The Krangled Passives event will run from November 3rd to November 10th, which again brings the jumbled passive tree and Ascendancy trees. With this guide, we break down the Krangled keystones, notables, Ascendancy nodes (effect) for each class we will receive in the November Krangled Passives event, which will help you pick up the right class build to complete the event more effectively and faster!
PoE 3.22 Krangled Passive Tree & Krangled Ascendancy Tree
During this event, the Passive Skill Tree and all Ascendancy Trees will have their passive nodes scrambled. Minor passive skills, notables, keystones, minor/major ascendancy skills will be shuffled within their categories. All players will have the same scrambled trees. You will only be able to see the properties of passive or ascendancy nodes that are directly connected to ones you have allocated on the tree. The Scion ascendancy class is not available in this event. Upon character migration after the event ends, your passive tree will be respecced since the nodes will no longer be scrambled.
When considering builds, it's important to assess the symmetry or asymmetry of the class passive tree. You should also examine whether any of the base classes have more options or better pathing, which can give them an advantage. It's worth noting that certain ascendancies have more notables than others. The Saboteur, Chieftain, Hierophant, and Deadeye each have 8 notables. While having more options can be beneficial, it's not a guarantee of success as some notables may not be impactful on their own. Additionally, the Witch starting area has more notables compared to the rest of the tree, increasing the chances of obtaining useful ones. However, this doesn't guarantee that these ascendancies or the Witch class will be superior to other options, but rather provides a higher likelihood of obtaining valuable notables. So that's why we should get know details about the Krangled nodes, notables, keystones before building up our character and entering the event.
Related Read:
PoE 3.22 Best Krangled BuiIds - Top 10 Best Trade & SSF Builds for Krangled Passives Eevnt 2023
PoE 3.22 Krangled Passives Atlas Tree & Mapping Stragety Guide
If this November event is being run mostly similar to the March events and that means that the character passive tree will be the same for all players and that the atlas passive tree is not going to be Krangled although the passive trade for character power is going to be kranged. So we can have the follow Krangled ascendency nodes, keystones, notables.
Krangled Ascendancy Node | Original Ascendancy | Orignal Ascendancy Node | Effect | |
Example Row: If you ascend as Saboteurnow | Example Row: You can get Rite of Ruinnow | Example Row: Which is usually a Berserkernode | Example Row: Where Demolitions Specialistusually is | Example Row: What the description of the krangled node is |
Assassin | Shaper of Storms | Elementalist | Toxic Delivery | Hits always shock; All damage can shock 25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning Shocks from your Hits always increase Damage taken by at least 15% |
Assassin | Time of Need | Guardian | Deadly Infusion | 80% reduced Effect of Curses on you Every 4 seconds, Regenerate 30% of Life over one second |
Assassin | Unbreakable | Juggernaut | Noxious Strike | Armour received from Body Armour is doubled 8% of Armour applies to Fire, Cold and Lightning Damage taken from Hits |
Assassin | Frigid Wake | Occultist | Opportunistic | Cannot be Chilled Cannot be Frozen 15% more Cold Damage Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds Nearby Chilled Enemies deal 10% reduced Damage with Hits |
Assassin | Way of the Poacher | Raider | Unstable Infusion | 20% chance to gain a Frenzy Charge on Kill 20% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy +1 to Maximum Frenzy Charges |
