Path of Exile 2 Patch 0.5 brings massive overhauls to the classic Delirium mechanic, and Liquid Emotions are no longer limited to only amulet anointing/instilling as in older versions. Instead, they gain brand-new crafting functions for jewels, support exclusive powerful passive notables. This article will cover all types of PoE 2 0.5 Liquid Emotions, full patch changes, farming methods, and an updated guide on how to instill amulets and craft jewels.
List of PoE 2 0.5 Liquid Emotions
Liquid Emotions in Path of Exile 2 0.5 are split into 5 core tiers based on potency, drop pool, crafting target (Basic Jewels vs Time-Lost/Ancient Jewels), and zone Delirium buffs.
Diluted Liquid Emotions (Low-Tier, Early Game - crafts Rare Basic Jewels)
Standard (Mid-Tier, Atlas General Drops – crafts Rare Basic Jewels)
Concentrated (Mid-High Tier, Endgame Atlas – crafts Rare Basic Jewels)
Potent (High-End Delirium Boss Exclusive – crafts Rare Basic Jewels)
Ancient/Timelost Variants (All prior emotion types upgraded; exclusive to Time-Lost Jewel crafting, no zone Delirium modifiers)
All base (non-Ancient) Liquid Emotions share a universal crafting mechanic: Remove one random modifier, then add a guaranteed crafted prefix/suffix to Rare Basic Jewels. All Ancient/Timelost Liquid Emotions only work on Rare Time-Lost Jewels, with passive skill radius scaling bonuses instead of zone Delirium effects. Universal stack size for every Liquid Emotion item: 1/10.
1. Diluted Liquid Ire
Area Effects: 7% Delirious, +20% Magic Monster count
Craft Function: Wipe 1 random mod, add guaranteed crafted mod to Rare Basic Jewel
Ruby Prefix: (10–20)% increased Armour
Sapphire Prefix: (10–20)% increased maximum Energy Shield
Emerald Prefix: (10–20)% increased Evasion Rating
2. Diluted Liquid Guilt
Area Effects: 9% Delirious, +8% Monster Pack Size
Craft Function: Wipe 1 random mod, add guaranteed crafted mod to Rare Basic Jewel
Ruby Prefix: (5–15)% increased Fire Damage
Sapphire Prefix: (5–15)% increased Cold Damage
Emerald Prefix: (5–15)% increased Lightning Damage
3. Diluted Liquid Greed
Area Effects: 10% Delirious, +8% Item Rarity in Area
Craft Function: Wipe 1 random mod, add guaranteed crafted mod to Rare Basic Jewel
Ruby Prefix: (5–15)% increased Global Physical Damage
Sapphire Prefix: (7–13)% increased Chaos Damage
Emerald Prefix: (5–15)% increased Elemental Damage
4. Liquid Paranoia
Area Effects: 12% Delirious, +15% Rare Monster count
Craft Function: Wipe 1 random mod, add guaranteed crafted mod to Rare Basic Jewel
Ruby Prefix: (5–15)% increased Attack Damage
Sapphire Suffix: (2–4)% increased Cast Speed
Emerald Suffix: (2–4)% increased Attack Speed
5. Liquid Envy
Area Effects: 15% Delirious, +30% Waystone drop rate
Craft Function: Wipe 1 random mod, add guaranteed crafted mod to Rare Basic Jewel
Ruby Suffix: (4–6)% Skill Mana Cost converted to Life Cost
Sapphire Prefix: (5–15)% increased Spell Damage
Emerald Suffix: (3–5)% increased Cooldown Recovery Rate
6. Liquid Disgust
Area Effects: 18% Delirious, +30% Tablet drop rate
Craft Function: Wipe 1 random mod, add guaranteed crafted mod to Rare Basic Jewel
Ruby Suffix: (5–10)% increased Life Regeneration Rate
Sapphire Suffix: Recover (1–2)% max Mana on Kill
Emerald Suffix: Recover (1–2)% max Life on Kill
7. Liquid Despair
Area Effects: 20% Delirious, +30% Simulacrum Splinter stack size
