Naxramas is one of the most epic and iconic raids in all of World of Warcraft. Unfortunately for us, this is our second time around and this is going to be a much easier version of the raid in Wrath of the Lich King. But we still going to get some amazing loot and it's going to be extremely fun. Are you struggling with finding better ways to beat every boss in Naxx WOTLK Classic? In this Wotlk Naxxramas boss guide, we help you take down every boss.
WOTLK Classic Naxx Boss Guide - How To Kill 15 Naxxramas Bosses In Wrath of The Lich King
1.Anub’ Rekhan
Tanks the boss here facing away from the raid, ranging healers spread out around the boss off tanks, tank the aids. The aids cleave and the main priority to Anub’ Rekhan down as they spawn periodically throughout the fight. When aids spawn, they also come with a load of scarabs. If you die, spawn more scarabs. Kill them when the boss casts Locus swarm, your tank needs to kite the boss around the room. The tank can avoid getting hit by the boss by using either a swiftness potion or having a hunter use aspect of the pack and run with them.
2. Grand Widow Faerlina
Nuke the follower aids first. They randomly charge in silence around them. So maybe kite them out of the group if you can't kill them fast enough. Leave the other aids alive for now. The boss doesn't have a reign of fire ability, move out of that, and also a poison volley. You can cleanse this, the boss will enrage every one minute. You need a priest to mind control one of the worshipers and cast the silence on the boss. It will dispel the enrage and kill the add. On 10-man, all you need to do is kill a follower ad to dispel the boss.
3. Maexxna
Tank this boss in the middle of the room facing away from everybody else. Have two off-tanks pick up all the small spiders in the room throughout the fight. They tend to spawn on opposite sides of the room, group up, and AOE them down. Every now and then the boss web wrap three people which knocks you back to the edge of the room and cocoons you. Have a group of ranges assigned to attack these webs to get people out. Every 40 seconds, the boss will cost web spray which will stun everyone in the raid for 8 seconds. Use your pre-hop the tank and maybe pop some cooldowns too if you need, dispel poisons, use nature resist pots or gear if you suck, then kill it.
4. Noth the Plaguebringer
The main mechanic of this fight is all about de-cursing, the curse of the plaguebringer which if left too long will ripe the raid. You can tank this boss wherever, you'll cast a blink which will slow everyone around him and drop aggro. DPS should hold off attacking him until the main tank gains aggro back. The blink usually coincides with ad spawning off tanks picking them up and DPS should swap to them and nuke them down. After 90 seconds, the boss will teleport away and you'll have to kill all the aids. The boss will stay here until their aids are dead or until 90 seconds have passed. This will happen two more times 110 seconds after it reappears and again three minutes after the second time he reappears.
5. Heigan the Unclean
Get ready to kick people from your guild because this is without a doubt the easiest boss in Wotlk Naxxramas ever. The boss has a mana burner ore around him, so he lives in range standing on the boss's podium. What's your melee and the tank, tank the boss on the lower ground. Tag him here, to begin with, the main mechanic will begin shortly. The room is split into 4 parts in which sludge will come out of the ground in three-quarters of the room. Avoid this the sludge will move across the room from left to right and back repeating until the second phase. Also, the boss will teleport people outside the room, and run back before Phase 2 begins. The second phase is simply the same eruption mechanic, just a bit quicker and the boss teleports to the podium. Now the melee can laugh at the massively inferior ranged and healers fail at this mechanic. Repeat, kill the boss.
6. Loatheb
This boss is a big DPS race that spores will spawn throughout the fight and when they die will give 5 people around them a 50% increase critical strike bonus and no threat gain. Don't let this hit your tanks. You need to make sure everyone gets this buff ASAP starting with your biggest pumpers. The main mechanic of this fight is a necrotic aura which he will cast every 20 seconds. This reduces all healing done by 100% for 17 seconds which means you have a 3 second window to top up the tank and heal the raid. You do only need one tank for this. However, if you are struggling to keep them alive, you can have the off-tank taunt when the main tank gets low.
7. Patchwerk
This fight has pretty much one tactic which is a hateful strike. This deals a lot of damage to a person in melee and range that both has the most health and is within the top 4 of threat. This won't hit your main tank, it is a good idea to have at least 4 tanks to be able to soak these heraids. Heal up the off tanks ASAP so they can continue soaking the hateful strikes. At 5%, the boss will enrage so maybe hold cooldowns for that. Otherwise, he also enrages at 7 minutes. So get ready to make quick work of Patchwerk.
8. Grobbulus
Pull this boss to the edge of the room, he drops a poison cloud on his location which expands over time. So you'll want to slowly kite him around the entire edge of the room the whole time. Make sure the main tank is the only one in front of the boss as he casts slime spray which spawns a slime for every target that is hit. Nuke these down. He'll randomly inject players with mutating injections. The debuff lasts for 10 seconds and when it expires, it deals AOE damage and drops a poison cloud. Make sure to run away from the group when you get this and drop the poison cloud in a suitable location, so you're not going to mess up the tank route 30 seconds down the line. At 30%, he injects players more frequently so kill the boss before you run out of the room.
