With the New World July ptr came a ton of new systems and changes. In this New World materia July ptr guide, we will be continuing exploring this new stuff figuring out what it has to offer, how it works, and if it improves or sets back the game.
New World Materia Guide - Materia System, Location, Crafting & Price In NW July PTR
New World has introduced a new method to help the player overcome the randomness of expedition loot. First, there are different material associated with the dungeon that is earned within. So there is starstone materia, lazarus materia, genesis materia, dynasty materia, depths materia, amrine materia and tempest materia. When you run an expedition you will be awarded 100 materia upon killing the final boss and 30 materia for each named boss drop that you salvage. This amount right now is way too low. With the prices of crafting items which we will look at shortly, it becomes very clear very quickly. By the time you have gathered the required material to craft an item, you're after commonly, you have already out-leveled it. Now, let's check how New World materia location, system, crafting, and price.
New World Materia Location
Materia is a new type of resource that can be used to craft your desired drop. There are two ways to obtain this resource any named item obtained from an expedition can now be salvaged into materia of its corresponding expedition type. The player will also receive material when defeating the main boss of an expedition.
How To Craft Materia In New World
Once you have materia, you can use it at any of the crafting stations depending on what type of item you are wanting to craft. So when you interact with the station you will see your recipe list has a new set of recipes listed under unique expedition rewards. All of the materia created items will be found in this list depending on the station you're at. Forge for weapons and plates, an outfitter for light armor and jewelry, etc.
The Price Of Crafting Materia In New World
You will also notice that the prices to craft these items range from 800 for the low-level armor stuff all the way up to 3 000 to 5 000 for the level 60 end-game gear from lazarus or tempest.
New World Materia System & How Does It Work
Here is where we are finding an issue with this system in its current state. It makes sense to have the end game gear cost 3 000 to 5 000, that's fine. Because at this stage, you will really have nothing else to do besides running expeditions. For the item that you buy or craft, you will likely upgrade to 625 and use it until something huge happens. But the lower-level items and the mid-level items, you will level out quite quickly. So having an item level 35 cost 1600 materia to craft that makes no sense. Long before you have even gathered half the required material you simply will out level the item by the very fact that you've run the expedition so many times. The low-level items should be very very cheap. This is non-upgradable gear, so why not have it. So people can buy or craft the desired weapon or armor piece per single run or even per two runs.
Having it upwards of 8 to 9 runs makes a whole lot of no sense, at least not the mid-range leveling expedition weapons or even better add materia has quest rewards from the msq for these low-level expeditions. So people feel meaty and rewarded moving forward after completing them and it would also serve to have them get familiar with the crafting benches in the process. But for the endgame gear like the Lazarus bow or infamy, it doesn't make it super easy. But it makes it at least have a finish line, so you know you'll get it eventually if not from a drop. Now when you create these end game items, there will be some rng involved.
Overall this is a great system, although it does need some work, especially in terms of the lower mid-level gear. This should be much easier and faster to obtain because frankly, it is leveling throwaway gear. But as far as the end game gear goes, this system is great and it will go a long way to encourage running expeditions.
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