Assassin | Bane of Legends | Slayer | Ambush and Assassinate | 20% more Damage with Hits and Ailments against Unique Enemies 10% more Damage if you've Killed Recently Cannot take Reflected Physical Damage |
Assassin | Endless Hunger | Slayer | Mistwalker | 20% of Overkill Damage is Leeched as Life You are Unaffected by Bleeding while Leeching/Cannot be Stunned while Leeching 20% increased Attack Speed while Leeching |
Berserker | Inspirational | Champion | Flawless Savagery | 30% increased effect of Non-Curse Auras from your Skills You and Allies affected by your placed Banners Regenerate 0.1% of Life per second for each Stage Banner Skills have no Reservation When you create a Banner, it gains 40% of the Stages of your placed Banner |
Berserker | Tawhoa, Forest's Strength | Chieftain | Aspect of Carnage | Trigger Level 20 Tawhoa's Chosen when you Attack with a Non-Vaal Slam Skill near an Enemy |
Berserker | Withering Presence | Occultist | Defy Pain | +60% to Chaos Resistance 15% more Chaos Damage Every second, inflict Withered on nearby Enemies for 15 seconds Nearby Hindered Enemies deal 15% reduced Damage over Time |
Berserker | Elemancer | Elementalist | Crave the Slaughter | Summoned Golems are Immune to Elemental Damage 25% increased Effect of Buffs granted by your Golems per Summoned Golem +1 to maximum number of Summoned Golems |
Berserker | Heart of Destruction | Elementalist | War Bringer | Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds 60% increased Area of Effect while you don't have Convergence |
Berserker | Painforged | Gladiator | Blitz | +10% Chance to Block Attack Damage Cannot be Stunned by Hits you Block Your Counterattacks deal Double Damage |
Berserker | Escape Artist | Trickster | Rite of Ruin | . +5 to Evasion Rating per 1 Maximum Energy Shield on Helmet +1 to Maximum Energy Shield per 6 Evasion Rating on Body Armour |
Champion | Arena Challenger | Gladiator | Inspirational | +10 to Maximum Challenger Charges 25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance Gain a Challenger Charge when you Kill an Enemy while in Sand Stance 2% more Attack and Movement Speed per Challenger Charge |
Champion | Unyielding | Juggernaut | Unstoppable Hero | 8% increased Damage per Endurance Charge 25% chance to gain an Endurance Charge when you Stun an Enemy 10% increased Stun Duration on Enemies per Endurance Charge 6% increased Area of Effect per Endurance Charge |
Champion | Essence Glutton | Necromancer | Master of Metal | Regenerate 4% of Mana over 2 seconds when you Consume a corpse Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse For each nearby corpse, you and nearby Allies Regenerate 5 Mana per second, up to 50 per second For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second |
Champion | Bomb Specialist | Saboteur | First to Strike, Last to Fall | 25% increased Mine Throwing Speed if you Detonated Mines Recently You gain 5% increased Area of Effect for each Mine Mines have 25% increased Detonation Speed |
Champion | Liege of the Primordial | Elementalist | Fortitude | 100% increased effect of buffs granted by your Golems Summoned Golems are Resummoned 4 seconds after being Killed +1 to maximum number of Summoned Golems |
Champion | Sign of Purpose | Hierophant | Conqueror | Brand Recall has 100% increased Cooldown Recovery Rate Brands have 100% more Activation Frequency if 75% of Attached Duration expired |
Champion | Master Toxicist | Pathfinder | Worthy Foe | When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage |
Chieftain | First to Strike, Last to Fall | Champion | Valako, Storm's Embrace | Your Hits permanently Intimidate Enemies that are on Full Life Gain Adrenaline for 20 seconds when you reach Low Life Remove all Ailments and Burning when you gain Adrenaline Recover 25% of Life when you gain Adrenaline |
