In World of Warcraft: The War Within (the upcoming 10th expansion), Mythic+ dungeons continue to be the core seasonal endgame dungeon system. Would you like the War Within tier list for the Season 1 Mythic+ dungeons? Read this TWW 11.2 M+ dungeon ranking.
Mythic+ (M+) is a scalable, timed challenge mode for 5-player dungeons. You complete dungeons at increasing difficulty levels (from +2 up to +20 and beyond), with affixes that modify the gameplay and enemies each week. Having the TWW 11.2 best M+ dungeons let players easily farm high item level gear through repeatable Mythic+ runs. Without further ado, let's dive into the War Within 11.2 mythic+ dungeon tier list (for Week 1 PUG Completion) based entirely on PTR testing and completion for the first weekly +10s.
Tank shredder. Mandatory kiting mechanics with overtuned bleeds will destroy unprepared tanks. No tuning yet. Expect hundreds of deaths. Unpuggable. Avoid at all costs. Play only if you’re with friends or masochistic.
Buffed enemies, mandatory poison dispels, slam AOE overlaps, brutal tank checks. Second half of dungeon is extremely punishing. Only try with comp knowledge or dispel coverage. Tank mistakes = group wipes.
Misleading layout, curse dispel required from DPS, second boss is healer hell, and poor mob placement. Short and manageable with prep, but don’t go in blind.
Open concept, caster-heavy pulls, overpulling is death. Pug route vs. high key route confusion can brick runs. Great design, but easily overcomplicated. Know your route.
Pure knowledge check. Nothing hits hard but nobody will know mechanics. Portal fails, puzzle fails, cage fails—death. Learn it or wipe. No mechanical difficulty, just information overload.
Beautiful, linear, fair. Intuitive mechanics, clearly telegraphed visuals, and no required external knowledge. Excellent pug key for early weeklies. Only second boss might surprise.
Easy layout, fast pace, and straightforward mechanics EXCEPT Hooktail (2nd boss), which is overtuned and wipes uncoordinated groups. Would be S+ TWW 11.2 best mythic plus dungeon if not for Hooktail. Watch out for that dragon.
Bubbles are gone (praise!), bosses are fair, variety in routing, and lots of AoE fun. No mandat
mandatory dispels. Only tough pull is seaweed pack before Swampface. Most well-rounded and the best the War Within 11.2 M+ dungeon for pugs. #1 Weekly Key recommendation.