Juggernaut Boneshatter is an incredibly fast and efficient build for those that want the melee playstyle in Path of Exile Trial of the Ancestors 3.22.
Pros & Cons
Bone Shatter is an absolutely incredible build, it comes online so fast and is a little intimidating for new players because this does not level up, and you get damage from leveling the steel gem instead you actually need to upgrade the weapon, so if you're not comfortable with crafting and getting a good weapon, this might not be the good build for you, and another bit of a downside is it can fall off a little bit for some people on like uber Pinnacle bosses in damage, so we don't like it for doing those bosses, and for newer players, it even might fall off on things like an EATER and EXARCH a little bit, but that being said this is something that we do see do very well in races, it is an absolutely amazing build.
How to play the build
Her play style for this build you are generally running around and right-clicking monsters down, and we are using two totems in this build, so you have one within sister protector and one within sister warship both give you a buff, so keeping both epic bosses is very good, obviously, very annoying almost like shaper they'll constantly take out your totem so you'll notice a big fall off when you don't have these on, you also have berserk to use your rage that'll give you a big buff to burst things down, do be a little careful whenever you're getting acceleration or an echoing Shrine because you can pretty easily kill yourself to the trauma build up, so be very careful of that you don't want to like to take yourself out especially if you're playing on Hardcore while attacking try to like to move in a circle around the boss like don't just stand still and face tank you are actually very facing tanky, but it's always good to keep a little movement in.
Gear (Early Act 2)
Weapon 1: Serrated Woodsplitter
Helmet: Battered Helm of the Thunderhead
Body Armor: Scale Vest
Gloves: Fishscale Gauntlets
Boots: Runner’s Rawhide Boots
Amulet: Jade Amulet
Ring 1: Iron Ring
Ring 2: Iron Ring
Belt: Rustic Sash
Gear (Early Game)
Weapon 1: Ezomyte Axe
Helmet: Pig-Faced Bascinet
Body Armor: Glorious Plate
Gloves: Titan Gauntlets
Boots: Dragonscale Boots
Amulet: Jade Amulet
Ring 1: Amethyst Ring
Ring 2: Amethyst Ring
Belt: Leather Belt
Flask 1: Bubbling Divine Life Flask of Allaying
Flask 2: Flagellant’s Granite Flask of the Armadillo
Flask 3: Flagellant’s Quicksilver Flask of the Owl
Flask 4: Flagellant’s Jade Flask of the Impala
Flask 5: Flagellant’s Silver Flask of the Dove
Gear (Endgame)
Weapon 1: Despot Axe
Helmet: Pig-Faced Bascinet
Body Armor: Glorious Plate
Gloves: Dragonscale Gauntlets
Boots: Dragonscale Boots
Amulet: Turquoise Amulet
Ring 1: Amethyst Ring
Ring 2: Amethyst Ring
Belt: Leather Belt
Flask 1: Bubbling Divine Life Flask of Allaying
Flask 2: Flagellant’s Granite Flask of the Armadillo
Flask 3: Flagellant’s Quicksilver Flask of the Owl
Flask 4: Flagellant’s Jade Flask of the Impala
Flask 5: Flagellant’s Silver Flask of the Dove
Leveling
-In act 1 we level with Ground Slam, this should be pretty straight forward and while not the smoothest experience should still get you through act 1 just fine. Make sure to place your War Banner whenever you need a bit of extra damage since this gives you a couple of seconds of Adrenaline. And for maximum optimization stay in close range since this gives Ground Slam a damage bonus. Kill all essences you see, even the useless ones like spell damage, we'll need them later.
-At level 12 we switch to Sunder, the playstyle is actually pretty similar to Ground Slam, it just deals more damage and you don't need to stay as close for it. This is also around the time we want to use one of those essences we picked up earlier, take the most useless one you have and use it on a rustic sash, then vendor that belt with a blacksmith wetstone and a white Woodsplitter axe to create a 2H axe with %phys damage. You can keep doing this recipe to upgrade your weapon throughout the campaign.
-At around level 42 you can make the switch to Boneshatter, make sure you have Determination before you do this and preferably use an armour chest. Use Poacher's Mark on bosses for some extra life sustain, damage and mana sustain. Bind Ancestral Cry to your left mouse button for extra clearspeed and armour. This should carry you all the way to maps, at this point you can switch to the midgame tree and maps gem setup.
