How do farm things in another realm? Explaining how cards work how to create your deck and how to effectively Farm things in another realm, showing you a couple of ways on how to Farm certain things in the Torchlight Infinite .
Torchlight Infinite Guide: Trait Cards, Chaos Cards, Card Decks & How To Farm In Torchlight?
1. Trait cards explanation
A bunch of stars indicates what level your Torchlight Infinite card is now in the middle, it says what your card does and on the very bottom, it shows you the inheritance or in some cards the memory.
Start with the Stars now, this is a level one card now each time you level up this card, the card will become even better and if you awake in a Torchlight Infinite card, it becomes really shiny and it becomes even greater.
Now the Inheritance, what is inheritance well after clearing this stage, the Torchlight Infinite card effects will work on all stages in this plan. The Inheritance effect vanishes after taking effect a few times or when this round ends, so basically this means that whenever you have this card on one of your Maps, and you do that map that Torchlight Infinite card will also affect all of the other Maps alongside other cards.
The number indicates how many times, you can use this card or apply this card to other Maps, so for example if I would do this map legendary monsters drop one more beacon.
What cards do?
In the steel Forge, when you do a location, and you have a card like this with inheritance in Torchlight Infinite, you will get that card now, when you get that card, it will basically show up here, and these cards will be applied to the Torchlight Infinite map.
2. How to effectively farm/ember farming?
In the card library for now, how to effectively use your Torchlight Infinite cards and how to basically use them to your advantage, for example, farming Embers, now over here, there are two cards that do something with Embers, for example, the amount of Amber drop has a 26 chance to be multiplied by two over here.
The zoo-called magic monsters have a 12.3 chance to drop one additional ambus, now if farm Amber's. Now in order to make this card super effective, magic monsters, so drop the Embers.
Monster cards
Monster cards, now this card allows to have six extra groups of magic monsters as well as normal monsters, but mainly focusing on magic monsters right now, because to farm Embers here is another card that grips of magic monsters, and then over here is also another card that more magic monsters.
Now imagine those three cards together, a bunch of magic monsters together, if you level them up, you can get a whole bunch of magic monsters together.
Now if you have those magic monsters together, then this Zoo card will be super effective, because the more magic monsters the more chances, of dropping the Embers.
Tolerant card
Now for the tolerant card, the amount of Amazon dropped has a 26 chance to be multiplied by two, with this card alongside the other Torchlight Infinite cards, basically, multiply Embers as well some other cards that you might want to be using, let's say the desired card which increases your drops, now drops affects the number of items dropped of all types which means you can drop even more Embers the same with the desired card which gives increased drops and increased drop Rarity, but the only thing with drop Rarity is it affects gear only.
Just card
Now another thing that is also very useful is the just card, this removes a card from the plane, but it randomly awakens three trade cards from the plane which means your costs will become even more effective than they already are at level 5.
Reserved card
Now another card the reserved, for example, let's say the current deck, farms Embers, but won't get the Zeal card for the magic monsters, then you can use this card, and it will remove a cut from your current deck, and then it will draw two trade cards which could possibly be the Zeal card.
3. Memory fragment farming
To form a memory fragment, just need a bunch of magic monsters together, in order to drop a bunch of memory fragments, the only difference here is that this has memory, now for memory cards can take effect multiple times in this stage, another Torchlight Infinite card over here when Commodities drop that there's a 14 chance to drop one membrane fragment that can be used to exchange for Commodities.
The community mainly just flame Fuel and Ambush and this is a different card that picks Community chaos cards and is going to chaos cards soon, going back to all of the cards, now for example this card when gear drops, there's a chance to drop memory fragments that can be used to exchange for random gear.
4. Useful cards
Of course, all the cards that you would want to add drop cards and adjust cards to awaken your cards well.
Actually, the increased drop cards are always the cards, the other two cards are just reserved, if you want to use these cards if you rather use something else, just prefer having certain cards, for example, reroll cards, if missing a card or that awaken a card to make everything more effective.
Another card that might be very useful is the harness God which will give you a minus Invasion attempt cost, since you only get five attempts to build together your deck, you can use this card to get even more attempts.
5. Flame fuel farming
To form flame fuel, for example, flame Elementium flame sand or flame dust. The generous card, it says flame fuel drop Happy 10 chance to be upgraded now, in order to make this card useful, a chance to drop flame fuel, now over here this is our chance to draw flame fuel six effects right gears dropped have a 72 chance to become additional flame fuel.
Now for this card, six effects rare guess over here, this card can help player drop Six effects radius from Ram monsters.
6. Trial farming
The God of War cards, now if you're forming God of War, then one of the cards over here gives you a 20 chance for the drive to God to appear, now as you upgrade this car will get a higher base duration, this card increases the number of items drop and also gives an additional chance for a trial of God to appear, and then this card gives another 20 percent and defeating Monsters has a three percent chance to drop additional precious Rewards, so if you want to form God of War, then you should use these cards together alongside, for example, increased drop cards, now same with God of might.
7. Getting more confusing cards
The confusion cards, now confusion cards are random cards that can appear on your stage after each round, another way to make them appear is in the trade called the library, now there are a couple of cars that can make them appear, for example, the longing cut randomly picks two commodity chaos cards and places them on empty stages.
8. How confusion cards affect farming
How does this affect your way of farming well?
How to create your trait deck well, for example, the Zeal card, you need magic monsters to drop a bunch of Embers, now if you drop Embers there are Amber chaos, and confusion cards, for example over here cultivation Amber or rivalry ambers, so if you happen to get those cards, and you are farming for Embers, then you can specifically drop a specific Amber with the help of those cards.
There are cards that allow you to specifically drop certain things or it gives you a guaranteed drop, for example, jealous over here legendary monsters drop one more fossil, this is a way to get some fossils now there are also things like this card legendary monsters drop seven more flame fuel, so if you have the flame fuel have a chance to be upgraded card, then this card is also a very nice card to have.
There's also XP and drops there's even a stage that doesn't cost beacons or stage chaos Invasion attempt cost -1, so there are many useful Torchlight Infinite cards in here, this one gives you a guaranteed trial in your map and these cards are really nice to use and can in can affect your way of farming a lot.
These confusion cards do not have any inheritance, so these cards will only work once also try and get the most out of these cards while you have them.
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