9. Gluth
Tank this boss facing the door. The boss casts a 10% healing reduction every now and then so swap it 4 to 5 stacks. The boss will also fear everyone within 20 yards every 20 seconds. Either fear to ward the tanks or prepare to die. Hunters need to trank shot the enrage every 10 seconds. Zomboice will spawn near the Gluth at the back of the room, you need to have DPS aggro and kite these but keep them as far back as possible. Try to avoid getting hit by them slows and novas are very epic. Every 105 seconds, the boss will cost decimate. This drops all the zombies to 5% health and they will begin walking to the boss. You need to kill them all before they reach him, otherwise they heal him. After the third decimate, the boss will permanently enrage. So kill it!
10. Thaddius
At first phase, you need to split your raid into two groups. Both groups need healers in a tank. But the groups need to melee in one and ranged in casters in the other. The melee group goes to Feugen, whilst the range group goes to Stalagg. Stalagg does a bit more damage than Feugen. But Feugen drains mana. Kill them both within a few seconds of each other. Jump over this ledge, kick anyone that doesn't make it first try. Two raid wide debuffs will appear on you. You will be assigned charge of positive or negative. Split the room into two sides with negative on the left and positive on the right. Tank the boss in the center of the platform. If you're stacked with the wrong polarity, you will cause and take damage from everyone around you. If you're in the correct polarity, you'll get big DPS buff. Every 30 seconds, your polarity might change so pay attention. You have 5 seconds to get to the right side before the effect begins. Thaddius has a 5 minute enrage timer, kill that boss.
11. Instructor Razuvious
For 25 men, you need at least two priests. The tactic of this fight is to mind control and add it and then taunt the boss. You want to use the bone shield ability and tank for its duration. When it's close to running out, have another mind controlled ad taunt with their bone shield up. Keep repeating this whilst you DPS down the boss. On 10 men, there will be orgs you can click whilst targeting an ad that might control it, so you do not need a priest. It's worth resetting your mind control after someone has taunted off you so that it doesn't passively drop when you're tanking. Have your tanks ready to pick up the raids when they drop, you should also heal these raids when they are mind controlled as irregular tanks are too petite to withstand a blow from this mighty boss.
12. Gothchick the Harvester
This boss is a lot easier to manage than in vanilla, just have everyone in the raids down the life side, kill aids that spawn and then keep an eye on the dead side raids coming through the gate throughout the fight. After a time, aids will stop spawning and the boss will teleport down to one side. It does a shadow bolt that does nothing so just kill him and move on.
13. The Four Horsemen
The basis of this fight is to have at least one person on a boss at all times. The front two bosses can be moved, the back two will stay stationary after you pull. Each boss will put a stacking aura on anyone around them. Try not to go above 4 stacks. Have a healer and DPS combo, tank the back two bosses, and swap sides when they reach 4 stacks. Note that you don't need to be stood in melee range, just in their aura. Pull the front two bosses together and kill them. DPS should stack while the stain is still alive for the meteor. Once they're dead move to the back of the room watch out for void zones on the ground at lady Bemo.
14. Saphhiron
Saphhiron does a lot of frost damage, so heal it. While on the ground, you will need to avoid blizzards and decrease the life drain on players. When the boss flies up into the air, it will ice-block 5 targets. The ice block also does AOE damage when it's the first cast, spread out if you can. The boss will then cast frost breath which will one-shot everyone. To avoid this all you need to do is hide behind one of the 5 ice blocks. Now you just rinse and repeat until this boss is dead.
15. Kel’Thuzad
Phase one, aids will spawn. Have your tanks, and pick up the abominations which deal a stacking mortal wound on the tank, melee should nuke this down. Range should kill the soul weavers as they'll knock people back when they get in melee range. The range will also need to kill the soldier's frozen waste as soon as possible as they deal AOE damage on the entire raid when they hit someone. When phase one is over, Kel’Thuzad will be active. It cannot be taunted, you should try and pull him to the center of the room and have your raid spread out around the boss. Melee should form a diamond shape around him. You will need to have an interrupted chain for frostbolt as this is a one-shot ability.
Every 10 seconds, he can cast shadow fissures which you simply step out of. Every 15 seconds, he can cast an uninterruptable AOE football. Every 20 seconds he can cost Mana detonation which depletes someone's Mana by 50% and causes AOE damage. Every 30 seconds, he costs frost blast which freezes a player and anyone around within 10 yards of them. It will continue to freeze anyone within 10 yards for the remainder of its duration. You need to just heal through this until frostbolts wears off. Finally every minute the boss will mind controlling the tank and 4 more players, so your off tank needs to have a secondary threat. You should CC the mind controls, threat is also dropped.
Phase 3 starts at 40 health, it is exactly the same as phase 2 but 5 raids will spawn. You can shackle three of them, but two of them must always be tanked. When a raid member dies, they will gain a 15% damage increase. You should ignore these aids and DPS power through on the boss. Keep up interrupts and spreading and you can kill this boss.
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