Overall, the challenges feel much lesser RNG and even more choices of challenges too instead of forcing players to do all of it which is another great improvement in Path of Exile!
1. Beginner's Basics
Complete each of the following tasks:
Equip a Magic Utility Flask
An utility flask is a flask that grants temporary buffs over the flask duration. You can get an utility flask(Quicksilver Flask) early in Act1 town from Nessa’s Mercy Mission quest reward. After obtain it, use Orb of Transmutation on the flask to make it into magic rarity, then equip it to complete this challenge.
Have Equipment in every slot
This challenge requires you to put in any item in every of your equipment slots, which is a proper way to “gear up” your character unless you playing specific build that requires some equipment slot to be empty, such as a Hollow Palm build.
Identify a Rare item
You can easily identifying a rare item(yellow colored item) in early game by right clicking the Scroll of Wisdom then left clicking on the rare item, then it’ll reveal the item’s properties in it. Believe it or not, I’ve seen many new players didn’t know about this until they progressed very deep into the campaign, then finally decided to spend a few minutes reading the description of this item only to realize they can identify their unidentified item
Defeat an Act Boss
An act boss is a final boss in each act campaign, and you’ll finish this challenge easily as soon as you defeat Merveil, the Siren which is the final boss of Act 1.
Very Easy
This challenge wants to teach us how to gear up our character at an early level.
2. Relentless Rituals (38/40)
Complete each of the following Ritual encounters:
Complete 100 Rituals
Ritual encounters only appear in endgame maps. You have to kill a few enemies around the ritual before it can be activated, and when you activate it you have to kill the enemies around it again. Enemies will get stronger and more numerous each time you do a ritual in the same area. Upon completing a ritual you gain tribute(favour) that is able to buy items from the ritual, and these tribute points can't be brought forward to the next area/map. 100 amount might seems like a big number but still achievable with mild grind, roughly takes around 25 maps to complete(estimating always spawn 4 ritual in every map), can also speed up this challenge by doing the following methods:
Taking ritual-related atlas passives.
Use Ritual mod from Kirac’s map device(cost 10 Chaos Orb s).
Open map with “Your Maps contain Ritual Altars” from a sextant modifier.
Opening map that contains the “Areas contain Ritual Altars” implicit modifier.
Open map with Blood-filled Vessel to force spawn ritual in your map.
Do Kirac's master mission that provides a map with “Complete the Rituals” objectives.
Reroll 100 Favours
If you don’t like your current ritual’s favour offer, you can actually reroll them by clicking the button at the top right of ritual UI. Normally you can only reroll once per ritual encounter, but if you allocate ”Profitable Prayers” from atlas passive, you can reroll the favour 2 additional times, but highly advised only do so if you have enough tribute points to be able to defer or buy something after rerolling. But to rush this challenge, you should take that atlas passives then reroll every ritual encounter as many as you want to finish this challenge.
Use 10 Blood-filled Vessels with Maps
Ritual Splinters can only be obtained from ritual encounters, when you collect enough of them(100 splinters) they will turn into a Ritual Vessel automatically. When you complete a ritual encounter, you can use a Ritual Vessel to store the monsters from that ritual. The used (stored) ritual vessel will become a Blood-filled vessel, which can be put in your map device together with a map, to empower the ritual encounters in the activated map. The stronger version of ritual will offer more items and allow you to gain more tribute points to spend on rewards. Another way to obtain a Blood-filled vessel is to allocate “Sacrificial Due” from atlas passive, which will cause the last ritual to have 15% chance to drop the blood-filled vessel too.
For this challenge you only need to do 10 of them so should be simple enough, you can even buy the Blood-filled vessel from other players too if you don’t wanna get them yourself.
Defeat 200 Map Bosses in Rituals
200 sounds like a big number but, this challenge can be done in any tier so should be no problem. Not every ritual encounter in map will contain the map boss though, to have a map boss spawn in your ritual, the ritual has to be spawn inside the boss arena with the ritual’s circle covering the boss spawning location. There’s some rare cases where your ritual doesn’t spawn the boss even though the ritual already spawned inside the boss’s room/arena, which probably because of the ritual’s area didn’t cover the boss “spawning” location, thus it doesn’t include inside your ritual encounter … even thought you killed the boss inside the ritual’s area it still doesn’t count … it is only determined by its spawning location, not where it killed.
You also can “capture” ritual that contain unique map boss by applying Ritual Vessel on the last activated-ritual spawn in your map, which would turn into a Blood-filled Vessel, just make sure the ritual does spawn the boss during your last ritual encounter when you wanna capture them to do this challenge. Or you can buy the blood-filled vessel that contain a map boss within them from other player instead if you don’t wanna capture them yourself, also make sure those blood-filled vessel contain an actual map boss name, not a rogue exile name or else it doesn’t satisfy this challenge condition. So if you do blood-filled vessel method to rush this challenge, you can put up to 4 vessel per map(with 5th map slot upgraded), which means you can finish this challenge with roughly 50 maps, and can even lower it by having multiple bosses in the blood-filled vessel instead.
Contain 2 bosses |
Normal
This challenge is fully focused on old content that’s from the Ritual league. Overall not too hard … a bit grindy but can be in any map tier and is a shareable challenge, can be done in party so this challenge should be fine.
3. Mechanical Mayhem (38/40)
Complete 1,000 Core League mechanic encounters in Maps. Core League mechanics are the 10 blockable Leagues on the Atlas Passive Tree and Masters.
