In the PoE 3.28 Mirage league, we will still be able to earn exclusive microtransaction rewards by completing 40 new challenges with spicy new mechanics. In this PoE 3.28 Challenge guide, we are going to list all rewards, then break down every challenge, offer practical complete strategies, and help you plan your path to 36 or even 40/40!
PoE 3.28 Challenge Rewards
In the Mirage league, you'll be able to earn pieces of the exclusive Orb Regalia cosmetic armour set by completing 40 new challenges, which you'll also be able to use in Path of Exile 2. Completing challenges also grants you pieces of this league's Totem Pole Hideout Decoration. Here's the full list of Challenge Rewards:
Armor Set Rewards
Orb Regalia Boots (12 Challenges / 2 Ruthless Challenges) - Become a gilded monarch, encrusted with jewels and wearing both the faces of the Regal Orb.
Orb Regalia Gloves (20 Challenges / 4 Ruthless Challenges)
Orb Regalia Helmet (36 Challenges / 8 Ruthless Challenges)
36 Challenges: Keeper of the Flame Helmet

Become a gilded monarch, encrusted with jewels and wearing both the faces of the Regal Orb. The Helmet has three variations, so you can choose whether or not to display your regal mask. The Body Armour, Gloves, and Boots also have three variations. Choose to either shine gold, emanate a royal magical blue, or a combination of both, as the blue shifts around on top of the layer of metallic gold. As always, these cosmetics do not affect your character's power or progression in any way.
Mirage Challenger Trophy
Mirage Challenger Trophy (19-40 Challenges / 1-8 Ruthless Challenges) - Completing challenges also grants you pieces of this league's Totem Pol
e Hideout Decoration. Each challenge you complete also adds to your Mirage Challenger Trophy Hideout decoration, further showing off your progress to friends and visitors.

PoE 3.28 Challenges & Complete Tips
Below, we go over all 40 challenges in PoE 3.28, laid out in a natural progression order. Each challenge comes with actionable tips and a heads-up on the pitfalls that tend to trip you up.
1. Beginner's Basics
(Very Easy, All required)
Complete each of the following tasks:
Use an Orb of Transmutation
Use an Orb of Alteration
Use an Orb of Augmentation
Use an Orb of Alchemy
How To Complete: Right-click the currency, then right-click any normal item (gear, flask, strongbox). Complete quickly in early campaign.
2. Mysterious Mirages
(Very Easy, All required, New Content)
Complete each of the following Mirage encounters.
Choose a Wish - Select one of the three options on interacting with the league's NPC
Enter a Mirage - Enter the portal created on the above interaction
Break the Astral Chain in a Mirage - Find a circle of three rare monsters around chains going into the sky and kill them
How To Complete: Interact with the league mechanic at your first opportunity (Act 1). Done in one or two Mirages.
3. Peddler's Produce I
(Very Easy, All required)
Complete vendor recipes to receive each of the following items. A vendor recipe is when you trade a specific combination of items to a vendor, not when you buy items from their purchase screen.
Any Mana or Life Flask -
Three of a single type of Life or Mana Flaskwill upgrade into the next tier for thisAny Hybrid Flask - Vendor a
Life Flask,Mana Flaskand anOrb of FusingRuby, Topaz or Sapphire Ring - Vendor an
Iron RingandAny Skill GemAgate, Turquoise or Citrine Amulet - Vendor any two of
Amber Amulet,Lapis AmuletandJade Amuletalongside anOrb of Transmutation
How To Complete: Save low-level flasks and rings/amulets. Complete by Act 2 via vendors.
4. Act Adversaries I
(Very Easy, All required)
Defeat each of the following Act Bosses:
Act 1: Merveil, the Twisted
Act 2: Vaal Oversoul
Act 3: Dominus, Ascendant
Act 4: Malachai, The Nightmare
Act 5: Kitava, the Insatiable
How To Complete: Complete campaign acts. Unmissable.
