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New World All 32 Legendary Drops Guide | Barnacles & Black Powder Drops and Complete Walkthrough

7/23/2022 4:59:33 PM
Tag: New World

New World is coming out with a new expedition called barnacles and black powder, so in this guide, we want to take a look at all of the legendaries that are coming with this update, so that we can be ready to put more bolts together.

 

All Legendary Drops From Barnacles & Black Powder Dungeon in New World

First, we'll go over the weapons, and then we'll dive into some trinkets, and then lastly some armor sets that will be coming with the new dungeon.

Brodesode & Explorer's Friend & The Hook & Deep Hole Legendary Drops

  • Admiral Blackpowder

  • Named Brute TBD

  • The Siren's Brute

Arrowspine & Driftwood & Maul of Fathoms & Soul Spine & Grasp & Brinicle & Iridescence & Lost Souls Gloves & Shoe of Seine & Waterlogged Shirt & Quaint Helm & Teardrop & Damp & Droplet Legendary Drops

  • Black Flag Alligator (Level: 66, Family: Beast)

  • Chompers (Level: 66, Family: Beast)

  • Black Flag Alligater (Level: 65, Family: Beast)

  • Black Flag Porter (Level: 66, Family: Lost)

  • Black Flag Boatswain (Level: 66, Family: Lost)

  • Black Flag Scrapper (Level: 66, Family: Lost)

  • Black Flag Soldier (Level: 66, Family: Lost)

  • Black Flag Deckhand (Level: 66, Family: Lost)

  • Second Office Bartram (Level: 66, Family: Lost)

  • Third Officer Gibbs (Level: 66, Family: Lost)

Melting Point & Expanse & Priscilla's Shield & Wanderers Pants Legendary Drops

  • Nereid (Level: 66, Family: Angry Earth)

Admiral's Claw Legendary Drops

  • Admiral Blackpowder (Level: 66, Family: Lost)

Armor Set

  • Admiral's Tricorn Cap

  • Admiral's Petticoat

  • Admiral's Claw

  • Admiral's Pantaloons

  • Admiral's Peg

Siren's Gloves Legendary Drops

  • Nereid (Level: 66, Family: Angry Earth)

Armor Set

  • Siren's Headwear

  • Siren's Chestwrap

  • Siren's Gloves

  • Siren's Thighguards

  • Siren's Boots

Barnacles & Black Powder Complete Walkthrough

As soon as you arrive at the expedition's headquarters, defeat the intruders and then speak with the NPC Antonio. The switch to the right of the gate ahead will begin to glow once you speak with him. In order for the gate to open, someone will need to strike the switch with a long-range weapon. An introduction to the mechanics you'll encounter during the journey.

Third Officer Gibbs and Gunner Jett

In the "Old Salt Footpath," fight your way through a group of enemies until you find the mini-boss, Third Officer Gibbs. Upon defeat, you'll be able to see a new gate in the distance. To open this gate, you must use a ranged attack on the switch located in the next hallway. Gunner Jett is the next mini-boss to be defeated in the "Black Flag Grove." The chest to the right of here can now be unlocked. After you've taken it, use the switch behind the door to unlock yet another gate.

Master of Arms and Chompers

Enter the "Dry Rum Passageway" and continue into the cavern after passing through the gate On your right, you'll see black powder kegs, which you'll be using later in the expedition. This room is full of exploding mobs, so be careful. Move up the stairs into "The Crows Nest" after defeating them. We have another group of enemies you'll have to deal with. "The Borken Bones" awaits you at the top of the stairs. There are three waves of Lost mobs and alligators in this encounter. The first pull should be grouped and AOE'd down. To clear the wave, coordinate your grouping and CC skills. There will be more Chompers and a different group of enemies after that. While the rest of the group deals with the other adds and AOEs them, the Tank should focus on pulling Chompers. Chompers Lunge attack: be on the lookout. It does a lot of damage in a short period of time. Second wave Master of Arms and the third wave will spawn once the second wave is over. After that, the tank must deal with the adds and Master of Arms's annoyances. After that, the team should use AOE to take out the mobs and complete the fight. First, deal damage to the charging mobs that rush into the room, then take their treasure. Defeat Fire Agent Jones, the game's mini-boss, in the north. After defeating her, return to the "Dry Rum Passage" with the tool from the toolbox. You'll encounter another group of mobs as you continue on your journey. Get rid of them and move on!

2nd Officer Bartham and First Officer Well

Blow up the wall with the fuse, then proceed to "Black Flag Cove" through the passage. You'll have to fight your way through a few more hordes of enemies as you descend the stairwell from here. The next mini-boss to face is 2nd Officer Bartham, who is on the deck. To the east, after you've fallen, there's a chest worth looting. One of the party's ranged members will need to strike another switch to progress further on the deck. The bridge will descend to the ship once the switch is pressed. To prepare for the upcoming boss fight, you will fight First Officer Wells here and complete a mechanic. Find the cannonballs in the ship's cabin first, then proceed to the bridge. In order to destroy the black powder kegs on the southern ledge, you'll need to use a cannon. Another switch will be revealed, and it will take a long-range attack to flip it. Allows you to enter Admiral Blackpowder's first battle, which is the first major challenge of the expedition.

 


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