Today is a great day to be an Elden Ring player. The new Elden Ring patch 1.06 update just dropped. There are some really nice changes, quality of life updates to PVP, as well as some much-needed balance. We are going through all the Elden Ring 1.06 patch notes today. Balancing can happen in this game, and this Elden Ring 1.06 patches will prove it to you.
Elden Ring 1.06 Patch Notes - Major Additions, Balancing Changes & Bug Fixes In 1.06 Update
This is a massive step in the right direction. This Elden Ring new 1.06 patch was only possible because of the community outcries, but the amount of hate towards people that wanted an update. This was insane. Multiplayer in souls games is not an afterthought, it is not ungrateful for want balancing changes to happen. This balancing does not ruin the PvE in any form or capacity. From software had specifically asked for community feedback regarding what they could make in updates in the future and that is what we sought to give them. These changes are going to make Elden Ring feel much better for everybody that plays it and allow for much more creativity when it comes to builds for multiplayer and for PvE.
Elden Ring Patch 1.06 Major Additions
Added the function to send summoning signs to summoning pools in multiple areas, including distant areas. When sending a co-op sign to distant areas with this function, summoning pools in “Mohgwyn Palace” will be excluded. Here's the big one that added the function to invade a larger area including distant areas. This is probably the biggest change on the patch notes today. This little point right here just made all of the difference. The biggest problem that was going on with Elden Ring that was making the multiplayer poles diminish so fast was that in order to play multiplayer you had to be at the right checkpoint at the right time. In order to line up with somebody else's game that was also hitting the parameters to be invaded. When you have an open world like Elden Ring with hundreds and hundreds of checkpoints at a time in an ever-dwindling player base, you can see how this would be a problem.
How does this new invasion system work?
When you try to use a bloody finger, you will get a prompt that says invade nearby only or both near and far. Which is absolutely amazing for us invaders. Because you can still target the areas you want to invade, but it's no longer going to be a guessing game to decide which graces are going to be active or not.
The next change is also really cool added a new way to advance White Mask Varre's quest line other than participating in multiplayer invasion by defeating a new NPC. A big point of contention that a lot of people had with Varre's questline was that it was online only. If you wanted to get to Mohgwyn Palace, you had to wait till the end of the game in order to go through a portal. Instead of having to invade other players, you can now seek out an NPC named Magnus the beast claw who you can kill in order to progress the questline.
Elden Ring Patch 1.06 Balancing Changes
- Starting off with changes to Greatswords, Curved Greatswords, and Great Hammers:
- Reduce the time it takes for rolling to become possible after an attack (jump attacks, dual wield attacks, and attacks while mounted not included) Greatswords and great hammers are in a pretty good place already, but these changes are pretty necessary.
- Increase the movement speed of strong attack and charge attacks (mounted attacks not included).
- Increased guard counter's movement speed.
- Increase the attack speed of Great Axes and reduce the time it takes for rolling to become possible after an attack
-Increased rolling distance when a player has a light-equipped load. Basically, strength weapons are going to be a little bit faster across the board.
- Increase the hitbox of Cypher Pata's weapon skill “Unblockable Blade”.
- Increased the range of Ash of War “Glintstone Pebble” and “Glintstone Dart” projectile while decreasing the damage and staggering power. This was also very needed Glintstone Pebble was pretty broken it was one of the only things in the game that can always give you a true combo if landed. People were dishing out like over 2 000 damage a combo and just one shooting everybody.
-Now we get to the real controversial part, decrease the travel distance and invincibility frames of Ash of War “Bloodhound Step” while adding the changes below. Reduce performance when used continuously and increase travel distance when on light equip load. This was single-handedly the one aschevore that was ruining the entire game because as much as people were saying it wasn't broken, it undeniably was. As long as you had stamina in FP bloodhound step rendered, you were completely invincible. You could not take damage in any form whatsoever and there was no cooldown so you could spam it as long as you wanted. But now you actually have to play the game. So it's going to be interesting to see a lot of people still trying to rely on bloodhound steps but now it can be counted.
- They're also giving you a bit of an alternative to shortening the activation interval when using quick step skill in succession, increasing its ability to circle around the enemy when locked on, and add the changes below. Reduce performance when used continuously and increase travel distance when on light equip load. It's going to work a bit better but you're going to get punished for spamming it.
- Decrease the damage and bleed build-up of weapon skill “Corpse Piler” when hit with a bloody attack. When hit by the blade, the damage is only slightly decreased. Rivers of Blood was single-handedly the best weapon in Elden Ring and it wasn't even close. Because all you had to do was press one button and the game was being played for you. Its existence single-handedly nullified pretty much all other bleed weapons and skills. So for it to get nerfed and allow other weapons to come into play as well is a great thing.
- Decrease the target tracking ability of sorcery “Stars of Ruin” This is also an amazing change. The “Stars of Ruin” was a spell that on its own didn't do a whole lot of damage. But it was impossible to dodge and it could be spammed indefinitely. So now that they lower the tracking a little bit, it's going to make it more manageable to go up against.
Those were all the balancing changes we got in this Elden Ring 1.06 Patch update and there are more that need to be balanced.
Elden Ring Patch 1.06 Bug Fixes
The update also included a ton of bug fixes and we are going to break down the biggest ones such as the helmet swap glitch which is now patched, which allowed players to exploit a glitch in the lazuli crowns and give themselves infinite health regen. A glitch with the deathbed dress that was allowing players to hurt themselves and cast debuffs on cooperative phantoms. But all in all patch 1.06 did exactly what we needed it to but there is still room to go.
Are excited to hop into Elden Ring and test out the new invasion feature? If you need to buy Elden Ring Runes, Aoeah.com is the most reliable store that has 10 years of experience in selling game currency.
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