5. Beneficial Bounties
(Very Easy, All required)
Complete each of the following Quests:
The Way Forward -
Act 2passive point quest, forget to go back to Act 1 to turn it in for 3 hoursThrough Sacred Ground -
Act 2passive point quest, obtain theGolden HandjobVictario's Secrets -
Act 3passive point quest, collect bustsAn Indomitable Spirit -
Act 4passive point quest, save Deshret's spirit
How To Complete: All are passive point quests in campaign; look up quest locations if unclear.
6. Desecrated Djinn
(Very Easy, All required)
Complete each of the following Mirage encounters:
Choose Wishes (0/5)
Defeat Rare Monsters in Mirages (0/10)
Break the Astral Chain in Mirages (0/15)
How To Complete: Complete Mirages as you play. Cumulative; will be finished naturally.
7. Act Adversaries II
(Very Easy, All required)
Defeat each of the following Act Bosses.
Act 6: Tsoagoth, The Brine King
Act 7: Arakaali, Spinner of Shadows
Act 8: Lunaris, Eternal Moon and Solaris, Eternal Sun
Act 9: The Depraved Trinity
Act 10: Kitava, the Insatiable
How To Complete: Complete entire campaign.
8. Helpful Hideaways
(Very Easy, All required)
Visit each of the following Areas.
Aspirants' Plaza - Unlocked in
Act 3for ascendingMenagerie - Unlocked in
Act 2through interacting withEinhar.The command/menagerietakes you there from safe zonesMine Encampment - Unlocked in
Act 4through interacting withNiko.The command/delvetakes you there from safe zonesForbidden Sanctum - Unlocked in
Act 10through interacting withDivinia.The command/sanctumtakes you there from safe zonesKingsmarch - Unlocked in the
Epiloguethrough interacting withJohaninKauri Shores.The command/kingsmarchtakes you there from safe zonesRogue Harbour - Unlocked by using a
Rogue's Markerany time after enteringAct 6.The command/heisttakes you there from safe zonesMonastery of the Keepers - Unlocked by talking to Ailith in Act 6. The command
/monasterytakes you there from safe zones
How To Complete: Run through acts normally. Use /menagerie, /delve, /sanctum, /kingsmarch, /heist, /monastery from any town to teleport if unlocked.
9. Added Accessories
(Easy, Any 3 of 6)
Complete any three of the following League Mechanic encounters the specified number of times.
Defeat Monsters with Essence (0/30)
Atlas points can guarantee at least 1 monster each map
Essence Scarabadds 2 monsters up to a max of 10 while using fiveEssence Scarab of Calcificationconverts all rare monsters in a map to be imprisonedOpen Strongboxes (0/30)
Atlas points can guarantee at least 1 strongbox each map
Ambush Scarabwill add 4 to a map up to a max of 12 while using threeActivate Shrines (0/30)
Atlas points can guarantee at least 1 shrine a map
Domination Scarabadds 2 shrines to a map up to a max of 8 while using fourDomination Scarab of Apparitionsadds 2 Apparition Shrines to a mapDomination Scarab of Evolutionadds 1 Evolving Shrine up to a maximum of 2 while using twoDefeat Possessed Monsters (0/30)
Pairing this with
Rogue Exilesis sensible asExiled Willcauses Rogue Exiles to be possessedAtlas points can add at least 1 Tormented Spirit
Torment Scarab of Possessiongrants a fixed 25% chance for each rare in an area to be possessed up to a maximum of 75%Torment Scarabadds 3 additional Tormented Sprits to an areaDo not take
Speaker of the Deadif you want to complete thisThis is an obvious skip because it's awkward compared to the rest
Defeat Rogue Exiles (0/30)
Atlas points can add 1 Rogue Exile and can cause them to appear in pairs or spawn extras with a map boss
Anarchy Scarabadds 4 Rogue Exiles** up to a maximum of 20 while using fiveAnarchy Scarab of Partnershipis a 50% chance for Rogue Exiles to appear in pairsDefeat Rare Beyond Monsters (0/30)
A
Beyond Scaraband the Atlas can all enable Beyond monsters spawningAtlas points can lower requirements for spawning monsters and
Endless Tidemakes it so you cannot spawn bosses (bosses stop further beyond monster spawns by default)Beyond Scarab of HaemophiliaandBeyond Scarab of the Invasionboth make spawning Beyond monsters easier
How To Complete: Use Atlas passives or Scarabs for any 3 you prefer, e.g. Strongboxes + Shrines + Essences. Complete in yellow maps.