Craft Function: Wipe 1 random mod, add guaranteed crafted mod to Rare Basic Jewel
Ruby Suffix: Gain 1 Rage on Melee Hit
Sapphire Suffix: (5–15)% increased Spell Critical Hit Chance
Emerald Suffix: (6–16)% increased Attack Critical Hit Chance
8. Concentrated Liquid Fear
Area Effects: 22% Delirious, Rare monsters 25% chance for extra modifier
Craft Function: Wipe 1 random mod, add guaranteed crafted mod to Rare Basic Jewel
Ruby Suffix: (10–20)% increased Warcry Speed
Sapphire Suffix: (10–20)% Spell Critical Damage Bonus
Emerald Suffix: (10–20)% Attack Critical Damage Bonus
9. Concentrated Liquid Suffering
Area Effects: 25% Delirious, Unique monsters gain 1 extra rare modifier
Craft Function: Wipe 1 random mod, add guaranteed crafted mod to Rare Basic Jewel
Ruby Prefix: +(1–2) Maximum Rage
Sapphire Prefix: (4–6)% increased Area of Effect
Emerald Suffix: (1–2)% increased Movement Speed
10. Concentrated Liquid Isolation
Area Effects: 50% Delirious
Craft Function: Wipe 1 random mod, add guaranteed crafted mod to Rare Basic Jewel
Ruby Suffix: +1% Maximum Fire Resistance
Sapphire Suffix: +1% Maximum Cold Resistance
Emerald Suffix: +1% Maximum Lightning Resistance
Diamond Suffix: +1% Maximum Chaos Resistance
11. Potent Liquid Melancholy
Area Effects: 50% Delirious
Craft Function: Wipe 1 random mod, add guaranteed crafted mod to Rare Basic Jewel
Ruby Suffix: Debilitate enemies on hit (requires Emerald + Sapphire tree sockets)
Sapphire Suffix: Inflict Elemental Exposure on hit (requires Ruby + Emerald tree sockets)
Emerald Suffix: Blind enemies on hit (requires Ruby + Sapphire tree sockets)
12. Potent Liquid Ferocity
Area Effects: 50% Delirious
Craft Function: Wipe 1 random mod, add guaranteed crafted mod to Rare Basic Jewel
Ruby/Sapphire/Emerald/Diamond Prefix: (40–60)% increased Suffix Effect
Ruby/Sapphire/Emerald/Diamond Suffix: (40–60)% increased Prefix Effect
13. Potent Liquid Contempt
Area Effects: 50% Delirious
Craft Function: Wipe 1 random mod, add guaranteed crafted mod to Rare Basic Jewel
All Gem Colours (Ruby/Sapphire/Emerald/Diamond): +1 extra Suffix Modifier slot (Prefix roll)
All Gem Colours (Ruby/Sapphire/Emerald/Diamond): +1 extra Prefix Modifier slot (Suffix roll)
14. Ancient Diluted Liquid Ire
Craft Function: Wipe 1 random mod, add guaranteed crafted mod to Rare Time-Lost Jewel
Ruby Prefix: Small Passives in Radius grant (2–3)% increased Armour
Sapphire Prefix: Small Passives in Radius grant (2–3)% increased max Energy Shield
Emerald Prefix: Small Passives in Radius grant (2–3)% increased Evasion Rating
15. Ancient Diluted Liquid Guilt
Craft Function: Wipe 1 random mod, add guaranteed crafted mod to Rare Time-Lost Jewel
Ruby Prefix: Small Passives in Radius grant (1–2)% increased Fire Damage
Sapphire Prefix: Small Passives in Radius grant (1–2)% increased Cold Damage
Emerald Prefix: Small Passives in Radius grant (1–2)% increased Lightning Damage
16. Ancient Diluted Liquid Greed
Craft Function: Wipe 1 random mod, add guaranteed crafted mod to Rare Time-Lost Jewel
Ruby Prefix: Small Passives in Radius grant (1–2)% increased Global Physical Damage
Sapphire Prefix: Small Passives in Radius grant (1–2)% increased Chaos Damage
Emerald Prefix: Small Passives in Radius grant (1–2)% increased Elemental Damage
17. Ancient Liquid Paranoia
Craft Function: Wipe 1 random mod, add guaranteed crafted mod to Rare Time-Lost Jewel
