The big Diablo 4 launch day is finally here and with that so does start your leveling journey, now we're bringing you the most broken leveling builds that were tested throughout all 3 beta weekends to give you the smoothest journey into the end game.
Diablo 4 Best DPS Builds for Barbarian, Rogue, Sorcerer, Druid, Necromancer Launch Leveling
Now heading right into the best & highest DPS builds for Diablo 4's launch leveling:
1 - Melee Rogue Build
Damage (Elites & Bosses): 4/5
Speed: 5/5
Survivability: 4/5
Difficulty: 3/5
The melee Rogue particular is an incredibly flashy clap, so satisfying whether you blow up the room with Shadow imbuement or just rush Elites and bosses with Flurry. Now there were some concerns overall about its survivability. But with the 3% heal per Critical Strike pair with Flurry, Dark Shroud, and your natural Dodge, made you a lot more tanky than anticipated. There are generally two routes you want to go with the melee rogue, either a high Mobility Rogue with great AOE damage with a twisting blade build or an absolute boss Shredder with Flurry, either way, the rate at which this glass flies through dungeons is really just uncomparable. It is a bit difficult to get used to with all the movement and setting up tactical gameplay, but overall it's incredibly rewarding. The big concern is their real lack of group utility though as a melee Rogue, even compared to the ranger it's quite a big difference which might cause issues in the end game. There are some great poison-to-death trap combos to help set up some big AOE burst windows for your team but overall the group support is severely lacking other than the smoke bombs which would force your team into a melee cleave situation.
2 - Ranged Rogue Build
Damage (Elites & Bosses): 5/5
Speed: 3/5
Survivability: 3/5
Difficulty: 2/5
Ranged Rogue is really in a fantastic spot overall. Hence burstages clear out a room in seconds with barrage or pen shot paired with Shadow imbuement. And for more of those single Target encounters you have rapid fire and poison imbuement paired with your immense natural Mobility makes you a perfect range DPS for Boss encounters. Rather than the melee Rogue, the ranger typically has some great group utility with having two charges of caltrips to amplifier damage and chill your targets, triple imbuement reign of arrows to literally wipe a screen clean if you need to and you could just have add about anything the melee Rogue does. Overall melee is going to struggle a lot in DPS on bosses compared to range in Diablo 4, due to range having an easier time on prepping things and dodging mechanics a lot easier rather than melee being usually forced to get hit by something. The biggest issue with range Rogue is that it is quite gear and level Reliant to even start to feel powerful. It's very dependent on vulnerabilities, attack speed, and critical strikes which really aren't that easy to come by on a random account.
3 - Bleed Barbarian Build
Damage (Elites & Bosses): 4/5
Speed: 3/5
Survivability: 4/5
Difficulty: 2/5
Starting the best leveling build for Barbarian is going to be the bleed Barbarian. The first bleed variation is going to be based on Flay as well as Rend, these two abilities on their own deal great area of effect damage, and they absolutely chunk bosses as well as Elites health bars over a short period of time. The basic and core abilities have so much damage baked into them, you could run defensive and utility-based abilities throughout the rest of your kit and be just fine in the damage department. What makes the Barbarian so strong is their incredible Defensives and Shout abilities, and if you could run a build that allows you to play based on this concept, you're going to have a very successful Barbarian Build. So the most basic and effective build you could find with the Barbarian that is very straightforward is you're going to be running your Rend in play as well as grabbing all the shouts possible. There are also skills and passives along your tree that heal you per shout, you have activated and this also stacks. So if you have 3 shouts active with 3% healing per shout activated that's 9% healing per second for anywhere between 8 to 10 seconds, which is almost your entire health bar.
Your next variation is going to be using Frenzy as well as Whirlwind because Whirlwind got significant Buffs over the last patch when it comes to damage. Now this build deals significant damage to Elites and Minion monsters, but it does struggle a bit with boss encounters, so grabbing an ultimate ability for Pure damage is definitely going to be the way to go here. Overall, though both of these builds are very straightforward easy, and are definitely outperforming everything else when it comes to the Barbarian as of right now.