10. Atlas Additions
(Very Easy, Any 5 of 11)
Complete any five of the following League Mechanic encounters the specified number of times.
Complete Abysses (0/30) - You have to actually chase down the Abyss but you can push a lot of Abysses into a single map
Complete Expeditions (0/30) - Requires reading to avoid bricking encounters, truly not for the faint of heart
Complete Harvest Plots (0/100) - You will get multiple plots per harvest making this about equal to everything else
Complete Legion Encounters (0/30) - As many per map as you push onto it
Open Smuggler's Caches (0/30) - Very unobtrusive, simply click the caches as you see them while doing anything else
Pass through Mirrors of Delirium (0/30) - One a map, you can immediately end it because it's just passing through
Complete Ultimatum Waves (0/200) - You can get 10 to 13 waves per Ultimatum, this seems balanced around
Complete Blights (0/30) - One a map
Complete Rituals (0/100) - 3 or 4 per map
Complete Ore Deposit Encounters (0/30) - As many per map as you push onto it
Complete Unstable Breaches or Hives (0/30) - As many per map as you push onto it, one to five deterministically
How To Complete: Use Scarabs/Atlas Tree to spawn your preferred mechanics while mapping.
11. Master Missives
(Easy, Any 2 of 4)
Complete any two of the following Master Mission encounters in Tier 11 or higher Maps the specified number of times.
Niko Missions (0/30) - Tagging all Sulphite nodes in a map
Einhar Missions (0/30) - Capturing all Beasts in a map
Jun Missions (0/30) - Completing all Syndicate Encounters in a map
Alva Missions (0/30) - Completing all Incursions in a map
How To Complete: Run favourite Master missions in T11+ maps. Run their respective Scarabs if needed.
12. Sacred Sigils
(Easy, All required)
Choose Wishes with the following Djinn Sigils the specified number of times.
Sigil of Navira (0/50) - Blue choices. The icon is a Blue Water Jug
Sigil of Kelari (0/50) - White Choices. The icon is a White Dagger
Sigil of Ruzhan (0/50) - Red Choices. The icon is a Red Sword
How To Complete: In Mirages, select each sigil when possible. Don't be afraid to run any wish - cumulative progress.
13. Cartographer's Courage
(Very Easy, All required)
Complete one rare map of every Tier (1 to 16).
How To Complete: Identify and use an Orb of Alchemy/Transmute on maps at each level. Buy missing tiers if needed.
14. Crafting Craze
(Very Easy, Use 15 of 19 Currencies/etc)
E.g. Use: Transmutation, Augmentation, Alteration, Chance, Alchemy, Scouring, Fusing, Jeweller's, Chromatic, Annulment, Regal, Chaos, Exalted, Blessed, Divine, Sacred, Enkindling/Instilling, Regret, Unmaking (various amounts, e.g. 20/30/40).
How To Complete: Use currencies liberally to roll gear or bench craft. Most done naturally while mapping.
15. Maniacal Monsters
(Easy, 200)
Kill 200 Map Bosses in Rare maps (80%+ quantity).
How To Complete: Just map as normal; use more mods/juiced maps for more quantity.
16. Deadly Deeds
(Normal, Any 5 of 11)
Complete any five of the following encounters while the area level is 81 or higher if possible the specified number of times.
Abyssal Depths (0/5)
Logbooks with at least 10 Remnants active (0/5)
Tier 4 Harvest Seeds (0/5)
Domains of Timeless Conflict with at least 25 rewards (0/3)
Blueprints with 4 revealed wings (0/5)
Simulacrum Waves (0/60)
Complete Hive Fortresses or Defeat Breach Marshals (0/10)
Fully Completed Ultimatums (0/10)
Blighted or Blight Ravaged Maps (0/5)
All Rituals in Maps with at least one Blood-filled Vessel applied (0/10)
Claim rewards from Rare Maps successfully completed by your Atlas Runners (0/30)
How To Complete: Pick easiest for your playstyle/build. Heist/Expedition/Simulacrum/Blight often most efficient to trade for or self-run.