Chieftain | Unrelenting | Juggernaut | Tasalio, Cleansing Water | 8% reduced Elemental Damage taken while at Maximum Endurance Charges 1% additional Physical Damage Reduction per Endurance Charge +4% to Chaos Resistance per Endurance Charge |
Chieftain | Commander of Darkness | Necromancer | Ngamahu, Flame's Advance | Auras from your Skills grant 3% increased Attack and Cast Speed to you and Allies You and nearby Allies have +30% to Elemental Resistances You and nearby Allies deal 30% increased Damage |
Chieftain | Quartz Infusion | Raider | Tawhoa, Forest's Strength | +40% chance to Suppress Spell Damage Phasing |
Chieftain | Ngamahu, Flame's Advance | Chieftain | Arohongui, Moon's Presence | 50% of Physical Damage Converted to Fire Damage Every 10 seconds, gain 100% of Physical Damage as Extra Fire Damage for 4 seconds |
Chieftain | Crave the Slaughter | Berserker | Tukohama, War's Herald | Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds +10 to Maximum Rage |
Chieftain | Vile Bastion | Occultist | Ramako, Sun's Light | Regenerate 40 Energy Shield per second Regenerate 2% of Energy Shield per second for each Enemy you or your Minions have Killed Recently, up to 10% per second Cannot Be Stunned while you have Energy Shield |
Chieftain | Worthy Foe | Champion | Hinekora, Death's Fury | Enemies Taunted by you take 20% increased Damage Enemies Taunted by you cannot Evade Attacks |
Deadeye | Gratuitous Violence | Gladiator | Focal Point | |
Deadeye | Pursuit of Faith | Wind Ward | Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage 20% more Physical Damage over Time | |
Deadeye | Sanctuary | Inquisitor | Occupying Force | You have Consecrated Ground around you while stationary Consecrated Ground you create applies 15% increased Damage taken to Enemies |
Deadeye | Plaguebringer | Necromancer | Far Shot | With at least one nearby corpse, nearby Enemies deal 10% reduced Damage With at least one nearby corpse, you and nearby Allies deal 10% more Damage If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect |
Deadeye | Mistress of Sacrifice | Necromancer | Gathering Winds | 40% increased Skill Effect Duration Your Offering Skills also affect you Your Offerings have 50% reduced Effect on you |
Deadeye | Forbidden Power | Necromancer | Rupturing | 2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200% Enemies near corpses you Spawned Recently are Chilled and Shocked Corpses you Spawn have 50% increased Maximum Life |
Deadeye | Occultist | Ricochet | +1 to Maximum Power Charges 6% increased Area of Effect per Power Charge 6% increased Damage per Power Charge Gain a Power Charge after Spending a total of 200 Mana | |
Deadeye | Rapid Assault | Raider | Endless Munitions | Onslaught |
Elementalist | Deadly Infusion | Assassin | Mastermind of Discord | 5% to Critical Strike Multiplier per Power Charge 1.5% Critical Strike Chance while at maximum Power Charges |
Elementalist | Hinekora, Death's Fury | Chieftain | Shaper of Winter | 1% of Fire Damage Leeched as Life 10% increased Strength Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit |
Elementalist | Endless Munitions | Deadeye | Liege of the Primordial | Skills fire 2 additional Projectiles |
Elementalist | Shaper of Flames | Elementalist | Shaper of Flames | All Damage can Ignite Hits always Ignite 25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire |
Elementalist | Unholy Authority | Occultist | Bastion of Elements | You can apply an additional Curse Your Hexes can affect Hexproof Enemies |
Elementalist | Wind Ward | Deadeye | Heart of Destruction | 3% Less Damage taken per Gale Force | Lose all Gale Force when Hit |
Elementalist | Masterful Form | Slayer | Shaper of Storms | Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges +1 to Maximum Frenzy Charges |
Elementalist | Spellbreaker | Trickster | Elemancer | 20% chance to Suppress Spell Damage Prevent +10% of Suppressed Spell Damage while on Full Energy Shield 50% chance for Energy Shield Recharge to start when you Suppress Spell Damage |
