby Allies have 30% increased Area of Effect
Nearby Allies Intimidate Enemies for 4 seconds on Hit
Nearby Allies Unnerve Enemies for 4 seconds on Hit
SaboteurVoid BeaconOccultistBomb SpecialistNearby Enemies have -20% to Cold Resistance
Nearby Enemies have -20% to Chaos Resistance
Nearby Enemies have 100% reduced Life Regeneration rate
SaboteurOverwhelmSlayerPerfect CrimeBase Critical Strike Chance for Attacks with Weapons is 8%
+10% to Critical Strike Multiplier per Nearby Enemy, up to +100%
Nearby Enemies have -30% to Critical Strike Multiplier
SaboteurHeartstopperTricksterPyromaniacEvery 10 seconds:
Take 40% less Damage from Hits for 5 seconds
Take 40% less Damage over Time for 5 seconds
Saboteur

Chain Reaction





SlayerOutmatch and OutlastGladiatorEndless Hunger25% chance to gain a Frenzy Charge on Kill with Main Hand
25% chance to gain an Endurance Charge on Kill with Off Hand
10% more Physical Damage while at maximum Frenzy Charges
10% reduced Physical Damage taken while at maximum Endurance Charges
SlayerRighteous ProvidenceInquisitorBane of Legends+50 to Strength and Intelligence
1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is LOWER
SlayerUntiringJuggernautBrutal Fervour1.5% of Physical Damage prevented from Hits in the past
10 seconds is Regenerated as Life per second
40% increased Life Regeneration rate
SlayerBone BarrierNecromancerMasterful FormGrants Level 20 Bone Armour Skill
1% additional Physical Damage Reduction per Minion, up to 10%
2% increased Recovery Rate of Life and Energy Shield per Minion, up to 20%
Minions have 20% more Maximum Life
SlayerVeteran BowyerPathfinderOverwhelmDamage Penetrates 10% Elemental Resistances
Gain 15% of Physical Damage as Extra Damage of a random Element
Enemies you Kill that are affected by Elemental Ailments grant 100% increased Flask Charges
SlayerOpportunisticAssassinHeadsmanDamage from your Critical Strikes cannot be Reflected
25% more Damage while there is at most one Rare or Unique Enemy nearby
20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby
SlayerDefy PainBerserkerImpactGain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds
25% increased Armour per Defiance
50% increased Maximum total Life Recovery per second from Leech while you have Defiance
At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance





TricksterAmbush and AssassinateAssassinOne Step Ahead15% more Damage with Hits and Ailments against Enemies that are on Low Life
+40% to Critical Strike Multiplier against Enemies that are on Full Life
100% more Critical Strike Chance against Enemies that are on Full Life
100% more Critical Strike Chance against Enemies that are on Low Life
Critical Strikes have Culling Strike
TricksterUnstable InfusionAssassinEscape Artist10% chance to gain a Power Charge on Critical Strike
20% chance to gain a Power Charge on Non-Critical Strike
+1 to Maximum Power Charges
TricksterBlitzBerserkerPolymath2% more Attack Speed per Blitz Charge
8% reduced Critical Strike Chance per Blitz Charge
Gain a Blitz Charge on Critical Strike
+20 to Maximum Blitz Charges
TricksterUnstoppable HeroChampionSwift Killer20% increased Attack Speed while Fortified
+500 to Armour and Evasion Rating while Fortified
Cannot be Stunned while Fortified
TricksterRadiant FaithGuardianHeartstopperGrants Armour equal to 160% of your Reserved Life to you and nearby Allies
Grants maximum Energy Shield equal to 10% of your Reserved Mana to
you and nearby Allies
TricksterDivine GuidanceHierophantSoul Drinker30% increased maximum Mana
10% of Damage is taken from Mana before Life
Transfiguration of Mind
TricksterUnnatural StrengthNecromancerSpell BreakerMinions have Unholy Might


PoE Krangled Passive Keystone


Orignal KeystonesKrangled Keystone
AcrobaticsChaos Innoculation
Ancestral BondCrimson Dance
Arrow DancingSupreme Ego
avatar of fireMagebane
Blood MagicElemental Overload
Call to ArmsConduit
Chaos InnoculationVaal Pact
ConduitAgnostic
Crimson DanceAcrobatics
Divine ShieldGhost Reaver
Eldritch BatteryPain Attunement
Elemental EquilibriumResolute Technique
Elemental OverloadPoint Blank
Eternal YouthGhost Dance
Ghost DanceIron Will
Ghost ReaverAvatar of Fire
Glancing BlowsCall to Arms
Hex MasterPrecise Technique
Imbalanced GuardEldritch Battery
Iron GripUnwavering Stance
Iron ReflexesArrow Dancing
Iron WillDivine Shield
Lethe ShadeWind Dancer
MagebaneHex Master
Mind Over MatterGlancing Blows
Minion InstabilityRunebinder
Necromantic AegisVersatile Combatant
Pain AttunementMind over Matter
Perfect AgonySolipsism
Point BlankLethe Shade
Precise TechniqueThe Impaler
Resolute TechniqueNecromantic Aegis
RunebinderAncestral Bond
SolipsismZealots Oath
Supreme EgoMinion Instability
The AgnosticWicked Ward
The ImpalerBlood Magic
Unwavering StancePerfect Agony
Vaal PactIron Grip
Versatile CombatantImbalanced Guard
Wicked WardElemental Equilibrium
Wind DancerEternal Youth
Zealots OathIron Reflexes


POE 3.22 Kranged Passive Notables


Lvl 4 Enhance52
21/20 Divergent150Travel, Rare+Unique
10% Badge of the Brotherhood @9 Power charges90Travel
Stampede+anoint110Travel
Passives30Travel
Saboteur Ascendency30General
x20General
Crucible (General) Wand15General
Crucible (General) Wand15General
x30Travel
Crucible (Travel) Wand30Travel
Helm Enchant30Frostblink



Base cooldown with helm enchant but without charges2200.75
Base cooldown with charges & helm enchant3.10.5853658537
Base + 1 crucible wand3.550.5274725275
Base + 1 crucible wand against rare/unique5.050.3966942149
Base + 2 crucible wand against rare/unique5.50.3692307692


Note: The above tables are sorted out from March Krangled Passives Eevnt, if either of these assumptions turns out to be wrong then we will update the right PoE 3.22 Krangled Passive tree notables, ascendency nodes, and notables for you. 

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