17. Empowered Encounters
(Normal, Any 4 of 11 in Mirages)
Complete e.g. 15 of Abyss, Expedition, Harvest, Legion, Smuggler's Caches, Delirium, Ultimatum, Blight, Ritual, Ore Deposits, Unstable Breaches/Hives inside Mirages.
How To Complete: Force your favorite league mechanic with Scarabs/Atlas Tree in Mirage-affected maps.
18. Achieve Ascension
(Easy, All required)
Complete all 4 Lab ascendancies; gain a Bloodline Class (from Bloodline encounter).
How To Complete: Run all labs (including Uber in endgame). For Bloodline, see next challenge for locations, mainly from special boss fights (Ultimatum, Atzoatl, Menagerie, etc.).
19. Potent Premonitions
(Normal, Any 3 of 4)
Turn in Div Cards for: Currency item (20), Gem (10), Two-Implicit Unique (3), Six-Link (2).
How To Complete: Use trade search for card turn-ins, or farm popular cards (The Hoarder, Emperor’s Luck, etc.). Most run Faustus the Fence in Act 9 if lazy.
20. Peddler's Produce II
(Easy, All required)
Vendor Recipes for: Unique Item (vendor 3 non-corrupted uniques), Orb of Fusing (vendor 6-link), Regal Orb (full rare set, ilvl 75+), Item with Influence (influenced gear + gems/flasks/etc).
How To Complete: Save cheap uniques, 6-link items, high ilvl rares as you map; check PoE Wiki: Vendor Recipes for details.
21. Lethal Leaders
(Normal, Any 6 of 8, Level 80+)
Kill six of: Uber Atziri, Lab Izaro (Gift/Tribute/Dedication), Abyssal Lich, Omnitect (T3 Apex Atzoatl), Heist Twins, Beyond Bosses, Expedition Bosses (Medved/etc), Black Knight/Admiral/Sasan (ore spawns/Kingsmarch).
How To Complete: Buy fragments/logbooks/blueprints for encounters; follow trade/party listings for rotas. Heist & Kingsmarch are most skippable.
22. Coveted Currency
(Normal, Any 7 of 11, New Content)
Use Mirage League crafts/currencies: Coins of Knowledge/Power/Skill/Restoration/Desecration, Volatile Vaal Orb, Sinistral/Dextral Catalyst, Crystallised Rancour, Essence of Desolation, Honoured/Sacred/Miraged Incubator, Refracting Fog (see list, use each 3-20 times).
How To Complete: Use crafted Mirage currency on gear. Focus on easier/cheaper ones.
23. Remarkable Realms
(All required, ~18 Unique Maps)
Run: Vaults of Atziri, Maelström of Chaos, Coward's Trial, Acton's Nightmare, Poorjoy's Asylum, Mao Kun, Oba's Cursed Trove, Olmec's Sanctum, Death and Taxes, Whakawairua Tuahu, Vinktar Square, Caer Blaidd, The Putrid Cloister, Hallowed Ground, Twilight Temple, Pillars of Arun, Doryani's Machinarium.
How To Complete: Buy or swap unique maps with others. Some can be crafted (Vinktar = vendor Agnerod staves). Consider pooling maps in public groups.
24. Succinct Scarabs
(Normal, Any 8 of 26, 30 times each on T14+ Rare Maps)
Use any 8 types (e.g. Abyss, Breach, Blight, Expedition, Beyond, Influence, Domination, etc) of Scarabs. Each 30 runs, progress stacks if using multiple Scarabs/map.
How To Complete: Run Scarab-juiced T14+ rare maps. Choose the cheapest/most available types. Buying them in bulk is common.