Gladiator | Bastion of Hope | Guardian | Painforged | |
Gladiator | Demolition Specialist | Saboteur | Reigning Veteran | 150% increased Effect of Auras from Mines Mines Hinder Enemies near them for 2 seconds when they Land, reducing Movement Speed by 40% |
Gladiator | Unwavering Faith | Guardian | Violent Retaliation | Auras from your Skills grant +1% Physical Damage Reduction to you and Allies Auras from your Skills grant 0.2% of Life Regenerated per second to you and Allies |
Gladiator | Pyromaniac | Saboteur | Outmatch and Outlast | Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second Immune to Ignite and Shock |
Gladiator | Instruments of Virtue | Inquisitor | Blood in the Eyes | 10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30% Battlemage |
Gladiator | Swift Killer | Trickster | Gratuitous Violence | +2 to Maximum Frenzy Charges 200% increased Charge Duration |
Gladiator | Noxious Strike | Assassin | Arena Challenger | 40% chance to Poison on Hit 5% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% Recover 0.5% of Life per Poison affecting Enemies you Kill |
Guardian | Flawless Savagery | Berserker | Radiant Faith | 50% increased Critical Strike Chance +25% to Critical Strike Multiplier Adds 20 to 30 Physical Damage if you've dealt a Critical Strike Recently |
Guardian | Master of Metal | Champion | Bastion of Hope | Impales you inflict last 1 additional Hit If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy |
Guardian | Tasalio, Cleansing Water | Chieftain | Time of Need | 20% of Physical Damage from Hits taken as Fire Damage Unaffected by Ignite +100% to Fire Resistance 20% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently |
Guardian | Sanctuary of Thought | Hierophant | Radiant Crusade | Gain 20% of Maximum Mana as Extra Maximum Energy Shield 25% increased Mana Reservation Efficiency of Skills 50% less Mana Cost of Skills 1% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100% |
Guardian | Master Surgeon | Pathfinder | Harmony of Purpose | Gain a Flask Charge when you deal a Critical Strike Removes Bleeding when you use a Flask Removes Corrupted Blood when you use a Flask Recover 6% of Life when you use a Flask |
Guardian | One Step Ahead | Trickster | Unwavering Crusade | Your Action Speed is at least 108% of base value Nearby Enemy Monsters' Action Speed is at most 92% of base value |
Guardian | Unwavering Faith | |||
Hierophant | Harmony of Purpose | Guardian | Arcane Blessing | Nearby Enemies cannot gain Power, Frenzy or Endurance Charges You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other 20% chance to gain a Power, Frenzy or Endurance Charge on Hit |
Hierophant | Conviction of Power | Hierophant | Pursuit of Faith | +1 to Maximum Power Charges and Maximum Endurance Charges +4 to Minimum Endurance Charges +4 to Minimum Power Charges |
Hierophant | Soul Drinker | Trickster | Sign of Purpose | Energy Shield Leech effects are not removed when Energy Shield is Filled 2% of Damage Leeched as Energy Shield 20% increased Attack and Cast Speed while Leeching Energy Shield |
Hierophant | Chain Reaction | Saboteur | Illuminated Devotion | |
Hierophant | Ritual of Awakening | Hierophant | Conviction of Power | 5% more Damage per Summoned Totem Regenerate 0.5% of Mana per second for each Summoned Totem You and your Totems Regenerate 1% of Life per second for each Summoned Totem |
Hierophant | Augury of Penitence | Inquisitor | Ritual of Awakening | Nearby Enemies take 16% increased Elemental Damage. Nearby enemies deal 8% less damage |
Hierophant | Reigning Veteran | Gladiator | Divine Guidance | +10% to maximum Chance to Block Attack Damage +10 to Armour and Evasion Rating per 1% Chance to Block Attack Damage |
