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Top 5 Elden Ring 1.10 Best NG+ Builds (Weapons) at 175 Level

8/2/2023 6:47:17 PM

Here we go over the Top 5 Best NG+ Builds with the most powerful weapons in Elden Ring after the 1.10 patch!


Elden Ring 1.10 Best Builds:  Top 5 NG+ Builds at 175 Level

As to what makes all of these New Game Plus builds themselves is that they probably require you to go to NG+, they tend to perform better at higher levels or they just get the stuff at the end of the game that you can only enjoy when going to New Game Plus. 


No. 5 - Magic Spears Build

Weapons & Ash of War: Death Ritual Spear+10 with Spearcall Ritual (Right-Hand), Dagger+25 with Golden Vow (Right Hand), Clayman's Magic Harpoon+25 with Ice Spear (Left-Hand), Lusat's Glinstone Staff+10 (Left-Hand)

Armor: Spellblade Set

Talismans: Shard of Alexander, Magic Scorpion Charm, Ritual Sword Talisman, Carian Filigreed Crest

Incantations: Ronnie's Darkman, Loretta's Greatbow, Terra Magica

Flasks: Magic-Shrouding Cracked Tear, Intelligence-Knot Cracked Tear

Stats (Level 175): 60 Vigor, 30 Mind, 25 Endurance, 15 Strength, 28 Dexterity, 80 Intelligence, 8 Faith, 8 Arcane

Here we have an intelligence build using both of the Magic-based spears in our main hand. We use the Death Ritual Spear which has an amazing weapon skill in Spearcall Ritual for 20 FP just raise a whole bunch of Spears down from the sky scales purely off intelligence and just melts enemies for days, this weapon also gets 110 crit mode multiplier which performs very well because this thing does amazing Poise damage and you do get a unique heavy attack with its horizontal swipe as well. And there often we have the Clayman's Harpoon which is an amazing intelligence-based spear that scales very well with intelligence so we're going to have it magic infused with Ice Spear - now this is going to be a very solid projectile that does very good damage, very good frost build-up, and staggers well on top of that.  Now both of these weapon skills conveniently actually do get boosted by the Spellblade Set so we're actually going to have the entire set equipped which actually boosts the skill damage by 10% in total.

Shard of Alexander to further boost the skill damage by 15%; Magic Scorpion Charm also boosts by 50 but decreases down damage negation; Ritual Sword Talisman at maximum HP increases our damage output by 10% as well; Carian Filigreed Crest to decrease the FP cost of both of these skills because they're going to be spamming them over and over again.

For our spells, we are going to be using much because the Rituals Boot and the Clayman's Harpoon with Ice Spear are going to be our main options in terms of projectiles as you're just going to spam those, but we are going to have: Ronnie's Darkman is going to be a very nice debuff that we can use as the beginning of the boss fight, did this debuff the enemies do a bunch of frost build up as well; Loretta's Greatbow is a very good sniping projectile now; Terra Magica creates a pull on the ground to this makes us do a bunch more magic damage.


No. 4 - Pure Strength Build

Weapons & Ash of War: Heavy Giant-Crusher+25 with Royal Knight's Resolve (Right-Hand), Clawmark Seal+25 (Right Hand), Heavy Giant-Crusher+25 with Cragblade (Left-Hand)

Armor: Commoner's Headband, Raptor's Black Panthers, Briar Gauntlets, Night's Cavalry Greaves

Talismans: Ritual Sword Talisman, Great-Jar's Arsenal, Erdtree's Favor, Claw Talisman

Incantations: Lightning Spear, Lightning Spirit, Golden Vow, Flame, Grant Me Strength

Flasks: Strength-Knot Cracked Tear, Faith-Knot Cracked Tear

Stats (Level 175): 65 Vigor, 20 Mind, 40 Endurance, 80 Strength, 15 Dexterity, 9 Intelligence, 17 Faith, 8 Arcane

At number four we have a build using a couple of giant crushers. It's going to have two different trying crushers which does require you to go to New Game Plus because you can only get one per play through.  In our offhand, we're going to have one infused with Cragblade which does boost our physical damage by 15% and adds 10% more stance damage and on the main hand, we're going to have a Royal Knight's Resolve which boosts our next attack by 80%. Now you can actually have Cragblade into both if you wanted to, we are just going to go Royal Knight's Resolve to maximize our damage because it's going to spend a bunch of jumping attacks with this build. 