25. Glorious Gemcraft
(Normal, 3 of 4 tasks)
Corrupt a gem to lvl 21 or 23% quality; use 40 Gemcutter’s Prisms; reach 300% total socketed gem quality; level Exceptional Gem to 3.
How To Complete: Vaal all level 20 or 20% quality gems; GCP vendor recipe every unused gem; use gear that boosts gem quality (Ashes of the Stars, Enhance, etc.); use Facetor’s or Lapidary Lens in Alva Temple for easy Exceptional gem exp.
26. Cross Contamination
(Normal, Any 4 of 6)
Defeat:
Breach Marshal while Delirious
Stygian Spire affected by Shrine
Essence Monster that’s Possessed
Blight Boss while Tempest active
Delirium/Beyond Boss in Sacred Grove
Unique Map Boss Possessed in Ritual
How To Complete: Stack mechanics with Scarabs/Atlas passives. Some combos require chasing league-specific Scarabs (see tips in the provided list). Do the non-possession ones if you can.
27. Wishful Willing
(Easy, Any 13 of 20, New Content)
Select 13 different Mirage wishes.
How To Complete: When entering a Mirage, select new/unpicked wishes; no need to run the full Mirage or break the chain.
28. Seized Strength
(Normal, Any 7 of 11 bosses/encounters)
Defeat the listed bosses (Trialmaster [Ultimatum], King in Mists, Oshabi, Catarina, Aul, Olroth, Lycia, Farrul, Simulacrum, Tul/Esh in Breach Fortress, Saresh).
How To Complete: Buy or farm keys/fragments/invitations for these bosses. Simulacrum (all 15 waves) and Lycia (Forbidden Sanctum) are the hardest—skip if needed.
29. Atlas Astrolabes
(Normal, Any 4 of 11, 30 each in T14+ Rare maps affected by Astrolabe)
Run 30 maps in four different Astrolabe-created Atlas regions (Templar, Fruiting, Lightless, etc).
How To Complete: Use or buy Astrolabes, run maps in respective regions. Scarce, currency heavy. Buying carries or Astrolabes via trade is common.
30. Tyrannical Tiers
(Normal, 8,000 Map Tiers total)
Each map tier = 1 point (e.g. running T16 grants 16). Generic mapping grind.
How To Complete: Just map. No rarity/mod requirements. More tiers per clear for high maps.
31. Magnificent Memories
(Normal, 2,500% total quantity)
Complete rare Originator-Influenced maps until 2,500% Item Quantity is reached. Each juiced map gives ~50%+.
How To Complete: Juice T16.5 maps with mods, roll rare with high item quantity. ~50 maps if you're doing moderate juicing.
32. Sandswept Survivor
(Easy, New Content, 150 required)
Break 150 Astral Chains in Mirages inside T14+ rare maps with at least 100% quantity.
How To Complete: Engage with Mirage mechanic in high tier, well-rolled maps. Kill the 3 rare monsters around the chain in each Mirage.
33. Eldritch Evocation
(Normal, Any 2: Defeat 100 Witnessed Bosses or Activate 200 Eldritch altars in Astrolabe-affected maps)
Maven witnesses or Eldritch Altars.
How To Complete: Favor Altars (multiple per map). Use Maven's Beacon or run altars as you juice Astrolabe maps.
34. Vaulted Valuables
(Normal, Any 3 of 5 types, 5 each, New Content)
Collect Currency, Unique, Gem, Fragment, Map rewards (5 of any 3) from Memory Vaults (Astrolabe/Memory Chain maps).
How To Complete: Complete Astrolabe map chains and pick reward chests for desired type. RNG but happens naturally by chain running.
35. Instigative Invitations
(Normal, All required)
Complete all major invitations (Screaming, Incandescent, Elderslayers, Feared, Forgotten, Formed, Remembered, Twisted) with at least 4 mods.
How To Complete: Gather fragments/bosses, roll invitations for 4 mods (reroll until easy mods). Run or join rotas for completion.
36. Nightmare Nemeses
(Hard, Any 4 of 5)
Complete any four of the following Nightmare Maps while they have at least 175% Item Quantity.