Ruby Prefix: Small Passives in Radius grant (1–2)% increased Attack Damage
Sapphire Suffix: Notable Passives in Radius grant (1–2)% increased Cast Speed
Emerald Suffix: Notable Passives in Radius grant (1–2)% increased Attack Speed
18. Ancient Liquid Envy
Craft Function: Wipe 1 random mod, add guaranteed crafted mod to Rare Time-Lost Jewel
Ruby Suffix: Notable Passives in Radius grant (2–3)% Mana Cost converted to Life Cost
Sapphire Prefix: Small Passives in Radius grant (1–2)% increased Spell Damage
Emerald Suffix: Notable Passives in Radius grant (1–3)% increased Cooldown Recovery Rate
19. Ancient Liquid Disgust
Craft Function: Wipe 1 random mod, add guaranteed crafted mod to Rare Time-Lost Jewel
Ruby Suffix: Notable Passives in Radius grant (3–5)% increased Life Regeneration
Sapphire Suffix: Notable Passives recover 1% max Mana on Kill
Emerald Suffix: Notable Passives recover 1% max Life on Kill
20. Ancient Liquid Despair
Craft Function: Wipe 1 random mod, add guaranteed crafted mod to Rare Time-Lost Jewel
Ruby Suffix: Notable Passives grant +1 Rage on Melee Hit
Sapphire Suffix: Notable Passives grant (3–7)% Spell Critical Hit Chance
Emerald Suffix: Notable Passives grant (3–7)% Attack Critical Hit Chance
21. Ancient Concentrated Liquid Fear
Craft Function: Wipe 1 random mod, add guaranteed crafted mod to Rare Time-Lost Jewel
Ruby Suffix: Small Passives grant (2–3)% increased Warcry Speed
Sapphire Suffix: Notable Passives grant (5–10)% Spell Critical Damage Bonus
Emerald Suffix: Notable Passives grant (5–10)% Attack Critical Damage Bonus
22. Ancient Concentrated Liquid Suffering
Craft Function: Wipe 1 random mod, add guaranteed crafted mod to Rare Time-Lost Jewel
Ruby Prefix: Notable Passives grant +1 Maximum Rage
Sapphire Prefix: Notable Passives grant (2–3)% increased Area of Effect
Emerald Suffix: Notable Passives grant 1% increased Movement Speed
23. Ancient Concentrated Liquid Isolation
Craft Function: Wipe 1 random mod, add guaranteed crafted mod to Rare Time-Lost Jewel
Ruby Prefix: All Cold/Lightning Damage modifiers in radius convert to Fire Damage
Sapphire Prefix: All Fire/Lightning Damage modifiers in radius convert to Cold Damage
Emerald Prefix: All Cold/Fire Damage modifiers in radius convert to Lightning Damage
24. Ancient Potent Liquid Melancholy
Craft Function: Wipe 1 random mod, add guaranteed crafted mod to Rare Time-Lost Jewel
Ruby/Sapphire/Emerald/Diamond Prefix: Upgrades jewel radius to Very Large (base radius 500)
25. Ancient Potent Liquid Ferocity
Craft Function: Wipe 1 random mod, add guaranteed crafted mod to Rare Time-Lost Jewel
Ruby Suffix: Notable Passives grant +(5–7)% Max Fire Resistance
Sapphire Suffix: Notable Passives grant +(5–7)% Max Cold Resistance
Emerald Suffix: Notable Passives grant +(5–7)% Max Lightning Resistance
Diamond Suffix: Notable Passives grant +(4–5)% Max Chaos Resistance
26. Ancient Potent Liquid Contempt
Craft Function: Wipe 1 random mod, add guaranteed crafted mod to Rare Time-Lost Jewel
All Gem Colours Prefix: +1 extra Suffix Modifier slot
All Gem Colours Suffix: +1 extra Prefix Modifier slot
PoE 2 0.5 Liquid Emotions & Amulet Anoint/Instill Changes
Patch 0.5 completely reworks the Delirium system and Liquid Emotion mechanics, rewriting how players farm and use these items. Many old rules are replaced with new endgame systems, and brand-new crafting functions are added.