4 - Frost Sorcerer Build
Damage (Elites & Bosses): 4/5
Speed: 3/5
Survivability: 3/5
Difficulty: 2/5
Frost Sorcerer was a spec that honestly surprised a ton of people in the server slam weekend. The patch right before the testing weekend stated that Ice Shards which is the frost sorcerer's main source of damage got buffed significantly from having a 15% chance to ricochet to targets, all the way up to a 40% chance and it's a massive difference. The build's primary focus is taking mostly Frost based skills on your talent tree, chilling and freezing enemies, and just completely wiping the screen clean of them with your Ice Shards, turning them into an area of effect ability with its enchantment passive. If you don't know the enchantment passive for ice shards, shoots out ice shards automatically for every enemy that is frozen, combine that with the increased Ricochet chance you have an ability that can deal immense single Target damage as well as the area of effect damage allowing you incredible versatility in your build, for abilities that are for either defensive or bringing additional utility. You also have one of the strongest ultimates in the game with Deep Freeze, giving you the ability to wipe your slate clean no matter what situation you're in, making you vulnerable for a short duration as well as freezing enemies the second you come out of deep freeze to then destroy them all over again with your ice shards. The constant amount of slows and freezes this class brings as well as immense DPS and high Mobility with teleport, makes it an obvious choice for being one of the best specializations heading into launch day.
5 - Companions Druid Build
Damage (Elites & Bosses): 4/5
Speed: 3/5
Survivability: 3/5
Difficulty: 3/5
The first beta weekend companions were absolutely awful all around for the Druid. Blizzard noticed and these abilities got significant Buffs increasing damage all across the board for all of them, this finally allows you to play a companion-based build on a druid. It was incredibly effective in the damage department and the best thing about this build is that your basic and core skills can be whatever skills you would actually prefer them to be. Because the highlight of this build is going to be your companions, there are tons of abilities and skills along the tree to increase your companion damage, so you have very high flexibility in your other three skills. We do recommend at least picking up a defensive ability to at least help with the survivability of your character overall. All in all though, if you get some legendary aspects for your wolves as well as, get deep enough into the Druid class mechanic, this build absolutely stomps most content and allows you to move very quickly through levels in the mid to late game. You have your poison creeper to root enemies, your Ravens to make them all vulnerable, and then your wolves to deal the knockout blow in single Target encounters. If you like nature and animals, and you're looking for a companion-based build this can definitely be a good mix up if you don't want to play The Necromancer.
6 - Shapeshifter Druid Build
Damage (Elites & Bosses): 4/5
Speed: 2/5
Survivability: 5/5
Difficulty: 2/5
After leveling the Druid countless times over all 3 beta weekends, by far the easiest and some of the most effective builds are going to be your very basic wear bear as well as werewolf builds. If your primary focus is a werebear, your overall damage might be a bit lower than the other classes, but it definitely makes up for it by being practically unkillable. No matter what the encounter is you are very tanky if you're running a Werebear build setup and most of your damage is going to be coming from your overpowered Pulverize which is absolutely going to plow through most mobs for you. And to make up damage when your Pulverize isn't being overpowered, you're going to have a couple of companion skills like the poison creeper and the Wolves to back you up. The same concept goes for the werewolf build, but instead of being nearly unkillable, you are going to have way more damage with this setup, you have loads of damage from your core skill Shred as well as having multiple companion skills and rabies to spread poison across enemies and to be able to deal immense single target pressure to bosses, you will be tanky with debilitating Roar and your werewolf self-healing is going to be great, as well as having legendary aspects down the line to keep you up and running. Either way both of these builds are very straightforward and Incredibly effective for leveling and can definitely be used, no matter what stage of the game you are in.
