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Classic TBC Black Temple Boss Guide - How To Kill Every Boss In Black Temple Raid Burning Crusade Classic

1/18/2022 6:02:39 PM

In Black Temple Classic WoW, there are 9 bosses in this raid. Today we’ll go over every boss in Classic TBC Burning Crusade Black Temple and learn about what you’re supposed to do on a certain boss, or all bosses so you have no surprises on progression night. 


Classic TBC Burning Crusade Black Temple Guide - Clear Black Temple Raid Boss

Trash

The trash is not very hard at all, and the first dangerous pack you’ll meet is right before the first boss, this pack isn’t super hard but the reason why people usually wipe on it is that they don’t know that Coilskar Generals have an ability called Free Friend that removes any CC you would do on any mob, so instead of CCing just stack everything and mark something to kill, generally people kill the Soothsayers first as they heal. 


Here are all the bosses in Black Temple Raid TBC Classic/WoW Classic:

1. Naj’enuts

There are three main important abilities in this fight, Needle Spine, Impailing Spine and Tidal Shield. 

- Needle Spine: It is simple an ability that the boss casts on three random targets, the thing is, once a player is hit it also deals damage to other nearby players, so ranged DPS should really be spread as much as possible in a cone behind the boss, melees should stack in two, different groups behind the boss to minimize damage too if they’re hit. 

- Impailing Spine: About every 20 seconds the boss will target a random player and throw a spine on him, this will deal 4 to 5k damage on impact and then applies a dot that ticks for 2.7k every 3 seconds, the thing is, another player can actually remove the spine from the player hit by it by clicking on it, once you remove a spine from a player it will go to your inventory, make sure you know where it went in your inventory to deal with the next ability. 

- Tidal Shield: About every 60 seconds the boss will cast this on him, becoming immune and healing himself, the way you remove this shield is by having a player throw a spine that they grabbed earlier onto the boss, but once you do that, the shield will break and it will deal 8.5k frost damage to the whole raid, so before doing that, make sure everyone is topped off or at least above 8.5k HP. 


2. Supremus

This boss is pretty easy but a lot of people will die from standing where they shouldn’t. So during phase 1 for Supremus you need two tanks constantly alive, one tank will hold threat on the boss, and the second tank will soak Hateful Strikes, which is a melee attack that deals 27 to 32k damage to the next player with the highest current health within melee range, so needless to say, healers stay on top of the off tank at all times otherwise he will die and melees will start falling one after the other. Also during phase one you have Molten Flames, it’s a blue trail of fire that starts from Supremus feet and moves in a straight line towards a random target, obviously move out of that asap. After 60 seconds, Supremus switches to phase 2. On phase 2 you have two abilities to deal with, the first one and the one that will be the source of most deaths during this fight is the Volcanos. There will be a few volcanos spawning around the room and spitting fire balls that deal 4 to 5k damage per second to any target within 15 yards of the volcano. Move out of those ASAP. The second ability during phase 2 is gaze, about every 10 seconds the boss will fixate a player and start running towards him, if the boss reaches said player, he will very likely be one shot, so if you’re targeted by this make sure to run away from the boss but also avoid any volcanos on the ground.


3. Shade of Akama

Basically, you start the fight by talking to Akama and your goal will be to kill all the Ashtongue Channelers, once you do that the Shade of Akama will move to Akama himself and you’ll need to kill quick deal with it before it kills Akama it. That being said there will be waves of mobsspawning all throughout the fight, you can choose to deal with them how you see fit. Once that’s done, and you kill the boss you’ll unlock a teleport from the entrance of the raid to outside this room where you can repair and get to the next boss quick if you wipe, so make sure to use this. 


4. Teron Gorefiend

For the most part, your one goal is to kill him as fast as possible, so as soon as you engage him, pump all your cooldowns at the start, rince and repeat until he’s dead. That being said, during this fight there is one ability that will be aimed at a random player, and if that first player that gets targeted by this doesn’t know how to deal with this, you will wipe, that ability is Shadow of Death. So every 30 seconds a random raid member will receive the Shadow of Death debuff, after 55 seconds, the debuff will turn the player into a ghost and it will also spawn 4 Shadowy Constructs at the location where that happens, your goal, if you’re targeted by this, is to run away as far away from the raid as possible and kill those constructs before they reach the boss and wipe everyone. 


5. Gurtogg Bloodboil

For this fight, you’ll want 3 tanks. First off, all three tanks must equip full mitigation and they need to always be the top 3 on the threat list, so they must fight each other for threat throughout the fight. Everytime the tank is hit an acidic wound stack will be applied to him, building up overtime, you want one of the offtanks to take over once the main tank has about 15 to 20 stacks, that’s around 30 seconds into the fight. Bloodboil is a debuff cast every 10 seconds on the 5 raid members furthest away from Gurtogg, and it stacks, if you’re a melee you’re not concerned with this, but if you’re a caster or healer, stack everyone near of the waterfall, outside the water, and have 5 players move to the water, take bloodboil, move back to the group, have the next 5 players move to the water, take bloodboil, etc. Phase 2 happens after the 5th Bloodboil and it’s definitely the most heal intensive moment of the fight, have everyone spread out before the 5th bloodboil because a random player will receive Fel Rage, which will increase their damage, healing, health and armor but they will also be targeted by the boss, the player that received this debuff must stand still and use any damage mitigation ability they have. Healers want heal that target primarily because if he or she dies the boss will go to the tank and probably one shot him, but on top of that there’s also 15 players with bloodboil stacks and also tanks with acidic wound, so they must also keep healing other players, this is where most groups wipe, if you can manage to get past this, you’ll likely kill the boss.


