Last Epoch affixes refer to additional modifiers found on equipment, separate from its inherent Implicits. They can either be inherent to the item upon its drop or added and adjusted through Crafting using Shards at a later stage. If you want to build the best Marksman build in Last Epoch and maximize build potential, here is your Last Epoch 1.0 affix tier list and ranking for endgame.
On our affixs ranking, S tier means the best Last Epoch 1.0 affixes that are universally valuable in endgame scenarios and popular for many builds. A tier affixes can be useful for other builds or playstyles, and B indicates affixes that are specifically beneficial for either class-specific or build-specific. Our LE 1.0 affix tier list allows players to prioritize affixes when crafting or acquiring gear, guiding them toward the most effective combinations based on their desired gameplay outcomes.
S Tier
Chest
T7 Armor + Reduce Crit Damage
If you don’t stack critical avoidance on the blessings, having some additional form of armor and also critical damage reduction can be very powerful for a build for over 1,000 plus corruption.
T5 Dagger DMG or Health % (Offensive Vs Defensive)
The rest of the choices is up to the players for the second-best effects whether you want more offensive or more defensive.
T5 Vit
The Multi Class Universal 2LP Option: T7 Health % + T5 Vit
Glove
T7 Missing HP Warding Sec
Because it can be quite rare to get some of those relics, sometimes you can just aim for T6 or T7 good roll on those items. In terms of the gloves, we want the missing health gain the warding because this will make us even more tankier.
This particular experimental effect can be found by finding an exalted experimental item, so you need to try to get at least a T6 or T7 missing HP as warding per second and this will make the build come alive to make you even tankier.
T5 Throwing Attack Speed vs Hybrid Health
The second best LE 1.0 affix is going to be throwing attack speed or hybrid health. It is balancing between offense and also defense. See which you want on the build and then you can pick what you need.
Cold Resistance
Boots
T7 Movement Speed
As for the boots, it is preferable to go with movement speed because this is the only one that appears on the boots.
T5 Hybrid Health
It never goes wrong if you are going with a hybrid health.
T5 Experimental Haste Gain vs T5 Cold Res (More Speed vs More Damage)
It is optional to go with additional haste gain or you can just stack in more cold resistance if you can on the boots.
A Tier
Helm
T7 Increase Health %7
If you only have one legendary potential, you always try to get lucky and craft the t7 effects onto your gears.
T5 Dagger Crit Chance or Cold Res (Offensive vs Defensive)
Following that if you have two legendary potentials, it is your choice to go offense or defense. Having the deck a crit chance will give you more offense, especially if you have the crit multipliers as a tier 7 on your weapon, this will be a massive boost of damage because crit multipliers need a more critical chance. If you find yourself to be dying and you want to stack cold resistance, it is very nice to be defensive. You want to be checking your resistance if your resistance didn't reach 300, it is not preferable to go with the Trinity set of the triple Warding. Stack cold resistance over 300 to the best use of those three items.
T5 Vit
We'll be stacking more health and vitality a of health together with resistance, it gives us some poison and also narcotic resistance.
Tips
Since a lot of us might not be able to get a full legendary potential helmet and even if we get two legendary potential helmets, we might want to craft this helmet for multiple uses. So for items that can be used for multiple classes, we're not crafting with exalted items with class-specific skills because it can lock those items for that particular class. The best thing you can do is aim for the affix that is more universal.
B Tier
Weapon
T7 Critical Multiplier
The best in-slot weapon is going to be the T7 critical strike multiplayer given the fact you have crafted for the critical chance while equipping daggers and this will be the best way to deal the highest damage.
T5 Lightning Melee DMG or T5 Lightning % DMG
It is your choice to go with tier 5 lightning melee damage or tier 5 lightning percentage damage. If you're not getting a lot of lightning percentage damage on your build then it is actually better to go with percentage. But if you already have a lot of percentage, it's actually better to go with flat lightning damage and this will depend on each of your build and also your items.
T3-5 Chance to Shred Armor on Hit
There's armor shredding as a third legendary crafting, this is not a must-have. We have a lot of shock potential and in terms of armor shredding, just having one source of that on your weapon on your amulet, or on your gloves is already great enough. It doesn't have to be on a weapon.
T3-5 Chance to Shock
As long as you have a great 2LP weapon, this can be great for over 1,500 corruption.
C Tier
Amulet
T7 Lightning Penetration
Because it's very rare for a class to get lightning penetration, we can't actually craft that one on the weapon onto the affix. So we'll be preferring to get lightning penetration over the critical multipliers.
T5 Crit Multi
T5 Cold Res
T5 Any Res We’re Missing
Belt
T7 Lightning DMG
T5 Experimental Mana Gain When Using Pot vs T5 Health % (Offensive vs Defense)
We'll be crafting for the experimental mana game when you use a potion and this is extremely offensive and allows you to kill the boss extremely fast. In terms of defensiveness, you can still go with health percentage on the belt.
Ring (Siphon & Oceareon)
T7 Lightning Damage
It is preferable that we get tier 7 lighting damage.
T5 Throwing Attack Speed vs T5 Mana Reg vs T5 Cold Res (2 Offense vs Defense)
If you get something like tier 7 throwing attack speed or tier 7 mana, it could also work since it will really depend on how you build balancing your throwing attack speed and also your mana regeneration. Usually, it is preferable to have more throwing attack speed if you combine it with T5 experimental mana gain when using pot vs T5 health% affix on the belt. The affix on the belt is going to be a tier 5 mana gain. When using potions together with higher throwing attack speed on the rings will give you the highest burst potential against single targets and against most bosses.
T5 Any Other Res for 75%
If we have too much mana and not enough throwing attack speed what's going to happen is the mana regeneration will become a waste. So it's more preferable to go with throwing attack speed if you're balancing those two between the man range and or the throwing attack speed.
Exalted Ring with T7 & Good T5 Affix & Implicits
If you only have one legendary potential on the second ring, the oceareon ring. It is quite rare to get its high legendary potential. For this case, it's better to use an exalted ring with a better tier 7 tier and tier 5 affix.
Relic
T7 Crit Multiplier
T5 Lightning DMG % vs T5 Cold Res (Offense vs Defense)
The best glove affix in Last Epoch, go with the quick multipliers and anything we can get a hands on with lightning damage or cold resistance is good.
T5 Any Res for 75%
On the off chance, you get some other resistance, it is not bad because a build needs 75% resistance if we're using all the legendaries.
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