Hierophant | Undeniable | Juggernaut | Sanctuary of Thought | +500 to Accuracy Rating 1% increased Attack Speed per 150 Accuracy Rating Gain Accuracy Rating equal to twice your Strength |
Inquisitor | Toxic Delivery | Assassin | Instruments of Virtue | Poison you inflict with Critical Strikes deals 25% more Damage +0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0% |
Inquisitor | Arcane Blessing | Hierophant | Inevitable Judgement | Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell 50% increased Effect of Arcane Surge on you |
Inquisitor | Inevitable Judgement | Inquisitor | Augury of Penitence | Critical Strikes ignore Enemy Monster Elemental Resistances Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances |
Inquisitor | Instruments of Zeal | Inquisitor | Righteous Providence | +4 to Maximum Fanatic Charges Gain 1 Fanatic Charge every second if you've Attacked in the past second Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges Lose all Fanatic Charges on reaching Maximum Fanatic Charges |
Inquisitor | Avatar of Slaughter | Raider | Sanctuary | 10% increased Attack Damage per Frenzy Charge 4% increased Movement Speed per Frenzy Charge 4% increased Attack Speed per Frenzy Charge 10% increased Evasion Rating per Frenzy Charge |
Inquisitor | Impact | Slayer | Pious Path | 5% increased Area of Effect per Enemy killed recently, up to 50% +4 to Melee Strike Range 50% increased Global Accuracy Rating Deal up to 15% more Melee Damage to Enemies, based on proximity |
Inquisitor | Explosives Expert | Saboteur | Instruments of Zeal | 40% to Critical Strike Multiplier against Burning Enemies 80% increased Critical Strike Chance against Shocked Enemies Damage Penetrates 10% Elemental Resistances against Chilled Enemies |
Juggernaut | Pious Path | Inquisitor | Untiring | Effects of Consecrated Ground you create Linger for 4 seconds Consecrated Ground you create causes Life Regeneration to also Recover Energy Shield for you and Allies |
Juggernaut | Unflinching | Juggernaut | Unstoppable | 30% chance to gain an Endurance Charge when you are Hit +1 to Maximum Endurance Charges 25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges Gain 1 Endurance Charge every second if you've been Hit Recently |
Juggernaut | Unstoppable | Juggernaut | Undeniable | Action Speed cannot be modified to below base value Movement Speed cannot be modified to below base value 10% increased Movement Speed Cannot be Stunned |
Juggernaut | Mindless Aggression | Necromancer | Unbreakable | Minions deal 30% increased Damage Minions have 10% increased Attack Speed Minions have 10% increased Cast Speed Minions have 10% increased Movement Speed |
Juggernaut | Shaper of Winter | Elementalist | Unflinching | All Damage with Hits can Chill 50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold Chills from your Hits always reduce Action Speed by at least 15% Your Chills can reduce Action Speed by up to a maximum of 40% |
Juggernaut | Nature's Boon | Pathfinder | Unyielding | Flasks gain 3 Charges every 3 seconds 20% chance for Flasks you use to not consume Charges |
Juggernaut | Mastermind of Discord | Elementalist | Unrelenting | Exposure you inflict applies an extra -25% to the affected Resistance Regenerate 1% of Mana per second if you've inflicted Exposure Recently |
Necromancer | Mistwalker | Assassin | Commander of Darkness | 50% increased Elusive Effect You take no Extra Damage from Critical Strikes while Elusive Gain Elusive on Critical Strike |
Necromancer | War Bringer | Berserker | Mindless Aggression | Warcries grant 10 Rage per 5 Power if you have less than 25 Rage Warcries Sacrifice 10 Rage if you have at least 25 Rage Exerted Attacks deal 50% more Attack Damage if a Warcry Sacrificed Rage Recently |
Necromancer | Valako, Storm's Embrace | Chieftain | Plaugebringer | +1 to Maximum Endurance Charges Regenerate 0.5% of Life per second per Endurance Charge 15% more Damage if you've lost an Endurance Charge in the past 8 seconds Gain 1 Endurance Charge every second if you've used a Warcry Recently |