6. Reliquary of Souls

This is a 3 phase fight, and while each phase is active you’ll have a permanent aura active on every player. 

- During phase 1, it’s Aura of Suffering, which reduces healing, regeneration and armor by 100% and defense by 500. So since no healing is possible tanks must be rotated during this phase. The way you do it is basically the closest player to the boss will have permanent aggro, so to switch tanks you simply have the off tank step in front of the current tank. Also every 45 seconds the boss goes into enrage for 15 seconds. Once the boss reaches 0 health you’ll transition into phase 2. 

- Phase 2 is characterized by aura of Desire, which means that any damage you deal to the boss, 50% of it will be reflected to you, so be mindful not to kill yourself on this phase. Past that you have deaden, cast by the boss on the current target and increases damage taken by 100% for 10 seconds on that target, tanks must spell reflect this back to the boss. Spirit Shock must be interrupted, it deals a huge amount of damage to the tank, and Rune Shield should be spellstealed by a mage or eaten by a felhunter. 

- Phase 3 is characterized by Aura of Anger, which applies an ever-increasing amount of shadow damage every 3 seconds, so at this point it’s a DPS race and you should pop lust and all your CDs once this start. Tanks need to deal with Soul Scream, which is a frontal cone, so always have the boss facing away from the raid, and deals a base amount of damage plus more damage the more rage or mana the tank has. So the tank must dump all his or her rage and mana before the ability happens. DPS must be careful when they receive Seethe, this happens everytime the boss switches targets and increases threat generated, and healers need to be mindful of players afflicted by Spite, and that’s Reliquary of souls. 


7. Mother Shahraz

You want 3 tanks on this fight to soak the ability called Saber Lash, which is a frontal cleave with 20 yards range and deals 30k damage divided between three targets, so all tanks must stand infront of the boss constantly. What does this boss do throughout the fight? You have Fatal Attraction, this is the most important reason why you’re using shadow resist, random intervals, there will be 3 players teleported to a close-by location and they will have three beams connecting them, their goal is to move away from each other as fast as possible to break these beams and stop the damage they’re receiving. There’s also going to be one of four beams happening every 9 seconds hitting 10 random raid members, some deal flat shadow damage, some knock you up in the air and deal shadow damage, some apply a debuff and some a mana burn, so just keep the raid topped at all times and make sure to have people teleported move away from each other fast and you should easily deal with this boss if you have enough shadow resistance.


8. Illidari Council

This is in probably the hardest boss in the Black Temple raid Classic TBC. So this is a council type boss like High King Maulgar in Gruul’s Lair, the only difference is all the bosses here have their health linked, so when you deal damage to one all their health goes down, so stacking a couple when possible and AOEing is definitely the go to strategy. But you can only do that on a couple of them, because Lady Malade has a reflective shield sometimes, so you can’t stack her with the other bosses, High Nethermancer Zerevor spams Arcane Explosion throughout the fight, so you can’t stack him either, which leaves Gathios the Shatterer and Veras Darkshadow to be stacked. Gathios uses consecration about every 30 seconds, which deals a big amount of damage to anyone standing in it, so the tank must move him very fast once that happens. On top of that, He uses Judgment, which is an ability that can and should absolutely be spell reflected, hence why you really need a warrior tank on this boss. And he also sometimes bops Lady Malande and he also gets healed by her. Lady Malande must be tanked by one of the off tanks, and her heals should always be interrupted, she also casts other spells and should be interrupted as much as possible, but the problem is, she sometimes goes immune to either physical or magical damage, therefore you must have a total of 4 interrupters stay on her, two physical and two magical, so the tank and three other players. The pull on this fight is crucial, ideally, you want to have 4 different hunters MD each boss to its respective tank at the start. The mage tank must pull Zerevor to the left side of the room at least 10 yards away from everybody else to avoid Arcane Explosion. Gathios and Veras will be stacked on the right side of the room, and they must be move asap when Blizzard, Flamestrike or Consecrate is on melee camp, ideally you want to kite the boss in a circular pattern around the right side of the room, but don’t blindly follow this path because there could be a Blizzard or a Flamestrike on the way. 


9. Illidan Stormrage

Illidan is a 5 phase fight. Before you start, you need one warlock with maxed Shadow resistance gear and two tanks with max fire resistance gear. Phase 1 takes place from 100% to 65% of the boss, the main tank must face the boss away from the raid so that Draw Soul only hits the tank, and periodically the tank will also be targeted by Flame Crash, which is a ground AoE ability that the tank must move away from. During this phase, everyone can stack and every 30 seconds a random player will receive the parasitic Shadowfiend debuff, said player must move away from the raid and when the debuff expires two Shadowfiends will spawn, they only have 3K HP but they must be killed fast because if they reach another player that player will also receive the debuff, and it’s gonna get chaotic from there. 


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