Having a strong build is extremely important for Last Epoch 1.0 What builds are going to perform exceptionally well in 1.0 as Last Epoch season starters? We bring you the top 5 Last Epoch 1.0 best starter builds for Primalist, Sentinal, Mage, Falconer, and Acolyte.
Last Epoch Patch 1.0 will introduce substantial changes to many skills, classes and game mechanics. Having an optimized build plan going into the expansion will allow players to smoothly transition into the new content and power structure. Next, let’s start with a list of 5 best Last Epoch 1.0 builds, one for each of the five classes with an obvious emphasis on two brand new subclasses of Warlock and Falconer. However, the Warlock and Falconer build recommendations are simple theory crafts. Keep in mind that the builds might not work out.
Beastmaster Dot Earthquake is one of the strongest boss-killing and tanky builds in Last Epoch 1.0 Launch, but the melee playstyle brings some risks. Early leveling relies more on swipe until earthquake comes online. Good starter build that scales well into late game.
Pros:
Very high single target dps, able to outperform many other builds for boss killing. earthquake aftershocks seek out enemies.
Tanky with high ward and damage reduction from passives/armor. One of the tankiest builds.
Good overall clear in monoliths, though not as good as some ranged builds due to being melee.
Ramp up in power is quick as the build comes online, making it a strong starter build.
Scales well with gear upgrades like legendaries/uniques. Can push high corruption levels.
Cons:
Melee playstyle is riskier than ranged, have to get up close.
Earthquake not available until level 35, have to use swipe early on which is clunkier.
Monolith clear is decent but not as strong as dedicated screen clearing builds.
Some legendaries make build stronger but not required.
Gameplay style:
Leap in, use frenzy totem, warcry for buffs
Alternate swipe and earthquake, managing mana
Earthquake aftershocks scale with number of totems
Itemization focuses on stacking strength for damage and survivability
Progression ramps up nicely as you acquire more strength gear
This build truly excels at fast and safe screen clearing in monoliths thanks to offscreening hammers. Tankiness is also phenomenal with layered defenses. Lower single target holds it back only for focused bossing. With its clear prowess and team support, it's all-around best LE Sentinel build 1.0 suitable for most scenarios.
Pros:
Extremely strong clear speed and can wipe entire screens due to hammers offscreening. Very good for pushing monoliths.
Very tanky with high armor, max block chance and high mitigation. Reliable recovery from leech.
Scales well and doesn't require many unique/legendary items. Good starter build.
Provides strong buffs and support for parties as a Paladin.
Max block feels strong with the right setup. Can tank bosses well despite slow kill speed.
Cons:
Slower single target DPS against bosses. Not the best for focused bossing.
Melee range, so vulnerability if surrounded by lots of enemies.
Needs to respec out of leveling skills like Javelins later on.
Gameplay style:
Activate buff sigils, hallowed aim, volatile reversal
Hammer throw as main damage, use smite for mobility/damage
Back into Enra's Technique node for crit-based scaling
Rely on leech, armor, max block for defenses
Provides great party support and buffs as Paladin
Even after nerfs, Runemaster Frostclaw Frostbite remains an absolute legendary farming powerhouse with insane clear. Tankiness takes a hit but still very strong. Single target dps buffed in 1.0 potentially. Still an iconic best Lost Epoch 1.0 starter build but requires specific gear to unlock full potential early on. Amazing all-around build when fully geared up.
Pros:
Very strong bossing damage potential even after nerfs. Frostclaw DPS increases in 1.0.
Incredible clear speed thanks to powerful offscreening from Ice Barrage.
Significant tankiness from ranged damage reduction, Ward generation and Frost Guard buff.
Freezes enemies even at high levels which is super strong defense mechanic.
Fairly easy to build but requires certain uniques that target same boss.
Cons:
Needs those couple unlocking uniques to feel good. Not best starter build.
Some defensive layers like perm Freeze Ward were hit in 1.0 patch.
Rely on cooldown skills for damage amp and defense like Frostwall/Flameward.
Gameplay style:
Spam Frostclaw, use Ice Barrage on cooldown for damage
Kite and use Runes/Runic Invocatuon for mobility
Stack freeze chance and effectiveness
Manage cooldowns of Frostwall/Flameward/Frost Guard
The build theorycrafts Falconry into a very hit-and-run playstyle leveraging its mobility and damage uptime windows. High single target potential but unclear overall until tested. Defensive layers look thoughtful but also untested. Very high-risk/high-reward speculation, but could end up phenomenal if the vision comes together properly. Significant testing needed to validate assumptions. Intriguing theorycraft regardless of viability.
Pros:
Potential for extremely high single target DPS on bosses from Falcon Strike hits.
Great mobility from Shift and Dive Bomb skills. Build looks very zoom-zoom.
Solid defenses expected from max Glancing Blows, armor, dodge.
Scaling through tree and skill nodes looks very strong even without gear.
Relatively quick damage uptime in boss fights by spamming skills.
Cons:
Clear speed unknown and may not match boss DPS potential.
Entirely speculative as build untested in 1.0 live version.
Reliant on specific unique item combos to maximize defenses.
Difficult to truly rate builds pre-release without testing.
Gameplay style:
Constantly activate Falcon Strike, Dive Bomb, Explosive Trap on cooldown
Shift around at high speeds while attacks are on cooldown
Focus on boss damage mitigation through various avoidance
Ramp up damage over short windows through layered skill usage
Builds around strong clear and durability but struggles may exist on single target. Good Last Epoch 1.0 starter potential but boss viability is uncertain until tested. Very mobile playstyle leveraging Ghost Flame. While ratings are speculative, core gameplay loop seems fun. Tanky clearspeed focus fits a beginner Warlock well while gear is acquired. Will be interesting to see how it performs once live.
Pros:
Expected to have extremely strong clear speed through skills like Spirit Plague and Conic Fissure.
Tankiness looks very solid from Ghost Flame mobility skill and its defenses.
Scales well as a starter without needing rare gear, focuses on core stats.
Mobility from Ghost Flame and Transplant looks smooth for dodging in fights.
Cons:
Boss DPS is questionable and rated mediocre due to 1 stack limit of Torment.
Playstyle against bosses relies on standing still more.
Entirely speculative until tested in live 1.0 version.
Unknown how smooth Ghost Flame control and rotations will feel.
Gameplay style:
Spirit Plague, Conic Fissure for massive mob packs
Ghost Flame in and out for movement and defenses
Stand and cast vs bosses, use Ghost Flame to dodge
Ramp damage over time through stacking debuffs
Questions about orders, payments, discounts, giveaways, and the other customer support services.
Click HereWe need to verify the legitimacy of the payment,otherwise we will not approve and deliver your purchase.
Click HerePlease use the portrait screen to access the website