7 - Bone Necromancer Build
Damage (Elites & Bosses): 4/5
Speed: 3/5
Survivability: 3/5
Difficulty: 2/5
This build was solid through all beta testing weekends and is a fantastic choice for a ranged DPS Necromancer build. You have amazing single Target damage with bone splinters and bone spear great piercing and AOE damage, with Bone Spear and Corpse Explosion and some good survivability with Bone Storm's damage reduction, as well as having Blood Mist and your minions to soak up some damage. All around this build is a very solid choice and the only thing it does lack is some utility. But some wise people say why would we need utility when everything around us is already dead, while this build kind of follows that formula. There are also different variations where you can run Bone Spirit as well, toss out those bone spirits that can absolutely destroy Elites and bosses if you have enough skill points to upgrade and fully utilize that build. This is one of the higher-performing builds in the game as of right now and is going to have a very consistent and smooth playthrough as you're completing the main story.
8 - Thorns Barbarian Build
Damage (Elites & Bosses): 3/5
Speed: 3/5
Survivability: 5/5
Difficulty: 1/5
The Shouts and Thorns build now aren't going to be the most fun build out there, but it is effective if you get it down right. The build focuses on grabbing Thorne's talents all over your tree and swooping the amount of reflected damage you deal to its absolute maximum, then you grab all the utility abilities to empower yourself to be able will take those hits and taunt the enemies to attack you and you'll be reflecting all of that damage back. The biggest benefit is that you'll also be buffing all of your teammates in being the ultimate support in tank class, we highly recommend taking Flay as well as Rend or Whirlwind and just simply amplifying your bleed effects as much as you can, while sticking to dozens of demons to reflect as much damage as you can. This build in particular can struggle a little bit on epic boss encounters but your clear speed with minions and Elite bosses is going to be incredibly fast, and all in all it's a very straightforward Barbarian Build that reflects a ton of damage and is super beefy great for anyone just starting out Diablo.
9 - Lightning Sorcerer Build
Damage (Elites & Bosses): 3.5/5
Speed: 4/5
Survivability: 3/5
Difficulty: 3/5
There are two different versions to build the Lightning Sorcerer. The first is going to be your basic range build where you're running Spark and Chain Lightning, spawning as much crackling energy from afar as you can, and then what you would do is you would teleport in to collect all that crackling energy to deal massive damage. Recently there was a Nerf to Chain Lightning, however, it still remains strong as its damage was still really good, and the fact that it bounced automatically to other enemies made in an effective cast-and-forget AOE spell. Combining this with the fireball enchantment passive, you can cast a couple Chain Lightnings and the entire room would be cleared up of enemies bringing you incredible AOE damage. On the other side, you have Arc Lash as well as Charge bolts - being used together in a build as almost like a melee type of build. This is going to be your up close and personal sorcerer build, using charge bolts almost like a shotgun-like ability to deal massive AOE damage up close and stunning enemies with Arc lash. We do recommend grabbing a couple of defensive skills if you are going to run this build as the sorcerer is an incredibly fragile class. This build in particular is going to perform a lot better later on in the game when you get a lot more passives and legendaries to increase your survivability, as well as increasing your damage to enemies that are closer to you in general. All in all, the lightning sorcerer is engaging fun and thrives in killing rooms full of enemies in just a matter of a few seconds.
10 - Dark Summoner Necromancer Build
Damage (Elites & Bosses): 3/5
Speed: 3/5
Survivability: 4/5
Difficulty: 2/5
The best leveling build for Necromancer, firstly starting off with the straightforward and very effective Summoner Necromancer build. This build is all about being the true minion master the Necromancer is, the whole idea is to have as many minions as you possibly can have active and then amplify their damage and effectiveness as much as you can while debuffing the enemy to increase their damage even more. The Caster range DPS Summoner focuses on grabbing decompose as well as blight to cast Shadow damage over time effects as well as amplifying your minion damage with these abilities as well. From there you grab passive talents on your skill tree that makes your Darkness skills amplify your minion damage even more, as well as stunning enemies and bringing you bonuses that really help Shadow damage over time effects. Now if you'd rather focus on being more up close and personal with summoning minions, there's definitely an option for that as well, you focus on grabbing reap as well as sever or even blood search to deal some amazing area of effect damage with it being paired with overpower. You can also grab thorns in your talent tree to make you and your minions reflect damage as well as increase your damage reduction while you are nearby your minions, being the ultimate dark leader that is up close and personal. This build really gives you that death knight feel if you've ever played World of Warcraft and it brings such an awesome glass fantasy.
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