Necromancer | Rupturing | Deadeye | Mistress of Sacrifice | Critical Strikes which inflict Bleeding also inflict Rupture |
Necromancer | Master Alchemist | Pathfinder | Essence Glutton | Magic Utility Flasks applied to you have 20% increased Effect Removes Elemental Ailments when you use a Flask |
Necromancer | Avatar of the Veil | Deadeye | Unnatural Strength | Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances 50% chance to Avoid Elemental Ailments while Phasing |
Necromancer | Polymath | Trickster | Bone Barrier | 3% more Damage for each different type of Mastery you have Allocated Recover 1% of Life on Kill for each different type of Mastery you have Allocated Recover 1% of Mana on Kill for each different type of Mastery you have Allocated Recover 1% of Energy Shield on Kill for each different type of Mastery you have Allocated |
Necromancer | Focal Point | Deadeye | Corpse Pact | 75% increased Effect of your Marks 25% less Damage taken from other Enemies near your Marked Enemy Your Mark Transfers to another Enemy when Marked Enemy dies |
Occultist | Fortitude | Champion | Unholy Authority | You have 20 Fortification |
Occultist | Conqueror | Vile Bastion | 100% chance to Taunt on Hit 10% reduced Damage taken if you've Taunted an Enemy Recently Enemies Taunted by you deal 20% less Damage with Hits and Ailments against other targets | |
Occultist | Bastion of Elements | Elementalist | Profane Bloom | Triggers Level 20 Primal Aegis when Allocated Primal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill Other Aegis Skills are Disabled Cannot take Reflected Elemental Damage |
Occultist | Nature's Adrenaline | Pathfinder | Void Beacon | 20% increased Attack Speed during any Flask Effect 15% increased Movement Speed during any Flask Effect |
Occultist | Headsman | Slayer | Forbidden Power | Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy Kill Enemies that have 20% or lower Life when Hit by your Skills |
Occultist | Nature's Reprisal | Pathfinder | Withering Presence | 40% of Physical Damage Converted to Chaos Damage 15% more Chaos Damage with Attack Skills Chaos Skills have 30% increased Area of Effect |
Occultist | Violent Retaliation | Gladiator | Frigid Wake | Attack Damage is Lucky if you've Blocked in the past 20 seconds Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds |
Pathfinder | Arohongui, Moon's Presence | Chieftain | Nature's Adrenaline | Enemies near your Totems deal 8% less Damage Enemies near your Totems take 16% increased Physical and Fire Damage Totems are Immune to Fire Damage 25% increased Area of Effect while you have a Totem |
Pathfinder | Blood in the Eyes | Gladiator | Master Toxicist | 25% chance to Blind with Hits against Bleeding Enemies Attacks Maim on Hit against Bleeding Enemies Enemies Maimed by you take 10% increased Physical Damage Attacks have 50% chance to cause Bleeding |
Pathfinder | Perfect Crime | Saboteur | Nature's Reprisal | You gain 10% increased Damage for each Trap 25% Chance for Traps to Trigger an additional time 25% reduced Cost of Skills that throw Traps |
Pathfinder | Brutal Fervour | Slayer | Veteran Bowyer | Life Leech effects are not removed when Unreserved Life is Filled 10% reduced Damage taken while Leeching 100% increased Maximum Recovery per Life Leech |
Pathfinder | Aspect of Carnage | Berserker | Nature's Boon | 10% increased Damage taken 40% more Damage |
Pathfinder | Far Shot | Deadeye | Master Alchemist | Far Shot Projectile Barrages have no spread |
Pathfinder | Ramako, Sun's Light | Chieftain | Master Surgeon | 25% to Fire Damage over Time multiplier 25% chance to Ignite Damage Penetrates 15% Fire Resistance |
Raider | Ricochet | Deadeye | Quartz Infusion | skills chain +1 |
