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Diablo 2 Druid Changes for Season 5 | Patch Notes for Druid Changes for Season 5 of Project Diablo ii

In this guide, we wanted to go over the Druid and some of the changes or D2 items that have been implemented for season 5 of project Diablo ii, the latter starts for season 5 this coming Friday the 24th of June is that right, so anyway some of these could still potentially change, but it's given us kind of a rough idea of what's going to be going on.

 

Druid Changes for Season 5

  • Dire wolves now have melee splash.

  • Dire wolves base run speed increased by 10%.

  • Dire wolves werebear -6% damage synergy removed.

 

  • Spirit wolves now have melee splash.

  • Spirit wolves base run speed increased by 10%.

  • Spirit wolf werebear -9% damage synergy removed.

 

  • Grizzly werewolf -12% damage synergy removed.

  • Feral rage now grants 2% increased melee splash radius per charge up to 20%.

  • Werebear from now grants 10% + 1% per level chance to be uninterruptible when struck.

  • Heart of the wolverine can no longer br targeted by monsters or take damage.

  • Oak sage can no longer be targeted by monsters or take damage.


  • Spirit of barbs can no longer be targeted by monsters or take damage.

  • Spirit of barbs level 16-22 damage per level increased from 28 to 32.

  • Spirit of barbs level 22-28 damage per level increased from 44 to 48.

 

  • Firestorm starting projectile amount increased from 2 to 3.

  • Firestorm base damage reduced from 3-6 to 2-4.

  • Firestorm missile velocity increased by 50%.

  • Firestorm no longer gains 10% missile velocity per level.

  • Firestorm range reduced by 20%.

  • Firestorm range now increased by 5% per level.

  • These changes result in firestorm traveling further late game.

 

  • Fireclaw firestorm range increased by 35%.

 

  • Cyclone armor now gains 2 absorb per energy.

  • Cyclone armor base absorb reduced from 65 to 35. (this is offset by Druids 20 energy base which results in a total of 75)

  • Cyclone armor absorb per level reduced from 20 to 15.

 

  • Shockwave range increased by 13%.

  • Shockwave missile speed increased by 16%.

 

  • Poison creeper ai delay reduced by 20%.

  • Poison creeper now attacks poison immune monsters. (this allows it to apply its negative poison resist debuff)

  • Poison creeper can no longer be targeted by monsters or take damage.

 

  • Solar creeper ai delay reduced by 20%.

  • Solar creeper will now consume corpses even if the player is at full life.

  • Solar creeper can now be summoned at the same time as carrion vine.

  • Solar creeper can no longer be targeted by monsters or take damage.

 

  • Carrion vine ai delay reduced by 20%.

  • Carrion vine will now consume corpses even if the player is at full mana.

  • Carrion vine can now be summoned at the same time solar creeper.

  • Carrion vine can no longer at targeted by monsters or take damage.

 

  • Arctic blast hurricane synergy reduced from 25% to 24%.

  • Arctic blast cyclone armor synergy increased from 20% to 24%.

  • Arctic blast twister synergy increased from 20% to 24%.

  • Arctic blast tomado synergy increased from 20% to 24%.

  • Arctic blast level 1-8 scaling increased by 15%.

  • Arctic blast level 8-16 scaling increased 66%.

  • Arctic blast level 16-22 scaling increased by 82%.

  • Arctic blast level 22-28 scaling increased by 54%.

  • Arctic blast level 28+ scaling increased by 55%.

 

  • Hurricane twister synergy removed.

  • Hurricane arctic blast synergy increased from 8% to 12%.

  • Hurricane tomado synergy increased from 8% to 12%.

 

  • Armageddon fissure synergy removed.

  • Armageddon molten boulder synergy increased from 8% to 12%.

  • Armageddon volcano synergy increased from 8% to 12%.