Raptor's Black Peathers chest does boost our jumping attack damage by 10% which is the core task one. Ritual Sword Talisman at maximum HP, Great-Jar's Arsenal vastly raises maximum equip load, Erdtree's Favor raises maximum HP, stamina, and equip load. Obviously, the two weapons we are using are the heaviest weapons in the entire game and you're going to have 40 endurance to go alongside that just to be able to have some type of armor and medium load at the exact same time. Now we're going to go into 80 strength,  65 vigor, and 17 Faith for using the Clawmark Seal and some decent type of incantations. Lightning Spear & Lightning Spirit are great projectiles if you want to like to bait enemies in or whatnot just have a projectile option in general.

When you drink Faith-Knot Crystal Tear, you get plus 10 to Faith and actually go to 27 which is the minimum requirement for Golden VoW and Flame, Grant Me Strength, and we're going to have more buffs just so we can have a bunch of uptown with that buffs and keep spamming jumping attacks over and over again, by that gameplay things are just getting destroyed.


No. 3 - Bleed Dragon Build

Weapons & Ash of War: Scavenger's Occult Curved Sword+25 with Blood Blade (Right Hand), Dragon Communion Seal+10 (Right Hand), Scavenger's Occult Curved Sword+25 with Seppuku (Left Hand)

Armor: White Mask, Raptor's Black Feathers, Bull-Goat Gauntlets, Lionel's Greaves

Talismans: Claw Talisman, Lord of Blood's Exultation, Roar Medallion, Flock's Canvas Talisman

Incantations: Dragonnice, Rotten Breath, Greyoll's Roar, Theodorix's Magma

Flasks: Magic-Shrouding Cracked Tear, Cerulean Hidden Tear

Stats (Level 175): 60 Vigor, 30 Mind, 20 Endurance, 12 Strength, 15 Dexterity, 9 Intelligence, 28 Faith, 80 Arcane

Number three we have a build using the Scavengers curve swords and Fragon incantations on the side. So once again we're going to require you to go to New Game Plus because you can only get one scavenger curve sword per play through. But it is going to be a blade-based curse so you can infuse. And we're going to pair with an Occultan Fusion because when you level up your Arcane, it is going to improve your blood loss build-up itself. We're going to have 80 points at the Arcane, so it's going to just shred a whole bunch of enemies and percolate it very quickly. But offhand are going to have one infused with Seppuku which actually does add more blood loss build-up and does scale with the Arcane. In our main hand, we're going to have Blood Blade which is like a quick projectile option if we did want to pick enemies up quickly and it does a bunch of bloodless splits up as well, you can use it as point-blank range and it'll perform way better than we do if you're Everwood. 

Now we're going to use items like the White Mask and Lord of Blood's Exultation Talisman, it's actually when you do proc blade at a close distance this is going to boost our damage by a lot more and we can use something like Seppuku to instantly proc those Buffs because if you proc bleed on ourselves or an enemy it actually does work as well and you can just prop bleed in and switch to your dragon incantations and just do a whole bunch of damage.  Use the Roar Medallion and the Flock Canvas Talisman to boost the damage of these dragon incantations. The indications themselves you just want to have all like the Lesser versions, you don't have the named-based Dragon ones because they consume 25 more FP by only doing 7-19% more damage. You're using things like Greyoll's Roar to debuff enemies and the best fire-based one - Theodorix's Magma to shred enemies.

