Today, we’re presenting the Diablo 4 season 1 class tier list for patch 1.1 which was created by Wudijo. We want to give overall impressions of the state of balance between classes so that it may help you choose the best D4 season 1 class to play.
We have different categories for our Diablo IV season 1 class tier list including early game leveling, endgame progression, build diversity, endgame nightmare dungeon push, endgame speed farming, Pinnacle bosses, easy-to-play, group utility, hardcore, and a special section for the season theme with Malignant hearts. Especially the last part here is obviously quite speculative because we have not seen them in action yet, we don't know most of the mechanics and there might be some things that either you know are busted or don't work properly. But for the most part, we have a pretty good understanding of where each of the classes lands in the D4 season 1 class ranking for different activities.
Best season 1 class in Diablo 4 for 1-50 leveling without twink gear
S Tier
Rogue: Great Mobility and damage, defense is not important in the early game
A Tier
Sorcerer: All Around Solid
B Tier
Necromancer: Skellies, decent core skills, free damage with corpse explosions
C Tier
Druid: Slow until companions come in to carry you
D Tier
Barbarian: Slow start, always melee, crawling his way up. Ancients carry boss fights
Best Diablo IV season 1 class for leveling 50-100, general gameplay all activities
S Tier
Druid: Picks up the pace a lot
S Tier
Rogue: Fast and furious
A Tier
Barbarian: Good progression curve
B Tier
Necromancer: Powerful but kind of slow
D Tier
Sorcerer: Just weak and squishy
Ranking D4 season 1 best class for build diversity, generally useful builds for various purposes.
S Tier
Druid: Tornado, Lightning Storm, Pulverize, Shred, and tons of good options
S Tier
Rogue: Everything gg
B Tier
Barbarian: HOTA, WW, Krtos, Double Swing, Rent but lots of triple shout setups
B Tier
Necromancer: Bone Spear, Infimist, Blood Lance, but some builds are just bad
C Tier
Sorcerer: Blizzard, Ice Shards, Firewall, Ball Lightning, Chain Lightning but all use the same 3-4 defensive skills
Diablo IV best season 1 classes that optimized high end.
S Tier
Druid: Tornado, Lightning Storm, Pulverize, also bugged Bulwark build for now which is the best endgame build in Diablo 4 after nerf
S Tier
Rogue: Rapid Fire, Pen Shot, Twisting Blades are quite tanky and or ranged
A Tier
Barbarian: HOTA, WW, and Double Swing are very tanking
B Tier
Necromancer: Bone Spear, Infimist, Blood Lance, super squish though
F Tier
Sorcerer: No cannon, just glass
Check the best D4 class season 1 that optimized endgame farming.
S Tier
Druid: Shred flies, overall pretty fast class later
S Tier
Rogue: Tons of movement speed, dash, and shadow step
A Tier
Barbarian: Near perma 200% move speed later on
A Tier
Sorcerer: Teleport is great, especially late game with more cooldown and skill ranks
C Tier
Necromancer: No mobility skills, many builds have delayed damage through Dots or minions
Best Diablo 4 1.1 classes ranked for high-end bosses.
S Tier
Druid: Blurred Beast is bugged gg, otherwise Tornado which is B
S Tier
Rogue: Twisting Blades, Rapid Fire, and bugged Bursting Venoms for now make it trivial
A Tier
Necromancer: Bone Spear has high damage, squishy but has Blood Mist
C Tier
Barbarian: HOTA is very tanky but has low DPS, so needs to outplay lots of mechanics
D Tier
Sorcerer: Blizzard is squishy, no damage until stagger but Flame Shield can cheese mechanics
Read our D4 season 1 class ranking to see how difficult building and handling the char is going to be overall.
S Tier
Druid: Most tools are straightforward to use and quite tanky class for Diablo 4 after patch 1.1
B Tier
Rogue: Positioning, defense, and timing requirements lead to a high skill ceiling
B Tier
Necromancer: Simple to play overall but can be squishy
B Tier
Barbarian: Always melee, some builds require timing or buff stacking but are very tanky
D Tier
Sorcerer: Requires timing and combing all available tools properly and super squishy
Our Diablo 4 1.1 class ranking after nerf is based on a support/buff perspective or overall party play.
S Tier
Druid: Blood howl buffs, shared cyclone armor, debilitating roar, cc, vulnerability, and very tanky
A Tier
Barbarian: Shouts, pulling, tanking
B Tier
Necromancer: Decrepify, vulnerability, corpse tendrils
C Tier
Rogue: Poison damage red., pulling with death trap, tons of cc, and vulnerability.
C Tier
Sorcerer: Freeze, stun, vuln., pull with raiment
Best Diablo 4 patch 1.1 classes for hardcore in season 1 start.
S Tier
Druid: Fortify, tons of defensive tools
A Tier
Barbarian: Fortify, tons of defensive tools
B Tier
Rogue: Don't get hit, lots of CC
C Tier
Necromancer: Has fortify but no mobility at all is scary
D Tier
Sorcerer: Flame shield but super squishy otherwise
As for our Diablo IV season 1 class tier list is mostly speculation because we don't know how everything works, only class-specific class hearts.
A Tier
Necromancer: Good for farming and the great feast can be a major DPS buff
B Tier
Barbarian: Mostly a ton of defense
B Tier
Rogue: Apothecary good rest is oof
C Tier
Sorcerer: Omnipower is insane, sadly these builds are too weak, rest yikes
D Tier
Druid: Two memes, maybe pull and unconstrained beasts are good
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