Playstyle
You leap slam around using Boneshatter to kill anything that gets in your way, the only thing that can be a little annoying is that ideally you swap out Vulnerability with Warlord’s Mark until you have 55 rage (should be within a couple of hits), but if you hate doing it, it’s not required to make the build work, make sure your Ancestral Cry is on left click so it automatically triggers all the time, Berserk can be used for rares and map bosses.
For single target you want to place down your totems and keep them up, they’re huge buffs to your damage, if you’re at rage and you see an opportunity to deal a bunch of damage press your Berserk to go completely ham, if you have a “chance to deal double damage while focused” axe, you can press your focus when your berserk is up for a lot of extra damage.
Suppress
Suppress cap can be pretty hard to get on this build, so it requires a separate “chapter” in the notes, endgame, with Inveterate anointed and T1 suppress rolls on your helmet, gloves, and boots you get 101% to suppress chance, just enough to not have a perfect roll on 1 piece of gear, before endgame you pretty much have to accept, you’re not going to be suppress capped, swapping out your chest for an armor/evasion chest so it can roll suppress naturally is simply not worth it on a Juggernaut. This is not as bad as you might think though, the “Unbreakable” ascendancy node gives us plenty of defenses to compensate for our lack of suppress cap, on top of that you can do the following:
-Pick up the suppress mastery “Chance to Suppress Spell Damage is Lucky”. (huge when not capped suppress, means your suppress rolls twice vs spell hits).
-Hope that the Trail of the Ancestors league adds tattoos that give you Suppress.
FAQ
1. Why not Slayer?
Jugg vs Slayer comes down to the following:
-Slayer has more recovery.
-Slayer has more damage.
-Jugg can tank more trauma stacks (acceleration shrine can kill Slayer quite easily if you’re paying attention cause of the amount of stacks you get).
-Jugg has a much easier time reaching the accuracy required for Precise Technique.
-Jugg is tankier vs big hits.
-Slayer has an easier time reaching 100% suppress (because it doesn’t need to use a pure armor chest).
2. How do I deal with mana issues?
The easiest way is getting mana cost on as much jewellery as possible (you should only need it on your 2 rings in endgame).
This can be a bit annoying though, especially early on, so some ways you can deal with it as well:
-Link lifetap to Ancestral Cry and/or Leap Slam (might require an unset ring).
-Get some mana leech (phys mana leech on a jewel or taking it on the tree near Vaal Pact).
-Disable War Banner to have a bit more room to play with.
-Get the “reduced mana cost of attacks” implicit on your helmet from Searing Exarch currency.
-Keep using Poacher’s Mark instead of Vulnerability for a bit, since the former gives mana gained on hit.
3. How does Precise Technique work?
Basically your flat accuracy has to be higher than your maximum Unreserved life, if this is the case you get the 40% more damage bonus, since Jugg gets a decent amount of accuracy from the ascendancy, you should be fine with an accuracy roll on about 2 pieces of gear, if you’re having trouble though you can grab some accuracy nodes on the tree until you have enough accuracy on gear.
4. How do I become shock immune?
For shock immunity, we take Thick Skin and its small nodes, roll shock avoid on our boots as an implicit and get an abyss jewel with shock avoid, before you have all things you can use “Soul of Garukhan” as your small pantheon or roll “Reduced effect of shocks on your on a flask”.
5. Why does your chest have no life?
There’s a life mastery we use that gives us 15% life when our chest has no life modifiers on it, we use this to get more armor on our chest to compensate for the lost life (since it’s still worse than a life roll), having a bit less life but more damage reduction means we more easily get higher accuracy than life as well for Precise Technique.
6. Precision reserves my life, isn't that bad?/Can I replace Precision?
We get a lot of mitigation and recovery on this build, so it's not that bad to lose some life. Since we have so little intelligence we get very little mana, and Precision reserves flat mana, that makes it really hard to fit it on our mana pool. As an added bonus we get 1% max res from reserving some life through an aura mastery. If you have a lot of accuracy on gear you can probably drop Precision and use the gem sockets you freed up for Frostblink and a manually cast Warlord's Mark(so you don't have to swap it at the start of your maps)
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