Use the Raptor's Black Feathers chest piece and the Claw Talisman to spam jumping attacks when need be, because this build with curved swords, a power stance, the jumping attacks are hit multiple times and it's absolutely shredded.


No. 2 - Pure Int Build

Weapons & Ash of War: Dark Moon Greatsword+10 (Right Hand), Dagger+25 with Gloden Vow (Right Hand), Helphen's Steeple+10 (Left Hand), Lusat's Glinstone Staff+10 (Left Hand)

Armor: Queen's Crescent Crown, Maliketh's Armor, Maliketh's Gauntlets, Raging Wolf Greaves

Talismans: Ritual Sword Talisman, Shard of Alexander, Godfrey Icon, Magic Scorpion Charm

Incantations: Night Comet, Magma Shot, Meteorite of Astel, Comet Azur, Terra Magica, Ranni's Dark Moon

Flasks: Intelligence-knot Crystal Tear, Magic-Shrouding Cracked Tear

Stats (Level 175): 60 Vigor, 30 Mind, 32 Endurance, 19 Strength, 15 Dexterity, 83 Intelligence, 10 Faith, 8 Arcane

Number two we have an intelligence build using both the Dark Moon Greatsword and the Helphen's Steeple. Now both of these do have very similar scalings hence why we're going to power stance them together. How this build is going to work is that we're just going to have the Helphen's Steeple used as weapon skill which does add more Frost and Magic damage and use the Dark Moon Greatsword weapon skill to do the exact same thing but actually turn out heavy attacks into projectiles that does really good stance damage, Frost buildup and Regular Magic damage itself. So basically we don't need to use any spells at all but obviously we're going to do again password at a high level we have 30 points of demand. We are going to have the dagger on offhand and use Golden Vow to just boost down damage. Further as for our talismans are going to Godfrey's Icon and the Shard of Alexander, they both do enhance the attack damage of the Dark Moon Greatsword. And we're going to have the Ritual Sword Talisman to enhance our damage at maximum HP. Then we use the Lusat's Glintstone Staff which actually is going to be the best off in terms of sorcery rescaling but it does make our sorceries a bit more expensive as well, but the sorceries them going to be secondary to our build because we already have an amazing projectile and document grade sold, so the rest of your spells should just work around that.


No. 1 - Dex/Faith Build

Weapons & Ash of War: Sacred Relic Sword+10 with Wave of Gold (Right Hand), Black Knift+10 with Blade of Death (Right Hand), Erdtree Seal+10

Armor: Ash-of-War Scarab, Crucible Tree Armor, Royal Knight Gauntlets, Briar Greaves

Talismans: Carian Filigreed Crest, Shard of Alexander, Ritual Sword Talisman, Sacred Scorpion Charm

Incantations: Catch Flame, Lighting Spear, Ancient Dragons' Lightning Strike, Aspects of The Crucible: Tail, Aspects of The Crucible: Horns

Flasks: Faith-Knot Crystal Tear

Stats (Level 175): 60 Vigor, 30 Mind, 25 Endurance, 14 Strength, 38 Dexterity, 9 Intelligence, 70 Faith, 8 Arcane

Number one we have a faith and dexterity build using the Sacred Relic sword, now this is an amazing Weapon - it's weapon skill level gold clears out the entire room does a whole bunch of damage, even against enemies that are resistant to Holy which is a lot in this game it still does decent damage to them. The downside to the Sacred Relic Sword is that it does consume 40 FP or 42 FP but at the moment it's only consuming 27 FP because we do have the Carian Filigreed Crest and the Ash of War Scarab to decrease it to that much. This is a necessary trade-off because 27 FP for this weapon skill is honestly insane now. Then we have the Shard of Alexander and Ritual Sword Talisman to boost our damage by 10% at full health, and also use the Holy Scorpion Charm to interchange it between the lightning and the Fire based one.  By applying the best indication in the game, you can just keep spamming Catch Flame over and over again, it is extremely risk-free.  

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