Here’s how the core league mechanic count towards this challenge:
10 core league mechanic from blockable atlas passives:
Each Breach opened
Each Abyss completed
Each Expedition completed
Each Harvest plot completed
Each Legion completed
Each Heist Cache opened
Each Metamorph defeated
Each Delirium Mirror passed through
Each Blight completed
Each Ritual completed
4 core league mechanic from masters:
Each Betrayal encounter completed
Each Incursion completed
Each Delve Sulphite Vein mined
Each Bestiary Red Beast captured
Normal
This is a kind of challenge you’ll eventually complete by just doing maps in the endgame; although some league mechanics will contribute more than others. Bestiary Scarabs alongside investing in Ritual and/or Harvest on your Atlas Passive Tree will allow to progress this challenge very fast in every map.
4. Grand Gripping Grail (40/40)
Complete any 4 of these encounters the specified number of times:
Level 100
Nowadays there are many ways to gain a lot of experience easily such as Infused Beachheads, Pure Breachstones, the Domain of Timeless Conflict, and so on... And now we even have more ways to increase the experience bonus gains from other league mechanics using atlas passive trees. But still, leveling to 100 is a huge grind... Ya Path of Exile leveling is still 10 times better than in normal MMOs but... one accidental death at high levels (which can happen quite a bit with this game), is very hurtful if that 10% might’ve taken a couple hours to grind. If your build is not very end game-focused or you are dying too often… I highly recommend you skip this.
Complete 50 Vaal Side Areas or Trials of Ascendancy in Red Tier Maps
Surprisingly low numbers even in this challenge “category”, definitely a MUST DO challenge if you are trying to complete this end game grind challenge.
There are new Vaal side area Atlas passive nodes on the tree so it is even easier to complete this challenge now.Oh, they also need 3 new unique version of vaal side area as part of 3.22 update, good luck finding them;
-Bane of Chaos Vaal Side Area
Area contains (4–8) additional packs of Corrupted Vaal Monsters
Unique Boss is replaced by Atziri, Queen of the Vaal
-Endless Nightmare Vaal Side Area
Area contains (4–8) additional packs of Corrupted Vaal Monsters
80% chance for End Portal to take you to another Endless Nightmare
-Grand Dreams Vaal Side Area
Area contains (4–8) additional packs of Corrupted Vaal Monsters
Area contains memories of 20 Atzoatl Architects
As for trials of ascendancy, you can also makes use of the ”Trial of Glory” atlas passives that increase the trials spawn rate and have a small chance of spawning the improved version of Trial Ascendancy, which reward the upgraded version of Offering to the Goddess from completing the improved trial, and if you’re lucky enough you can get the very PROFITABLE version of Offering to the Goddess , that’s the Gift to the Goddess beside getting it from harvest’s crafting.
Open 75 Chests at the end of the Empowered Endgame Labyrinth
This is WAY BETTER than the usual labyrinth endgame grind challenge! No longer need to grind the labyrinth 100 rounds or more anymore. As for this challenge requires you to farm roughly around 20 empowered labyrinth runs (bad RNG scenario, 4 keys per run), but you can lessen the total number if you can find more than 4 keys(good RNG) per run. This challenge also requires you to open Izaro’s Treasure chests that requires treasure keys to open them. Each labyrinth run you can get up to 9 treasure keys(6 guaranteed drops):
-1st key can guarantee obtained by defeating Izaro itself.
-2nd & 3rd keys can be guaranteed obtained by defeating Izaro without disabling his extra buff/damage mechanics in each encounter(1 from each encounter, total of 2).
-4th & 5th keys can be guaranteed obtained from Curious Lockboxes that lock behind gauntlets that fill with traps or puzzles.
-6th key can be guaranteed to be obtained from defeating its pet name Argus.
-7th key can be obtained by chances from the darkshrine with Catchphrase: Discover what lies within.
-8th and 9th key can be obtained by chance from Izaro's Treasure that is located at the end of the labyrinth after defeating Izaro.
Also, this challenge can only be done in the empowered version of endgame labyrinth, and there’s 3 type of Empowered Labyrinth:
-Eternal Labyrinth of Fortune(Tribute to the Goddess)
Difficulty: Deadly Izaro
Special: Improves the silver chests/end chamber chests to drop better items.
-Eternal Labyrinth of Opportunity(Gift to the Goddess)
Difficulty: Deadly Monsters
Special: Grants 6 additional uses of the divine font.
-Eternal Labyrinth of Potential(Dedication to the Goddess)
Difficulty: Deadly Traps
Special: Allows you to enchant belts.
Complete 100 Red Tier Maps with 8 Modifiers
Interesting … they bring the usual “minor” 8-mod map challenge in last few leagues into an endgame grind challenge here, seems fair …
To get 8 modifiers on red maps (T11+ maps), you need to use a Vaal Orb to corrupt it into possibly getting 8 mods.
Complete 125 Red Tier Maps with Atlas Memory Modifiers and at least 80% Item Quantity
This challenge wants you to farm atlas memory maps becoming more profitable, depending which type of atlas memory you’re farming of course because some of it is quite expensive.
Win 150 matches in the Trial of the Ancestors while you have at least 250 Ranking
Ranking 250 in Trial of the Ancestor isn’t too difficult to reach for most players.
Hard
Overall this league endgame grind challenge surprisingly became much easier AGAIN when comparing past few leagues!
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