Raider | Gathering Winds | Deadeye | Way of the Poacher | Gain 1 Gale Force when you use a Skill 15% increased Effect of Tailwind on you per Gale Force You and nearby Allies have Tailwind |
Raider | Avatar of the Chase | Raider | Rapid Assault | 10% more chance to Evade Attacks during Onslaught 100% increased Effect of Onslaught on you |
Raider | Tukohama, War's Herald | Chieftain | Avatar of the Chase | 2% of Damage dealt by your Totems is Leeched to you as Life Ancestor Totems have 100% increased Activation range 100% increased Effect of Buffs granted by your Active Ancestor Totems |
Raider | Illuminated Devotion | Hierophant | Avatar of the Veil | 30% increased Area of Effect while you have Arcane Surge 0.5% of Spell Damage Leeched as Life while you have Arcane Surge Non-Damaging Ailments have 50% reduced Effect on you while you have Arcane Surge |
Raider | Radiant Crusade | Guardian | Avatar of the Slaughter | While there is at least one nearby Ally, you and nearby Allies deal 10% more Damage While there are at least five nearby Allies, you and nearby Allies have Onslaught +20% to all Elemental Resistances |
Saboteur | Rite of Ruin | Berserker | Demolitions Specialist | Lose 0.1% of Life per second per Rage while you are not losing Rage Inherent effects from having Rage are Tripled Cannot be Stunned while you have at least 25 Rage |
Saboteur | Occupying Force | Deadeye | Explosives Expert | Mirage Archers are not attached to you +2 to maximum number of Summoned Mirage Archers Cannot Summon Mirage Archers while near your Mirage Archers |
Saboteur | Unwavering Crusade | Guardian | Born in the Shadows | Nearby Allies have 20% increased Attack, Cast and Movement Speed Nearby Allies have 30% increased Area of Effect Nearby Allies Intimidate Enemies for 4 seconds on Hit Nearby Allies Unnerve Enemies for 4 seconds on Hit |
Saboteur | Void Beacon | Occultist | Bomb Specialist | Nearby Enemies have -20% to Cold Resistance Nearby Enemies have -20% to Chaos Resistance Nearby Enemies have 100% reduced Life Regeneration rate |
Saboteur | Overwhelm | Slayer | Perfect Crime | Base Critical Strike Chance for Attacks with Weapons is 8% +10% to Critical Strike Multiplier per Nearby Enemy, up to +100% Nearby Enemies have -30% to Critical Strike Multiplier |
Saboteur | Heartstopper | Trickster | Pyromaniac | Every 10 seconds: Take 40% less Damage from Hits for 5 seconds Take 40% less Damage over Time for 5 seconds |
Saboteur | Chain Reaction | |||
Slayer | Outmatch and Outlast | Gladiator | Endless Hunger | 25% chance to gain a Frenzy Charge on Kill with Main Hand 25% chance to gain an Endurance Charge on Kill with Off Hand 10% more Physical Damage while at maximum Frenzy Charges 10% reduced Physical Damage taken while at maximum Endurance Charges |
Slayer | Righteous Providence | Inquisitor | Bane of Legends | +50 to Strength and Intelligence 1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is LOWER |
Slayer | Untiring | Juggernaut | Brutal Fervour | 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second 40% increased Life Regeneration rate |
Slayer | Bone Barrier | Necromancer | Masterful Form | Grants Level 20 Bone Armour Skill 1% additional Physical Damage Reduction per Minion, up to 10% 2% increased Recovery Rate of Life and Energy Shield per Minion, up to 20% Minions have 20% more Maximum Life |
Slayer | Veteran Bowyer | Pathfinder | Overwhelm | Damage Penetrates 10% Elemental Resistances Gain 15% of Physical Damage as Extra Damage of a random Element Enemies you Kill that are affected by Elemental Ailments grant 100% increased Flask Charges |
Slayer | Opportunistic | Assassin | Headsman | Damage from your Critical Strikes cannot be Reflected 25% more Damage while there is at most one Rare or Unique Enemy nearby 20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby |
Slayer | Defy Pain | Berserker | Impact | Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds 25% increased Armour per Defiance 50% increased Maximum total Life Recovery per second from Leech while you have Defiance At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance |
Trickster | Ambush and Assassinate | Assassin | One Step Ahead | 15% more Damage with Hits and Ailments against Enemies that are on Low Life +40% to Critical Strike Multiplier against Enemies that are on Full Life 100% more Critical Strike Chance against Enemies that are on Full Life 100% more Critical Strike Chance against Enemies that are on Low Life Critical Strikes have Culling Strike |
Trickster | Unstable Infusion | Assassin | Escape Artist | 10% chance to gain a Power Charge on Critical Strike 20% chance to gain a Power Charge on Non-Critical Strike +1 to Maximum Power Charges |
Trickster | Blitz | Berserker | Polymath | 2% more Attack Speed per Blitz Charge 8% reduced Critical Strike Chance per Blitz Charge Gain a Blitz Charge on Critical Strike +20 to Maximum Blitz Charges |
Trickster | Unstoppable Hero | Champion | Swift Killer | 20% increased Attack Speed while Fortified +500 to Armour and Evasion Rating while Fortified Cannot be Stunned while Fortified |
Trickster | Radiant Faith | Guardian | Heartstopper | Grants Armour equal to 160% of your Reserved Life to you and nearby Allies Grants maximum Energy Shield equal to 10% of your Reserved Mana to you and nearby Allies |
Trickster | Divine Guidance | Hierophant | Soul Drinker | 30% increased maximum Mana 10% of Damage is taken from Mana before Life Transfiguration of Mind |
Trickster | Unnatural Strength | Necromancer | Spell Breaker | Minions have Unholy Might |
Orignal Keystones | Krangled Keystone |
Acrobatics | Chaos Innoculation |
Ancestral Bond | Crimson Dance |
Arrow Dancing | Supreme Ego |
avatar of fire | Magebane |
Blood Magic | Elemental Overload |
Call to Arms | Conduit |
Chaos Innoculation | Vaal Pact |
Conduit | Agnostic |
Crimson Dance | Acrobatics |
Divine Shield | Ghost Reaver |
Eldritch Battery | Pain Attunement |
Elemental Equilibrium | Resolute Technique |
Elemental Overload | Point Blank |
Eternal Youth | Ghost Dance |
Ghost Dance | Iron Will |
Ghost Reaver | Avatar of Fire |
Glancing Blows | Call to Arms |
Hex Master | Precise Technique |
Imbalanced Guard | Eldritch Battery |
Iron Grip | Unwavering Stance |
Iron Reflexes | Arrow Dancing |
Iron Will | Divine Shield |
Lethe Shade | Wind Dancer |
Magebane | Hex Master |
Mind Over Matter | Glancing Blows |
Minion Instability | Runebinder |
Necromantic Aegis | Versatile Combatant |
Pain Attunement | Mind over Matter |
Perfect Agony | Solipsism |
Point Blank | Lethe Shade |
Precise Technique | The Impaler |
Resolute Technique | Necromantic Aegis |
Runebinder | Ancestral Bond |
Solipsism | Zealots Oath |
Supreme Ego | Minion Instability |
The Agnostic | Wicked Ward |
The Impaler | Blood Magic |
Unwavering Stance | Perfect Agony |
Vaal Pact | Iron Grip |
Versatile Combatant | Imbalanced Guard |
Wicked Ward | Elemental Equilibrium |
Wind Dancer | Eternal Youth |
Zealots Oath | Iron Reflexes |
Lvl 4 Enhance | 52 | |
21/20 Divergent | 150 | Travel, Rare+Unique |
10% Badge of the Brotherhood @9 Power charges | 90 | Travel |
Stampede+anoint | 110 | Travel |
Passives | 30 | Travel |
Saboteur Ascendency | 30 | General |
x | 20 | General |
Crucible (General) Wand | 15 | General |
Crucible (General) Wand | 15 | General |
x | 30 | Travel |
Crucible (Travel) Wand | 30 | Travel |
Helm Enchant | 30 | Frostblink |
Base cooldown with helm enchant but without charges | 220 | 0.75 |
Base cooldown with charges & helm enchant | 3.1 | 0.5853658537 |
Base + 1 crucible wand | 3.55 | 0.5274725275 |
Base + 1 crucible wand against rare/unique | 5.05 | 0.3966942149 |
Base + 2 crucible wand against rare/unique | 5.5 | 0.3692307692 |
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