1. Dual Terminology: Anoint vs Instill
PoE 2 officially uses the word Instill for the amulet passive enchant mechanic, while Anoint is the traditional term carried over from PoE 1. The two words are 100% interchangeable in gameplay. All amulet passive enchant processes discussed in this guide apply to both terms.
2. New Amulet Base Type & Double Instill Notables
The Loathsome Mire endgame zone drops two brand-new amulet base types in 0.5. These special amulets support two instilled notable passive skills at the cost of losing one prefix or one suffix mod slot. This is a huge upgrade for build customization, letting players stack more powerful passive bonuses on a single amulet.
3. Brand-New Jewel Crafting Function for Liquid Emotions
This is the biggest quality update in 0.5. Liquid Emotions are no longer only for amulet instilling. Every Liquid Emotion can now craft exclusive mods on jewels, working similarly to essence crafting. Using an emotion will replace a random existing mod on your jewel with a fixed unique mod tied to that emotion. For example, Liquid Despair adds critical hit chance mods, and Liquid Suffering grants movement speed or area-of-effect mods for jewels. Potent and Ancient Potent emotions can craft ultra-rare jewel mods that do not exist in the regular item mod pool.
4. Overhauled Delirium Endgame & Reward Rules
The Delirium mechanic is fully reworked with a new progress bar system, layered fog difficulty, and special mirror encounters. A Rewards Counter fills as you kill monsters in Delirium fog, and more kills mean more Liquid Emotion drops at the end of encounters. Completing Delirium mirrors now has a chance to spawn Grand Mirrors on the atlas, which duplicate map bosses for enhanced fights and better rewards.
5. New Trial of Madness & Simulacrum Updates
Killing both duplicated bosses from Grand Mirrors unlocks the new Trial of Madness atlas mechanic. Players can spread Delirium fog across selected atlas maps, with map difficulty rising from 10% up to a maximum of 200% Delirious. The traditional Simulacrum is updated to a 7-wave encounter, and clearing it rewards a key to fight the new Delirium pinnacle boss, Tangmazu (The Raven Trickster).
6. Exclusive Drops for High-Tier Emotions
Delirious map bosses now drop the three rare Potent Liquid Emotions exclusively. Ancient Liquid Emotions only drop after unlocking specific nodes on the new Delirium Atlas Tree, and they are used solely for crafting powerful Timelost Jewels. Additionally, some non-amulet Delirium unique items now spawn with the Raven-Touched modifier, allowing them to receive instilled passive bonuses.
7. New Exclusive Passive Notables
Potent Liquid Emotions can instill over 16 brand-new notable passive skills that are not available on the regular passive tree. Unique options like Storm's Rebuke and Kaom’s Blessing bring completely new build possibilities for players.
How to Get Liquid Emotions in PoE 2 0.5?
There are two core ways to obtain Liquid Emotions in Patch 0.5: farming Delirium endgame content and trading via the in-game Currency Exchange.
1. Farm Delirium Endgame Encounters
All basic and mid-tier Liquid Emotions primarily drop from enemies and bosses in Delirium map encounters and Simulacrum runs. The drop rate scales with your Delirium fog progress and difficulty. When you enter a Delirium-affected map, a progress bar appears on your screen. As you move deeper into the Delirium fog and slay monsters, the bar fills gradually. Special mirror shard encounters (purple and red mirrors) will spawn at specific progress milestones. Shattering these mirrors triggers harder monster waves but greatly boosts your emotion drop chances.
A progress wedge tracks your movement in the fog. You must reach and kill the map boss before the wedge catches up to your progress. If the wedge overtakes you, a 4-second timer starts, and you will be kicked out of the Delirium fog when it expires, losing all potential emotion drops for that run.
For stable farming, use low-to-mid tier maps (Tier 5 to Tier 9) instead of high-tier Tier 15 maps. Lower-tier maps have less tanky monsters, faster clear speed, and more forgiving time limits, letting you consistently complete Delirium objectives and farm emotions efficiently. All Delirium maps also grant Delirium Atlas Points, which unlock extra drop bonuses for emotions and Timelost Jewel crafting materials.