Abomination Map
Citadel Map
Fortress Map
Sanctuary Map
Ziggurat Map
How To Complete: These are T17-turned-T16 maps. Use Scarabs of Stability to make harder rolling manageable. Use high quantity maps (reroll until over 175%).
37. Weeping Warlords Warfare
(Unknown Difficulty, Any 3 of 4, New Content)
Defeat Saresh, The Weeping Black:
Without being affected by Astral Chains
Without being affected by Festering Souls
Without being hit by Gangrenous Mass explosion
Without being hit by Charged Soul Slam
How To Complete: Run the Saresh bossfight via Black Barya. Learn mechanics or buy a carry. High DPS = fewer mechanics to deal with.
38. Tremendous Tempests
(Hard, 75 required)
Defeat Saresh, The Weeping Black in any three of the specified ways.
Without being affected by Astral Chains
Without being affected by Festering Souls
Without being hit by any Gangrenous Mass explosions
Without being hit by Charged Soul Slam
How To Complete: Farm or buy Astrolabes, roll maps for quantity, look for groups/rotas if buying is needed.
39. Uber Undertaking
(Hard, Any 5 of 10)
Defeat any five of the following Pinnacle Boss Encounters while the area is level 85:
Sirus, Awakener of Worlds
The Elder
The Maven
The Searing Exarch
The Eater of Worlds
High Templar Venarius
The Shaper
Incarnation of Dread
Incarnation of Fear
Incarnation of Neglect
How To Complete: Buy fragments/invitations for Uber versions. Requires strong build or boss carry. Maven/Shaper/Cortex generally easiest.
40. Gallant Grinding Goals
(Normal, Any 4 of 6, Heavy Grind)
Complete any four of these encounters the specified number of times.
Reach Level 100 - Buy five way runs. Coward's Trail, Omen of Amelioration stops you losing all your XP on dying, but only once per area (Something to keep in mind is that this is triggered regardless of if you can actually lose XP in an area do not take one into an invitation or uber boss, you will still lose your Omen despite no XP loss being possible). Abyss with a basic tree that grabs all nodes except Depths is decent and fairly safe for consistent XP per map. Breach stacking unstable breaches is likely pretty decent but time will tell. Rest in peace breachstones and beachheads.
Use the Divine Font in the Endgame Labyrinth (0/50) - Running
Gift to the Goddessis six uses of the font which would make this eight runs total. GettingDarkshrinescan allow for an additional usage of the font.Complete Tier 16 Rare Maps with Scarabs (0/1,000) - It's 1,000 maps using scarabs. You probably already know if you are going to get this; T16.5s are still T16s.
Complete Shaper, Elder, Conqueror or Memory Guardian Maps with at least 100% Item Quantity (0/50) - Not terribly hard, Maven rotas are always profit and this is simply running around 13 of those from a nil state.
Defeat Rare monsters with at least 4 Modifiers while in Tier 16 Maps (0/250) - Rather easy realistically, Beasts, Essences, Breach and Nemesis can speed this up a lot
Defeat Map Bosses in Mirages of Rare Maps that are at least Tier 16 and have at least 80% Item Quantity (0/100) - Not sure how hard this will end up, but yo ucan presumably run fully miraged maps to force this.
How To Complete: Pick grind you are most likely to achieve. Recommendation: Divine Font, rare monsters, map bosses in Mirage, T16 maps with Scarabs. Level 100 and 1000 maps are biggest grinds.
General Tips & Strategy
Skip 4: You only need 36 for all rewards. Many players skip: Astrolabe grind, Uber bosses, T17s/Nightmare Nemeses, and boss carry grinds.
Scarabs & Atlas Passives: Use for mechanical challenges, buy cheap Scarabs in bulk.
Mirage Content: Engage with Mirages regularly in T14+ maps, pick all new wishes.
Use POE Trade: For boss fragments, unique maps, influenced gear, etc.
Public Rotas: Run bosses/invitations via party finders or community Discords.
Track Progress: Use
/recheck_achievementsin chat if in doubt.