Completing upgraded Simulacrum 7-wave runs also guarantees Liquid Emotion drops, including a chance for rare Potent variants. The new Trial of Madness 100%+ Delirious maps have the highest drop rate for top-tier emotions.
2. Currency Exchange NPC Trading
If you do not want to farm Delirium content early on, you can buy basic Liquid Emotions from the Currency Exchange NPC in every act. This feature is only unlocked on Cruel Difficulty, which you unlock after finishing Act 3 on Normal difficulty. This method is perfect for new players who need a small number of basic emotions for early gear crafting.
3. Target-Farm High-Tier Potent & Ancient Emotions
Regular Delirium runs only drop Diluted, Standard, and Concentrated emotions. To get Potent Liquid Emotions, you need to kill bosses in Grand Mirror-affected Delirium maps and Trial of Madness high-difficulty fog areas. Specific Potent variants like Potent Liquid Melancholy only drop from unique human map bosses in these endgame encounters.
Ancient Liquid Emotions require unlocking dedicated nodes on the Delirium Atlas Tree first. After unlocking these nodes, your Simulacrum and max-level Delirium runs will start dropping Ancient variants.
How to Use Liquid Emotions in PoE 2 0.5?
Liquid Emotions have two core uses in 0.5: instilling powerful notable passives on amulets and crafting exclusive custom mods on jewels.
How to Instill/Anoint Amulet in PoE 2 0.5?
The amulet instilling process is updated with a new quest prerequisite in 0.5. You cannot directly instill amulets with emotions until you complete Elder Madox’s questline to unlock the instill interface.
Step 1: Unlock the Delirium Questline
Progress through the endgame until you trigger your first Delirium map encounter. You will find Elder Madox trapped in a trance by Tangmazu’s delusions. Free him to start the quest.
Step 2: Complete the Withered Willow Objective
Travel west to the Withered Willow zone as Elder Madox requests. All surrounding maps have active Delirium mechanics, letting you complete quest objectives and farm initial emotions at the same time.
Step 3: Kill 5 Delirious Map Bosses
Elder Madox will assign you a task to defeat 5 Delirious map bosses. Notably, quest progress is retroactive — any Delirium bosses you killed before accepting the quest will count toward the total. Remember to kill each boss before the Delirium progress wedge overtakes you to secure valid quest progress.
Step 4: Unlock the Instill Interface
After finishing the 5-boss quest, return to Elder Madox. A new NPC tool called the Decanter of Madness will appear. Click it to open the official amulet instill interface.
Step 5: Perform Amulet Instilling
Place your target amulet into the interface slot, then add the required Liquid Emotions in the exact listed order. Every notable passive requires a specific emotion combination and sequence, and wrong order will fail the craft. The interface automatically displays the required emotions and order for each passive, so you do not need to memorize recipes manually.
Key Notes for Amulet Instilling
Potent Liquid Emotions unlock 16+ exclusive new notable passives not found on the regular skill tree
Loathsome Mire double-instill amulets let you stack two different notable passives for massive build boosts
Raven-Touched Delirium unique items can also receive instilled passive bonuses in 0.5
PoE 2 0.5 Jewel Crafting with Liquid Emotions
The jewel crafting system is the most valuable new feature of Liquid Emotions in 0.5. It lets you roll fixed, powerful exclusive mods on regular jewels and endgame Timelost Jewels. Right-click a Liquid Emotion and apply it to any rare or unique jewel. The emotion will replace one random existing mod on the jewel with its predefined exclusive mod. Each emotion type has a fixed mod pool: Liquid Despair grants crit chance mods, Liquid Suffering grants movement speed and area effect mods, and other emotions provide their own unique offensive or defensive bonuses.
High-End Timelost Jewel Crafting
Ancient Liquid Emotions and Ancient Potent Emotions are specially designed for Timelost Jewels. They craft ultra-strong mods that are impossible to obtain via normal jewel rolling or essence crafting. These endgame crafts are the core of top-tier endgame build optimization in PoE 2 0.5.
Potent Emotion Exclusive Crafts
Regular Liquid Emotions only craft basic jewel mods, while Potent variants add rare on-hit effects and high-value damage modifiers. These exclusive mods make Potent emotions highly sought-after for min-maxed endgame builds.